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Luxion KeyShot Pro v7.2.109 Win/Mac (64-bit)

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KeyShot is everything you need to create fast, accurate and amazing visuals. Featuring a real-time workflow to see your renderings and animations take shape instantly, KeyShot reduces the time it takes to create that perfect shot. From scientifically accurate material and environment presets to advanced material editing and animation, creating product visuals or sales and marketing imagery has never been easier.


Simple Interface
KeyShot’s simple user interface is minimal, but powerful, with all the options you need for advanced visualization and none of the clutter to impede workflow.

Rendering Speed
The speed you have within KeyShot cannot be compared. Whether you’re on a small laptop or a networked server with multiple CPUs, KeyShot will use all the cores available.

Fast
Everything inside KeyShot happens in real time. KeyShot uses unique rendering technology which makes it possible to see all changes to materials, lighting, and cameras instantly.

Easy
You don’t have to be a rendering expert to create photorealistic images of your 3D model. Simply import your data, assign materials by dragging and dropping them onto the model, adjust the lighting, and move the camera, Done.


What’s New in KeyShot 7:

Improved Workflow Efficiency
Easier ways to set up your scene, work more efficiently, and deliver amazing visuals with speed.

Greater Material Control
More control over materials with enhancements and advanced material editing for unlimited possibilities.

Amazing New Capabilities
New capabilities to elevate what’s possible with geometry, viewing and rendering your scenes.

Powerful Feature Enhancements
More power from import to creating animations and interactive visuals of your designs and ideas.

Accurate
KeyShot is the most accurate rendering solution for your 3D data. KeyShot is built on Luxion’s internally developed, physically correct render engine based on research in the areas of scientifically accurate material representation and global illumination.

URL: https://www.keyshot.com/

Pluralsight – Unity 2D Physics Fundamentals

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Learning how to make games has never been as easy as it’s been now with collision, and physics pre made and ready for use. In this course, Unity 2D Physics Fundamentals, you'll learn how physics and collision work in games. First, you'll discover how collision works with simple objects in the Unity game engine. Next, you’ll take these objects and give them physics. Finally, you’ll be manipulating them through scripting. Where you’re finished with this course, you'll have a foundational knowledge of basic 2D physics and collision that will help you as you move forward in Unity development. Software required: Unity.

https://www.pluralsight.com/courses/unity-2d-physics-fundamentals

Butterfly - Curso de Fotorrealismo com V-Ray (Portuguese)

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72 hours of extremely objective content, covering all the details and concepts (theory + practice) of photography, camera, light, materials, render settings and post production, applicable in numerous challenges within 3D Architectural (3d model). All this will help you to carry out commercial work quickly and with photorealistic quality.

THIS COURSE IS ONLY AVALIABLE IN BRAZILIAN PORTUGUESE LANGUAGE

.:A simple thank you goes a way long!:.

The Pixel Lab - Redshift C4D Material Pack

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+ 135 gorgeous, state-of-the-art redshift materials
+ All materials are 2k resolution
+ PBR and procedural materials
+ Nearly all materials are fully tileable!
+ 16-page helpful tips ebooklet included
+ First-ever redshift C4D material pack available!

This product is a .lib4d file which you need to put in your
/library/preferences/maxon/YOURVERSIONOFC4D/library/browser

After putting the _Pixel-Lab-Redshift-Material-Pack.lib4d file into that folder, restart Cinema 4D, open up your Content Browser and it will show up as a folder in your presets.

Ecommerce site

Udemy - How to Draw Cute Cartoon Characters

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How to Draw Cute Cartoon Characters
Learn the secrets to drawing cartoons quickly and easily

Description:
Hi there, I'm Ben. I've been creating cute little characters for as long as I can remember - and I absolutely love it. Over many years of trial and many errors, I've slowly uncovered handy secrets that make it easier to draw a cute cartoons. Now, I use those secrets to help 1000's of students discover their love of drawing 'kawaii' cute.

Packt - Creatiing a game with blender game engine

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Video Description
Explore game development in Blender—asset creation and its integrated game engine—by covering concepts such as building, coding, and publishing a complete game

About This Video

Master game development theory when using the Blender game engine
Create a game from scratch using the game engine
Publish your video game to the online market
In Detail

This video course introduces you to the Blender game engine. You'll learn about game asset modeling, game development theory, and how to use them to create a prototype game from scratch and then publish it online. You start off by learning the fundamental differences between the game engine and the standard rendering logic behind game decisions, physics, and optimizing models to have a good understanding of what a game engine is and how interactions work to make sure models run well in real time. Then you'll acquire a basic understanding of how game assets are created, including finding free suitable assets online, creating your own texture-painted models, and using the cycles render engine to bake realistic games. Next, you'll explore the basic workflow for creating a game from scratch, including planning, creating a basic environment, adding game assets, and finally giving your player movement and animations by understanding how to set up a basic game environment.

