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3D Coat 4.8.04 Mac os + Medicine

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https://3dcoat.com/v48/

What's New in 3D-Coat 4.8

Key Features:
- Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
- Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
- New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!


- Possibility to change resolution of textures, attached materials will automatically be re-sampled!
- Smart Materials usage history. 
- Render scene in Renderman. Yep, you heard it right!
- Proxy Slider. Set your proxy degree with an easy slider movement.
 
- Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.
- 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
- Rotation mode quick switch - around Y or free rotation.  See navigation panel.
Need both modes at hand? Now you have the quick swap.

Unity - Voxeland v5.2.0

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Voxeland is a next generation of a cubic-style terrain, but a bit more than that: it is a subdivided and adroitly smoothed cubical structure.

v5.2.0
- texture array support for land blocks
- texture array support for grass blocks
- documentation update
- demo scene update


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Asset Store: https://www.assetstore.unity3d.com/en/#!/content/9180

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PS: Support this developer. This is by far, THE most amazing asset for natural terrain generation on Unity. Developer updates this for lifetime for free without charging for every few version or for plugins (like Gaia developer does). Uploading this new version so people can try it out and buy it themselves.

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PPS: Slow upload speed, download and seed. I'll post it later on CGPersia as well.

Fantasy Heroes Character Editor Pro 1.8

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http://anonymz.com/?https://assetstore.unity.com/packages/2d/characters/fantasy-heroes-character-editor-pro-90592

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1.8 - Some bugs were fixed

------------------------------------------------

With Fantasy Heroes: Character Editor Pro you'll be able to create amazing human characters for your mobile games. Create role playing games, arcades, platformers, quests and even strategies! This package contains full sprite collection, character editor and all general animations. Our built-in editor will help you to customize your characters and play animations. You even don’t need to write a line of code!
Features:
● Create and customize human characters
● Change body parts and equipment
● Change body parts color
● Mix armor parts (NEW)
● Play animations: stand, alert, attack, lunge, cast, walk, run, jump, hit, die
● Full sprite collection
● Sprite sheet generator for frame-by-frame animation (NEW)
● Ultimate performance
● Mobile friendly
● Compatible with Unity 5 and 2017
● Quick support, so feel free to ask and request new features =)
Please note, that the full version of UI is not included in this package!

Fantasy Heroes: Character Editor Pro 1.8

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http://anonymz.com/?http://assetstore.unity.com/packages/2d/characters/fantasy-heroes-character-editor-pro-90592

------------------------------------------------

1.8 - Some bugs were fixed

------------------------------------------------

With Fantasy Heroes: Character Editor Pro you'll be able to create amazing human characters for your mobile games. Create role playing games, arcades, platformers, quests and even strategies! This package contains full sprite collection, character editor and all general animations. Our built-in editor will help you to customize your characters and play animations. You even don’t need to write a line of code!
Features:
● Create and customize human characters
● Change body parts and equipment
● Change body parts color
● Mix armor parts (NEW)
● Play animations: stand, alert, attack, lunge, cast, walk, run, jump, hit, die
● Full sprite collection
● Sprite sheet generator for frame-by-frame animation (NEW)
● Ultimate performance
● Mobile friendly
● Compatible with Unity 5 and 2017
● Quick support, so feel free to ask and request new features =)
Please note, that the full version of UI is not included in this package!

Lynda - Painter 2017 Essential Training (updated Nov 29, 2017)

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Join digital painting pioneer John Derry as he teaches basic and advanced creative techniques in Corel Painter 2017 that can get beginners up and running. Paint with the new Glazing Brushes, Dab Stencils, and Texture brushes. Familiarize yourself with new workflow enhancement features like Artist Layouts and Palette Drawers, and then dive into the essentials. Learn how to use tools like custom palettes, layouts, and color management to curate your work environment. Review the color palette and how to mix colors for any kind of digital artwork, while identifying safety nets you can put in place for working in a digital world. To help illustrate the concepts introduced in this video, John shows how to create a collage. In addition, he stresses the importance of the humble pencil, and shows how Painter 2017 takes traditional drawing to the next level.

