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VRScans Library - New release

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136 new VRScans
Preview folder included

Car Paint - 21 VRScans
Fabric - 46 VRScans
Foil - 06 VRScans
Leather - 49 VRScans
Paint - 01 VRScans
Plastic - 12 VRScans
Wood - 01 VRScans

Update this torrent:
https://www.cgpeers.to/torrents.php?id=53623&torrentid=53565#torrent53565

VRSCANS LIBRARY
The VRscans Library contains over 650 pre-scanned materials ready to be applied to 3D visualizations in 3ds Max, Maya or SketchUp. The growing collection includes samples of car paint, fabric, leather, wood, plastic, metal and more...

https://www.chaosgroup.com/vrscans

PHLEARN - Photoshop Compositing: Masking and Cutting Out Subjects

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Duration: 6.25 hours | Video: 1280x720

18 Sample Images | 4 Custom Brushes

Home Page - LINK

Creating precision masks and cutouts is one of the many pillars of Photoshop mastery. If you’re a product photographer, a web designer, or an artist making stunning conceptual composites, you’ll need to be able to make accurate selections of objects and people to place on a variety of backgrounds.

In this tutorial, we cover several tools and techniques that, when combined, will allow you to create perfect masks of anything from the precision curves of designer products to the messy detail of a head of hair.

Tools & Techniques
There are dozens of tools and techniques that can help you cut an object or a person out of their background. We’ll provide you with a versatile set of options to handle any situation you encounter. From using the Pen Tool to create perfect curves or Channels to capture all of the details of soft edges, you’ll have access to every trick in the book.

The Perfect Combination
Once you have a handle on all of the best methods of masking and cutting out, the next step is understanding that you might need to use a combination of tools to get the job done right. We’ll cover how to mix and match techniques for those circumstances where just one won’t cut it.

Skills For Any Application
Web designers need images to blend seamlessly into the design of their pages. Product photographers need to provide stunning images that can be applied to a variety of backgrounds. Composite artists want to create realistic images that look like they’re straight out of camera. No matter what your goals with Photoshop are, understanding the techniques in this tutorial will bring you one big step closer to mastery.

More Than Meets the Eye
Sometimes cutting something out of a background means more than creating a perfect selection. Depending on the environment that the original photo was taken in, you might find yourself needing to lighten or darken edges or change the color of reflected light. Once we show you how to cut out the subject, we’ll take it a step further and show you how make it look like the new background was there all along.

Edit Faster
Creating accurate cutouts doesn’t have to mean spending hours upon hours in front of the computer. Some circumstances will require a bit of time and patience but we’ll show you some incredible tips on how to start with a rough selection and then refine only the areas that need it, saving you valuable time.

Recreate Details
Sometimes it’s better to make a rough selection and then paint the details back in. In this tutorial, we’ll show you how to create and utilize custom brushes to paint in realistic-looking hair and details that would have otherwise been impossible to cut out.

Hair, Everywhere
Getting a realistic selection of hair is one of the most challenging and satisfying skills to master in Photoshop. We spend a ton of time covering several methods to make it happen. Whether the background is plain or complex, we’ll show you how to get impressive results, every time.



Photoshop Compositing: Masking (I) 9 Videos (1:30h)

01 - Tutorial Introduction
02 - Techniques Overview
03 - Magic Wand and Refine Edge
04 - Lasso Tool
05 - Color Range
06 - Focus Area
07 - Channels
08 - Custom Brushes
09 - Pen Tool

Photoshop Compositing: Masking (II) 15 Videos (4:35h)

01 - Examples Overview
02 - Logos & Graphics
03 - Solid Edges (Part I)
04 - Solid Edges (Part II)
05 - People (Part I)
06 - People (Part II)
07 - Pets & Animals (Part I)
08 - Pets & Animals (Part II)
09 - Pets & Animals (Part III)
10 - Pets & Animals (Part IV)
11 - Hair (Part I)
12 - Hair (Part II)
13 - Hair (Part III)
14 - Hair (Part IV)
15 - Hair (Part V)

RedGiant Suite 14 for MAC

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Effects Suite 11.1.10
Key Suite 11.1.8
Magic Bullet Suite 13.0.4
Shooter Suite 13.1.3
Universe 3.1.0 for OFX

with Serial Number

Gumroad - John Park Session 16

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https://gumroad.com/l/kiPfK

Session 16 Bundle!

