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Post-Apo Pack

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Destroyed city in a post-apocalyptic style
Package contains over 200 prefabs:
- 11 modular buildings (only exterior)
- over 100 addons (such as barrels, walls, electrical boxes etc.)
- debris/garbage
- 5 cars
- road/traffic elements
- trees/bushes
- ground textures, particles, skybox
- 1 demo level

**PLEASE NOTE: This is v1.0**

Asset Store Link:
https://www.assetstore.unity3d.com/en/#!/content/16452

Unity Pro Patch 4.x & 5.x

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If you are still stuck on Unity 5 (or even Unity 4, which is really strange because you're missing out on some pretty NEAT features), then use this package to patch Unity to run Unity Pro. I highly recommend buying the latest version to support this terrific company.

*!* This program WILL NOT and CAN NOT patch Unity 2017.x or newer. Please visit the following page if you need to Patch 2017.x:

https://www.cgpeers.com/torrents.php?id=55106&torrentid=55046

Enjoy the old and hope to switch to the new!

Autodesk Maya 2017 Update 5 Win x64

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This is a bug fix update only.

Info:
https://knowledge.autodesk.com/sites/default/files/Maya_2017_Update5_ReleaseNotes_enu.htm

WIN 3D Coat v4.8.07 x64 STABLE Crack Only

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What's New in 3D-Coat 4.8.07

7.12.2017 4.8.07
- fixed export problem

Key Features:
- Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
- Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
- New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!

- Possibility to change resolution of textures, attached materials will automatically be re-sampled!
- Smart Materials usage history.
- Render scene in Renderman. Yep, you heard it right!
- Proxy Slider. Set your proxy degree with an easy slider movement.

- Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.
- 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
- Rotation mode quick switch - around Y or free rotation. See navigation panel.
Need both modes at hand? Now you have the quick swap.

Other Changes:
- Possibility to assign fixed bump to smart material, independent from pen radius and depth.
- If there are too many folders in materials/stencils etc, they will be represented as dropdown list.
- Correct displacement visualization in PPP approach.
- Correct displacement import, scaling coefficient correctly used.
- Warning about missing cache to avoid loosing cached volumes.
- Snapping with SHIFT - navigation to 45 degrees instead of 90.
- Pressing CTRL in UV preview window (in UV room) shows selected islands cycled to neighbour UV tiles.
- Possibility to store camera position in a preset.
- Gizmo appears even if one point of the transform cage selected.
- Custom render size restored in render room.
- Square alphas complete support, even older ones will act correctly.
- Possibility to change font size in Preferences->Theme.
- "File->Import multiple objects" to import multiple objects in diferent ways.
- Checkbox in Undercuts/Bas-relief to limit effect below the plane.
- Import AO with channel picking.
- Select all in Tweak room.
- Copy / Paste / Copy reference / To materials library in RMB menu.
- Find Sun button in parameters of additional lights in Render room.
- "Replace Depth" may be masked by other layer.
- Fill the entire layer with material dropped to history.
- Support of materials references (instances).
- Retopo via decimation in RMB menu.
- Divide blending corrected.
- Fill tool controls visible.
- Important! Depth blending along stroke.
- Additional options for masking in Angulator tool.
- "Divide" layer blending for the light compensation.
- Bigger resolution for Model->Alpha, little tapering to avoid jags.
- Possibility to bake light in light baking tool separately for each object in scene.

Unreal Engine 4 Mastery: Create Multiplayer Games

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Description
Approved by Epic Games and taught by former Epic Games engineer, Tom Looman, this course teaches you how to use C++ so you can build your own games and artificial intelligence in Unreal Engine 4.

If you have a bit of programming know-how but are new to C++ game development, then this course is for you! Unreal Engine 4 Mastery is also a great fit for current developers who have previous experience with Unity or other game engines. Unleash the full power of the Unreal Engine by taking this step-by-step guide.

In this course, you will:

Create two multiplayer-ready games in C++

Create multiple types of AI enemies

Expose C++ code to Blueprint to unlock the full power of the engine

Discover the fundamental classes required to build games

Code many common gameplay mechanics like weapons, power-ups, characters, guards, and more

Challenge yourself with fun activities that further test your programming knowledge

Discover many tricks and features in C++ to get the most out of Unreal Engine

Master the fundamentals to build your own dream game

You’ll go hands-on immediately and dive straight into completing over 14 challenges and two game projects. You’ll start by creating a first-person stealth game, where you’ll learn the basics of C++, AI, and networking. Then you’ll build a third-person cooperative shooter game, in the likes of Gears of War or Fortnite. In this project, you’ll expand your learning of C++, make the game fully multiplayer-ready, and create fun artificial intelligence to play against with friends.

