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Pluralsight – Maya MASH: Going Further with Motion Graphics

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The MASH network in Maya can help you bring your motion graphics to the next level. In this course, Maya MASH: Going Further with Motion Graphics, you'll learn how to go further with MASH in Maya to animate your MASH network according to music. First, you'll explore efficient tips, tricks, and expressions to enhance your workflow and obtain great animations within a couple of minutes. Next, you'll discover the great MASH Color node and how to make it work with Arnold, to add color variations to your work quickly. Finally, you'll delve into what should be done in Maya regarding lighting and texturing, as well as what you should do in comp to save time and be able to adapt to the client requests. When you're finished with this course, you'll accomplish the whole shot from the modeling to the final compositing. Software required: Maya MASH.

https://www.pluralsight.com/courses/maya-mash-going-further-motion-graphics

for iclone7.02 plant garden Chunk decomposition

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File is too large, a total of 11GB compressed, large decomposition, which is a small part

Mocha VR v5.5.2

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Mocha for Adobe After Effects VR version 5.5.2
Windows AND Mac versions.
Instructions inside the included AMPED folder.

The Gnomon Workshop - Vehicle Modeling for Production

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Duration 8h 1m Project Files Included MP4

In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance of collecting reference images that will inspire and guide the design and modeling. With a well planned approach, he starts modeling a block-out that lays the foundation for all that is to come. While demonstrating a concentration on clean topology and modeling techniques used in production, James methodically walks through his workflow to help better your confidence in modeling. This workshop is not just for vehicle modeling, but offers you tips and tricks that can help increase your speed and quality while approaching any hard surface modeling project in Maya. Whether you are already working at a studio, or a student developing a portfolio, this title will help demystify what is often considered a key technical challenge for any production modeler to master; detailed hard surfaces with clean topology.

Formation revit elephorm

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Atelier créatif - Modéliser un bâtiment

Gumroad - Keyframe Pirates by John J. Park

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In this 2.5 hour tutorial (with audio) I show how to generate rough black and white thumbnail ideas for the key-frame. After finishing 3 different shots/angles, we proceed with one to complete to a final color painting. This is a great exercise for those who want to learn more about the process of developing a key-frame to a color mood painting.

CGCookie - Texturing Weapons in Blender and Substance Painter

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Take your FPS weapons to the next level by texturing them in Substance Painter! This course will walk you through the entire process including exploding your geometry, baking in both Blender and Substance, using smart materials, working with masks and paint effects to edit completely non-destructively, exporting the results to Unity, and a whole lot more.

CGCookie - Texturing Weapons in Blender and Substance Painter

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Take your FPS weapons to the next level by texturing them in Substance Painter! This course will walk you through the entire process including exploding your geometry, baking in both Blender and Substance, using smart materials, working with masks and paint effects to edit completely non-destructively, exporting the results to Unity, and a whole lot more.

Graphic Design Books II

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GD USA (Magazine) - LINK


1. 50 Trade Secrets of Great Design Packaging - LINK

2. Design Matters An Essential Primer-Brochures, Logos, Packaging, Portfolios - LINK

3. From Design Into Print Preparing Graphics and Text for Professional Printing - LINK

4. Graphic Design - A Beginners Guide To Mastering The Art Of Graphic Design - LINK

5. LED Packaging for Lighting Applications Design, Manufacturing, and Testing - LINK

6. Little Book of Big Packaging Ideas - Catharine Fishel , Stacey King Gordon - LINK

7. Managing Packaging Design for Sustainable Development A Compass for Strategic Directions - LINK

8. Package Design Workbook - THE ART AND SCIENCE OF SUCCESSFUL PACKAGING - LINK

9. Packaging the Brand The Relationship Between Packaging Design and Brand Identity - LINK

10. Really Good Packaging Explained - LINK

11. Structural Packaging - Design Your Own Boxes and 3-D Forms - LINK

12. The Designer's Dictionary of Color - LINK

13. Typography Workbook - LINK

Design for Print: Stand Out with Specialty Printing Techniques

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Video: 1280x720

Duration: 1h 49m

Home Page - LINK

We're going to be creating a business card where traditionally speaking, specialty techniques can really help your brand look professional and stand out in a sea of inkjet blandness.

