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Fearless drawing - Illustrated adventures for overcoming artistic adversity - Kerry Lemon

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Published: June 1, 2014
File format: pdf

Fearless Drawing is a fun and beautiful exercise and adventure book exploring how to rediscover the joy of drawing. There is a terrific fear attached to drawing, a frozen panic, a cry of "I can't draw!" Yet, embarking on these exciting drawing adventures will re-ignite the profound joy and artistic passion of drawing. Author Kerry Lemon uses a wide range of exercises and encouraging guidance to lead you to fall in love with the process of drawing all over again. You will play with marks, printing, frottage, and collage using nature, wire, a brush, and your imagination! As you work your way through the pages, enjoying the process will lead you to draw more regularly, and of course, lots of drawing leads to lots of improvement! Fearless Drawing helps you find happiness through the new way of viewing the world and observing your surroundings. Pick up your pencil - it's time to explore!

Pro Photo Colorizing with GIMP - Phillip Whitt

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Published: August 8, 2016
File format: pdf

Obtain techniques for adding color to black and white or monochrome photographic images using GIMP. In this book you'll also learn to create a hand-tinted effect to add an element of antiquity. Pro Photo Colorizing with GIMP also teaches techniques that enable you to selectively colorize images, mixing black and white with color. There are also tips to go the opposite way: converting color images into black and white (there's more to it than just removing color).

Unreal Marketplace - Riko Archer Animset Pro

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Hello I share this package with you. I also need the Adventure Kit for 4.18.

Mograph Plus - The Ultimate Introduction To V-Ray for 3ds Max

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This is our biggest course ever here at MographPlus.com and we spent almost four months working on this course.
In this course, in more than 18 hours, or 1083 minutes of high quality and academic video tutorials, we explore one of the most popular render engines which is V-Ray from Chaos Group.
Our “Ultimate Introduction to V-Ray for 3ds Max”, is without a doubt, the most detailed, high quality and academically approached course on V-Ray up to now.

The videos are categorized into 9 sections,
Section 1 : Introduction
In section one, we give you a general overview of V-Ray in 3ds max and its user interface.
Section 2 : Lighting
Section two will be all about lighting, we go through all the lights that V-Ray offers. We explore V-Ray Area light, Mesh and dome light, V-Ray sun and sky, IES light, we learn how to use standard 3ds max lights with V-Ray and learn about V-Ray lighting tools like V-Ray Light Lister.

We literally explain every single option, light and parameter, with practical examples and visualize how they work.

Section 3 : Global Illumination
In section three, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how V-Ray Simulates the same behavior using global illumination, and then we start learning about all the GI engines that V-Ray has, like Brute force, Irradiance map and light cache. We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible.
We go through every single available parameter in the GI tab of V-Ray settings with actual examples. And finally learn how to render flicker-free animations with Global Illumination.

Section 4 : Image Sampling
Section four will be dedicated to the very core of V-Ray, which is image sampling, first we learn the basic concept, and then we learn about Bucket and progressive image sampler, Global DMC options, Image filters and Render masks.

Section 5 : Materials
Section five is all about V-Ray materials, and this is the longest section of the course and we spend more than 5 hours in 17 lessons, explaining all the materials and maps that V-Ray has to offer.
We start this section with V-Ray material or VRayMtl and as this is the most important V-Ray material, we spend more than one hour, explaining this material over five lessons.
Then we talk about Bump and displacement mapping, blend material, two-sided, subsurface scattering, skin, hair and CarPoint materials.
We learn about V-Ray override and wrapper materials, And finally go through all the remaining materials and maps that are included in V-Ray.

Section 6 : Camera
In the next section we learn about Cameras and camera effects in V-Ray, first we Explore Physical camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, we learn about different camera types in V-Ray.
0601_Physical_Camera

Then we explain stereoscopic 3d rendering and lens effects like bloom and glare in V-Ray, And like other topics, after watching this section, you should be a master of handling your camera in V-Ray, because everything has been explained in extreme details and based on academic approach.

Section 7 : Render Settings
In the next section we go through the remaining render settings, first we learn about Color mapping and why it’s so important in forming your final render.Then we talk about V-Ray virtual frame buffer, global switches, environment roll-out and how to produce and adjust caustics effect in V-Ray.We also discuss about more technical and advanced settings in the settings tab of V-Ray.We learn how to use V-Ray RT to interactively render and adjust our scene in real time.
Then in the longest lesson of the course, we discuss and explain V-Ray Render elements or render passes, we go through all the render elements and learn how to generate different render elements and what each one adds to the final render, then we learn how to composite those render elements using an external application like After Effects.
And finally in this section we take a look at V-Ray quick settings which allows you to control the overall quality of your render in a very simple and user friendly interface.
DOF
NoDOF

Section 8 : Geometries
In section eight we learn about V-Ray geometries, including V-Ray Proxy, V-Ray Fur, section clipper and other geometries.

