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MAGIX Movie Edit Pro Premium 2018 17.0.2.158 + Crack

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MAGIX Movie Edit Pro Premium 2018 17.0.2.158 + Crack

MAGIX Movie Edit Pro 2018 is the next generation of video editing: faster, better and even more powerful than ever before! The software provides everything you need to design your movies. MAGIX Movie Edit Pro 2018 also offers high-quality special effects, cinematic transitions and templates, Full 4K Ultra HD, Full Stereo3D and Full HD support (for HDV and AVCHD camcorders), advanced dubbing (Dolby Digital 5.1 mixer, etc.), 99 tracks, MultiCam editing, travel route animation, etc. Automatic wizards for video editing, audio dubbing and image optimization make the video editing process easier and more fun than ever before.

With up to 1,500 intros/outros, transitions, movie templates, music and sound effect, the new selection is bigger than ever before. And, as your creative demands grow with each video project, the effects will grow with you! Find new, additional effects in the integrated Store.

From effects specialists like NewBlue and HitFilm, the best plug-ins such as picture-in-picture effects, split screens, color correction and audio optimization, are available now at an exclusive price in the new in-app Store!

By activating INTEL GPU hardware acceleration, enjoy 5X faster processing of your video footage. Even material up to 4K will play smoothly on your preview monitor.

Save videos and photos securely in the Cloud. This enables you to access photos and videos from anywhere – directly from MAGIX Movie Edit Pro 2018 as well.

For the first time, access a selection of premium soundtrack music directly in MAGIX Movie Edit Pro 2018. There are 32 soundtracks and 22 sound effect packs! 20 songs and 2 sound effect packs are included for free.

With MAGIX Movie Edit Pro 2018 you can apply video effects (brightness, contrast, color, artistic filters, distortion, sharpness). Furthemore, movement effects (size and position, section, camera and zoom, rotation and mirror, 3D distortion), audio effects (amplifier, distortion, echo, reverb, stereo splitter). Also design elements (picture-in-picture, collages, color swatch, backgrounds, image objects, intros and outros). In addition, you can create presets and install plugins for additional effects.

Most important features:
• 2 Editing modes: Storyboard or detailed timeline
• Faster workflow: Amazing 64-bit performance
• Precise video editing on up to 32 multimedia tracks
• Full 4K and HD support for camcorders, action cams etc.
• Automatic Wizards: For video, image and audio editing
• Creative design: Special effects, transitions, intros and outros, etc.
• Customized menus: Easily adaptable animated templates
• Present your videos on TV, on the go, or online
• Share: Upload video directly online to Vimeo
• Start video projects on the go with the Movie Edit Touch app

More great features:
• Automatic audio dubbing. Enhance your movies with the background music of your choice.
• Greenscreen effects. Easily change the backgrounds of videos.
• Practical color correction. Set the white balance, contrast and colors retroactively.
• Quick image stabilization. Perfect for shaky and video footage.

Total creative freedom with MAGIX Movie Edit Pro 2018 Plus. 64-bit support and tons of new functions make it possible for you to bring all your video ideas to life!

MAGIX Movie Edit Pro Premium 2018 Advantages:
• Storyboard and Timeline mode
• More than 1,500 effects, transitions, menus, intros and outros
• NEW! Includes soundtrack music
• NEW! 200 multimedia tracks
• Automatic wizards
• Premium effects package + special effects
• Smooth 4K proxy editing
• NewBlue Elements Overlay + ColorFast 2
• iZotope RX Elements + HitFilm Essentials

RealFlow | Cinema 4D 2.0.1.0040

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New Features
Simulation
New granular, viscous, and viscoelastic materials.
New rigid and elastic deformer.
New "Particle Skinner" tool transfers position and velocity data from particles to objets to move and deform them.
Multi-physics solver (I). All materials are managed under the same solver framework.
Multi-physics solver (II). Different fluid and deformer types are able to interact, e.g. granular + liquids, viscoelastic + granular, elastic + liquid.
Speed and memory improvements (GPU 3-8x faster than CPU).
Improved robustness of GPU calculations.
Huge speed improvement in calculating the volume of interacting objects.
Interactions between multiple fluids.
Multiple scene objects within the same project.

New "Tensile Strength" parameter helps to shape and improve a fluid's borders in conjunction with "Surface Tension".

New "Vorticity Boost" parameter for vivid and turbulent fluids.