What You'll Learn

Print Methods. We will cover everything from Letterpress to Offset printing methods and the pros and cons of what each method brings.
Specialty Techniques. This is where the magic happens. Here we will learn all the specialty printing techniques you can utilize in your project to help add some visual impact. We will also be covering an introduction to paper as well as a section on some money saving tips you can use while setting up your files.
Concepting. Here we will get started creating our business card and I will cover my normal workflow for sketching out ideas while keeping printing techniques and budget in mind. I will also elaborate on my process for generating ideas and a little of how I work.
Design. You’ll learn how to bring your ideas to the computer and how versatile printing techniques are in the production of your design.
Pre-Press. You’ll learn an introduction to prepressing your files for print and some common standards for communicating with a printer. There will also be a large resources section for further investigation.

What You'll Make

I'll walk you through my typical workflow from concept to creation where I'll introduce some techniques I use to generate ideas and we'll will finish with some standard procedures for prepping files for print when working with a specialty printer as well as a collection of resources you can use for further investigation.

Also, since it's a recurring problem I've faced for most of my career so far, I'm going to be placing an emphasis throughout the course on working within a budget for yourself or clients. I'll introduce a few ways you can use some printing tricks to get the most bang for your buck while setting up your jobs.

Deliverable. You'll design a unique business card that will be ready to send to printers.
Brief. Will you design a business card for yourself, a brand, or a client? How will your design visually communicate the services provided? What type of print method, paper stock, ink, and card shape will you use? Which printer will best suit the craft and budget of your final product?
Collaboration. Ask your fellow classmates for their feedback. Trade card concepts, or design a card for each others' brand.
Specs. Your final product will be an Adobe Illustrator (or Photoshop) file of your card design complete with production notes for your printer.

Pluralsight – CATIA V5 Essentials: In-depth Drawings

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Creating drafting documentation can be very time consuming as you may repeat the same steps multiple times. In this course, CATIA V5 Essentials: In-depth Drawings, you'll learn the most important and essential techniques to create drafting documents in a fast and timely manner. You'll start by first learning the drafting customization process to suit individual, company, or project needs. Then you'll look in detail into drafting projection, dimension, and annotation commands available in the drafting workbench. Finally, you'll finish off this course by learning methods required to create assembly drafting documentation. By the end of this course, you will be able to set, manage, and modify templates, drawing views, annotation standards, and dimensions as per company or project requirements. Software required: CATIA.

https://www.pluralsight.com/courses/catia-v5-essentials-in-depth-drawings

ue4 Victorian Street Environment Asset Pack

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This environment takes you back to Victorian-era London. Its Blueprint-driven, modular design was created to make it easy to build your own Victorian street environment.

https://www.unrealengine.com/marketplace/victorian-street

SplineDynamics Scripts For 3ds Max 2010 - 2018

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TurboSplines is a 3dsMax script for creating multiple spline wrapping animations (aka. path deform animations) incredibly fast.

Spline Cleaner is an advanced batch processing tool for cleaning, repairing and managing spline curves in Autodesk 3ds Max.

SuperHelix is a professional tool to create complex helix splines for 3D modeling, Animation and VFX.

Make convoluted objects like DNA strands, ropes, tornado-like shapes, balls of wool, woven wicker baskets, tangled cables, wires, springs, intricate knots and a lot more.

Spiros is a 3dsMax script for creating beautiful spirals, helices and torus knot splines, with mathematical precision.
Make ornaments, decorations, ironwork designs, jewelry, cloth accessories, symbols from ancient cultures, tentacles, paths for animation / distribution / deformation, and a lot more.

Gumroad - Fuze 07 Part 2 - Hard Surface Modeling Workflow with Maya 2017

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Duration 6h Project Files Included MP4

In Fuze07 I share with you all my workflow from scratch!