Building on this. we look at adding extra utility to the game—including special effects such as dust—and finish making a mini game by getting it ready for publication. Finally we go through optimizing and preparing your game for exporting so it can be played on any other computer and go through the basic process of publishing it to the online market. By the end of this video course you will have an extensive knowledge of how the game engine works and how to use blender as a modeling/texturing tool to create characters and models for other game engines.

Packt - Creatiing a game with blender game engine

$
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Video Description
Explore game development in Blender—asset creation and its integrated game engine—by covering concepts such as building, coding, and publishing a complete game

About This Video

Master game development theory when using the Blender game engine
Create a game from scratch using the game engine
Publish your video game to the online market
In Detail

This video course introduces you to the Blender game engine. You'll learn about game asset modeling, game development theory, and how to use them to create a prototype game from scratch and then publish it online. You start off by learning the fundamental differences between the game engine and the standard rendering logic behind game decisions, physics, and optimizing models to have a good understanding of what a game engine is and how interactions work to make sure models run well in real time. Then you'll acquire a basic understanding of how game assets are created, including finding free suitable assets online, creating your own texture-painted models, and using the cycles render engine to bake realistic games. Next, you'll explore the basic workflow for creating a game from scratch, including planning, creating a basic environment, adding game assets, and finally giving your player movement and animations by understanding how to set up a basic game environment.

Building on this. we look at adding extra utility to the game—including special effects such as dust—and finish making a mini game by getting it ready for publication. Finally we go through optimizing and preparing your game for exporting so it can be played on any other computer and go through the basic process of publishing it to the online market. By the end of this video course you will have an extensive knowledge of how the game engine works and how to use blender as a modeling/texturing tool to create characters and models for other game engines.

Dead Earth - Update part 42-45 and resources

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Dead Earth Update Part 42 to 45 and resources updates.

The other parts for this torrent are listed below.

Dead Earth Update Part 1 - 29 and Resources as of June 2, 2017 - torrents.php?id=52863&torrentid=52807#torrent52807

Dead Earth Update Part 30 - 37 - torrents.php?id=52858&torrentid=52802#torrent52802

Dead Earth Level Design - torrents.php?id=51633&torrentid=51577#torrent51577

Correct 15 - Dead Earth - Game Institute - Zombie AI System II File - torrents.php?id=52954&torrentid=52898#torrent52898

Resource update. Lesson 33 - 37 - torrents.php?id=53583&torrentid=53525

Dead Earth Part 38 - torrents.php?id=53729&torrentid=53671#torrent53671

Dead Earth Part 39 - torrents.php?id=54019&torrentid=53961#torrent53961

Lesson 40 - In this new lesson we discuss how to quickly add multiple zombies to our scene using different bone hierarchies and meshes without having to setup everything from scratch. We also demonstrate how (using the exact same A.I. setup) we can swap out motion fields and tweak A.I. State Machine settings to create zombies that react and animate uniquely from one another. torrents.php?id=54396&torrentid=54338#torrent54338

Lesson 41 - This lesson dives into the role that screaming functionality plays in terms of alerting enemies and making the game more interesting. We've also upgraded the project to the latest version of Unity 2017, so be sure to grab that from the Resources area. torrents.php?id=54396&torrentid=54338#torrent54338

ice cube models

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4 different types of ice cubes in .obj format and their relevant .vrmesh files for "V-ray Proxy".

Learning Blender A Hands-On Guide to Creating 3D Animated Characters

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Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender’s interface, controls, and how to manipulate objects. Once you’ve mastered the fundamentals, you’ll follow a realistic 3D workflow through a complete project.

Post-Apo Pack by ManufacturaK4

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Destroyed city in a post-apocalyptic style
Package contains over 200 prefabs:
- 11 modular buildings (only exterior)
- over 100 addons (such as barrels, walls, electrical boxes etc.)
- debris/garbage
- 5 cars
- road/traffic elements
- trees/bushes
- ground textures, particles, skybox
- 1 demo level

Grass Valley EDIUS Pro 7.52 Build 012 (x64) + Loader [SadeemPC].zip.1.torrent

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It's simple: EDIUS® Pro 7 is the fastest and most versatile real time editing software-4K, 3D, HD, SD, and almost any format from 24x24 to 4Kx2K, all on the same timeline, even in nested sequences, all in real time.