This course is also packed with challenges where you’ll build a grenade launcher, a black hole that sucks in the fabric of space, and a launch pad that bounces players and objects around–just to name a few! Through these activities, you’ll explore the engine’s code, improve your problem-solving capabilities, and take your games to the next level.

By the end of the course, you can use your knowledge of C++ and Blueprints to build your own dream games. You can use the games built during this course for your personal projects moving forward, as you add more advanced features. Even if you thought C++ was difficult or intimidating before taking this course, you will learn how easy it is to code C++ within Unreal Engine 4 once you go through these lectures. Even if you are are only interested in single-player type games, this course will be a great fit as it teaches many other concepts besides programming for multiplayer games.

Why Learn From Me

In this course you will learn more than just programming in Unreal Engine 4. You will actually follow the ‘Unreal Way’ of making games in this Epic Games-approved course. Start off on the right foot and write effective C++ code using methods the engine creators have used themselves! I have been working with Unreal Engine 4 and creating game development tutorials since day one. Through this partnership with Epic Games, you will gain the skills to create stunning new projects and advance your professional aspirations in game development.

Join me in this course and start building awesome games in C++ today!

What are the requirements?

You have a basic understanding of programming in an object-oriented programming language such as C#, Java, Python, or C++ or a decent understanding of scripting in Unreal’s Blueprints. (Understanding keywords like classes, functions, floats and bool are necessary to follow along in this course.)
You have Unreal Engine installed (4.17 or higher) and have used it a few times to understand the basics like moving around the viewport and using the Content Browser.
What am I going to get from this course?

Discover the power and ease of C++ to build games in Unreal Engine 4.
Master the fundamentals of C++ programming for Unreal Engine 4.
Build multiplayer games in C++ to play with friends.
Utilize the Gameplay Framework to create any genre of games.
Create multiple types of Artificial Intelligence within Unreal Engine 4.
Write clear code that can be exposed, extended and modified by Blueprint.
What is the target audience?

People who have tried C++ with Unreal before but could not find the right tutorial to support their hands-on learning style. This course offers step-by-step guidance and lots of activities so you can master making games with C++.
Developers from Unity and other engines looking to dive into Unreal Engine 4 programming.
People with prior programming experience who want to make multiplayer games and create artificial intelligence in Unreal Engine 4.
If you have never touched a programming language before this course may not be for you. However, proficiency in Unreal’s Blueprint visual scripting also counts as a valid foundation for this course as it shares the same concepts as languages like C++.
If you are an artist who wants to bring your ideas to life in a game, a Blueprint-focused course might be a better fit for you. Skim the course curriculum to see if you’re interested in using the power of C++, networking, and AI programming to build out the technical structure of your game.

Autodesk Maya 2018 Update 2 Win

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Info:
http://help.autodesk.com/view/MAYAUL/2018/ENU//?guid=GUID-1D3DA9DB-8F81-4952-9CDE-A1EA3D83886C
https://knowledge.autodesk.com/sites/default/files/Maya_2018.2_Update_ReleaseNotes_enu.htm

Unreal Engine 4 Mastery: Create Multiplayer Games

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0
Approved by Epic Games and taught by former Epic Games engineer, Tom Looman, this course teaches you how to use C++ so you can build your own games and artificial intelligence in Unreal Engine 4.

If you have a bit of programming know-how but are new to C++ game development, then this course is for you! Unreal Engine 4 Mastery is also a great fit for current developers who have previous experience with Unity or other game engines. Unleash the full power of the Unreal Engine by taking this step-by-step guide.

In this course, you will:

Create two multiplayer-ready games in C++

Create multiple types of AI enemies

Expose C++ code to Blueprint to unlock the full power of the engine

Discover the fundamental classes required to build games

Code many common gameplay mechanics like weapons, power-ups, characters, guards, and more

Challenge yourself with fun activities that further test your programming knowledge

Discover many tricks and features in C++ to get the most out of Unreal Engine

Master the fundamentals to build your own dream game

You’ll go hands-on immediately and dive straight into completing over 14 challenges and two game projects. You’ll start by creating a first-person stealth game, where you’ll learn the basics of C++, AI, and networking. Then you’ll build a third-person cooperative shooter game, in the likes of Gears of War or Fortnite. In this project, you’ll expand your learning of C++, make the game fully multiplayer-ready, and create fun artificial intelligence to play against with friends.

