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Luminar 2018

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Windows version. 24/7 seed

Luminar 2018

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Windows version. Be patient. I'm trying to seed

MographPlus Whats new in V-Ray 3.5 and 3.6

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MographPlus Whats new in V-Ray 3.5 and 3.6

MographPlus Whats new in V-Ray 3.5 and 3.6

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MographPlus Whats new in V-Ray 3.5 and 3.6

MographPlus Whats new in V-Ray 3.5 and 3.6

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MographPlus Whats new in V-Ray 3.5 and 3.6.7z

MographPlus What's new in V-Ray 3.5 and 3.6

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MographPlus What's new in V-Ray 3.5 and 3.6

3D World - Issue 229 2018 PDF

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3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, including animation, visual effects, video games and architectural visualization, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products. - DVD not included with this.

The Content (tutorial files) usually takes a few weeks after the mag comes out before the files are released. Try checking at http://www.creativebloq.com

This is the January 2018 issue

English - 100 pages - PDF - Issue 229

Daniel Greene-Pastel Jim 2 DVDRip

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Famous painter films -Daniel Greene-Pastel Jim 2 DVDRip

Substance Painter 2017.4.0-1943 Win

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https://i.imgur.com/8fRkPkD.jpg
2017.4

Added :
[Instancing] Allow to instantiate parameters across layers
[Instancing] Allow to jump between a source layer and an instance
[Instancing] Add a “instantiate across texture sets” action
[Instancing] Indicate in the layer stack re-entrant instances (cycles)
[Instancing] Delete instances when a source is removed
[Instancing] Don’t allow Anchor’s references from outside an instanced folder
[UI] Move the Undo Stack into its own window named “History”
[Plugin] Integrate DCC live-link plugin
[Engine] Improve painting performances with Sparse painting
[Export] Add draft and re-export options to Sketchfab exporter
[Shelf] Add “flip” control for Font substances
[Shelf] Add 20 new procedurals materials
[Shelf] Add 40 new grunges maps (bitmap based and procedural)
[Viewport] Enable brush preview collisions on other visible texture sets
Update AMD GPU drivers minimum requirements

Fixed :
Crash When computing Substances at too big resolutions
Crash when painting heavily with particles
[Viewport] Incorrect specular reflection in the 2D view with specific meshes
[UI] Some unwanted actions appear into the History window

Known Issues :
[Layers] Some anchor’s references cannot be restored if broken
Crash when using redo after an undo of a Shader change in Viewer Settings

Photoshop Creative - Issue 156 2017

Adobe Dimension CC 2018 v1.0.0 x64 [2017, EN]

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http://www.adobe.com/products/dimension.html

Only win 10 ! I downloaded it today from one torrent tracker. I can't check it. Plz write in comments how it works.

Substance Designer 2017.2.2-687 Win

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Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity

Photoshop Creative - Issue 158 2017

Photoshop Creative - Issue 159

Mograph Plus - The Ultimate Introduction To V-Ray For 3ds Max

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This is our biggest course ever here at MographPlus.com and we spent almost four months working on this course.
In this course, in more than 18 hours, or 1083 minutes of high quality and academic video tutorials, we explore one of the most popular render engines which is V-Ray from Chaos Group.
Our “Ultimate Introduction to V-Ray for 3ds Max”, is without a doubt, the most detailed, high quality and academically approached course on V-Ray up to now.

The videos are categorized into 9 sections,
Section 1 : Introduction
In section one, we give you a general overview of V-Ray in 3ds max and its user interface.
Section 2 : Lighting
Section two will be all about lighting, we go through all the lights that V-Ray offers. We explore V-Ray Area light, Mesh and dome light, V-Ray sun and sky, IES light, we learn how to use standard 3ds max lights with V-Ray and learn about V-Ray lighting tools like V-Ray Light Lister.

We literally explain every single option, light and parameter, with practical examples and visualize how they work.

