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Lynda - Learning ZBrushCore

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Duration 2h 44m Project Files Included MP4

Get a complete introduction to ZBrushCore: the 3D modeling program that offers the most essential elements of the award-winning ZBrush software in a streamlined app. This course is ideal for beginners, as it covers everything from the user interface and navigation to lighting and rendering in ZBrushCore. Instructor Pablo Munoz reviews the various tools and approaches to digital sculpting, so you can find a workflow that works best for you. Learn how to create custom brushes, use alphas for detailing, and texture with Polypaint. As you develop your sculpting skills, you can use Pablo's examples to create a solid portfolio piece.

This course was created by ZBrushGuides. We are honored to host this training in our library.

Topics include:
Loading projects and templates
Importing reference images
Creating an armature
Working with Adaptive Skin
Sculpting
Using brushes
Extracting mesh
Using custom alphas
Modeling with primitives
Texturing with Polypaint
Rendering

Lynda – After Effects Bouncing Animated 3D Sphere

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Well-done motion graphics have the ability to add interest to even the driest subject matter. In this course, learn how to leverage the 3D options in Adobe After Effects to create a bouncing animated sphere that can make your motion graphics project stand out. To familiarize you with the technical aspects of creating and animating this sphere, Ran Ben Avraham takes you through his creative workflow. He demonstrates how to create a basic sphere, create squash and stretch animation, prepare your sphere for animation, and animate it.

This is a project-based learning experience. Each step of the process is rich with object lessons that are applicable to the variations that a motion design and compositing artist will face in the real world.

Topics include:
Creating a sphere
Adding reflections and color correction
Creating squash and stretch animation
Expression linking a sphere’s rotation properties
Connecting a sphere to a position null
The bounce-decay-stop expression
Animating the position and rotation
Animating the sphere color map
Creating an automated shadow

Length: 1h 53m With Project Files & Subtitles

200 Plus Head and Face Morphs for Genesis 8 Female(s)

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https://www.daz3d.com/200-plus-head-and-face-morphs-for-genesis-8-female-s

200 Plus is an extensive set of 230+ Real World Head and Face Morph Dials for your Genesis 8 Male(s). You can shape and fine tune all aspects of your characters facial features head including Cranium, Face, Ears, Eyes, Forehead, Brows, Cheeks, Nose, Chin, Jaw, Mouth/Lips and Front Teeth.

The set includes 12 head presets & Morph dials covering some of the shapes and ethnic appearances possible.

200 Plus Head and Face Morphs for Genesis 8 Male(s)

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https://www.daz3d.com/200-plus-head-and-face-morphs-for-genesis-8-male-s

200 Plus is an extensive set of 230+ Real World Head and Face Morph Dials: for your Genesis 8 Female(s). You can shape and fine tune all aspects of your characters facial features head including Cranium, Face, Ears, Eyes, Forehead, Brows, Cheeks, Nose, Chin, Jaw, Mouth/Lips and Front Teeth.

The set includes 15 head presets & Morph dials covering some of the shapes and ethnic appearances possible.

Bend Control for Genesis 8 Female(s)

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https://www.daz3d.com/bend-control-for-genesis-8-female-s-46267

Bend Control is back and more refined. It is a system specially designed to improve the hip and leg bending results of Genesis 8 Female(s). The improved bend results are all driven by 2 Master Bend Controllers where you decide how much influence they have in relation to whatever pose your figure is in. Dial them in at any strength and see the difference!

Below is a short list of what this product offers:

-Reduces unnatural upper and lower thigh curves when legs are bent.
-Reduces Calf intersecting the thighs or vice versa when legs are bent.
-Adds Calf and Thigh compression for more realistic bend results.
-Dynamic Hip and Glute widening when Thighs are bent.

You can also fine tune the results by adjusting the linked morphs to the Controllers, and they will remember those settings. Also included are a few manual driven morphs where you can adjust specific areas to your liking.

Breast Control Genesis 8 Female(s)

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https://www.daz3d.com/breast-control-genesis-8-female-s

The Ultimate Breast package is back! Breast Control for Genesis 8 Female(s) is a 3-in-1 package designed to give you more control over the movement and shape of your figure's breasts. This set of morphs is ideal for renders and animations where your figure requires that natural gravity look in relation to the pose it's in.