Topics include:

Working with a pen tablet
Installing custom content
Navigating the Painter interface
Customizing your work environment
Working with the temporal color palette
Identifying safety nets
Resetting brush properties
Troubleshooting when a brush won't paint
Drawing with Painter
Working with bristle, special, and hard media

http://lynda.com/tutorial/518164

Unity Asset - MMO RPG Camera Controller 3.5

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Asset Link: http://anonymz.com/?https://assetstore.unity.com/packages/tools/camera/mmo-rpg-camera-controller-4208

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v3.5
* Introduced new RPGMotor variable “Move With Moving Ground”. If set to
true, the character will stay on moving objects, e.g. moving platforms
* Introduced new RPGMotor variable “Rotate With Rotating Ground”. If set to
true, the character will rotate with rotating objects while standing on them
* Introduced new RPGMotor variable “Ground Object Affects Jump”. If set to
true, the jumping direction gets affected by the (moving) object the
character was standing on
* Introduced new RPGCamera variable “Rotation Stopping Input” for setting
which input should be pressed to pause automatic camera rotation with the
character (only usable if “Rotate With Character” is set to “Rotation
Stopping Input”)
* Introduced new RPGCamera variable “Alignment Input” for setting which
input should be pressed to align the character’s view direction with the
camera view direction (only usable if “Align Character” is set to “On
Alignment Input”)
* Updated the demo scenes for the new features
* Updated the GUI layout
* Updated the manual for using the RPGCamera with Unity’s
ThirdPersonController standard asset
* Minor bugfixes

------------------------------------------------

I have uploaded one of my exclusive assets.

By exclusive, I mean I have searched to high heavens for it and not received either A) it's latest version or B) it at all.

Assets I am currently looking for (Ideally the latest versions):
- Orcs Mega Pack by Meshtint Studio
- Toon Enemies Pack 1 & 2 by Meshtint Studio
- Toon Skeletons Pack by Meshtint Studio
- Quest Machine by Pixel Crushers
- Horse Animset Pro (3+)
- uConstruct
- Dungeon Architect by Code Respawn
- uMMORPG 2D by noobtuts

I will continue uploading exclusive assets of my own.

Principle 3.6 for Mac

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Principle makes it easy to design animated and interactive user interfaces. Whether you're designing the flow of a multi-screen app, or new interactions and animations, Principle lets you create designs that look and feel amazing.
http://principleformac.com/

Toon Boom Harmony Premium 12.1.1 mac osx repack

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This is a repack of the older initial torrent, made easier to install and fixing broken functions

Lynda – Illustrator: Tracing Artwork (Nov 2017)

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Discover how to trace artwork in Adobe Illustrator and convert raster graphics—drawings, photos, and more—into vector form. This course shows how to perform auto tracing with the presets in the Image Trace panel and then expand tracing objects into vector paths. Instructor Justin Seeley also shows how to refine the artwork for best results using the Path Eraser and the Pen tools, and reset any typography. The course closes with a challenge video so you can practice your skills and compare your tracing results with Justin's.
Topics include:
Working with Image Trace presets
Setting up artwork
Performing a basic trace with a preset
Erasing and adding paths
Refining paths with strokes and widths
Resetting typography

https://www.lynda.com/Illustrator-tutorials/Illustrator-Tracing-Artwork/664817-2.html

[TerrainEngine] Voxel Terrain v10 unity

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https://forum.unity.com/threads/terrainengine-voxel-terrain-smooth-cubic-2d-hexagonal-infinite-procedural-terrain.174595/


Features : (Language : C#, Unity 5)