Section 3 : Global Illumination
In section three, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using global illumination, and then we start learning about all the GI engines that V-Ray has, like Brute force, Irradiance map and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible.
We go through every single available parameter in the GI tab of V-Ray settings with actual examples. And finally learn how to render flicker-free animations with Global Illumination.

Section 4 : Image Sampling
Section four will be dedicated to the very core of V-Ray, which is image sampling, first we learn the basic concept, and then we learn about Bucket and progressive image sampler, Global DMC options, Image filters and Render masks.

Section 5 : Materials
Section five is all about V-Ray materials, and this is the longest section of the course and we spend more than 5 hours in 17 lessons, explaining all the materials and maps that V-Ray has to offer.
We start this section with V-Ray material or VRayMtl and as this is the most important V-Ray material, we spend more than one hour, explaining this material over five lessons.
Then we talk about Bump and displacement mapping, blend material, two-sided, subsurface scattering, skin, hair and CarPoint materials.
We learn about V-Ray override and wrapper materials, And finally go through all the remaining materials and maps that are included in V-Ray.

Section 6 : Camera
In the next section we learn about Cameras and camera effects in V-Ray, first we Explore Physical camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, we learn about different camera types in V-Ray.
0601_Physical_Camera

Then we explain stereoscopic 3d rendering and lens effects like bloom and glare in V-Ray, And like other topics, after watching this section, you should be a master of handling your camera in V-Ray, because everything has been explained in extreme details and based on academic approach.

Section 7 : Render Settings
In the next section we go through the remaining render settings, first we learn about Color mapping and why it’s so important in forming your final render.Then we talk about V-Ray virtual frame buffer, global switches, environment roll-out and how to produce and adjust caustics effect in V-Ray.We also discuss about more technical and advanced settings in the settings tab of V-Ray.We learn how to use V-Ray RT to interactively render and adjust our scene in real time.
Then in the longest lesson of the course, we discuss and explain V-Ray Render elements or render passes, we go through all the render elements and learn how to generate different render elements and what each one adds to the final render, then we learn how to composite those render elements using an external application like After Effects.
And finally in this section we take a look at V-Ray quick settings which allows you to control the overall quality of your render in a very simple and user friendly interface.
DOF
NoDOF

Section 8 : Geometries
In section eight we learn about V-Ray geometries, including V-Ray Proxy, V-Ray Fur, section clipper and other geometries.

Section 9 : Atmospheric, Environment and Volumetrics
In the final section, we discuss Atmospheric and Volumetric effects in V-Ray, first we learn about V-Ray environment fig and explain all of its options using visual examples, then we learn about Aerial Perspective and Toon Render Effect.

And in the final lesson, we learn about V-Ray Volumetric Grid which allows us to import grid-based cache formats like OpenVDB and render them using V-Ray, first we learn the basics and after that we import several OpenVDB files and try to adjust their shaders and settings to produce some exciting explosion, fire and smoke effects.

Photoshop User - October-November 2017

Practical Photoshop - Issue 80 2017

Photoshop Creative - Issue 152, 2017

SideFx Houdini FX 16.5. Crack only

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This crack is only for version 16.5 You can download a copy of the program from www.sidefx.com

The Complete Guide to Blender Graphics 3rd + Supplements

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The Complete Guide to Blender Graphics: Computer Modeling & Animation, Third Edition - John M. Blain

Features
- Provides a single, comprehensive, up-to-date source for using Blender
- Introduces features of Blender with examples and diagrams referenced to the graphical user interface (GUI)
- Covers the most recent alterations that have been made to the GUI
- Presents basic subjects in the early chapters before explaining their use in more complex techniques in later chapters
- Expands discussions of advanced features

This book also has a companion website, www.silverjb.limewebs.com, offering supplementary material for using further advanced techniques once the concepts and methods presented in the book have been adequately mastered. These techniques include fracturing, building walls or obstacles that can be demolished, dynamic painting, and path animation.
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