This course is also packed with challenges where you’ll build a grenade launcher, a black hole that sucks in the fabric of space, and a launch pad that bounces players and objects around–just to name a few! Through these activities, you’ll explore the engine’s code, improve your problem-solving capabilities, and take your games to the next level.

By the end of the course, you can use your knowledge of C++ and Blueprints to build your own dream games. You can use the games built during this course for your personal projects moving forward, as you add more advanced features. Even if you thought C++ was difficult or intimidating before taking this course, you will learn how easy it is to code C++ within Unreal Engine 4 once you go through these lectures. Even if you are are only interested in single-player type games, this course will be a great fit as it teaches many other concepts besides programming for multiplayer games.

Why Learn From Me

In this course you will learn more than just programming in Unreal Engine 4. You will actually follow the ‘Unreal Way’ of making games in this Epic Games-approved course. Start off on the right foot and write effective C++ code using methods the engine creators have used themselves! I have been working with Unreal Engine 4 and creating game development tutorials since day one. Through this partnership with Epic Games, you will gain the skills to create stunning new projects and advance your professional aspirations in game development.

Join me in this course and start building awesome games in C++ today!

What are the requirements?

You have a basic understanding of programming in an object-oriented programming language such as C#, Java, Python, or C++ or a decent understanding of scripting in Unreal’s Blueprints. (Understanding keywords like classes, functions, floats and bool are necessary to follow along in this course.)
You have Unreal Engine installed (4.17 or higher) and have used it a few times to understand the basics like moving around the viewport and using the Content Browser.
What am I going to get from this course?

Discover the power and ease of C++ to build games in Unreal Engine 4.
Master the fundamentals of C++ programming for Unreal Engine 4.
Build multiplayer games in C++ to play with friends.
Utilize the Gameplay Framework to create any genre of games.
Create multiple types of Artificial Intelligence within Unreal Engine 4.
Write clear code that can be exposed, extended and modified by Blueprint.
What is the target audience?

People who have tried C++ with Unreal before but could not find the right tutorial to support their hands-on learning style. This course offers step-by-step guidance and lots of activities so you can master making games with C++.
Developers from Unity and other engines looking to dive into Unreal Engine 4 programming.
People with prior programming experience who want to make multiplayer games and create artificial intelligence in Unreal Engine 4.
If you have never touched a programming language before this course may not be for you. However, proficiency in Unreal’s Blueprint visual scripting also counts as a valid foundation for this course as it shares the same concepts as languages like C++.
If you are an artist who wants to bring your ideas to life in a game, a Blueprint-focused course might be a better fit for you. Skim the course curriculum to see if you’re interested in using the power of C++, networking, and AI programming to build out the technical structure of your game.

Autodesk Maya 2018 Update 2 Win x64

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Info:
http://help.autodesk.com/view/MAYAUL/2018/ENU//?guid=GUID-1D3DA9DB-8F81-4952-9CDE-A1EA3D83886C
https://knowledge.autodesk.com/sites/default/files/Maya_2018.2_Update_ReleaseNotes_enu.htm

Udemy - Graphic Design Bootcamp

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Requirements
Have access to the Adobe Creative Suite, including Photoshop, Illustrator, and InDesign. I will be using a Mac, but you can just as easily follow along with a Windows machine since the principles will be the same and the apps work on either platform.
Be proficient with using a computer, although prior knowledge of any of the Adobe apps is not necessary. However, this is not an “A to Z” course for every bell and whistle that each app provides, but rather a roadmap for how to make awesome projects that people are willing to pay for or that employers are looking for you to have skills with creating.
Some creative skills (drawing, photography, etc.) are helpful and will definitely give you a better chance at becoming successful as a designer, but not required.
A desire to learn design, whether for a job or for a hobby - design is for everyone!
Description
This course is for anyone who is interested in becoming a graphic designer, and especially geared towards total beginners. I'll show you how to make some of the most popular projects in the industry, like:

custom logos
business cards
brochures
web graphics
and more.
We will be using Photoshop, InDesign, and Illustrator; the industry-standard applications for graphic design. I'll also review relevant terms and design practices to help you create pixel-perfect projects for print and web, with the goal to get you up and running as soon as possible so you can start your new and exciting career as a graphic designer.