Voxel Terrain : Algorithms
Marching Cubes : A smooth and fast terrain algorithm
Terrain Octree based LOD
Hexagonal : An unique terrain hexagonal
Cubic : A simple cubic terrain like minecraft or cubeworld
2D Tiles : (Terraria Like)
Surface Nets : Like marching cubes, but less detailed
TerrainEngine contains a robust core that allow to implement any algorithm easily.
TerrainEngine core is made for real-time terrain deformation and it can handle a lot of players/objects deforming the terrain without any FPS drop
Multi-threading :
Action Framework : Dispatch actions over multiple frame for keep a constant FPS
Multi-threading Framework : Dispatch actions over all your CPU core to improve performance
Thread-safe PoolManager : Pooling system that will store and reuse all objects to improve performance. (Objects and GameObjects).This system contains also an Automatic Smart memory deallocation. Objects will be deleted automatically if needed.

Terrain Systems : (Processors)
Grass : Grass system that will generate plants into the terrain. This system can generate all type of plants : Ground,Climbing,Weeds,Underwater, Aquatic. Plants can be added to the ground or to the top (caves) of terrain. It's possible to use a texture and a mesh as grass, so there is no limit to the possibility. Batching is multi-threaded.
GameObjects : This processor will add Gameobjects to the terrain. It's used for Trees/Rocks/Particles/etc... It contains a multi-threaded LOD system that can switch over different objects depending of the camera distance. It contains also a function to automaticaly generate an LOD plane/crossplane from any object for use it when camera is at a certain distance. LOD objects can be batched to reduce drawcalls.
Details : This system is used for add objects to the terrain that can be combined. For example for small rocks,plants,roots etc. This processor combine objects to reduce the Drawcalls so it allow to have a lot of details to the terrain with a small fps impact. Batching is multi-threaded.
GameObjects Scripts : A simple and easy scripting system is provided for gameobjects, it's possible to handle when terrain is modified and play effects like if the voxel is removed under a tree, the tree fall.
Construction Kit : A system for create building easily. It allow users to create multiple voxel form and place them to the terrain as object. This system interract with fluids so it's possible to create bridge, barges etc.. . http://forum.unity3d.com/threads/terrainengine-free-official-construction-kit-7dtd-like.204013/
Voxels Physics : Flying voxels falls. It's possible to build and destroy everything
Unity Terrain Converter : Convert your Unity Terrain to voxel terrain. Keep Grass/Details/Trees
Terrain Utilities :
Raycasting : It's possible to use raycast directly over voxels. It's thread-safe so it's possible to use voxel raycasting into multiple thread for increase your game performance.
Occlusion Culling : This system disable invisible chunks. It useful when the camera is in cave, all mountains/invisible terrain are disabled so performance is increased.
Dynamic Terrain Combiner : This system combine chunks using the same material to reduce the drawcalls and improve performance. It works in tandem with occlusion culling.
PathFinding : A simple and fast PathFinding system that will return a list of points to traversal to go through a point A to a point B. This system can manage if the path is for Ground,Fly,Aquatic,etc units.
Optimized Zlib : Custom Zlib framework for compression. Used for save/load terrains.
Optimized LibNoise : 40% more performant libnoise library than all existing solution for procedural worlds.