Includes 3 video tutorials with audio a total of 6 hours of content!

includes: video file, PSD, STEPS, and images

thanks again for all the amazing support. If you would like more incentives check out my patreon!

Patreon.com/jparked

Pluralsight – Houdini: FBX Workflows for VR

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The FBX file format is prevalent in VR and Realtime but can pose some challenges for Houdini's node based workflow. In this course, Houdini: FBX Workflows for VR, you will learn how to easily interface between Houdini scenes and FBX files. First, you'll learn how Houdini's workflows compare to other software and match common export features such as Normals and Material Groups. Next, you'll build camera facing cards that cleverly use attributes set in Houdini to drive shader changes in UE4, all through standard FBX exports. Finally, you will learn how to import a complex FBX, ingest and animate the geometry inside Houdini, and export proxy meshes that have hero assets instanced with a blueprint in UE4. When you've finished the course, you will have a deeper understanding of how Houdini and FBX work together as well as how to maximize the data flowing through. Software Required: SideFX Houdini, Unreal Engine 4.16 or newer.

https://www.pluralsight.com/courses/houdini-fbx-workflows-vr

Pluralsight – Unity VR Fundamentals

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Have you ever wondered how VR games are made? If so, Unity VR Fundamentals is the perfect course for you because you will become familiar with creating content for a variety of VR devices. First, you'll explore how to design good content and environments for your VR world. Next, you'll build that world, complete with art, sound, and VFX. Finally, you'll make your work come to life with interactions from the user. When you're finished with this Unity course, you'll not only be able to create VR experiences, you'll also understand what makes a VR experience enjoyable for the user. Software required: Unity.

https://www.pluralsight.com/courses/unity-vr-fundamentals

Blender Market - CG Geek Asset Packs

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Both asset packs from CG Geek.

Nature asset pack 1.1 -

https://blendermarket.com/products/realistic-nature-asset-pack

Realistic Trees Pack -

https://blendermarket.com/products/realistic-tree-asset-pack

Both are complete, and include a How To Use ReadMe.

Edy's Vehicle Physics v5.3

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Edy's Vehicle Physics v5.3
http://www.assetstore.unity3d.com/en/#!/content/403

Requires Unity 4.5.3 or higher.
EVP brings fun and realistic vehicles to your games! Designed for gameplay, ease of use, and realistic behavior.

Features:
- Precise control and fun to drive vehicles even with keyboard / touch screen.
- Any vehicle setup: street, truck, racing, drifting...
- Vehicles can be rigged and configured in minutes (Video tutorial)
- Easy integration into existing projects: just drop a prefab in your scene and hit and play.
- Vehicle damage effects, including deterioration of handling.
- Multiple ground materials supported, including per-material grip and drag coefficients, ground marks, skid marks, smoke, dust, etc.
- Lots of audio effects: engine, turbo, transmission, tire skid, body impacts, body scratches...
- Built-in “Pause” function for vehicles without setting timeScale to zero.

Implementation details:
- Full C# source code.
- A single component VehicleController provides fully working vehicle physics.
- Additional features available as add-on components: damage, audio, tire effects (marks, smoke, dust), visual effects, standard input, sample random AI input.
- Easily write your own add-on features by using the exposed properties and delegates.
- Custom PBR shader for tire marks.
- Custom shaders for particle effects (smoke, dust) with shadows.
- Garbage-Collector friendly. No GC allocations in runtime.
- Supports any physics timestep up to 0.06

If you like it, buy it! ;)

Archipelago - Summit for LR/ACR

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Summit is all about giving you colorful consistent results over a variety of imagery. Rather than bleeding your imagery of the tones you love, these presets embrace natural greens for a simple but dramatic effect. Each preset has been tailored to match your specific style and aesthetic, from warm hues to cool blues. A flexible set for the modern photographer.

https://www.tribearchipelago.com/presets/archipelago-summit-2

Edy's Vehicle Physics v5.3

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Edy's Vehicle Physics v5.3
http://www.assetstore.unity3d.com/en/#!/content/403

Requires Unity 4.5.3 or higher.
EVP brings fun and realistic vehicles to your games! Designed for gameplay, ease of use, and realistic behavior.