The product is also a Merchant Resource, so you can also use the morphs to create your own breast shape for your characters, the choice is yours. Carefully designed to be as universal as possible, this set works with a wide variety of existing breast shapes, including mixed dial variations.

This package also includes Breast Control Puppeteer Support which Utilizes Daz Studios powerful Puppeteer system to give you even more control over the movement your figure's breasts. This system is ideal for renders and animations where your figure requires that natural gravity look in relation to the pose or motion it's in. It is so easy to use. Simply click and move.

Expression Smoother for Genesis 8 Female and Male

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https://www.daz3d.com/expression-smoother-for-genesis-8-female-and-male

Expression Smoother for the Genesis 8 Expressions sets is designed to smooth out the current HD wrinkle details or exaggerate them. Sometimes less is more, and smoothing out expression wrinkles is ideal for younger characters, where the current expression detail makes them look old.

You can also dial the Expression Smoother in the negative to exaggerate details which are perfect for older characters. Dial in the Expression Smoother at any strength alongside your desired expression to suit your character. The choice is yours.

Genesis 3 to Genesis 8 Pose Converter

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https://www.daz3d.com/genesis-3-to-genesis-8-pose-converter

Have you tried to use your library of Genesis 3 poses on Genesis 8? Are the pose results not matching up quite as expected? Then this product is for you.

The base pose of Genesis 8 is different to Genesis 3, therefore Genesis 3 poses cannot be used without some form of translation in order to represent the original pose. This is where our pose converter comes in. With this product you can now convert and save all of your Genesis 3 Poses to Genesis 8, or simply convert loaded poses on the fly. With just a few clicks, your Genesis 8 figure will be in posing heaven. As a Bonus, this product also contains scripts allowing you to reverse the process where Genesis 3 can use Genesis 8 Poses.

The Pose Converter has been optimized for users who use Smart Content and for those who use Content Library.

Glute Control for Genesis 8 Female(s)

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https://www.daz3d.com/glute-control-for-genesis-8-female-s

Glute Control is a 3-in-1 package designed to give you more control over the movement and shape of your figure's glutes. Fine tune the look for poses or animation, the choice is yours. You can also control the behavior of each side or both at once via the supported Puppeteer Presets. This version is also a Merchant Resource allowing you permission to export and use the glute results for selling characters.

Growing Up for Genesis 8 Female(s)

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https://www.daz3d.com/growing-up-for-genesis-8-female-s

Growing Up gives you the ability to change your Genesis 8 Female character’s age range from a five-year-old to an adult.

The morphs were created based on average human proportions and scale relative to age, so more accurate results could be achieved. Use the age presets, or simply create your own youth character by combining the morphs. Also included are head and nose neutralize morphs so you can blend in your favorite character faces with more control.

Growing Up for Genesis 8 Male(s)

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https://www.daz3d.com/growing-up-for-genesis-8-male-s

Growing Up gives you the ability to change your Genesis 8 Male character’s age range from a five-year-old to an adult.

The morphs were created based on average human proportions and scale relative to age, so more accurate results could be achieved. Use the age presets, or simply create your own youth character by combining the morphs. Also included are head and nose neutralize morphs so you can blend in your favorite character faces with more control.

Muscle Maps for Genesis 3 and 8 Female

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https://www.daz3d.com/muscle-maps-for-genesis-3-and-8-female

These compatible with Genesis 3 and 8 female muscle maps combined with the new Genesis 8 Muscularity Morphs make a complete anatomical aid for female muscle structure understanding for the artist of human anatomy student. Be it for exercise/kinesiology visualization, artistic research or special fx imaging. Included are material presets optimized for 3Delight and Iray.

Shape Shift for Genesis 8 Female(s)

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https://www.daz3d.com/shape-shift-for-genesis-8-female-s

The Ultimate Morph Package is back! Ever wish you could change Genesis 8 Female's shape to your liking? Now you can! Shape Shift is a set of custom morphs designed to give you even more freedom in morphing existing figure shapes, as well as giving you the ability to create and enhance your own. With a total of 148 morphs, you can combine them to get that look you want. Create realistic shapes, or even stylized shapes with ease. The choice is yours!