Fluids :
Real-time fluids : Add water or lava to your game, fluids will flow in realtime without any fps impact.
Fluids Effects : With a simple script it's possible to handle when a fluid flow and add effects like particles, sounds etc.
Fluids are Multi-threaded
You can define a lot of params like evaporation, visquosity, etc
Fluids combiner : A combiner that will batch all fluids mesh, only few drawcalls for the entire terrain.
Waterfalls : Add waterfalls and rivers to your game.
Procedural : (Infinite Terrain)
Custom LibNoise Framework : A modified LibNoise framework that can manage noises and biomes
HeightMap Processor : A complete system to generate heightmap from noises. It contains a complete GUI and inspector for create and manages noises and biomes.
Biomes : It's possible to create biomes in differents scenes and blend them together. For each biome you can add objects (grass,trees,rocks,etc) and define when and where they can be added to the terrain : depending of the altitude, depth, noise, underground, etc..
Everything is drag and drop based, you can create a world in few minutes with a lot of details like climbing plants, Trees with LOD, waterfalls,etc...
Procedural Caves
Procedural Volcanoes
Procedural Floating Islands
Procedural Rivers and Waterfalls
Procedural Canyons
Procedural Fantasy world
Shaders :
Tri-Planar (PBR): TerrainEngine use an advanced distance based tri-planar shader that allow to have a lot of details.
Multi-player :
Server : TerrainEngine architecture is client/server based. When you play in local, the game start an internal server and communicate with it.
The server generate and send terrains to players.
This internal server can be used for create a multi-player server easily :
TerrainWorldServer Server = new TerrainWorldServer();
Server.Start();
This internal server also can be exported to an external project, the complete generation system doesn't use any unity classes so it can be compiled directly into another project.
TerrainEngine architecture is ultra generic, it's possible to use all systems like PathFinding or Raycasting server or client side without any modification
A Simple network server (TCP) is provided as example. Terrain deformation are sync
The server can interract with GameObject Scripting system. It's possible to active or disable a script directly from the server. (Example : A player hit a tree, you can active the TreeFall script for all players around)

Toon Boom Storyboard Pro 4.2 mac osx

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https://www.toonboom.com/products/storyboardpro

The Power of Digital StoryboardingToon Boom Storyboard Pro is essential to the beginning of any audiovisual project. It helps you take an idea or message and bring it to life in a structured and professional manner. Storyboard Pro was developed in conjunction with seasoned storyboard artists and significantly speeds up the production and revision process. Toon Boom Storyboard Pro delivers powerful features that make it the tool of choice to create an entirely digital storyboard.
User Profiles:
Storyboard ArtistsDirectors and ProducersGame DesignersCommunication SpecialistsKey Benefits:
Faster turnaroundReduced costsProfessional animated storyboardsEfficient visualization of your ideas

N.B. This program requires the patched Toon Boom Harmony 12.1.1 (uploaded earlier) license wizard to be activated

Pluralsight – Animate CC Creative Cloud Workflows

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Have you ever wanted to use your Photoshop, Illustrator, or other Adobe Creative Cloud skills within Animate CC? In this course, Animate CC Creative Cloud Workflows, you'll learn the basics of how to work within an Animate CC project, and how to utilize Animate CC to work alongside other desktop and mobile applications available through your Creative Cloud subscription. First, you'll discover how to import content from popular software like Photoshop and Illustrator. Next, you'll explore how to manage your assets and create animated content within Animate CC. Finally, you'll dive into integrating produced content from Animate CC into applications like After Effects, Muse, InDesign, and Dreamweaver. When you're finished with this course, you'll have a better understanding of how to work across many of the applications that exist as part of the Adobe Creative Cloud, and the best mechanisms of sharing content between them and Animate CC. Software required: Adobe Animate CC and Adobe Creative Cloud.

https://www.pluralsight.com/courses/animate-cc-creative-cloud-workflows

Lynda - Illustrator: Tracing Artwork

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Discover how to trace artwork in Adobe Illustrator and convert raster graphics—drawings, photos, and more—into vector form. This course shows how to perform auto tracing with the presets in the Image Trace panel and then expand tracing objects into vector paths. Instructor Justin Seeley also shows how to refine the artwork for best results using the Path Eraser and the Pen tools, and reset any typography. The course closes with a challenge video so you can practice your skills and compare your tracing results with Justin's.

