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Magix Vegas 15 (Build 216)

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Changes in 216 Build:

Features

It is now possible to "heal" or "join" two events that hold the same media back into a single event

From the Render As dialog box, you can now swap all of your project media video files for video files with the same names (but potentially different file extensions) enabling you (for example) to work with proxy files on your timeline and switch to the full-resolution files to render. After the render completes, the files are swapped back.

A new option in the Project Media window enables you to swap all of your project media video files for video files with the same names (but potentially different file extensions) at any time

The Picture-in-Picture and Crop plug-ins now show different mouse icons depending upon which handle you point to in the Video Preview interacts

Added a button to events that enables the user to hide/show the new event headers

You can now set a preference to reverse the color of selected events so that it matches the behavior in version 14 and earlier where none selected events are white and selected events are colored

4K, 10-bit 4:2:2 AVC files from the Panasonic GH5 camera are now supported

Bug Fixes

Interlaced presets now function properly in the QSV encode option for files rendered with the MAGIX AVC/AAC plug-in

Picture-in-Picture help button now opens the proper help

VEGAS now automatically switches to the correct version of ACES based on the project settings when opening an existing project

ProRes audio and video now sync properly when added to the timeline

Optimized the code used for reading AVC, HEVC, and other file types so that it utilizes less system memory

Optimized the reading of MP4 files in the Explorer window

The Picture-in-Picture and Crop plug-in interacts now behave correctly at Good Full and Best Full

Saved projects now properly retain media markers and regions for MP4 files even if the project is closed and reopened

The fade-in offset in the event header is now properly available for crossfades

The Red Eye Reduction process now works properly

Fixed several broken interactive tutorials

Fixed a crash that could occur when entering into Expanded Edit mode

Picture-in-Picture and Crop plug-ins now correctly handles all pixel aspect ratios
The event indicators now properly show up on a collapsed group track

Audio bus tracks now use the correct icon

Rendering HEVC CBR now properly produces CBR output

HSL Adjust plug-in no longer causes color banding in 8bit
GPU or 32bit CPU projects

Media markers are now much easier to see in non-selected events

NV Encoder render no longer fails with template rename/new template selection

Various display issues have been fixed in Windows 7 running in High DPI setups

Certain MAGIX AVC/AAC MP4 templates no longer crash upon selective prerender

Long HEVC files no longer cause a playback crash

Empty entries no longer appear in the main toolbar customize dialog

The hit area of timeline markers has been tightened up so that it is once again possible to drag above the markers to create a time selection

Can again properly read the text when you hover over files in the Explorer window

The ToolTip has been fixed for the Output Buss on audio track headers

Added the inadvertently omitted MainConcept AAC encoder back in as a render format

The Shift+Ctrl+C shortcut key once again properly hides just the event buttons without affecting active take information visibility

Reverted the default pan type back to Add Channels instead of Constant Power so that users no longer experience a 3dB volume attenuation in tracks panned to center

Fixed an occasional crash when building thumbnails in the Explorer window

Combining footage of some formats along with Panasonic P2 footage no longer causes the P2 footage to appear as green frames

Fixed a problem where opening the Render As dialog when the save folder is set to a network location could result in an error

The Titles and Text cursor is now more visible when using the dark background scheme

The offline media info text is now more readable

The Freeze Frame at Cursor operation now works properly when the cursor is at the first frame of the event

Fixed a bug that could prevent users from successfully creating blu-ray image files

Fixed a problem that could cause some MP4/AVC files to be displayed in the file explorer and properties windows with the wrong file type

ProRes 29.97 render templates no longer incorrectly shift the audio by 0.006 seconds

Audio is now more properly synchronized with the video when rendering to ProRes and HEVC formats

Fixed a crash when reading specific MP4 AVC/AAC files with so4 HW decoding enabled

Video preview for MP4 files now works properly with so4 HW decoder enabled

Grant Warwick MasteringCGI Webinars

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Please note that if you buy one of the texture packs on Grant Warwicks website, you get these tutorials for free.

Included: Hard Surface Design Theory Webinar, Surface Imperfections Webinar, Shading Webinar

Houdini 16.5.268

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Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.

Unity Asset - Bolt 1.2.0

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Bolt brings complete visual scripting to Unity, empowering artists, designers and programmers to create gameplay mechanics and interactive systems without writing a single line of code.