If you aren't looking to learn design for a job, don;t worry - this is a great course for you too! Many of my students are moms looking to make fun cards or invitations, or students looking to spice up their resumes and social media graphics, and teachers looking to add some creative elements to their homework materials - the list goes on and on. Design is for everyone! And this course is, too!

There is also a private Facebook group with over 5600 students and counting, which is an awesome resource for you to take advantage of while you go through the course. The group is an excellent place to post projects, get insightful critiques, and network with other like-minded students and working professionals all over the world.

All project files are included as a free download at the beginning of each section, and you are welcome to use the files however you want, or simply to follow along with the projects as you move through the lessons.

NOTE - I cover a lot of program shortcuts in this course as well!

07/13/2017 UPDATE:

We launched a daily online graphic design newspaper as an added resource for our students! It will be a great companion to our Private class Facebook group (which has 5,600 members and growing). We look forward to seeing you join in the fun!

10/6/16 UPDATE:
Have you heard? The latest release of Adobe Creative Cloud 2017 is finally here! I’m both stoked and panicking… stoked because with the new update there are all kinds of new and exciting changes, and panicking because now I need to review the course and make updates to ensure you can still follow along. For the most part, all of the principles you will learn in this course transcend the tools you actually use - There are students using Adobe versions from CS3 up to CC 2017, and there are even students using apps like Sketch and Pixelmator to make some of the projects in this course.

If you see anything in any of the lectures that no longer apply with the software update, please let me know! I’m doing my best to keep this course up to date and continue to add value for you.





Who is the target audience?
Employees or Employers that need to gain skills in graphic design so you can produce graphics and print materials for your company.
Beginners that want to start a career as a graphic designer.
Entrepreneurs that plan to start their own business or become a freelancer.
Anyone that wants to learn how to take their creative ideas and put them into a print or digital format.


Original cours:
https://www.udemy.com/graphic-design-for-beginners/

Udemy - The Beginner's Guide to Artificial Intelligence in Unity (Complete)

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Description

Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you to create your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.

In this course, Penny reveals the most popular AI techniques used for creating believable character behaviour in games using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award winning books on games AI. Through-out you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today's games. You'll join in as NPCs are programmed to chase, patrol, shoot, race, crowd and much more.

Learn how to program and work with:

vectors;
waypoints;
navmeshes;
the A* algorithm;
crowds;
flocks;
animated characters, and
vehicles.

https://www.udemy.com/artificial-intelligence-in-unity/

Pluralsight – Advanced HVAC Duct Design in Revit MEP

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At the core of designing a HVAC system is a thorough understanding of what goes into a MEP HVAC design. In this course, Advanced HVAC Duct Design in Revit MEP, you will learn the settings within Revit that you will need to adjust to create accurate loads. Next, you will see how to create and evaluate load calculations. And finally, how to apply your load information to a Ductwork layout. When you finish this course, you will have a detailed understanding of HVAC loads and HVAC design in Revit MEP that will help you to become more efficient in you design process. Software required: Revit MEP 2017.

https://www.pluralsight.com/courses/revit-mep-advanced-hvac-duct-design

Gumroad - Oil Brushes - Grzegorz Rutkowski

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https://gumroad.com/l/xmnEX

In this package You can find a pack of photoshop brushes which imitates an oil paint.

Patch cc suite 2018

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Patch creative cloud suite 2018

Digital Tutors Maya Rigging Reference Library: Deformers

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In this Maya tutorial, we will take an extensive look into the Create Deformers and Edit Deformers menus. By the end of this tutorial, we will understand how they operate as well as discuss practical uses for each of them. Software required: Autodesk Maya 2012.

Author: Delano Athias

Gumroad - Grzegorz Rutkowski - Oil Brushes

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Brushes from Grzegorz Rutkowski.
http://anonym.to/?http://gumroad.com/l/xmnEX
Thanks for rajueh for uploading it for us to mediafire.

Game Music Composition - Make Music For Games From Scratch

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<strong>Learn to compose music for any and every type of video game, from complete beginner to competent game music composer.</strong>

The world's first comprehensive online course on Video Game Music Composing that doesn't cost thousands of dollars. Be one of the first to study the complex and often forgotten art of game music composition. This is the course I wish I had when I started out, and currently, there is still no complete course in game composing for this price. This course is the first and aims to be the absolute BEST.


Immerse yourself in the world of game music composing. Emerge a competent video game composer and be confident in your ability to make music for any and every type of game.