Be sure to check the first part here :

https://www.cgpeers.com/torrents.php?id=50896&torrentid=50840#torrent50840

Here you have about 6 hours of video, in realtime and fully record in English about my LookDev/Shading workflow, fully procedural inside Maya 2017.

Here we will fully texture the asset in Maya without any external soft. To explain the process we will take time to first work on a simple asset, the bullet, to understand how to deal with Hypershade, set the LookDev etc...

Then in a second part we will apply more in depth this technique on our Mech asset.

The tutorial is record on Maya 2017 and Arnold Render.

Udemy - How To Make Graphics For A Website

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A course ware on designing, layout and distribution of site graphics.

https://tinyurl.com/yabrtq2u

3D Matte Painting Tutorial

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In this video tutorial we go through the entire process of the 3D matte painting workflow.

I begin with designing a composition and then get into creating a mood through lighting design.
We then go into the modeling process covering how to model the scene, keeping in mind that texturing painting will help us achieve most of our look so we don’t over-model our scene unnecessarily.
We’ll then go into scene layout and blocking in our scene using our concept as a guide.
Creating all our elements and populating the scene with vegetation, people, props and lights.
We’ll cover Vray shaders, setting up our lights, creating water, fog and atmosphere and finally rendering out passes that we will use to bring our painting to final, giving us full control of every aspect of the painting.

Pluralsight – Lighting VFX Workflows with Katana and RenderMan

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Have you ever wondered how to fully integrate a CG asset to a backplate? In this course, Lighting VFX Workflows in Katana and RenderMan, you'll learn how to efficiently use those software packages in conjunction with NUKE 11 to integrate any CG asset to a backplate. First, you'll discover how to stitch and prepare the HDRI to be used on Katana. Next, you'll explore how to match the lighting on Katana to the corresponding lighting on set. Finally, you'll cover how to quickly calibrate the lighting of your renders in NUKE and bring back that information to Katana for the final render. When you're finished with this course, you'll not only be able to integrate any asset to your plates, but also develop a solid VFX lighting workflow. Software required: Katana 2.6, RenderMan 21, NUKE 11, and Maya 2017.

https://www.pluralsight.com/courses/renderman-katana-lighting-vfx-workflows

Graphic Design III

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Graphic design books collection that include books on design, logos, business card, brochures, creative thinking basically related to computer graphics. :)

Environmental: COMPLETE BUNDLE with Daniel Nielsen

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Environmental: COMPLETE BUNDLE with Daniel Nielsen
12+ hours of video
ENVIRONMENTAL SITE SIMULATIONS part 1
ENVIRONMENTAL SITE SIMULATIONS part 2
BUILDING PERFORMANCE SIMULATIONS part 1
BUILDING PERFORMANCE SIMULATIONS part 2
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ENVIRONMENTAL SITE SIMULATIONS part 1
_STEP 0 GETTING STARTED

0.1 Webinar introduction

0.2 Installation of Ladybug for Grasshopper (+Rhino)

0.3 Getting started with Ladybug for Grasshopper (+Rhino)

0.4 Introduction to Environmental Design Analysis - process and methodology

_STEP 1 CLIMATE ANALYSIS (NO MODEL)

1.0 Introduction to Climate Analysis

1.1 Finding and importing weather data file

1.2 Sun Path

1.3 Temperature chart

1.4 Humidity chart

1.5 Wind Rose

1.6 Comfort Analysis based on weather data

1.7 Psychrometric Chart

1.8 Bioclimactic Chart

1.9 Customizing Analysis Period and Charts

_STEP 2A ANALYSIS OF EXISTING URBAN SPACES (WITH MODEL)

2a.0 Introduction to Analysis of existing Urban Spaces

2a.1 Import Context models from Rhino

2a.2 Radiation Rose

2a.3 Solar Fan / Envelope

_STEP 2B ANALYSIS OF NEW URBAN SPACES / DEVELOPMENT (WITH MODEL)

