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Unreal Engine 4 Marketplace - Dynamic Archer Set 4.17

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Marketplace Link: https://www.unrealengine.com/marketplace/dynamic-archer-set

If you enjoy this content, please consider purchasing to support the creators

Unreal Engine 4 Marketplace - Golem 4.17

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Marketplace Link: https://www.unrealengine.com/marketplace/golem

If you enjoy this content, please consider purchasing to support the creators

Unreal Engine 4 Marketplace - Low Poly Ships Pack 4.17

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Marketplace Link: https://www.unrealengine.com/marketplace/low-poly-ships-pack

If you enjoy this content, please consider purchasing to support the creators

Unreal Engine 4 Marketplace - Shieldmaiden 4.18

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Marketplace Link: https://www.unrealengine.com/marketplace/shieldmaiden

If you enjoy this content, please consider purchasing to support the creators

Unity RPG Kit

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This is a package from the Unity store: https://www.assetstore.unity3d.com/en/#!/content/19644

Triune Store - Hits and Risers Vol 1

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Designed by Ryan Connolly, the Triune Sound: Hits and Risers pack comes with over 170 sounds to create any impact sound you need for your film.

Pack Details:
56 fully mixed and mastered, drag and drop ready sounds with plenty of styles to choose from. Like sci-fi, action, horror, basic trailer hits, etc...

66 raw design assets for creating your own sounds through custom editing.

21 basic hits that can fit into any music track to boost the moment or create your own sound.

27 riser sounds to blend and build.

2 bonus horror underscores.

Udemy - Shader Development from Scratch for Unity with Cg

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This course presents a comprehensive guide to programming with Cg and High Level Shader Language in Unity's Shaderlab to create your own visual surface effects for colouring and lighting game objects. It covers the mathematics of light and surfaces and steps you through the recreation of some of the most popular shaders. Many computer graphics concepts will be presented to help you understand the graphics pipeline and provide you with an essential toolkit of rendering knowledge that will have you developing your own transparent, animated and texturised shaders in no time.

In this course, Penny teaches all the invaluable skills you will require to program the computer graphics pipeline in Unity from scratch using her internationally acclaimed teaching style and knowledge from over 25 years working with games and graphics. But hold on tight as you'll be taken on a journey across the computer graphics realm as it is taught to post-graduate university students. Through detailed descriptions and hands-on workshops examining all you need to know about rendering queues, vector mathematics, graphics buffers, colour theory, 3D meshes, texture mapping, lighting models and much more.

Learn how to program and work with:

variables and packed arrays,
meshes, vertices and UVs,
the mathematics for working with objects in 3D and 2D spaces,
a variety of lighting models from creating flat shaded objects to highly reflective shiny surfaces,
bump maps for adding extra depth and dimension to surface textures,
special effects such as holographic, scrolling textures and surface deformations,
the variety of graphics buffers used in the rendering pipeline,
forward and deferred lighting, and
surface, vertex and fragment shaders written in CG/HLSL.
Contents and Overview

After diving right in and creating your very first shader from scratch we will begin the lessons by examining how 3D models are structured and how that is used within shader code to colour and display the surface in computer graphics. You'll discover all the properties of a shader and how they can be controlled in code and via values fed in through Unity's Inspector.

Following this we will examine a variety of lighting models and how lights and surface textures can influence the final look of a render. Included here, an overview of the buffers involved in the rendering queue will be given with practical examines for creating special effects that require more than one draw call. Students will also be exposed to the power of vector mathematics and especially the dot product and its role in creating beautiful effects such as outlines, rim lighting and holograms. In addition, issues surrounding transparency and blending will be discussed along with many practical hands-on workshops in which students can flex their new found skills to interrogate the code they write for better understanding.

The final section of this course brings all the skills learned throughout together to develop some of the more popular complex shaders including animated plasma and animated water with waves.

What are the requirements?

You should be familiar with the Unity Game Engine.
You should be able to program in a procedural language such as C#.
What am I going to get from this course?