Vascularity HD for Genesis 8 Female and Male

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https://www.daz3d.com/vascularity-hd-for-genesis-8-female-and-male

Vascularity HD for Genesis 8 is a set of highly detailed HD vein morphs crafted and designed to bring added realism to your male and female characters. Dial them in as strong or as subtle as you like. Great for those muscle bound, fantasy or everyday shapes.

Product Features:

- Mapped from medical reference for accurate details.
- Universal morphs that work on any figure shape or blend.
- Compatible with any Morph shapes, HD morphs and UV sets.
- Created with isolated body grouping so a wide variety of combinations and different looks can be achieved.
- Contains 32 HD morphs for Genesis 8 Female(s) and 30 for Genesis 8 Male(s)
- Contains 6 Presets

PortraitStudio -- Istebrak

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http://istebrak.com/store/portraitstudio

What is PortraitStudio?

PortraitStudio offers you full control. It revolutionizes reference development and generation, projecting a virtual equivalent of real-world access to models, studio and lighting. Control over the camera allows you to take snapshots of the models from any angles needed, the studio pin-light allows control over light intensity, angle distance and rotation along a z-axis. In-program model adjustments allows you to customize and generate a unique face for the model with each use. The adjustment sliders maximize customization detail for both a male and female model.

A randomization-tool also generates a unique face each time, and multiple save-slots seamlessly save pre-set models for future use. Dedicated sliders for texture, reflectivity and model shade are also offered in Portrait Studio. You get access to all of these features and more, as well as free monthly patch updates for new content, such as the upcoming Asaro-head style models, head rotation, complicated or simplified polygons for form studies and much more! It provides access to the world of the 3D modelling without all the modelling, bridging the gap between 2D and 3D forms of art education.

INSTRUCTIONS

1. Double-click setup.exe and follow the instructions, after it installs, uncheck "Launch Portrait Studio".

2. Navigate to "C:\Users\(your user name)\Appdata\Local\" and extract the contents of PortraitStudio.7z.

3. Launch PortraitStudio and allow it to install any updates if there are any, once its done, click on the words "Portrait Studio" to launch the application. No crack or firewall block needed.

Please support the developers if you like the product.
(You're only allowed to download the setup once after you buy it so if you forget to back it up, you just lost $60, whole reason I'm uploading)

NewTek LightWave 3D 2018 Build 3063

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Origin: https://www.lightwave3d.com/
2018 Release: https://www.lightwave3d.com/news/article/newtek-announces-latest-release-of-lightwave-3d-2018/

LightWave 2018 highlights include:

Physically Based Rendering System: Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use

Render and Light Buffers: Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor

Volumetric Engine and Open VDB Support: Using the new volumetric render primitives, artists can specify physically based properties, Scattering, Absorption and Emission parameters, along with powerful node networks

Light Capabilities: New lighting architecture brings physical lights that can be optionally visible to the camera, and improved loading of IES web files to better match the intensity of real manufactured lights

Surface Editor, Material Nodes and Surface Preview: The Surface Editor has been overhauled for the new shading system with powerful node-based materials that are presented with a familiar interface

Virtual Reality Camera: Includes both cylindrical and spherical modes for creating stereo 360-degree renders and animations for VR applications

Modifier Stack with New Deformation Nodes: Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements with the ability to drag and drop to re-order mesh deformations interactively

Cel Shader and Enhanced Edge Rendering: Offers flexible non photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering uses any material available in the Surface Editor to shade any line

More Integrated FiberFX: Expanded to integrated closely with the new lighting and shading system and can use any material on the fibers. Fibers are now generated using the new primitive object architecture

Layout-based Parametric Shapes: Parametric shapes allow for creation of virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry

Noise Reduction Filter: Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings

New Modeler Features: Layout View viewport shows the current camera view from Layout. Also new are fully interactive tools including Lattice, Smoothing, Array and Spline Bridge

Additionally, LightWave 2018 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many additional new features and improvements such UDIM texture support, more supported presets, FiberFX, Unity 5 support, and more.

"At Stargate Studios our VFX workflow for hit shows like 'The Walking Dead,' 'Grey's Anatomy,' and 'NCIS: Los Angeles' require massive stability and performance—LightWave delivers both," says Al Lopez, vice president of Creative Services, Stargate Studios. "We are excited to add all of the new tools in LightWave 2018 to our pipeline because LightWave enables us to get the impossible done every day."