And now EDIUS has partnered with Blackmagic Design to support its PCIe DeckLink 4K Extreme and Thunderbolt-based UltraStudio 4K capture and playback devices for the most affordable 4K workflows. EDIUS Pro 7 means more resolutions, unlimited tracks, and real-time editing for the ability to Edit Anything, Anywhere.

EDIUS Pro 7 is the perfect finishing tool for broadcast news, newsmagazine content, and studio programs, as well as corporate, documentary, and 4K theatrical productions.

That's why broadcasters, production houses, media departments, and video professionals worldwide choose Grass Valley® EDIUS for multiformat editing.

Limitless: With no limitations to the number of audio, video, graphics, and title tracks, EDIUS Pro 7 can handle the most complex projects, even in 4K.

Plays well with others: EDIUS Pro 7 is now open to third-party input and output hardware from Blackmagic Design, with support for Matrox and AJA Video Systems hardware scheduled for Q4 2013.

EDIUS Pro 7 also supports EDL project import/export color correction interchange with DaVinci Resolve for a new color grading workflow.

What's high can be low: Low-resolution proxy editing mode enables older desktop and laptop systems with the power of EDIUS Pro 7.

That means you don't need the latest and greatest system to edit with EDIUS Pro 7.

Transcode this: With unrivaled real-time video transcoding technology, EDIUS Pro 7 gives you the ability to convert between 4K, HD, and SD resolutions, aspect ratios, and frame rates-all in real time.

What's new in EDIUS Pro 7?

Third-party I/O hardware support for Blackmagic, with Matrox and AJA support coming in a future update
Faster handling of large quantities of still image files (JPG, TGA, DPX, and others)
Improved MPEG encoder speed and quality
Improved H.264/AVC decoder
Optimization for 4th generation Intel Core processor family architecture
Gaussian blur filter

Post-Apo Pack

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Destroyed city in a post-apocalyptic style
Package contains over 200 prefabs:
- 11 modular buildings (only exterior)
- over 100 addons (such as barrels, walls, electrical boxes etc.)
- debris/garbage
- 5 cars
- road/traffic elements
- trees/bushes
- ground textures, particles, skybox
- 1 demo level

Post-Apo Pack

$
0
0
Destroyed city in a post-apocalyptic style
Package contains over 200 prefabs:
- 11 modular buildings (only exterior)
- over 100 addons (such as barrels, walls, electrical boxes etc.)
- debris/garbage
- 5 cars
- road/traffic elements
- trees/bushes
- ground textures, particles, skybox
- 1 demo level

Unity Pro Patch 2017

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Want Unity 2017.x.x without a serial? Use this tool to select the version of Unity you want and activate it. But remember, support this great company by eventually LEGITIMATELY purchasing it.

Post-Apo Pack

$
0
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Destroyed city in a post-apocalyptic style
Package contains over 200 prefabs:
- 11 modular buildings (only exterior)
- over 100 addons (such as barrels, walls, electrical boxes etc.)
- debris/garbage
- 5 cars
- road/traffic elements
- trees/bushes
- ground textures, particles, skybox
- 1 demo level

**THIS IS VERSION 1.0**

Asset Store Link:
https://www.assetstore.unity3d.com/en/#!/content/16452

Adobe Photoshop Lightroom CC (12.2017)

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Scanned with Kaspersky and Malwarebytes.


Adobe Photoshop Lightroom CC v.1.0.0.10. Portable

Adobe Photoshop Lightroom CC v1.0.0.10. (MacOSX)

Adobe Photoshop Lightroom CC v1.0.0.10. (x64)

Adobe Photoshop Lightroom Classic CC 2018 v.7.1.0.10. (MacOSX)

Adobe Photoshop Lightroom Classic CC 2018 v.7.1.0.10. (x64)

Adobe Photoshop Lightroom Classic CC 2018 v.7.1.0.10. Portable


Version 6.14 has been released but Adobe will stop support that version at the end of the year. That's why I didn't included that version.

Differences between version 1.0 and 7.1 you can find HERE.

Lightroom CC v.1.0.0.10.