⚡ Comparison: Compare with alternatives.
⚡ Tutorials: Get started in no time.
⚡ Manual: Documentation for every feature.
⚡ Community: Submit questions and ideas.
⚡ Discord: Chat with the community.

⚡ FEATURES ⚡

• Flow Graphs
• State Graphs
• Beautiful Native Look
• Full Codebase Compatibility
• Lightning-Speed Reflection
• Human-Friendly Naming
• Built-in Documentation
• Live Editing
• Predictive Debugging & Analysis
• Grouping, Layout & Zoom
• Nesting & Reusability
• Easy Setup & Update
• Fuzzy Finder
• Full Type Support
• Variables & Save System

Choose between two powerful graph types to implement your ideas:

• Flow Graphs: Powerful flow control graphs (similar to Unreal Blueprints) for low-level logic and complex tasks.

• State Graphs: Elegant finite state machines (FSM) for high-level logic and easy state management.

• Beautiful Native Look: Bolt integrates seamlessly in the Unity interface to look and feel like a built-in tool.

• Full Codebase Compatibility: Use any method, field, property or event from Unity, any third-party plugin and even your custom scripts without any work required on your end. Bolt directly accesses your codebase via reflection and is always up to date.

• Lightning-Speed Reflection: With its unique reflection optimization engine, Bolt is up to 6x faster than traditional reflection.

• Human-Friendly Naming: Bolt can automatically translate complicated programming names into a human readable format that is easier to understand for designers and artists.

• Built-in Documentation: Get instant access to Unity and custom documentation directly from the Bolt interface; no need to open the manual ever again.

• Live Editing: Modify any part of your graphs while in playmode to quickly prototype and test ideas. Your changes will be safely reverted when you exit playmode.

• Predictive Debugging & Analysis: Bolt can predict and color-code nodes that will crash before you even press play, as well as analyze your graphs to anticipate values in edit mode and indicate unused paths. If an error occurs at runtime, Bolt will pin-point its source by highlighting it in the graph.

• Grouping, Layout & Zoom: Create groups to organize your graphs and keep them tidy. Use built-in layout tools to automatically align and distribute your nodes. Zoom out to get a bird's eye view of your logic.

• Nesting & Reusability: Create macros that can be easily reused across different game objects and shared online. Nest any kind of graph in any other for reusability and modularity.

• Easy Setup & Update: Simple wizard assistants make the setup and upgrade process safe and painless. Say goodbye to complicated configuration and buggy updates.

• Fuzzy Finder: Don't spend precious time browsing menus to find the right action. Just type what you're looking for (ex.: "move", "collision", "add force", and Bolt's unique fuzzy finder will instantly give you contextually relevant options.

• Full Type Support: Don't limit yourself to floats, booleans and strings. Bolt can inspect and edit most types, including lists, dictionaries, nullables, enums, static and private fields.

• Variables & Save System: Keep track of any kind of value across the current graph, game object, the scene or the whole application with our powerful variable system. Save permanent variables to the player prefs without any additional work — Bolt's built-in save system.


⚡ COMPATIBILITY ⚡

• Deployment Platforms: Bolt is fully compatible with Windows, Mac OS X and Linux. Support for AOT and IL2CPP platforms like iOS, WebGL, WSA and consoles is provided with automatic AOT-stubbing and linker file generation (currently in beta).

• Development Platform: Bolt has been fully tested with Windows and Mac OS X. When available, retina icons and textures are used on high-DPI displays.

• Unity Edition: Bolt is compatible with Unity Personal, Plus and Pro. Unity 2017.1 or newer is required.

• .NET Runtime: .NET 4.6 is supported, but can cause some type ambiguity. Note that we plan to require .NET 4.6 and Unity 2017.2 once the runtime upgrade is default and stabilized.


⚡ ROADMAP ⚡

Bolt is an living, evolving plugin under constant development. Our roadmap includes exiciting features like:

• Deep Tweening Integration
• Editor Scripting
• Full Scripting API
• Custom Event Definitions
• Networking Integration
• ... and much, much more!

Click here to see the full roadmap!


⚡ COMMUNITY ⚡

Join our online Community for quick support from the developer and fellow users. Suggest and vote on new ideas to influence the future of Bolt. Looking for a quick reply to your questions? Join us on our official Discord server!

Bolt's comprehensive Manual is full of gifs and pictures to get you started quickly, with no useless fluff. Basic scripting concepts are explained for absolute beginners, but advanced topics are also covered for experienced users.