About LightWave

LightWave 3D combines a state-of-the-art renderer with powerful and intuitive modeling and animation tools. LightWave includes hundreds of cross-platform render nodes for near limitless rendering, support for Windows and Mac UB 64 operating systems, free technical support and more. From film and broadcast visual effects production, to motion graphics, design, architectural visualization, print, and game design, LightWave 2018 provides Award-Winning, Intuitive, Feature-Packed 3D Modeling, Animation, and Rendering Tools for Everyone. LightWave is enjoyed worldwide as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, architectural visualization, game development, and more. LightWave is responsible for more artists winning Emmy® Awards than any other 3D application.

Lynda - C++ Game Programming 2

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Get a fun introduction to the world of game programming with C++. This course, part two in a series, teaches the next-level basics of game development with C++ and the Simple and Fast Multimedia Library (SFML). Follow along and learn how to build a fully playable sample game: an addictive split-screen puzzle based on the hit indie game Thomas Was Alone. Instructor John Horton stretches your C++ knowledge with topics such as split-screen functionality, immersive directional sound (spatialization), custom levels, collision detection, particle-driven effects, and realistic texturing with OpenGL programmable shaders. Learn how to build abstract playable character classes, code polymorphic functions for collision detection, and create sound manager and HUD classes. While building the game, you also learn how to make better use of advanced object-oriented programming concepts such as inheritance and polymorphism. All the software used in the course, including Visual Studio, is free, but you can follow along with the development tools of your choice.

This course was created and produced by Packt Publishing. We are honored to host this training in our library.

Topics include:
Inheritance
Polymorphism
Abstract classes
Level design
Collision detection
Spatialization
The HUD class
Extending SFML classes
Particle systems
Shaders

Length: 2h 45m With Project Files & Subtitles

Link: https://www.lynda.com/Visual-Studio-Express-tutorials/C-Game-Programming-2/656820-2.html

Unreal Multiplayer Mastery - Online Game Development

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Udemy course https://www.udemy.com/unrealmultiplayer



Use Epic's Unreal Engine for online game development in C++. Covers LAN, VPN, Steam, and more.

Udemy - Unreal Multiplayer Mastery - Online Game Development In C++

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Learn to create Epic multiplayer experiences using the world class Unreal Engine. This course hits the ground running and instantly gets you playing your own multiplayer games with other students.

As the engine underpinning many AAA games, Unreal is full of tools for creating multiplayer games extremely quickly. However, knowing where to start with Unreal Engine can be intimidating.

With a massive feature set and little documentation, you get stuck understanding where to begin. This course makes understanding Unreal super easy. Not only do we show you how to use the engine, but we teach you the fundamental concepts. These skills allow you to pick up new features for yourself.

This course is aimed at beginner to intermediate Unreal users with some knowledge of C++. Not too confident? Don't worry, the course will take you through everything step by step and give you plenty of practice to build up that confidence with coding.

We don't assume any knowledge about networking or multiplayer games. We will teach you about everything you need to know about networks from the basics of latency in networks to the advanced topics of state synchronisation.

This course will not teach you to make a massively multiplayer game. But it will teach you the fundamentals you need to understand how an MMO could be built.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Become a multiplayer master now, you won't be disappointed!

What are the requirements?

Knowledge of basic C++ including classes and pointer.
An understanding of fundamental Unreal concepts such as Pawns and Maps.
You should be comfortable creating Blueprints to program simple behaviours.

What am I going to get from this course?

Build multiplayer games.
Share games with a large audience.
Connect games via the Steam APIs.
Understand the challenges of computer networks.
Understand how Unreal replicates state.
Build UI with UMG and C++.

What is the target audience?

Beginner to intermediate coders.
Blueprint users who want to get good at C++.
Unreal users who want to understand multiplayer features.

Modern Parallax Timeline Slideshow

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Modern approach to showcase your corporate achievements or timeline with the parallax effect
Can be used to showcase your company’s beginnings, history, previous year of business, important events and achievements of the business in a great way
Useful to sum up the last year to present at the company meetings, presentations or present the sales reports or sales achievements at annual meetings and show the progress of the project and display the major events that happened in a year at your business organization or corporate.
Also show your company’s internal best achievers or award winners, competition winners, main clients, and business portfolio
Along with the business and corporate themes it works great for all type of project like sports, presentations, family functions, timelines, look-backs, year-in-review.
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