SCREENSHOT

What's new

Cloud-Native Family of Apps

Lightroom CC is a family of apps. With a cloud-native ecosystem, everything revolves around “the cloud.” The cloud is simply an Adobe server which acts as a central storage location for all of your photos and edits. The Lightroom apps on your computer or mobile devices connect to the cloud to access your existing photos and edits, and send new photos and edits up to the cloud.
All of your photos are available wherever you are, and fully editable, without being tied to a specific operating system or type of device.

System Requirements

Windows

-Intel® or AMD processor with 64-bit support
-Windows 10 (64-bit) Version 1511 or later
-4 GB of RAM (8 GB recommended)
-1 GB of Video RAM (VRAM). 2 GB of dedicated VRAM is suggested for large, high-resolution monitors, such as 4K- and 5K-resolution monitors
-10 GB of available hard-disk space
-OpenGL 3.3 and DirectX 10-capable video adapter for GPU-related functionality
-Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.

macOS

-Multicore Intel processor with 64-bit support
macOS v10.12 (Sierra), Mac OS X v10.11 (El Capitan)
-4 GB of RAM (8 GB recommended)
-1 GB of Video RAM (VRAM). 2 GB of dedicated VRAM is suggested for large, high-resolution monitors, such as 4K- and 5K-resolution monitors.
-10 GB of available hard-disk space (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices)

-OpenGL 3.3–capable video adapter for GPU-related functionality
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.


Lightroom Classic CC 2018 v.7.1.0.10.

What's new

System Requirements:

- Intel® or AMD processor with 64-bit support*
- Microsoft Windows 7 with Service Pack 1 (64-bit), Windows 8.1 (64-bit), or Windows 10 Version 1511 or later (64-bit)
- 4 GB of RAM (8 GB recommended)
- 1024 x 768 display
- 2 GB of available hard-disk space for program installation.



- Multicore Intel processor with 64-bit support*
- Mac OS X v10.11 (El Capitan), macOS v10.12 (Sierra), or macOS v10.13 (High Sierra)**
- 4 GB of RAM (8 GB recommended)
- 1024 x 768 display
- 2 GB of available hard-disk space for program installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices).


If you meet the previous installation/cracking problems of Adobe software, please uninstall and delete these folders manually:

C:\Program Files (x86)\Common Files\Adobe\SLCache
C:\ProgramData\Adobe\SLStore

If you don't have "Dehaze" effect, use AMTEmulator.

Adobe Photoshop Lightroom CC (12.2017)

$
0
0
Scanned with Kaspersky and Malwarebytes.


- Adobe Photoshop Lightroom CC v.1.0.0.10. Portable

- Adobe Photoshop Lightroom CC v1.0.0.10. (MacOSX)

- Adobe Photoshop Lightroom CC v1.0.0.10. (x64)

- Adobe Photoshop Lightroom Classic CC 2018 v.7.1.0.10. (MacOSX)

- Adobe Photoshop Lightroom Classic CC 2018 v.7.1.0.10. (x64)

- Adobe Photoshop Lightroom Classic CC 2018 v.7.1.0.10. Portable


Version 6.14 has been released but Adobe will stop support that version at the end of the year. That's why I didn't included that version.

Differences between version 1.0 and 7.1 you can find HERE.

Lightroom CC v.1.0.0.10.

SCREENSHOT

What's new

Cloud-Native Family of Apps

Lightroom CC is a family of apps. With a cloud-native ecosystem, everything revolves around “the cloud.” The cloud is simply an Adobe server which acts as a central storage location for all of your photos and edits. The Lightroom apps on your computer or mobile devices connect to the cloud to access your existing photos and edits, and send new photos and edits up to the cloud.
All of your photos are available wherever you are, and fully editable, without being tied to a specific operating system or type of device.

System Requirements

Windows

-Intel® or AMD processor with 64-bit support
-Windows 10 (64-bit) Version 1511 or later
-4 GB of RAM (8 GB recommended)
-1 GB of Video RAM (VRAM). 2 GB of dedicated VRAM is suggested for large, high-resolution monitors, such as 4K- and 5K-resolution monitors
-10 GB of available hard-disk space
-OpenGL 3.3 and DirectX 10-capable video adapter for GPU-related functionality
-Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.

macOS

-Multicore Intel processor with 64-bit support
macOS v10.12 (Sierra), Mac OS X v10.11 (El Capitan)
-4 GB of RAM (8 GB recommended)
-1 GB of Video RAM (VRAM). 2 GB of dedicated VRAM is suggested for large, high-resolution monitors, such as 4K- and 5K-resolution monitors.
-10 GB of available hard-disk space (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices)

-OpenGL 3.3–capable video adapter for GPU-related functionality
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.