Use Unity Shaderlab to create their own shader effects with CG/HLSL.
Apply their knowledge of simple mathematics to change the visual surface of virtual objects.
Work with mesh vertices and textures to develop unique rendering effects.
Demonstrate a knowledge of the graphics pipeline and apply it to problem solving shading issues.
What is the target audience?

Anyone fascinated by the way computer graphics works.
Anyone wanting to understand how to write their own shaders.
Anyone who loves the visual effects that can be achieved through simple code and mathematics.

https://www.udemy.com/unity-shaders/

Beat Em Up - Game Template 3D v1.2 pack UNITY

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https://www.assetstore.unity3d.com/en/#!/content/98013

Beat 'Em Up - Game Template 3D


$90.00
Requires Unity 5.6.0 or higher.
A fully playable and customizable "Beat Em Up" game template for Unity.

It offers a full solution for player movement, player combos, player input, an enemy wave system, enemy AI, a side-scrolling camera, audio manager and health system. With tons of settings that you can tweak to setup your Beat 'em up. It's mobile friendly and supports multiple input possibilities, including touch input. This template will surely kickstart your Beat ‘Em Up game.

FEATURE LIST:
- Enemy AI
- 2 playable characters
- Player Movement
- Player Combat
- Kick and Punch Combos
- Jump Kick Attack
- Ground Punch and Kick attack
- Enemy wave system
- Keyboard, joypad or touchscreen controls
- Tools for editing game settings
- UI Manager
- Health system
- Health Pick-up
- 3 Weapon Pick-ups
- Destroyable objects
- Audio System
- A (side-scrolling) camera system that moves through the level based on your progression
- Character animation setup in Mecanim
- 29 character animations
- Humanoid Character Rigs
- 40 sound effects

Check out the YouTube channel for more information, tutorials and downloadable demo's.

Substance Masters Vol.1

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This set focuses on teaching and showing the whole creation process of 3 advanced substance designer materials, you can dig into the full and commented source SBS substance designer file or you can watch the creation process in the 11 hours of recorded video. For those interested in presentation you can check out the marmoset toolbag files that are included.

For those wanting to use the materials in a game or other commercial projects PNG, Tiff and TGA texture files are included as well as SBSAR files for use in substance painter or substance player.

Better preview pictures over at - https://www.artstation.com/artwork/wVBQZ


Contents
JRO_MossyRock

JRO_BloodyGuts

JRO_WoolKnit

- 3 Full and commented SBS Substance designer source files.

- 11h 30min of Recorded creation video.

- PNG,Tiff,TGA Textures.

- SBSAR files for use with substance painter/substance player.

- Marmoset Toolbag preview files.

https://gumroad.com/l/OTAHK

Very inexpensive. Buy to support creator!

UDemy - Blender 2.79 - Complete training from beginner to pro

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What Will I Learn?
Discover the software to integrate it into your workflow
Apprehend the interface and keyboard shortcuts for better efficiency
Learn polygon modeling, animation and rendering basics.
Explore more advanced features of Blender, compositing, digital sculpture, video game asset creation.

Requirements
Good computer skills. The basics in 3d will be a plus but are not mandatory
Description
If you are a future user who want to become familiar with Blender, this training in english is for you.

The full manual for Blender is intended for all future users who want to become familiar
with the software but also for professionnals aimed at enhancing their knowledge.

As a professionnel graphic designer or as a company in constant evolution, Blender will
be absolutly essentiel to your working life.

Objectives:

- In order to have a better workflow management, you will discover the complete software

- For better efficiency, you will understand the interface and learn keyboard shortcuts

- Learn polygon modeling, animation and rendering basics.

- explore all the detailed functionalities provided by this application, compositing, digital sculpture, 3d printing, video game creation.

Educational resources:

- Blender trainer certified by the Blender foundation, who has been practicing for many years in the field of 3D.