Topics include:

Working with Image Trace presets
Setting up artwork
Performing a basic trace with a preset
Erasing and adding paths
Refining paths with strokes and widths
Resetting typography

http://lynda.com/tutorial/664817

Lynda - Maya: Advanced Modeling

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Enhance your Maya skill set by learning about advanced techniques and tools that can help you approach modeling nearly any shape with confidence. In this course, instructor Andy Beane dives deep into modeling with Maya. He starts with an overview of modeling basics, before moving on to creating some specific models of a leather chair, a side table, and several other small room objects like walls, floors, books, bookshelves, and picture frames. Finally, he puts the whole room together by cleaning up all the files, importing the individual files into a single file, and adding the final camera shot.

Topics include:

Modeling workflows
Geometry conversion
Deformers
Working with small room objects
Modeling the top, middle base, and floor base of a table
Blocking chair shapes in Maya
Retopology in Mudbox for Maya
Cleaning up model files
Managing files and importing

http://lynda.com/tutorial/622047

Pluralsight – Intro to 2D Side Scrollers in Unreal Engine

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2D side scroller games continue to enjoy popularity with a time-tested formula of running, jumping, and shooting through the fun obstacle course of long, horizontal game levels. One of the great and easy ways to build these games is through the use of sprite art for all facets of the game. In this course, Intro to 2D Side Scrollers in Unreal Engine, you'll be introduced to Unreal Engine's easy and intuitive Paper 2D system, and will explore ways to make the player and world come to life through a combination of sprite animations, environment tiles, and Blueprint logic. First, you'll delve into importing sprite art. Then, you'll discover how to to use it for both the player character and the game level. Finally, you'll learn how to bring it all together to create your very own game. By the end of this course, you'll have the fundamental knowledge to quickly create and animate new gameplay possibilities to fit within your 2D side scrolling design. Software required: Unreal Engine 4.

https://www.pluralsight.com/courses/unreal-engine-intro-2d-side-scrollers

Photo Light Pro - Premiere Pro Editing Pack

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Picking the right transitions and color grading will give action and dynamism
to your videos. We know that movie makers need tools that save time and
let their creativity run. With the Adobe Premiere editing pack, you can improve
and enhance your videos with just one click.

25 awesome transitions, watch the video and convince yourself: Blur end, blur start,
fast blur end, fast blur start, flash end, flash start, lens distortion, move down, move up,
move left, move right, random scale end, random scale start, random scale flash end,
random scale flash start, shake intense end, shake intense start, shake intense II end,
shake intense II start, spin left, spin right, zoom in end, zoom in start, zoom out end,
zoom out start.

THEMATIC LUTs PACK

LUTs (Look Up Tables) are files with a table with values that modify the color grading
of your footage. These presets give to your images rich contrast, saturation, and color tones.
This LUTs pack works on any color grading software like Premiere, After Effects, Photoshop,
Final Cut, DaVinci Resolve and many more. Its a great tool for filmmakers, Cinematographers
and digital artist, speeding up their workflow while editing their valuable footage.

Compatibility: MAC and Windows, Adobe Premiere PRO CC or later.


25 transitions that will take your videos to the next level.
Categories: Blur, flash, lens distortion, panning, random scale, shake, spin, zoom.
73 LUTs for Premiere Pro to color grade in seconds.
Easy to use, easy to install (Adobe Premiere PRO CC or later).
Speed up your workflow
No plugins needed

http://photolightpro.net/premiere-pro/

Helloluxx - learn. Cinema 4D Rigging In One Day

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In this comprehensive 7 hour course, you will soon be up & running with core rigging principles. Take your animation to the next level & streamline your production workflow by learning these real world techniques of rigging for animation in Cinema 4D.

Following on the from our incredibly popular learn. Cinema 4D In One Day training, Tim Clapham returns with learn. Cinema 4D Rigging In One Day a feature packed series aimed to get you up and running with rigging in Cinema 4D.

Dive straight in with a quick-start on the core principles of rigging as a refresher and foundation for the remainder of the course. Tim then takes you on a journey through the various methods available for rigging and controlling your animation set-ups.