Lightroom Classic CC 2018 v.7.1.0.10.

What's new

System Requirements:

- Intel® or AMD processor with 64-bit support*
- Microsoft Windows 7 with Service Pack 1 (64-bit), Windows 8.1 (64-bit), or Windows 10 Version 1511 or later (64-bit)
- 4 GB of RAM (8 GB recommended)
- 1024 x 768 display
- 2 GB of available hard-disk space for program installation.



- Multicore Intel processor with 64-bit support*
- Mac OS X v10.11 (El Capitan), macOS v10.12 (Sierra), or macOS v10.13 (High Sierra)**
- 4 GB of RAM (8 GB recommended)
- 1024 x 768 display
- 2 GB of available hard-disk space for program installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices).


If you meet the previous installation/cracking problems of Adobe software, please uninstall and delete these folders manually:

C:\Program Files (x86)\Common Files\Adobe\SLCache
C:\ProgramData\Adobe\SLStore

If you don't have "Dehaze" effect, use AMTEmulator.

Adobe Photoshop Lightroom CC (12.2017)

$
0
0
Scanned with Kaspersky and Malwarebytes.


- Adobe Photoshop Lightroom CC v.1.0.0.10. Portable

- Adobe Photoshop Lightroom CC v1.0.0.10. (MacOSX)

- Adobe Photoshop Lightroom CC v1.0.0.10. (x64)

- Adobe Photoshop Lightroom Classic CC 2018 v.7.1.0.10. (MacOSX)

- Adobe Photoshop Lightroom Classic CC 2018 v.7.1.0.10. (x64)

- Adobe Photoshop Lightroom Classic CC 2018 v.7.1.0.10. Portable


Version 6.14 has been released but Adobe will stop support that version at the end of the year. That's why I didn't included that version.

Differences between version 1.0 and 7.1 you can find HERE.

Lightroom CC v.1.0.0.10.

SCREENSHOT

What's new

Cloud-Native Family of Apps

Lightroom CC is a family of apps. With a cloud-native ecosystem, everything revolves around “the cloud.” The cloud is simply an Adobe server which acts as a central storage location for all of your photos and edits. The Lightroom apps on your computer or mobile devices connect to the cloud to access your existing photos and edits, and send new photos and edits up to the cloud.
All of your photos are available wherever you are, and fully editable, without being tied to a specific operating system or type of device.

System Requirements

Windows

-Intel® or AMD processor with 64-bit support
-Windows 10 (64-bit) Version 1511 or later
-4 GB of RAM (8 GB recommended)
-1 GB of Video RAM (VRAM). 2 GB of dedicated VRAM is suggested for large, high-resolution monitors, such as 4K- and 5K-resolution monitors
-10 GB of available hard-disk space
-OpenGL 3.3 and DirectX 10-capable video adapter for GPU-related functionality
-Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.

macOS

-Multicore Intel processor with 64-bit support
macOS v10.12 (Sierra), Mac OS X v10.11 (El Capitan)
-4 GB of RAM (8 GB recommended)
-1 GB of Video RAM (VRAM). 2 GB of dedicated VRAM is suggested for large, high-resolution monitors, such as 4K- and 5K-resolution monitors.
-10 GB of available hard-disk space (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices)

-OpenGL 3.3–capable video adapter for GPU-related functionality
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.


Lightroom Classic CC 2018 v.7.1.0.10.

What's new

System Requirements:

- Intel® or AMD processor with 64-bit support*
- Microsoft Windows 7 with Service Pack 1 (64-bit), Windows 8.1 (64-bit), or Windows 10 Version 1511 or later (64-bit)
- 4 GB of RAM (8 GB recommended)
- 1024 x 768 display
- 2 GB of available hard-disk space for program installation.



- Multicore Intel processor with 64-bit support*
- Mac OS X v10.11 (El Capitan), macOS v10.12 (Sierra), or macOS v10.13 (High Sierra)**
- 4 GB of RAM (8 GB recommended)
- 1024 x 768 display
- 2 GB of available hard-disk space for program installation (cannot install on a volume that uses a case-sensitive file system or on removable flash storage devices).


If you meet the previous installation/cracking problems of Adobe software, please uninstall and delete these folders manually:

C:\Program Files (x86)\Common Files\Adobe\SLCache
C:\ProgramData\Adobe\SLStore

If you don't have "Dehaze" effect, use AMTEmulator.
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