Every Game Type: Role-playing game battle themes, boss battle themes, casual mobile/smartphone game music, 8-bit chiptunes, indie and triple A adaptive and dynamic music, game character themes - this course covers it all. All with no prior music knowledge required.

Learn all the skills you need to successfully and confidently compose and produce music for any game. From music theory, composition techniques, digital audio workstation software, music production and even audio middleware for game engines, you will gather the entire skillset necessary to produce high quality video game music for any game project.

In this project-based course, you will learn interactively by following the instructor or going on your own to create any game music piece you desire. Almost every lecture has a challenge task, designed to test your abilities and hammer home those techniques you just learned.

Start simple. You won't be overwhelmed. Musical concepts and theory and production are gradually introduced to ensure you build confidence in your music-making abilities.

Go in depth, learn the tricks of the trade. This is not just an introductory course, but delves deep into advanced topics only professional game composers know. Audio channels, computer chips and more, explore the technical aspects of game music.

It's not just a composing course, it's an entire music production course. Learn the entire pipeline of music production, from idea development and composing, to mixing and mastering.

We will use and cover many types of software:

FL Studio: Complete beginners will learn how to use one of the most popular digital audio workstation programs. Advanced students can use their preferred DAWs.

FMOD: Learn to use this audio middleware effectively with game engines, and learn the two must-know FMOD techniques.

Unity 5: Learn to use the Unity Game Engine with audio middleware and set up a fully-functional game scene, complete with adaptive/dynamic music, made from scratch.

Audacity: Learn how to use this free, open-source audio editor to add additional polish to your music.

So let's dive right in, you will be surprised at how quick it is become a competent game music composer.

<strong>Who is the target audience?</strong>

Indie and Solo game developers wanting to make professional music for their own games
Composers and music professionals looking to enter the video game music industry
Aspiring game music composers and amateur composers
Game enthusiasts who are curious to know how game music is made and learn how to do so
Anyone who wants to learn how to make music for video games

Source: https://www.udemy.com/gamemusiccourse/

<strong>P.S. If you like the course buy and support the creators.</strong>

<strong>P.P.S Not sure if this will get reported but I am pretty sure it is related to gamedev.</strong>

Final Cut Pro 10.4

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What's New in Version 10.4

360 VR editing
• Import and edit 360° equirectangular video in a wide range of formats and frame sizes
• Output 360° video to a connected VR headset*
• Open the 360° viewer to simultaneously monitor headset and equirectangular views while editing
• Option to track movement of a VR headset in the 360° viewer in Final Cut Pro
• Add 360° effects including blurs, glows, and more
• Share 360° video directly to YouTube, Facebook, and Vimeo
• Use the 360° patch to instantly remove cameras and rigs from the scene
• Use the Horizon overlay to easily change the orientation of 360° video right in the viewer
• Edit 360° video into a non-360° project and animate the pan, tilt, and zoom
• Place any graphic, still, or video into a 360° project, then reposition and resize to fit perfectly into the 360° scene
• Support for monoscopic and stereoscopic 360° video

Advanced color grading
• Dedicated color tab in the inspector provides one location for all color controls
• Powerful new color wheels improve upon traditional wheels with integrated sliders to adjust hue, saturation, and brightness
• Color curves enable ultra-fine adjustments using multiple control points to change color and contrast
• Hue/saturation curves let you select a specific hue or brightness level to make adjustments while leaving other parts of the image unchanged
• Use the eye dropper in the color and hue/saturation curves to quickly sample parts of an image for adjustment
• Balance Color command includes an eye dropper for manual white balance
• Apply custom LUTs from popular color grading apps and sites
• Adjust color corrections over time with precise keyframe controls
• Speed through color correction using new keyboard shortcuts for color adjustments and role-based timeline navigation
• Color presets are now located in the effects browser for skimmable preview and fast search

High Dynamic Range
• Import, grade, and deliver High Dynamic Range (HDR) video as Rec. 2020 HLG or Rec. 2020 PQ for HDR10
• Output video to third-party HDR monitors using third-party I/O devices
• Built-in waveform monitor indicates HDR brightness levels up to 10,000 nits
• HDR Tools effect lets you easily tone map HDR to Standard Dynamic Range (SDR) output as well as convert between PQ and HLG formats
• Option to view HDR as raw values when working without an HDR monitor