Section 9 : Atmospheric, Environment and Volumetrics
In the final section, we discuss Atmospheric and Volumetric effects in V-Ray, first we learn about V-Ray environment fig and explain all of its options using visual examples, then we learn about Aerial Perspective and Toon Render Effect.

And in the final lesson, we learn about V-Ray Volumetric Grid which allows us to import grid-based cache formats like OpenVDB and render them using V-Ray, first we learn the basics and after that we import several OpenVDB files and try to adjust their shaders and settings to produce some exciting explosion, fire and smoke effects.

http://mographplus.com/product/the-ultimate-introduction-to-v-ray-for-3ds-max/

Ultimate Creature Design and Concept Art

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Become a master creature designer
The 'Ultimate Creature Design Course' will show you how to create interesting and believable creatures that will stand up as professional work. The techniques taught in this course can be translated into any program from Photoshop to Manga Studio to paper and pencil.
https://www.udemy.com/ultimate-creature-design-course/

The War of Art: Break Through the Blocks and Win Your Inner Creative Battles

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A succinct, engaging, and practical guide for succeeding in any creative sphere, The War of Art is nothing less than Sun-Tzu for the soul.

NewBlueFX Titler Pro 6.0.171030 Ultimate - win x64

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Info:
Experience the new standard in titling with Titler Pro 6. With powerful new features, Titler Pro 6 is the most robust and reliable titler yet. Compatible Software:
Adobe After Effects CC or later
Adobe Premiere CC or later
Titler Standalone Host
Avid Media Composer & Symphony 6+
Apple Final Cut Pro X
Grass Valley EDIUS 7 & 8
Black Magic DaVinci Resolve 11+
Magix Vegas Pro 10+ (64-bit OpenX)
HitFilm Pro 3+

NewBlueFX Titler Pro 6.0.171030 Ultimate Win

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Info:
Experience the new standard in titling with Titler Pro 6. With powerful new features, Titler Pro 6 is the most robust and reliable titler yet. Compatible Software:
Adobe After Effects CC or later
Adobe Premiere CC or later
Titler Standalone Host
Avid Media Composer & Symphony 6+
Apple Final Cut Pro X
Grass Valley EDIUS 7 & 8
Black Magic DaVinci Resolve 11+
Magix Vegas Pro 10+ (64-bit OpenX)
HitFilm Pro 3+

SideFX Houdini 16.5 + crack by Zuket Creation

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Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.

Features :
MODELING, RENDERING, ANIMATION Houdini FX includes all the base Houdini features including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Digital Assets created in Houdini FX can be opened, animated and rendered in Houdini.

PYRO FX | With Pyro FX , Fire and Smoke simulations look more realistic and are faster and easier to set up. The speed gains in Houdini 12 are significant allowing for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.

FLUIDS & OCEAN FX | Create realistic sims using forces such as surface tension, viscosity, and visco-elasticity. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluild forces are used to create white water effects.

BULLET RBD | In Houdini FX, you can use the Bullet Rigid Body solver to create highly complex simulations of large data sets. This solver and Houdini’s own solver work with various forces, constraints and collisions for complete control.

PARTICLES | Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.

FINITE ELEMENTS | The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. It can also be used for soft body effects with volume preservation. Take the simulation of digital destruction, and gooey slimy objects, to the next level.

CLOTH | Houdini FX’s cloth solver can handle multiple layers while generating accurate, realistic results over long simulations. By adjusting a few simple parameters, you can achieve a variety of different looks and material types.

WIRE & FUR | Ideally suited to creating hair and fur simulations, the Wire solver in Houdini FX also can be used for other types of thin shapes. Control wires with attributes such as thickness, length, rigidity and curl for added control.

CROWDS | The crowd tools use artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

VR Inventory System

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See it here: https://www.assetstore.unity3d.com/#!/content/91529?aid=1101lHIq

Remember, the biggest sale of the year just started at the Asset Store, with 12,917 assets on sale. Great chance to get assets that will be used for commercial projects, or those rare ones you can't find.
https://www.assetstore.unity3d.com/en/#!/sale?aid=1101lHIq

Making an Inventory System for games, along with the UI to show the inventory items and everything else that goes along with it, is a big challenge! This pack aims to help reduce that workload and make it faster and easier to get an Inventory System for Mobile VR games specifically.