Use image maps for an object's friction, stickiness, roughness, etc. to influence particles.
Daemons
New "Reset Age" and "Keep Source Particles" options for the "Filter" daemon.
New and versatile falloff functions for many force-based daemons.
New random parameters for improved and more realistic filtering.
Rendering
Better and more robust collaboration with external render engines.
Improved motion blur: motion blur is now possible in conjunction with particles and render instances.
Workflow
Meshes can now be built from already cached simulations with the "Cache Meshes" button.
New "RealFlow" preferences entry to specify a default cache folder.
Improved connection to Cinema 4D's MoGraph, Hair, and Take.
New "Volume" und "Collider" tags.
Fluid masking allows to shape particle volumes through helper objects.
Improved and faster method for filling object volumes with particles.
Automatic or manual time step management.
New "Links" field for type-aware linking of fluids, deformer, emitters, daemons, and collision objects.
Random parameters for scatter effects like sand piles, river gravel, ground rocks, etc.
Multiple "Collider" tags per object.
Various
New plugin architecture
Cache file format is Alembic Ogawa for meshes and particles.
For rigid and elastic deformer we use a proprietary format, but only temporarily. We will be moving to Alembic for these types as soon as possible.

---------------------------------------------------------

Release Notes 2.0.1.0040
Release date: August, 21st 2017

Please take a close look at RealFlow | Cinema 4D's list of limitations and known bugs. It is a valuable resource when you encounter problems, crashes, or difficulties:

System requirements
Improvements
Limitations
Fixed Bugs
Known Bugs
System requirements
Cinema 4D R15, R16, R17, R18 or R19 (when available) (64 bit only)
Windows 7 (or higher) or OS X 10.9 (or higher) operation systems Intel® or comparable main processor
8 GB RAM
100 MB disk space for installation
Network adapter and internet access for license activation
RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.
Note:
Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.

Improvements
Fluids
RFCFD-549 - Better behavior when fluids with different surface tension coefficients interact.
RFCFD-543 - New 'Compute Vorticity' parameter for fluids to compute it only on demand.
Rendering
RFCFD-536 - From now on it is possible to use Team Render without installing a RealFlow | Cinema 4D license in the render nodes/clients.
Limitations
General
RFCFD-351 - Array Tool: Parameters can't be animated for meshes.
RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.
Emitters
RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.
Parameters
RFCFD-358 - File paths can't have unicode characters on Mac OS X.
RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.
Rendering
RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
RFCFD-530 - Particle render instances original objects remain visible during render.
Fixed Bugs
General
RFCFD-531 - GPU simulation crashes if TurbulenceFD plugin is installed and user has multiple NVIDIA graphic cards.
Fluids
RFCFD-548 - Plugin crashes when two SPH fluids with and without surface tension interact when GPU is enabled.
Emitter
RFCFD-538 - Surface Offset parameter of Fill Emitter sometimes is ignored if previous value was smaller.
RFCFD-524 - Surface Offset parameter of Volume tag is ignored for Fill Emitter.


Daemons
RFCFD-547 - Duplicating and linking a Magic daemon to a Fluid and then removing the link to the Fluid crashes when simulating afterwards.
RFCFD-544 - Surface tension in the Crown daemon is not working when the GPU is enabled.
RFCFD-550 - Linking a second k Isolated daemon to a fluid and then removing the connection makes the other k Isolated daemon stop working.
Thinking Particles
RFCFD-528 - Creating Thinking Particles groups for Fluids with the same name may lead to unexpected behaviour.
Rendering
RFCFD-534 - Sending a job to Render Queue crashes Cinema 4D.
RFCFD-552 - Cinema 4D crashes if you try to render with Octane a cached scene that contains a Gravity with some parameter animated.
Parameters
RFCFD-542 - It is possible to enable GPU simulation even if it is not supported for the current computer.
Known Bugs
Emitters
RFCFD-522 - Emitter ID value is not preserved on scene reopening.
RFCore
RFCFD-349 - If two different Fluid nodes are linked to the same Emitter node particles get created continuously only in the first linked Fluid.
Splines
RFCFD-354 - If a segment is removed the configuration of the circles of the other segments is reset.
RFCFD-353 - Undo/Redo is not working when a control point is added.
Daemons
RFCFD-200 - Split parameter does not work for k Age and k Speed daemons.
RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.

