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Pluralsight – Lightroom Classic CC Updates

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Adobe is releasing an all new photo management application into the market place, while at the same time releasing an updated version of Lightroom. The new application will be called Lightroom CC and the updated application will be called Lightroom Classic CC. In this course, Lightroom Classic CC Updates, you'll learn what to expect from the new version of Lightroom and be provided an overview of the key updates for the classic version. First, you'll discover the latest performance enhancements and look through some of the under the hood improvements in Lightroom Classic CC. Next, you'll explore the new image editing tool through demonstrations. Finally, you'll cover the differences and key features in the latest version. By the end of this course, you'll have the necessary knowledge to confidently navigate and utilize the newest features and user interface of Lightroom Classic CC. Software required: Lightroom Classic CC.

https://www.pluralsight.com/courses/lightroom-classic-cc-updates

Unity Asset - Bolt 1.2.1

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Bolt brings complete visual scripting to Unity, empowering artists, designers and programmers to create gameplay mechanics and interactive systems without writing a single line of code.

https://assetstore.unity.com/packages/tools/visual-scripting/bolt-87491

1.2.1 (current)released Nov 27, 2017
Tip: You can always see the changelogs in the Bolt update wizard and about window.

v.1.2.1 (November 22, 2017)
https://support.ludiq.io/forums/5-bolt/topics/743-version-121/

Unity Asset - Bolt 1.2.1

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https://assetstore.unity.com/packages/tools/visual-scripting/bolt-87491

Bolt brings complete visual scripting to Unity, empowering artists, designers and programmers to create gameplay mechanics and interactive systems without writing a single line of code.

1.2.1 (current)released Nov 27, 2017
Tip: You can always see the changelogs in the Bolt update wizard and about window.

v.1.2.1 (November 22, 2017)
https://support.ludiq.io/forums/5-bolt/topics/743-version-121/

Unity Asset - Amplify Shader 1.3.9

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https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570

1.3.9 (current)released Nov 28, 2017
* Improvements:
* Added new custom lighting port and migrated the emission connection to this port
* Now custom lighting display both albedo and emission to be used in baking
* 'Function Input' and 'Function Output' names can be edited through node body
* Updated various samples that were still compiled on older ASE versions
* ASE window now loses text focus when losing its focus to prevent UI issues
* Added proper Texcoord support in custom shadow caster
* Added new toggle on 'Screen Depth' and 'Depth Fade' nodes to disable conversion from log to linear space
* Important for Orthographic camera projections where Depth Buffer values are already stored in linear space

* Fixes:
* Fixed indentation issue on some templates generated code
* Fixed issue in texture property that would forget it's auto cast type on load
* Fixed issue on 'Triplanar Sample' node being initialized with incorrect internal tiling value
* Fixed issue on screen position for 'Dither' node
* Now it changes the screen position interpolator globally to make it work on the shadow caster
* Fixed issue with 'Texture Coordinates' node not generating proper code for sizes bigger than float2
* Fixed issue on reading old shaders data into new ASE versions
* Fixed issue on custom colored categories

Unity Asset - Amplify Shader 1.3.9

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http://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570

1.3.9 (current)released Nov 28, 2017
* Improvements:
* Added new custom lighting port and migrated the emission connection to this port
* Now custom lighting display both albedo and emission to be used in baking
* 'Function Input' and 'Function Output' names can be edited through node body
* Updated various samples that were still compiled on older ASE versions
* ASE window now loses text focus when losing its focus to prevent UI issues
* Added proper Texcoord support in custom shadow caster
* Added new toggle on 'Screen Depth' and 'Depth Fade' nodes to disable conversion from log to linear space
* Important for Orthographic camera projections where Depth Buffer values are already stored in linear space

* Fixes:
* Fixed indentation issue on some templates generated code
* Fixed issue in texture property that would forget it's auto cast type on load
* Fixed issue on 'Triplanar Sample' node being initialized with incorrect internal tiling value
* Fixed issue on screen position for 'Dither' node
* Now it changes the screen position interpolator globally to make it work on the shadow caster
* Fixed issue with 'Texture Coordinates' node not generating proper code for sizes bigger than float2
* Fixed issue on reading old shaders data into new ASE versions
* Fixed issue on custom colored categories

Unity Asset - Obi Rope 3.2

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https://assetstore.unity.com/packages/tools/physics/obi-rope-55579

With Obi Rope you can create ropes in a matter of seconds, with complete control over their shape and behaviour. The ropes can collide with the environment and with each other and can be attached to rigid bodies.
This system is NOT based on rigid bodies and joints, unlike other rope solutions. This is based on Obi particles, which makes it more lightweight, detailed, and unconditionally stable.
Available for Windows, Mac, iOS and Android.

Unity Asset - Lighting Box 2 (2.5)

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https://assetstore.unity.com/packages/tools/utilities/lighting-box-2-next-gen-lighting-solution-93057

released Nov 28, 2017
2.5:
- Fixed all warnings
- Updated in game settings menu
- Added cCharkes's Stochastic SSR integration
- Added glass shaders for glass materials with Stochastic SSR support
- Save new created profile automatically with scene name
- Automatticlkly create post profile when creating lighting profile
- Added new lens flares
- Improved editor window icons

Unity Asset - RpgCharacter Mecanim Animation Pack 3.9

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https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animation-pack-63772

3.9 (current)released Nov 27, 2017
Next Update: Idle emote type animations.