2b.0 Introduction to Analysis of new Urban Spaces

2b.1 Import new Urban Buildings and/or Elements from Rhino

2b.2 Parametric Grasshopper models

2b.3 Radiation Rose

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ENVIRONMENTAL SITE SIMULATIONS part 2
_STEP 0 GETTING STARTED

0.1 Webinar introduction

0.2 Short refresh of Ladybug for Grasshopper (for Rhino)

0.3 Short refresh of Environmental Design Analysis - process and methodology

_STEP 1 CLIMATE ANALYSIS (NO MODEL)

1.1 Finding and importing weather data file

1.2 Sun Path

_STEP 2 A ANALYSIS OF EXISTING URBAN SPACES (WITH MODEL)

2a.0 Short repetition to Analysis of existing Urban Spaces

2a.1 Short repetition of importing Context models from Rhino

2a.2 Sunlight Hours

2a.3 Sunlight Hours Combined

2a.4 Visibility / View Analysis

_STEP 2 B ANALYSIS OF NEW URBAN SPACES / DEVELOPMENT (WITH MODEL)

2b.0 Short repetition to Analysis of new Urban Spaces

2b.1 Short repetition of importing new Urban Buildings and/or Elements from Rhino

2b.2 Parametric Grasshopper models

2b.3 Sunlight Hours

2b.4 Sunlight Hours Combined

2b.5 Visibility / View Analysis

_STEP 3A ANALYSIS OF EXISTING BUILDINGS (WITH MODEL)

3a.0 Introduction to Analysis of existing Buildings

3a.1 Radiation on exterior facades

_STEP 3B ANALYSIS OF NEW CONTEXTUAL BUILDING CONCEPTS (WITH MODEL)

3b.0 Introduction to Analysis of new contextual Building Concepts

3b.1 Radiation on exterior facades

3b.2 Simple orientation study based on Radiation

3b.3 Simple orientation study based on Sunlight Hours in relation to Urban Spaces

3b.4 Simple orientation study based on Visibility in relation to Urban Spaces

3b.5 Simple orientation study based on Visibility of the building

3b.6 Short note about parametric studies with Galapagos and Octopus

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BUILDING PERFORMANCE SIMULATIONS part 1
_STEP 0 GETTING STARTED

0.1 Webinar introduction

0.2 Installation of Honeybee for Grasshopper (+Rhino)

0.3 Getting started with Honeybee for Grasshopper (+Rhino)

0.4 Introduction to Environmental Design Analysis - process and methodology

_STEP 1 CREATING ZONE MODELS IN HONEYBEE

1.0 Introduction to model types

1.1 Import Context models from Rhino

1.2 Import new Urban Buildings from Rhino

1.3 Create simple Parametric Grasshopper models

1.4 Transform a geometrical model into a HB zone model

_STEP 2A ANALYSIS OF CONCEPTUAL ROOMS AND FACADE DESIGN - DAYLIGHT

2a.0 Introduction to Analysis of conceptual Rooms and Facade design

2a.1 Introduction to Visual Comfort and different daylight simulations

2a.2 Setting-up daylight models

2a.3 Daylight levels time-based (lux)

2a.4 Annual Daylight simulation (%)

2a.5 Glare analysis

2a.6 Visualization of simulations in model or image

2a.7 Selecting, Creating and Applying materials (reflectance) to surfaces or zones

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BUILDING PERFORMANCE SIMULATIONS part 2
_STEP 0 GETTING STARTED

0.1 Webinar introduction

0.2 Short repetition to Honeybee for Grasshopper (+Rhino)

0.3 Short repetition to Environmental Design Analysis - process and methodology

_STEP 1 CREATING ZONE MODELS IN HONEYBEE

1.0 Short repetition to model types

1.1 Create simple Parametric Grasshopper models

_STEP 2 ANALYSIS OF CONCEPTUAL ROOMS AND FACADE DESIGN - ENERGY AND COMFORT

2b.0 Short repetition to Analysis of conceptual Rooms and Facade design

2b.1 Introduction to Thermal Comfort and Energy simulations

2b.2 Setting-up Comfort / Energy models (zone properties etc.)