Need concrete examples? Follow Bolt's step-by-step Tutorial to create a complete platformer game from scratch, including movement, health & deatch, enemy AI, projectiles, doors & keys and much more!

What are you waiting for?
Go create something awesome. ⚡

SpeedTree For Unity Subscription 7.1.7 Win

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Install:
(1) Run the installer
(2) Replace SpeedTree Modeler Unity Subscription.exe with the cracked file

Use:
Login with any email/password, for example:
12345@mail.com
12345

Unity Asset - Landscape Auto Material 1.5

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Landscape Auto Material is a comprehensive terrain and foliage creation toolset that augments built-in capabilities of the game engine. It allows automatic texturing of landscapes based on height, slopes etc, and automated foliage painting, thereby saving many hours of work.

In this pack you also find high quality forest assets with advanced foliage (sub surface scattering \ transmission, dynamic wind etc) and Multi Foliage Brush Tool which allows you to paint with configured groups of objects!

LAM Unity features include:

Terrain shader
- A set of custom physical-based terrain shaders
- Automated terrain texturing based on slope and height, with full override ability.
- Height-based layers mixing
- Triplanar texturing support, eliminating “stretching” on slopes
- Multi-UV mixing to reduce repetitive tiles in distance
- DX11 tessellation support.
- Additional coloring map to reduce repetitiveness
- Paintable coloring layer - paint color directly on terrain

Multi-Foliage Brush Tool
- Multi-foliage brush tool that can paint several foliage types simultaneously - including mixing grass, stones, trees and any other objects.
- Auto-painter system that intelligently places foliage based on terrain textures, slope, and noise mask, with almost-realtime updates.

Foliage shaders
- Custom tree shaders with wind animation and leaf translucency (transmission), working with both built-in and prefab-based trees.
- Custom grass shader with translucency and texture-based wind animation with improved realistic specular wave.

Custom foliage system (FoliagePainter Pro)
- Fully custom system allowing painting meshes on terrain
- Supports any shader, not just the ones included in package
- Automatically batches foliage instances for draw-call reduction
- Supports fully-static and runtime batching - Can be used to paint ANY prefab on terrain - lights, particle effects, etc.
- Fully supported by advanced painting tools in the package.

NEW VERSION FEATURES:
- Improved in-game performance
- WYSIWYG Editor
- Improved auto repaint editor system
- Editor performance improved (more than 3x faster!)
- Improved Transmission foliage materials
- Updated post process configuration and demo-scene
- Smooth LOD Transition for Leave Tree shader
- Unity 2017 compatibility

https://assetstore.unity.com/packages/tools/terrain/landscape-auto-material-64132

Unity Asset - Amplify Occlusion 1.2.3

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https://www.assetstore.unity3d.com/en/#!/content/56739
Version: 1.2.3 (Aug 04, 2017)

Amplify Occlusion sets out to offer a highly robust and efficient way to simulate ambient occlusion and contact shadowing by combining leading techniques in a all-in-one package, fast-performing and future proof. Now you can attenuate reflections in occluded areas, make objects actually connect to the world and add real depth to your scenes with minimal effort.

Unity Asset - Amplify Shader 1.3.8

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https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570

current ver. 1.3.8 released Nov 20, 2017

Top Visual Shader editor

Unity Asset - RpgCharacter Mecanim Animation Pack 3.8

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https://www.assetstore.unity3d.com/en/#!/content/63772
Version: 3.8 (Nov 17, 2017)

Next Update: Idle emote type animations. Update v3.8: Hip Sheath/Unsheath animations, charge animations, clean up roll animation blends / fix issue, tweak some Spear and Sword attack animations.

Unity Asset - Playmaker 1.8.5

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1.8.5 (current)
released Nov 20, 2017

See Release Notes: https://hutonggames.fogbugz.com/default.asp?W311

https://assetstore.unity.com/packages/tools/visual-scripting/playmaker-368

Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, cut-scenes, walkthroughs...

The powerful visual scripting solution used in Hearthstone, INSIDE, Dreamfall Chapters and more: Project Showcase

Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity.

Unity Asset - Lighting Box 2 (2.4.2)

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Lighting Box 2 (Next-Gen Lighting Solution)
https://assetstore.unity.com/packages/tools/utilities/lighting-box-2-next-gen-lighting-solution-93057

2.4.2 (current)
released Nov 15, 2017
2.4.2:
- Fixed some small bugs

Unity Asset - Easy Decal 1.6.8

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https://assetstore.unity.com/packages/tools/utilities/easy-decal-22867

Easy Decal provides you with an easy-to-use workflow for putting decals on all types of surfaces in your game world. Enrich your virtual world with details and lift your game environment to the next level.