Features:
- Precise control and fun to drive vehicles even with keyboard / touch screen.
- Any vehicle setup: street, truck, racing, drifting...
- Vehicles can be rigged and configured in minutes (Video tutorial)
- Easy integration into existing projects: just drop a prefab in your scene and hit and play.
- Vehicle damage effects, including deterioration of handling.
- Multiple ground materials supported, including per-material grip and drag coefficients, ground marks, skid marks, smoke, dust, etc.
- Lots of audio effects: engine, turbo, transmission, tire skid, body impacts, body scratches...
- Built-in “Pause” function for vehicles without setting timeScale to zero.

Implementation details:
- Full C# source code.
- A single component VehicleController provides fully working vehicle physics.
- Additional features available as add-on components: damage, audio, tire effects (marks, smoke, dust), visual effects, standard input, sample random AI input.
- Easily write your own add-on features by using the exposed properties and delegates.
- Custom PBR shader for tire marks.
- Custom shaders for particle effects (smoke, dust) with shadows.
- Garbage-Collector friendly. No GC allocations in runtime.
- Supports any physics timestep up to 0.06

If you like it, buy it! ;)

Animschool rigs

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most of animschool rigs, use them with your own responsibility.

DAZ3D Owen 8 Pro Bundle

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https://www.daz3d.com/catalog/product/view/id/49241

Includes:
Owen 8
Osher Hair for Genesis 3 & 8 Male(s) Osher Hair for Genesis 3 & 8 Male(s)
Hipster Outfit for Genesis 8 Male(s) Hipster Outfit for Genesis 8 Male(s)
Owen 8
Alternative Piercing Pack for Genesis 8 Male Alternative Piercing Pack for Genesis 8 Male
Z Charismatic - Poses for Genesis 8 Male and Owen 8 Z Charismatic - Poses for Genesis 8 Male and Owen 8
Alt Style Outfit for Genesis 8 Male(s) Alt Style Outfit for Genesis 8 Male(s)
dforce Grunge Outfit for Genesis 8 Male(s) dforce Grunge Outfit for Genesis 8 Male(s)
dForce Onyx Goth Outfit for Genesis 8 Male(s) dForce Onyx Goth Outfit for Genesis 8 Male(s)
FW Kasper HD for Owen 8 FW Kasper HD for Owen 8
Matthew Hair for Genesis 8 Male Matthew Hair for Genesis 8 Male
Capsces Poses and Expressions for Genesis 8 Male and Owen 8 Capsces Poses and Expressions for Genesis 8 Male and Owen 8
Chance for Owen 8 Chance for Owen 8

CGAxis Models Volume 37 Gadgets

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is collection containing 50 highly detailed 3D models of interior gadgets. You can find in it: clocks, candlesticks, vases, figures, boxes and others. Great for your interior visualization projects.Models are mapped and have materials and textures.

• max VRay
• max Mentalray
• Cinema 4D
• Cinema 4D VRay
• FBX
• OBJ

Compatible with 3ds max 2008 and higher.

https://cgaxis.com/product/cgaxis-models-volume-37/

CGAxis Models Volume 38 Furniture IV

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is collection containing 35 highly detailed 3D models of interior furniture. You can find in it: hocker charis, leather chairs, tables, sofas and others. Great for your interior visualization projects. Models are mapped and have materials and textures.

• max VRay
• max Mentalray
• Cinema 4D
• Cinema 4D VRay
• FBX
• OBJ

Compatible with 3ds max 2010 and higher.

https://cgaxis.com/product/cgaxis-models-volume-38/

CGAxis Models Volume 39 3D Christmas

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CGAxis Models Volume 39 – 3D Christmas is collection containing 30 highly detailed 3D models of christmas decoration. You can find in it: various christmas trees, christmas wreaths, table decorations and many more. Models from this collection are great to give your interior visualization projects special holiday mood. Models are mapped and have materials and textures.