C4DtoA-2.2.2-win-R18

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ENHANCEMENTS

Support Mesh Particles tag on a Matrix object
FIXES
Wrong emission AOV with visible mesh light and transmission
Crash on quit on OSX 10.13 (High Sierra)
Substance shader copy & paste to new scene does not work

Marvelous Designer 7 Enterprise 3.2.96.27585 + Crack (x64 Win)

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Marvelous Designer allows you to create beautiful 3D virtual clothing with our cutting-edge design software. Finally breathe life into your designs with tools that enhance quality while saving you time. From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

With our versatile compatibility with other 3D software and interactive design interface, you can instantaneously edit and drape garments onto 3D forms with
high-fidelity simulation. Marvelous Designer’s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

What's New in Marvelous Designer 7:

Faster than ever before.
It’s simply marvelous!

Expand your character’s closet with clothes for every occasion.
Marvelous Designer allows you to build a rich wardrobe for your characters where each garment can be modified and reused. Every shirt or dress you create can now be transformed in endless ways. Mix and match between outfits and characters. Adding variety has never been easier.

You don’t have to be a fashion designer. It’s simple and easy.
Our technology is based on the art of sewing and patternmaking (making the blueprint for a garment), which we believe is the only way to realistically express garments. You don’t need a fashion design background to create clothing using Marvelous Designer. It is surprisingly easy and simple with our intuitive tools. Build your skills by mastering our online curriculum.

Easy-to-use software that just makes sense.
Designing ‘true to life’ virtual garments is easy and straightforward with our intuitive user interface and tools such as arrangement points and pins. Marvelous Designer saves you from guessing how clothes should fit in real life. Textural coordinates are packaged along with your patterns for simple data translation and use. Edit textures, fabrics and its physical properties via preset our library to accurately simulate onto your characters without costing countless hours.

Augmented capabilities with your existing software tools.
Across modeling and animation, Marvelous Designer can easily import and export data between software including Maya, 3DS Max, Softimage, Modo and ZBrush.
Major game studios like EA and Ubisoft as well as the animated film studios behind Avatar (Weta Digital) and Total Recall (Double Negative) have taken advantage of our software’s compatibility.

Authentic simulation for amazing animation.
Bringing your characters to life shouldn’t take a lifetime. Traditional modeling and sculpting techniques require hours of work for each wrinkle, bend, and fold and don't guarantee convincing results. Marvelous Designer’s animation cache functionality with high-polygon modeling makes it possible to capture the realistic movement of clothing when draped onto moving characters, whether they are running, jumping, or twirling midair.

Revolutionizing 3D virtual clothing.
Marvelous Designer’s novel pattern-based approach allows not only for beautiful graphics, but also compiles your garments’ data to be reused, revamped, and refreshed again and again.

Pattern Creation and Editing
Our expansive pattern design feature lets you easily create and edit rectangular, circular, or any other polygon shaped patterns. In addition, we provide intuitive interfaces such as moving point/segment in parallel/perpendicular fashion, moving point/segment via input value, or dividing the segment in proportion.

Segment and Free Sewing
Check out the simple and smart sewing tool that you can define sewing direction and range accurately and edit them at any time, which is not fully supported in other 3D CAD software. Our simple and smart sewing tool makes life easier for users. You can easily create and edit seam lines with more freedom in sewing directions and range, accurate sewing has been extremely difficult to articulate in other 3D CAD software due to the limitations in its narrow directions and range.

Officially Supported OS:

- Windows 7, Windows 8, 8.1, Windows 10 (64-bit)

MeshBoolean v1.5 for Cinema 4D

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Description
– Parametric workflow
– Instant live bevels on your intersections
– Symmetry options
– Shortcuts for a boolean opperations
– Subboolean options

Compatibility
 CINEMA 4D R17 or later (latest build for each version).
 Studio, Visualize, Broadcast and Prime, Student.
 Both Mac & PC builds are included.
 64 bit only.

Note: For this plugin a license file is no longer needed.
When ordering you don’t need to enter your Cinema 4d serial!

Autodesk Maya 2018 + Crack (x64 Win)

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Autodesk Maya 2018 + Crack

Software version: 2018
Language: English
Platform: x64 (64bit)
Medicine: Patch, keygen
System requirements: OS: Microsoft® Windows® 7 (SP1) and Windows® 10 Professional (64 only -bit) Browser: Google Chrome, Microsoft Internet Explorer, Mozilla Firefox Processor: 64-bit Intel® or AMD® multi-core processor with instruction set SSE4.2 Memory: 8 GB of RAM (16 GB recommended) Hard disk: 4 GB for installation Mouse: three button

- The program for 3D-animation, modeling and visualization Maya provides a powerful integrated instru a mentary that can be used to create animations, environments, motion graphics, virtual reality and characters.