This training covers many techniques which are essential parts of the rigging process, including working with deformers, manipulating object hierarchy, morphing geometry and objects, exploration of the constraint tag and building your own set-ups with Xpresso, Cinema 4D’s node based expression language.

Finding the perfect balance of these processes and bringing them together into coherent and manageable set-ups is the key to successful rigging and animation. This course will teach you many real world and production proven techniques to ensure your projects and workflow are both powerful, robust and efficient.

Note: This course is aimed at general rigging for animation and motion graphics. Although many of the methods used in this training are suitable for characters, this training does not focus on rigging for character animation.

https://helloluxx.com/product/learn-cinema-4d-rigging-in-one-day/

Unity Asset Bundle 1 Dec 2017

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Includes:

Adventure Creator
Voxeland
Unity Asset – Bolt 1.2.1
Unity Asset – Lighting Box 2.5
Unity Asset – Third Person Motion Controller 2.69
Unity Asset – Amplify shader 1.3.9
Unity Asset – RpgCharacter Mecanim Animation Pack 3.9
Advanced FPS Counter.unitypackage
Circle Loading Creator.unitypackage
Critias Foliage System.unitypackage
Customizer.unitypackage
Dynamic Text.unitypackage
Easy HUD WayPoint.unitypackage
Fantasy Heroes Character Editor Pro.unitypackage
ForestVision.unitypackage
MegaSplat.unitypackage
Mesh Maker.unitypackage
MFP Multiplayer First Person.unitypackage
MMO RPG Camera Controller.unitypackage
Mobile VR Interaction Pack.unitypackage
Notifier – Message Box.unitypackage
Obi Rope.unitypackage
Pro Above Display.unitypackage
Pro Audio Player.unitypackage
Relief Terrain Pack v33.unitypackage
Shader Forge.unitypackage
TENKOKU Dynamic Sky.unitypackage
UDay Cycle.unitypackage
UGallery Flow.unitypackage
UGUI HUD Text.unitypackage
UGUI MiniMap.unitypackage
UGUI ToolTip.unitypackage
ULogin System.unitypackage
UMenu Gallery.unitypackage
UMenu Pro.unitypackage
UMenu uGUI.unitypackage
uNature – GPU Grass and Interactable Trees.unitypackage
UNet Multiplayer Chat.unitypackage
UPause Menu.unitypackage
USplash Screen.unitypackage

Lynda - Live Video Streaming Essential Skills

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Learn the basics of live video streaming (aka webcasting) for marketing, advertising, and communication.


https://www.lynda.com/Video-tutorials/What-you-learn-course/636134/680254-4.html

Lynda - Motion Graphic Design: Composition

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It can seem as though professional artists and designers have an instinctive understanding of where to position elements on a screen. But these capabilities don't appear out of nowhere—many designers develop these skills by studying graphic design at art college or university. The principles that are taught in these schools have been developed over centuries, and they offer a fairly foolproof set of methods. Self-taught designers often spend too much time experimenting with the placement of elements on screens, using a trial and error approach to design that can be slow and unproductive.

In this course, learn about the most important principles of composition and how to use them in your designs. Instructor Angie Taylor puts these principles in context by taking you though the development of an online advertisement, and showcasing the different techniques used throughout her workflow. She demonstrates how to capture colors, patterns, and shapes using the Adobe Capture app; develop your rough ideas into layers that are ready for animating; compose design elements in After Effects; and create 3D artwork with Cinema 4D and After Effects.

Topics include:

Using color, contrast, line, and shape
Sampling colors from photographs
Creating swatch groups in Adobe Illustrator
Adding dimension with space, motion, and depth
Creating vector shapes with the Adobe Capture app
Coloring artwork in Adobe Draw
Illustrator layer structure for 2D animation
Composing design elements in After Effects
When to use Cinema 4D for 2D-style animation
Creating 3D artwork for motion graphics
Adding depth to 3D objects with shading

http://lynda.com/tutorial/625941
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