Easily configure item options such as:
- Name
- Stack Size
- Max Number of Stacks
- Equippable or not
- Sounds when picked up/used

VR Inventory Class functions:
- Add Item
- Remove Item
- Has Item (true or false)
- Get Item Quantity (number)
- Save & Load

Figure It Out - Drawing with Christopher Hart - 2 books

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Format: pdf

Figure It Out - Drawing Essential Poses - Mar 2014
Figure It Out - Human Proportions - Aug 2016

https://www.amazon.com/Christopher-Hart/e/B000APQQX0/ref=ntt_athr_dp_pel_pop_1

Poses for Artists vol 1 & 2

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Format: pdf

Simplified poses to help improve your art!

http://www.posemuse.com/

Artist's Drawing Techniques

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Format: pdf
Published: August 2017

Try your hand at drawing and bring out your inner artist as you discover your own unique style. Create your own masterpieces with projects for both beginners and experienced artists.

A practical guide to learning how to draw with pencils, charcoal, pens, and pastels, Artist's Drawing Techniques helps you develop skills in every medium. Begin with the basics—choose and observe a subject and then figure out the composition—and then continue to sketch your masterpieces as your skills and confidence develop.

https://www.amazon.com/Artists-Drawing-Techniques-DK/dp/1465461744

Mobile VR Interaction Pack

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See it here: http://www.assetstore.unity3d.com/en/#!/content/82023?aid=1101lHIq

Remember, the biggest sale of the year just started at the Asset Store, with 12,917 assets on sale. Great chance to get assets that will be used for commercial projects, or those rare ones you can't find.
http://www.assetstore.unity3d.com/en/#!/sale?aid=1101lHIq

*Note about links:* The extension ?aid=1101lHIq is the affiliate ID for the developer of the asset. Using these links supports the developers. You may delete this extension if you want to.

About the Pack:
This pack contains a Gaze Input Module that works with Unity’s Event System with custom options such as Interaction Distance, Show Outline, and Click via Gaze. Additionally, the pack allows the player to interaction with worldspace UI elements based on the camera’s distance to the UI.

The demo scene shows how to:
- Change the material on objects via gaze
- Interact with UI elements
- Use an outline on objects
- Play animations
- Move physics object
- Show text descriptions over items
- Move the player
- Prevent movement when looking at interactive objects.
- Includes 2 dot ‘reticles’: The first is from GoogleVR, a dot which expands into a ring. The 2nd reticle is a customized version that is not shown (invisible) unless the player is looking at an interactive object, at which point it expands into a dot.

Artist's Drawing Techniques

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Format: pdf
Published: August 2017

Try your hand at drawing and bring out your inner artist as you discover your own unique style. Create your own masterpieces with projects for both beginners and experienced artists.

A practical guide to learning how to draw with pencils, charcoal, pens, and pastels, Artist's Drawing Techniques helps you develop skills in every medium. Begin with the basics—choose and observe a subject and then figure out the composition—and then continue to sketch your masterpieces as your skills and confidence develop.

https://www.amazon.com/Artists-Drawing-Techniques-DK/dp/1465461744

Cosmos Laundromat (Blender)

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All character files for Cosmos Laundromat (Blender). Pulled from SVN.

Includes:
Dragonfly, Franck - Caterpillar, Franck - Sheep, Other Sheep, Tara, & Victor.

See https://cloud.blender.org/p/cosmos-laundromat/.

ZBrush Alpha Pack - Wood & Ground (Special Offer)

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https://cubebrush.co/my_library?product_id=cmnw3w

Phlearn Pro - Beautiful Glowing Skin

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Start delivering portraits that will amaze all of your clients and friends. In this Phlearn PRO Tutorial, Beautiful Glowing Skin, we focus on beauty and glamour retouching so you will be able to deliver the quality of images that will keep everyone coming back.

https://phlearn.com/tutorial/beautiful-glowing-skin/

Orb-brushes Pack for Zbrush By Michael Vicente

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https://gumroad.com/l/nOkHw

FORCE: Drawing Human Anatomy - Michael Mattesi

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Format: pdf
Published: December 2016

Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to different poses affects the aesthetics and form of muscle.

https://www.amazon.com/FORCE-Drawing-Human-Anatomy-Force/dp/0415733979
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