1.6.8 (current)
released Nov 2, 2017
1.6.8

Fixes
- Core: Fixed Decal Root object not automatically created.
- Unity: Exchanged libs corrupted by the API updater.

Changes
- Core: Updated orientation change listener.

Unity Asset - Dynamic Bone 1.2.0

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https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743

Dynamic Bone applies physics to character's bones or joints. With simple setup, your character's hair, cloth, breasts or any part will move realistically.

1.2.0 (current)
released Jul 11, 2017
Add tool tips.
Add plane collider.
Add function to update parameters at runtime.

Unity Asset - Ootii Camera Controller 3.26

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Unity Asset - Camera Controller 3.26
https://assetstore.unity.com/packages/tools/camera/camera-controller-13768

3.26 (current)
released Nov 16, 2017
Version 3.26
- Added features to Basic Camera Anchor
- Fixed rare initialization issue
- Fixed issue with UWP

The perfect AAA quality camera solution for your game!

The Adventure Camera has evolved and it is way more than just a 3rd person camera. The new Camera Controller is super smooth and built for 3rd person games, 1st person games, and even strategy/MOBAs. Using 'camera motors', the Camera Controller is able to seamlessly transition from one view to another. You can even transition mid-play to give your game that AAA quality boost.

Unity Asset - Vectosity 5.5

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Unity Asset - Vectosity 5.5
5.5 (current)
released Oct 17, 2017

https://assetstore.unity.com/packages/tools/particles-effects/vectrosity-82

The ultimate professional line-drawing utility, continuously supported since 2010! Find out why Unity users call Vectrosity "great," "wonderful," and why buying it "was the smartest move I've made for a long time."

You can do anything from emulating Debug.DrawRay at runtime to full 3D vector graphics games. A comprehensive array of functions makes it easy to draw curves, graphs, dotted lines, selection boxes, arrows, and lots more! Create lines in the editor, or with code.

Unity Asset - Vertex Tools Pro 2.1.1

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https://assetstore.unity.com/packages/tools/painting/vertex-tools-pro-55649

2.1.1 (current)
released Nov 16, 2017

Vertex Tools Pro is a feature packed editor extension optimized for the physical rendering pipeline of Unity 5. It lets you blend different PBR materials based on heightmaps and different options to play with. We aimed to create a workflow that is at the same time as artist friendly as possible and still ensures high performance realtime rendering. Vertex Tools Pro comes with a fully functional Vertex Painter, a Vertex Deformer, Vertex Color Animator and Flowmapping as well as with a couple of PBR-Shaders especially created for this tool.

Unity Asset - LipSync Pro 1.401

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https://assetstore.unity.com/packages/tools/animation/lipsync-pro-32117

1.401 (current)
released Oct 6, 2017

LipSync Pro is an editor extension for creating high-quality lipsyncing and facial animation inside Unity.
Supported on desktop, mobile and console.

Unity Asset - Surforge 1.1.0

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https://assetstore.unity.com/packages/tools/level-design/surforge-79171

1.1.0 (current)
released Nov 16, 2017
Material Rotation.

added: New "Missile Turret" model and demo scene.

fixed: Minor issue with loading a scene, when "show actions" enabled during scene save.
fixed: "Winged Helmet" demo scene repaired, improved, and returned to the place.

Surforge is an editor extension that enables you to easily make high-quality 3d rendered PBR textures from scratch directly in Unity, with an extremely productive and intuitive workflow.

Unity Asset - Third Person Motion Controller 2.68

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https://assetstore.unity.com/packages/templates/systems/third-person-motion-controller-15672

2.68 (current)released Nov 16, 2017
Version 2.68
- Defaulted rotate with input to false
- Added CombatMotion to CombatMessage
- Added IMotionControllerMotion interface
- Fixed rare jump issue
- Fixed debugging issue with 1 layer
- Fixed run after interaction
- Fixed issue with Pushed Back motion

Unity Asset - Ultimate VFX v3.1.0

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https://assetstore.unity.com/packages/vfx/particles/ultimate-vfx-v3-0-26701

3.1.0 (current)
released Nov 16, 2017

The Ultimate VFX Construction Kit:

Create realistic fire, smoke, lightning, raging storms, shockwaves, and more!!
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