What's New

Motion graphics
• 3D text
Branding, development of flying logos, sequences of headings and other projects for which you want to create text.
• Improved workflow using vector graphics
Import, copy and paste SVG files into Maya.
• Toolkit for creating motion graphics.
Fast creation of complex procedural effects and animation with reference objects.
3D animation
• Parallel computation of the snap
Accelerate the playback of the snap and manipulate it with the new system.
• Geodesic voxel splicing
Create high-quality, ready-to-use related characters in less time.
• Basic Animation
Tools A toolkit for animating keyframes, as well as procedural and programmable animations.
• Time
Editor Non-destructive non-linear editor, working with clips, to prepare high-quality animations.
• Workflow for form design.
Quick and easy customization of characters and animations.
• Creation of animations
Improved possibilities, allowing to create scenes even faster.
3D modeling
• IMPROVEMENT | Symmetry modeling
Improved mirroring capabilities and symmetry tools, greatly simplifying the process of creating symmetric models.
• Updated tools for creating sculptures
More convenient creation of sculptural models and changing their forms.
• Modeling polygons A
full-featured library that allows you to perform logical operations in the geometry of polygons faster and more consistently.
• OpenSubdiv support
Increase productivity with interactive workflows.
Dynamics and effects
• Deep adaptive modeling of fluid flows
Modeling with a high level of detail in the required areas with the help of a new adaptive solver for Bifrost fluids.
• Increase the convenience and speed of XGen work.
Updated workflow, pre-defined parameters, sculpting and preview.
• Adaptive Solver Aero Solver in Bifrost
Create atmospheric effects, such as smoke or fog.
• Procedural platform for creating effects Bifrost
Modeling and visualization of photorealistic liquids.
• Technology Bullet Physics
Creation of realistic models of solid and amorphous bodies.
• Maya nCloth technology
Create realistic deformable materials.
• Interactive hair styling (XGen)
Intuitive brush tools for enhanced control over the design and placement of hair and wool.
• Bifrost Sea Surface Modeling System
Create a realistic sea surface with waves, ripples and twists.
3D-visualization and toning
• Additional tinting nodes for developing the appearance
More convenient toning of complex scenes.
• Improved workflow for developing the appearance.
More convenient creation of sculptural models and changing their forms.
• Color management A
fully functional library that allows you to perform logical operations in the geometry of polygons faster and more consistently. • IMPROVEMENT |
Features of the viewport and toning of the new generation
Work in a high-quality interactive environment with high resolution for accelerated editing of components and images.
• Integration of Arnold and Maya software.
Use Arnold RenderView to view changes in scenes, including changes in lighting, materials and camera movement, in real time.
• Visualization System
Quick visualization and management of complex scenes. Create frame configuration templates for their multiple use.
Workflow integration
• Scripting and the API
Create scripts for Maya and plug-ins in Maya Embedded Language (MEL) and Python.
• Data and Scene
Management Tools Manage large data sets and complex scenes with specialized tools and workflows.
• Scene build tools for smart data
Simplified creation of large complex graphical environments and management of production components as separate elements.

TEST

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TEST. Don't even think of downloading this

TEST

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TEST. Don't even think of downloading this

ProBuilder 2.9.8f3

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http://www.assetstore.unity3d.com/en/#!/content/3558

# ProBuilder 2.9.8f3

## Bug Fixes

- Fix shader compile errors when targeting mobile platforms.
- Fix possible overflow in vector hashing functions.
- Fix ProBuilderize failing to import quads in some cases.
- Fix FBX export not including manually unwrapped UVs.
- Fix toolbar using old icons with basic skin.

ProBuilder 2.9.8f3

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http://www.assetstore.unity3d.com/en/#!/content/3558

# ProBuilder 2.9.8f3

## Bug Fixes

- Fix shader compile errors when targeting mobile platforms.
- Fix possible overflow in vector hashing functions.
- Fix ProBuilderize failing to import quads in some cases.
- Fix FBX export not including manually unwrapped UVs.
- Fix toolbar using old icons with basic skin.

CyberLink PowerDirector Ultimate 16.0.2313.0 Inc Keygen + Crack

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CyberLink PowerDirector Ultimate 16.0.2313.0 Inc Keygen + Crack

Don't take our word for it. Here's what PC Mag had to say, "PowerDirector is the fastest and most capable consumer-level video editing software for Windows around, and it's the first to support 360-degree VR footage."