Update v3.9: Fix climbing, add slope navigation, misc fixes.


If you're looking for a complete set of high quality RPG Character animations, this is it!

961 polished and professional animations, with included Xbox360 gamepad compatible, physics based character controller script, ready to drop into your game!

Unity Asset - TENKOKU Dynamic Sky 1.1.7

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https://assetstore.unity.com/packages/tools/particles-effects/tenkoku-dynamic-sky-34435

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RELEASE NOTES - Version 1.1.7
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CHANGES
- Longitude and TimeZone +/- settings were reversed, and have now been corrected. Check your projects!
- Edited module and library to use Static gameobject references for improved performance.
- Code optimizations to eliminate GameObject.Find().

BUG FIXES
- Implicitly removed Unity fog calculations from sun object shader.
- Improved accuracy for total solar eclipse rendering and positions.
- Added glCore pragma to temporal aliasing shaders. Should fix render failure on Mac / Linux.

Unity Asset - Relief Terrain Pack v3.3j

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RTP3.3j

- fixed obsolete webPlayer error thrown in example scene script in newest Unity

RTP3.3i

- fixed console error when saving atlas
- consistent sRGB flag when saving to texture (combined textures & atlas)

RTP3.3h

- fixed customizable shaders with wetness (missing BIAS texture samplers)
- directional light cookie causing shader output undefined (black terrain)
- Unity 2017.1 adjusted (verified using U2017.1.0b9)

Unity Asset - Shader Forge 1.38

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https://assetstore.unity.com/packages/tools/visual-scripting/shader-forge-14147

New in Shader Forge 1.38:
• Source code is now included
• Added node: Pixel Size
• The Scene Depth node now has a UV input
• Stencil buffer properties can now be exposed to the inspector
• Fixed a bug where time animated twice as fast while Shader Forge was open
• Removed unnecessarily compiled screen position interpolator

Unity Asset - Mesh Maker 2.9

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https://assetstore.unity.com/packages/tools/modeling/mesh-maker-11625

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The Modeling & Editing Collection
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Mesh Maker includes 16 modeling & editing tools to streamline your creativity. Create, modify and edit your Models or Levels right in Unity!

New: LOD allows you to quickly and easily set up Unity style Level Of Detail for your models. Simply click a single button to decimate the objects and set up the desired LOD levels.

Unity 5 Ready
Compatible with Unity Personal and Professional Versions

Unity Asset - uNature GPU Grass and Interactable Trees 2.3

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https://assetstore.unity.com/packages/vfx/shaders/unature-gpu-grass-and-interactable-trees-43129

Full changelog:
https://trello.com/b/I4kqOpDC/unature

Please completely remove uNature from your project before importing [Window/uNature/Foliage/Destroy] then go into a new scene, delete the uNature folder and import the new asset store version.

If you upgraded the version and get a UNTerrain error, ignore it OR remove the UNTerrain component and re-add it.

Unity Asset - Advanced FPS Counter 1.3.4.0

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https://assetstore.unity.com/packages/tools/gui/advanced-fps-counter-14656

Full changelog is available at http://codestage.net/uas_files/afps/changelog.txt

1.3.4.0
- now all Device Information rows has option for the new line
- minor Inspector GUI improvements
- minor refactorings

1.3.3.2
- improved compatibility with Unity 2017

1.3.3.1
- improved compatibility with Unity 5.6
- added workaround for the Unity 5.6 bug with OnEnable \ OnDisable anomaly

1.3.3.0
- new Render Time option for the FPS counter
* Render Time Color and New Line settings
* Optional automatic addition of the AFPSRenderRecorder to the main camera
- reduced memory allocations count for each counter update
- improved performance of the interval change for counters with interval
- fixed auto-destroy for the AFPSCounter's game object
- fixed incorrect MinMax FPS delay counting
- improvements for better Unity 5.6 compatibility
- significant refactorings
- minor default settings tune (less alpha for background)
- minor code cleanup

Unity Asset - Critias Foliage System 1.2.1

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https://www.assetstore.unity3d.com/en/#!/content/99233

Based on Unreal's foliage painter, 'Critias Foliage' is a system that is designed to paint, extract and optimally render millions of instances of foliage!