• max VRay
• max Mentalray
• Cinema 4D
• Cinema 4D VRay
• FBX
• OBJ

Compatible with 3ds max 2008 and higher.

https://cgaxis.com/product/cgaxis-models-volume-39-3d-christmas/

CGAxis Models Volume 40 Toys

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CGAxis Models Volume 40 – Toys is collection containing 30 highly detailed 3D models of kids toys. You can find in it: balls, wooden blocks, racing track, scooter, truck and many more. Models from this collection are great to decorate children’s room. Models are mapped and have materials and textures.

• max VRay
• max Mentalray
• Cinema 4D
• Cinema 4D VRay
• FBX
• OBJ

Compatible with 3ds max 2010 and higher.

https://cgaxis.com/product/cgaxis-models-volume-40/

CGAxis Models Volume 44 Street Equipment II

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CGAxis Models Volume 44 – Street Equipment II is a collection contains 30 highly detailed 3D models. You can find in it: bicycle racks, fountain, bench, sidewalk barriers, recycle bins, street lamps, road counstructions, traffic lights, bus stop and much more. All are mapped and have materials and textures. Compatible with 3ds max 2010 or higher and many others.

• max VRay
• max Mentalray
• Cinema 4D
• Cinema 4D VRay
• FBX
• OBJ

https://cgaxis.com/product/cgaxis-models-volume-44/

CGAxis Collection Volume 1 3D Interiors

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CGAxis 3D Interiors Volume 1 is a collection of interior visualization scenes for 3ds max 2010 + V-Ray and Cinema 4D R15 + V-Ray. Ready to render.

You can find within it 10 highly detailed interiors with textures, materials, lighting and rendering setup.

https://cgaxis.com/product/3d-interiors-cgaxis-collection-volume-1/

CGAxis Collection Volume 2 3D Interiors

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CGAxis 3D Interiors Volume 2 is a collection of interior visualization scenes for 3ds max 2011 with V-Ray and Cinema 4D R15 with V-Ray. Ready to render.

You can find within it 10 highly detailed interiors with textures, materials, lighting and rendering setup.

https://cgaxis.com/product/3d-interiors-cgaxis-collection-volume-2/

Unity Asset - Anti-Cheat Toolkit 1.5.7.0

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Requires Unity 4.6.0 or higher.

Anti-Cheat Toolkit (ACTk) designed to let you add some extra pain to the guys who cheat / hack / crack something in your game.

Includes various anticheat tricks and techniques in one place, easy to use, with detailed docs and corner cases care.

WebGL demo available!

Common features
Protects variables in memory.
Protects and extends PlayerPrefs.
Detects speedhacks with false positives care.
Detects 3 common types of wallhacks.
Detects foreign managed assemblies.
Has neat ObscuredPrefs editor.
See details below.

Obscured Types
Keeps your sensitive variables away from all memory scanners and searchers (Cheat Engine, Game CIH, ArtMoney, etc.)!
All basic and few Unity-specific types are covered.
Tampering detection included!
See intro tutorial.

Obscured Prefs
PlayerPrefs replacement with automatic migration, encryption and additional supported types.
All saved data can be optionally locked to device.
Tampering detection included!
Has editor for PlayerPrefs and ObscuredPrefs!
See intro tutorial.

Speed Hack Detector
Makes you aware of nasty cheaters trying to slow down or speed up your game.
Correctly reacts to the time glitches.
See intro tutorial.

WallHack Detector
Covers 3 common types of wallhacks:
• shoot through the walls
• walk through the walls
• look through the walls
Uses generic sandbox approach allowing to detect unknown cheats.
See intro tutorial.

Injection Detector
Reacts on foreign managed assemblies both injected at runtime or to the build.
See intro tutorial.

Overall highlights
Doesn't require Unity Professional.
Works with micro mscorlib and IL2CPP.
Has detailed readme with examples and tips.
Has full API documentation.
Has full sources!

Third-party plugins section
• full Opsive's Behavior Designer support
• used in Opsive's UFPS : Ultimate FPS
• partial PlayMaker support (see forum)
• storage backend at the Mad Level Manager
• used in Stan’s Android Native asset
• used in Stan’s Ultimate Mobile asset

Don't forget to complement your setup with good code Obfuscator!

Please, check readme.pdf after purchase!

I don't guarantee your game will be 100% safe from cheaters if you'll use my toolkit.
Skilled and motivated cheater is able to break any protection!

http://www.assetstore.unity3d.com/en/#!/content/10395
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