Installation Instructions

1. Download & Unpack
2. Follow instructions given in "Readme.txt file
3. That's all, Enjoy

ACDSee Professional 2018 v11.1 Build 861 + Keygen

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ACDSee Photo Studio Professional 2018 v11.1 Build 861 + Keygen

ACDSee Photo Studio Professional is more than Photographic studio software, it is a complete tool that allows you to organize, edit, and publish your photos.

Designed as RAW editor and digital asset management solution, it offers a convenient and very easy-to-use workspace. It increases your productivity and streamlines your workflow. ACDSee Photo Studio Professional is the next
generation of ACDSee Pro – This software is known for its reliable capabilities in various editing tasks and management needs. It offers so many options and features that users need in a wide range of digital asset management needs

Features:

- Advanced digital asset management tools
- Automate photo adjustments (simultaneously)
- Distortion doctoring and lens correction
- Generates high-quality images, and more.
- Non-destructive photo adjustments tools
- Supports all popular image/media formats

Minimum Requirements:

- Windows 7 SP1/ 8/ 8.1/ 10 (32-bit or 64-bit – all editions)
- 2 GHz processor
- 2 GB RAM (Memory)
- 500 MB free disk space
- DirectX 10
- 512 MB VRAM
- 1024 x 768 display
- Windows Media Player 9.0

How to install and activate:

1- Disconnect from the internet (recommended)
2- Install ACDSee Pro 2018 (Setup)
3- Launch the program and register in offline
4- Always block the program in your firewall

HB ModellingBundle 2.2 C4D

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What’s Included?
HB Modelling Bundle is a set of over 70 Scripts for Cinema 4D dedicated to 3D-Modelling.The scripts are designed to save you time and improve your workflow by using less clicks and less mouse movement.

HB_Move (Move tool with extra settings)
HB_ModellingCamera (creates a local work plane on the selected components and an orthogonal Camera)HB_ModelMode (makes some settings and toggles to model mode)
HB_LoopSelection (makes loop selections)
HB_Lineup (line up selected edges)
HB_LoopCut (Knife tool set up to make loop cuts)
HB_KnifePath (Knife tool setup to make path cuts)
HB_KnifeLine (Knife tool setup to make line cuts)
HB_Instancer (make instances selected objects while the last selected is referenced)
HB_GuidesColor (change the colour of all guide objects)
HB_GroupSymmetry (make current selected objects symmetrical in local or global space)
HB_Group (group each selected object under a null)
HB_FastViewport (speedup the viewport and restore old settings)
HB_EvenDistribution (evenly distribute points of selected edges)
HB_Divider (change subdivisions of any parametric object or reset settings)
HB_Delete (6 different modes to delete objects or components)
HB_DefaultCamera (use the default editor camera and adjust settings)
7 Clone Scripts (clone polygons along an axis and align without gaps)
HB_CleanView (toggle viewport filters to see only relevant items)
HB_CenterCut (make loop cuts in the centre of edges)
4 Brush scripts (for changing Brush settings)
8 Snapping scripts (easier setup of snapping settings)
HB_Namer (easily rename objects in the Viewport)
HB_Paste (pastes objects at mouse position and aligns to surface normal)
HB_PathSelection (sets up the Path selection tool)
HB_PhongSelection ( sets up Phong break selection)
HB_PipeIt (one click Sweep setup)
HB_Retopo (easily setup an object for retopology)
HB_Rotate (Rotate tool with extra settings)
HB_Rotator (rotate objects 90 degree or reset PSR)
HB_RoundEdge (smooths out edge selections)
HB_SnapToSpline (snap edge selections to a spline)
HB_Scale (Scale tool with extra settings)
HB_SelectionMaker (make polygon selections)
HB_SelectSame ( Select objects of the same type or same point count)
HB_SetPhong (set the phong angle of selected objects)
HB_SmoothEdge (a bezier deformer setup for polygon objects)
HB_Solo (isolates objects or polygons and frames the selection)
HB_SymmetryFix (centre points near the symmetry plane to fix symmetry holes)
HB_SymmetryMaker (deletes half and parents under a Symmetry object)
HB_ToggleMode (toggles modes between points/edges/Polygons and more)
HB_ToggleSoftselection (toggles soft selection)
HB_ToggleVisibility (toggles visibility of selected objects)
HB_TransformRepeat (repeats the last modelling command)
HB_MaterialOverwrite (Overwrite materials in the Viewport) New in v2.1
HB_SelectionToCircle (Arrange points in a Circleshape) New in v2.1
HB_Relax (Relax points and keep border) New in v2.1
HB_MakeQuads (Close Caps with Quads and fix bad topology) New in v2.2
HB_ClipSymmetry (setup a special symmetry-mode) New in v2.2
HB_ConvertSymmetry (convert ClipSymmetry back to polygons) New in v2.2
HB_ZoomCamera (Special Camera to focus on areas for rendering) New in v2.2
HB_SendToRenderQueue (Send current file to Render Queue) New in v2.2
Realtime Utility shaders
Defaults for Objects and Tools
Template Modelling Scene
Bluenight Color Scheme
Modo Color Scheme for C4D
Modo Viewport Material
Modelling Layout
Extensive Documentation with Videolinks


