Version 1.60.4:
= Upgrade note =
-Before deleting an ActionList parameter, any "ActionList: Run" Action needs to have its UI viewed to upgrade it so that data is not lost
-Added: New options in "Player: Switch" Action to control the replacement of NPCs when it results in switching to a new scene
-Added: Button menu elements can now use variable text tokens
-Added: "Move player" option to the "Object: Transform" Action -Added: "Single Keypress", “Button Mash" and "Hold Key" QTEs now work with touch-screen taps if no input axis name is supplied in the "Input: QTE" Action
-Added: Parameter-selector fields now show parameter IDs at the end of the label, so that they can be sorted into popup folders with forward-slashes
-Added: If a GameObject parameter does not have the expected component, a warning message will show in the Console when referenced
-Added: Ability to re-arrange parameters in ActionList Inspectors -Added: Timed Conversations can be given no default option, causing the Conversation to just end if the timer expires
-Added: Ability to set a time limit to the "Character: Move to point" Action, and have the character stop or teleport if the timer is exceeded
-Added: [paramlabel:X] text token - when used to reference a GameObject parameter, it is replaced by the GameObject's label, or Hotspot/Character label if one exists
-Changed: The MainCamera's Culling Masks are no longer tightly controlled when using 2.5D cameras, other than the BackgroundImage layer being removed
-Fixed: Parameter values in the "ActionList: Run" Action becoming mismatched if the referenced ActionList's parameters are modified
-Fixed: "Vector3" parameter values not being modifiable in the “ActionList" Run Action -Fixed: Typo in the "Custom save formats and handling" chapter of the Manual
-Fixed: Character rotations reverting once the "Object: Transform" Action is used to turn them
-Fixed: ActionList Editor window sometimes opening inappropriately when double-clicking a Console message
-Fixed: 2D Demo's Interaction menu not centering over the cursor
-Fixed: Actions inserted after others in the ActionList Editor not having the correct "After running" settings
-Fixed: If the "Inventory: Add or remove" Action is used to remove the currently-selected item, the item is now deselected as well
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Asset Store Link: www.assetstore.unity3d.com/en/#!/content/11896
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PS: My upload speed is slow so those who wanna help seed, just download this pack from CGPeers and help seed it or upload it somewhere for CGPersia users in this thread:
CGPersia >> http://forum.cgpersia.com/f102/adventure-creator-v1-60-a-163899/