With 'Critias Foliage' you can:
- Paint your grass/meshes on your objects/terrain
- Extract existing trees, details or meshes from your scene
- Render at awesome FPS your foliage

VERSION 1.2.1

Features:
- YOffset' per-type and not global any more. Works with extraction too
- Code fixes, improved caching

Bug Fixes:
- Changing foliage types from 'OTHER_GRASS' to 'OTHER_TREE' works
- Data does not get duplicated when changing the foliage type any more
- Fixed the 'NullShader' depth issues

VERSION 1.2.0

Features:
- GPU distance foliage bending (experimental)
- Adding foliage instances
- DrawMeshInstancedIndirect with GPU caching
- Runtime hue/color changes
- Grass shadow fade
- Billboard shadows
- Foliage align to terrain in case of heightmap change
- Detail extraction from multiple terrains at once is possible now
- Auto-set the names of the extracted items
- Advanced Foliage Shader 5 integration
- Per foliage type surface align options
- Better painting
- Allow higher and lower densities
- Code examples
- Editor performance optimization
- Documentation notes on common pitfalls like: billboard lighting, foliage normals facing

Bug Fixes:
- Billboard hue variation always matches tree hue variation now
- Various other resource releasing and cleanup bugs are fixed
- Wind not working in certain conditions

Unity Asset - MegaSplat 1.6

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https://assetstore.unity.com/packages/tools/terrain/megasplat-76166

1.6
- Unity version 5.6.1p2 or higher is now required. See forums for more info.
- Fixed all known light baking modes (enlighten/progressive/mixed/bakes/shadowmask/etc)
- Fixed preview on per-texture properties showing yellow
- Rewrote brush previews system. You will need to regenerate clusters on the texture arrays to get the new previews if your previews are dark.

Unity Asset - Third Person Motion Controller 2.69

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https://assetstore.unity.com/packages/templates/systems/third-person-motion-controller-15672

The perfect AAA quality character controller for your humans and non-humans!

The Motion Controller is an animation framework and character controller for any character and any game.

2.69 (current)
released Nov 26, 2017
Version 2.69
- Added stance check to strafe motions
- Added rotation ability to Jump motion
- Fixed combatant unlocking issue

The Gnomon Workshop - Hyper-realistic Insect Design with Eric Keller

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Duration 7h 23m With Project Files MKV

In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an original realistic insect using ZBrush, Maya, and Substance Painter, sharing techniques that he has developed over the years working on projects for both the scientific community and the entertainment industry. He talks about how he relies on insect physiology and evolutionary biology as guidelines for his original concept and how to bring photo and microscope reference directly into ZBrush using Spotlight. Eric takes the design from basic blockout using Dynamesh all the way to completed model. The chapters focus on how to sculpt and detail specific parts of the insect based on comparisons with other insects. The final model is then rigged and posed in Maya and lit and rendered based on simulating real world macro photography techniques. Eric also demonstrates how to light and render variations of the insect using the Octane for Maya plug-in. While the lectures demonstrate advanced techniques in these specific software packages the general principles can be applied to alternate workflows. The lecture also includes a bonus chapter on spider physiology and rendering techniques.

Capture One Pro 10.2.1.39 + Pre-Cracked For Mac

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Capture One Pro 10.2.1.39 + Pre-Cracked For Mac

Unity - Adventure Creator v1.60.4

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Version 1.60.4:
= Upgrade note =
-Before deleting an ActionList parameter, any "ActionList: Run" Action needs to have its UI viewed to upgrade it so that data is not lost

-Added: New options in "Player: Switch" Action to control the replacement of NPCs when it results in switching to a new scene

-Added: Button menu elements can now use variable text tokens

-Added: "Move player" option to the "Object: Transform" Action -Added: "Single Keypress", “Button Mash" and "Hold Key" QTEs now work with touch-screen taps if no input axis name is supplied in the "Input: QTE" Action

-Added: Parameter-selector fields now show parameter IDs at the end of the label, so that they can be sorted into popup folders with forward-slashes

-Added: If a GameObject parameter does not have the expected component, a warning message will show in the Console when referenced

-Added: Ability to re-arrange parameters in ActionList Inspectors -Added: Timed Conversations can be given no default option, causing the Conversation to just end if the timer expires

-Added: Ability to set a time limit to the "Character: Move to point" Action, and have the character stop or teleport if the timer is exceeded

-Added: [paramlabel:X] text token - when used to reference a GameObject parameter, it is replaced by the GameObject's label, or Hotspot/Character label if one exists

-Changed: The MainCamera's Culling Masks are no longer tightly controlled when using 2.5D cameras, other than the BackgroundImage layer being removed

-Fixed: Parameter values in the "ActionList: Run" Action becoming mismatched if the referenced ActionList's parameters are modified

-Fixed: "Vector3" parameter values not being modifiable in the “ActionList" Run Action -Fixed: Typo in the "Custom save formats and handling" chapter of the Manual

-Fixed: Character rotations reverting once the "Object: Transform" Action is used to turn them

-Fixed: ActionList Editor window sometimes opening inappropriately when double-clicking a Console message

-Fixed: 2D Demo's Interaction menu not centering over the cursor

-Fixed: Actions inserted after others in the ActionList Editor not having the correct "After running" settings

-Fixed: If the "Inventory: Add or remove" Action is used to remove the currently-selected item, the item is now deselected as well


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Asset Store Link: www.assetstore.unity3d.com/en/#!/content/11896



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PS: My upload speed is slow so those who wanna help seed, just download this pack from CGPeers and help seed it or upload it somewhere for CGPersia users in this thread:

CGPersia >> http://forum.cgpersia.com/f102/adventure-creator-v1-60-a-163899/
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