http://motionworks.net/shop/hb-modelling-bundle/

3D Artist - Issue 114 2018 PDF

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3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modeling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry. The CD is not included with this, this is only the PDF file.

This issue is in double page format so that two pages are viewed as one page.

English - PDF - Pages 51 (100 actual pages) - February 2018 – Issue 114

Udemy - Saving and Loading Game Data in Unity3D

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Description
This course is designed to help the hobbyist game developer save and load game data between game sessions. This course shows you 5 different ways to manage your game data locally. It covers PlayerPrefs, Text File, Binary Serialization, XML Serialization and SQLite.

This course has been designed to give you the most value in the shortest amount of time. There is no need to sit through hours and hours of boring videos or hours and hours of scrolling websites, looking for the right way to save your data. We've already done the hard work and packed it all into a nice little course for you.

We have structured the course so that you first look at a few key points to a specific data handling method, then we get into the demonstration and explanation and finally a test at the end. Each test incorporates the contents of what you learned in that data handling method.

If you're expecting to finish this course and be as good as Mr. Miyagi from the Karate kid, then maybe this course isn't for you. In saying that though, you will have an overall understanding of the different ways to persist your data between game sessions. You will also obtain a few scripts, which can easily be deconstructed and used in your own game.

I look forward to seeing you soon!

Who is the target audience?
This course is for anyone with at least basic programming experience and knowledge of Unity3D
This course is for anyone who wants to know how to save and load their game data
This course is for anyone who wants to learn 5 different methods to save and load game data in 1 hour
This course is NOT for you if you want to know which methods work for the different platforms
This course is NOT for you if you think you'll be an expert on saving and loading game data after this course
This course if NOT for you if you already know how to save and load data using normal C# methods (Text file, Xml, Binary, Sqlite)

Note: Only the SQLite part is missing. If anyone has that kindly upload.

https://www.udemy.com/saving-and-loading-game-data-in-unity3d/

Skillshare - Mastering Gradients in Illustrator - Evgeniya & Dominic Righini

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https://www.skillshare.com/classes/Mastering-Gradients-in-Illustrator/1973622251

Baugasm™ Series #8 - Design Abstract Textures and Poster with Acrylic Paint, Photoshop and Cinema 4D

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https://www.skillshare.com/classes/Baugasm™+Series-8-Design-Abstract-Textures-and-Poster-with-Acrylic-Paint-Photoshop-and-Cinema-4D/476002236

Skillshare - Baugasm™ Series #9 - Design 3 Different Abstract Posters in Adobe Photoshop and Illustrator

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https://www.skillshare.com/classes/Baugasm™+Series-9-Design-3-Different-Abstract-Posters-in-Adobe-Photoshop-and-Illustrator/130559889

Zin Lim - 1 Hour Portrait Tutorial

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Hail Comrades! Again I bring you another portrait tutorial beseeched by The One True God, Karl Marx. The artist is Zin Lim, and he paints the portrait traditionally. The techniques Lim exhibits herein can be studied and added to your digital painting repertoire.

You can find the Trailer at the following link:

<iframe width="560" height="315" src="https://www.youtube.com/embed/VycXHJorgko" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe>


As a bonus treat, I have purchased the Cesar Santos Portrait Tutorial I'm sure many of you have stumbled across. I am currently in the process of RIP'ing it to upload here. So pray to the Commie God Marx that I shall succeed brothers and sisters!

Skillshare - Illustrator Secrets 5 Techniques to Add Realism to Your Work

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https://www.skillshare.com/classes/Illustrator-Secrets-5-Techniques-to-Add-Realism-to-Your-Work/1614992610
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