2b.3 Visualizing simulation results (zones and surface)

2b.4 Zone and Surface Gains and losses

2b.5 Total Energy simulation

2b.6 Comport Analysis

2b.7 Selecting, Creating and Applying thermal properties to surfaces or zones

_STEP 3 ANALYSIS OF NEW CONTEXTUAL BUILDING CONCEPTS

3.0 Introduction to Analysis of new contextual Building Concepts

3.1 Importing energy models generated from other tools

3.2 Simulation of Visual Comfort of selected contextual rooms

3.3 Simulation of Thermal Comfort of selected contextual rooms

3.4 Simulation of Energy use of selected contextual rooms

_STEP 4 PARAMETRIC SIMULATIONS OF CONCEPTUAL ROOMS AND FACADE

4.0 Introduction to Parametric simulations

4.1 Short note about parametric studies with Galapagos and Octopus

-------------------

DANIEL NIELSEN
The Danish architect Daniel Nielsen has a broad experience with Architectural Sustainability and the integration of parametric 3D modeling and simulation tools into the process. He have worked on projects at various scales - from buildings to planning, and have been involved in research and education programs at The Royal Danish Academy of Fine Arts and Technical University of Denmark.

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BEFORE THE WEBINAR

Instructions for Installing Ladybug + Honeybee and other needed software

(Follow steps 0-4 for basic functionality and 0-10 for full functionality)

0 If you have an old version of LB+HB, download this file and open it in Grasshopper to remove your old Ladybug and Honeybee version. https://app.box.com/s/ds96em9l6stxpcw8kgtf

1 Make sure you have a copy of both Rhino and Grasshopper installed that is working and up to date

2 Open Rhino and type "Grasshopper" into the command line (without quotations) and wait for grasshopper to load.

3 Install GHPython 0.6.0.3 by downloading the file from this link and drag the .gha file onto the Grasshopper canvas. http://www.food4rhino.com/project/ghpython?ufh

4 Download Ladybug and Honeybee from food4rhino. You need to have an account to download, create one or use the one you have and login. http://www.food4rhino.com/project/ladybug-honeybee

5 Select all and drag and drop all of the userObject files onto your Grasshopper canvas. You should see Ladybug and Honeybee appear as tabs in the grasshopper tool bar.

6 Restart Rhino and Grasshopper. You now have a fully-functioning Ladybug. Install Honeybee, follow the below steps

7 Install Radiance to C:\Radiance by download it from this link and run the exe file.

https://github.com/NREL/Radiance/releases/download/4.2.2/radiance-4.2.2-win32.exe

8 Install Daysim 4.0 for Windows to C:\DAYSIM by downloading it at this link and run the exe file. http://daysim.ning.com/page/download

9 Install EnergyPlus 8.1 to C:\EnergyPlusV8-1-0 by going to the DOE website. It is needed to have an account, create one or login and select 8.1.0.009 either 32 or 64 bit. After download run the exe file. http://apps1.eere.energy.gov/buildings/energyplus/energyPlus_download.cfm?previous

10 Download and Copy (no installation is needed only copy-paste the files) falsecolor2.exe and evalglare.exe to C:\Radiance\bin

http://pyrat.googlecode.com/files/falsecolor2.exe

http://www.ise.fraunhofer.de/en/downloads-englisch/software/evalglare_windows.zip/at_download/file

You now have a fully-working version of ladybug and honeybee

FURTHER DOWNLOADS / INSTALLATIONS

11 Download this plugin for image visualization, and place the .gha file in the below folder path, the username is probably your login name.

http://www.grasshopper3d.com/forum/attachment/download?id=2985220%3AUploadedFile%3A1101388

C:\Users\****YOUR_USERNAME****\AppData\Roaming\Grasshopper\Libraries

Unreal Engine 4 Marketplace - Castle Fortress 4.18

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Marketplace Link: https://www.unrealengine.com/marketplace/castle-fortress

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