Additional features
• Send your iMovie for iOS project directly to Final Cut Pro for advanced editing, audio work, and finishing
• Import, playback, and editing of High Efficiency Video Coding (HEVC, also known as H.265) video clips and High Efficiency Image Format (HEIF) photos from Apple devices**
• Send to Compressor to export video projects in the HEVC format
• Adjust audio using effects plug-ins from Logic Pro X with redesigned, resizable interfaces
• Support for Canon Cinema RAW Light format with additional software from Canon
• Faster Optical Flow analysis using Metal 2
• Support for NFS-based libraries and media
• XML 1.7 with support for new color grading controls, 360 VR effects, and HDR

* Requires compatible VR headset, macOS High Sierra, and SteamVR
** HEVC and HEIF support requires macOS High Sierra

[4.15] UE4 UDS(Ultimate Damage System) Vault Cache

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Important to note: The developer has since abandoned this project.

Usage instructions:
1. Place in Vault cache
2. Open project for 4.15
3. Migrate said project files to the newer version of unreal if needed

This is mostly an educational program at this point. Enjoy, and please always support devs!

https://www.unrealengine.com/marketplace/ultimate-damage-system

Preview: youtube.com/watch?v=WdW7ylRw7EY&list=PLmIXxTYlQ0i16V90GTbJ_WSjQ4syDESq2&index=1

Everything is easy to modify via 'DatabaseTable' and it's 100% Blueprint!

Features:
• Grenade,Item,ArmorType and Monster Database
• Multiplayer Compatible | Base on PlayerState
• Grenade with editable Chain Reaction -> GrenadeDB
• Element System | Neutral | Fire | Shock | Corrosive | Cyro | Explosive
• All Elements has his own DoT Particle, Impact Particle and Material
• Critical Attack | Chance and Damage
• Damage over Time | Status Effect | Damage is applied every X seconds, where X varies from one tick to the next
• Anti Lag Particle Counter | for example; if 20 dot's are active of one element, just one particle will be drawn, instead of all 20
• Damage Popup System | Critical | Heal
• Bullet Time | ServerBullettime and ServerBullettimeEnd
• Scoreboard example | Name/Kill/Death/Score/Ping
• 4 Examples: Third-Person-Shooter, Third-Person-Magican, Third-Person-Swordman, First-Person-Shooter
• 3 free Mixamo models

• Attack Stats:
- Min Damage
- Max Damage
- Attack Speed
- Neutral Damage %
- Fire Damage %
- Shock Damage %
- Corrosive Damage %
- Cryo Damage %
- Explosive Damage %
- Projectile Speed
- Projectile Spread
- Projectile Gravity
- Projectile Pierce Amount
- Projectile Pierce Change
- Aoe Damge
- Aoe Range
- Aoe Damage Fallout
- Impulse Rate

• Defence Stats:
- Neutral Defence %
- Fire Defence %
- Shock Defence %
- Corrosive Defence %
- Cryo Defence %
- Explosive Defence %

• Grenades:
- Create freaky Grenades such like 'TargetSearch', 'Heal Grenade', 'Blackhole', 'Implode', 'MultiExplode', 'Fly Grenade' and more!
- You can combine all Modules to a one awesome Grenade!
- Grenade Chain reaction example: TargetSeach ->(after explosion) FlyGrenade(Add Impulse to the Sky) -> 8 Explosion Grenades

Nitro4D Plugins Collection

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https://nitro4d.com/

Includes:

Nitro4D_NitroBake_v2.02_iND.rar
Nitro4D_NitroModel_v1.0.1_R13-R16_iND.rar
Nitro4D_NitroMoFracture_v1.04_iND.rar
Nitro4D_NitroVertex_v1.1_iND.rar

Nitrobake offers a powerful fast and intuitive way of effortlessly baking your scene into keyrames and being able to export it to another software.
It can handle all of Cinema 4D’s objects and generators Standard and Thinking Particles and Xparticles as well as MoGraph Hair and Dynamics basic can bake everything inside in cinema4d .
Be able to bake your scene into PSR animation or Point Level animation in just 1 click. Nitrobake’s optimized algorithms only record the needed channels which results to less keyframes meaning better performance lighter files and less memory consumption.
Meshes with non-standard point-count can also be baked as frame-by-frame snapshots of the object.
In addition with Nitrobake everything can also be baked in a single mesh.
An easy to use clean solution for keyframe baking also can export to obj sequence.

Redshift 2.5.46 Houdini, 3ds Max, Cinema 4d, Maya

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Redshift, Houdini, 3ds Max, Cinema 4d, Maya (I have not tested it myself) An already hacked version can be installed directly
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