- Ready tu use source files

Mocha Pro v5.5.2 Standalone Win64 (Build 13566))

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Version 5.5.2 build 13566
Build Date Aug 9 2017

New features in mocha 5.5.2:
https://borisfx.com/support/documentation/mocha/5.5.2/#_new_features_in_mocha_5_5_2

Compare:
http://anonymz.com/?https://borisfx.com/products/mocha/compare-mocha/

Planetside Software Terragen Professional v4.1.18 X64 Win/Mac

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Terragen™ is a powerful solution for rendering and animating realistic natural environments. Create entire worlds from your imagination, or import real world terrain datasets and use Terragen 4 to create the most realistic visualisations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen 3-4 you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganise the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format that you have modeled in third party software.

Here are some key features of “Terragen”:

Cutting-edge adaptive subdivision renderer.
Modular, plugin-based architecture.
Render entire planets, sweeping vistas, tiny rock gardens, or anything in between.
Import 3D objects for rendering. Export high resolution objects.
Render millions of boulders or trees using “instancing”.
Add multiple heightfields to your scene. Use procedural terrains that can span an entire planet.
Apply almost “infinite” fractal detail to terrain and other objects.
Overhanging terrain using procedural displacements, image-based displacements, or imported geometry.
Volumetric clouds or fast “2.5D” clouds.
Production quality anti-aliasing and motion blur.
Node graph editor for ultimate control over shaders and textures.

CGAxis Models Volume 15 Exotic Plants [All Formats]

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CGAxis Models Volume 15 contains 20 highly detailed models of exotic plants.



• max VRay
• max Mentalray
• Cinema 4D
• Cinema 4D VRay
• FBX 2011
• OBJ
• LXO

Compatible with 3ds max 2008 and higher.

https://cgaxis.com/product/cgaxis-models-volume-15/
No Pdf Avalible.

CGAxis Models Volume 17 Furniture II [All Formats]

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CGAxis Models Volume 17 containing 32 highly detailed models of furniture ( sofas, armchairs, etc.) Great for your interiors.

• max VRay
• max Mentalray
• Cinema 4D
• Cinema 4D VRay
• FBX 2011
• OBJ

Compatible with 3ds max 2008 and higher.

https://cgaxis.com/product/cgaxis-models-volume-17-furniture-ii/

Lynda - Photoshop for Web Design

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Working in web design involves creating UI (user interface)
elements—icons, graphics, wireframes, and mockups. Adobe
Photoshop provides the capabilities needed to make these design
elements transition smoothly and easily to production. In this
course, learn how to use Photoshop for modern web design
workflows. Join Emily Kay as she takes you through a
responsive web design project, including setup, using
templates, making comps, and exporting for the web. Emily shows how
to work with artboards, libraries, and smart objects. She
demonstrates the process for creating several
deliverables—wireframes, mockups, mood boards, style guides,
navigation elements, and more.

www.lynda.com/Photoshop-tutorials/Photoshop-Web-Design/633870-2.html

Formation revit elephorm

Solid Angle Katana v2.5 To Arnold v2.0.6.2 WIN-LNX [AMPED]

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Solid.Angle.Katana.2.5.To.Arnold.v2.0.6.2.LINUX-AMPED.rar
Solid.Angle.Katana.2.5.To.Arnold.v2.0.6.2-AMPED.rar
Solid.Angle.Katana.2.6.To.Arnold.v2.0.6.2.LINUX-AMPED.rar
Solid.Angle.Katana.2.6.To.Arnold.v2.0.6.2-AMPED.rar

ThinkParametric - Kangaroo 101 - Physics Engine & Form Finding

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ThinkParametric - Kangaroo 101 - Physics Engine & Form Finding:

01_Basics of the Physics Engine and Simulation

02_Creating Catenary Curves

03_Creating Catenary Vault Systems

04_Creating Tensile Membrane Systems

05_Creating Dome Structures

06_Creating a Tensile Structure

Kangaroo_Assets (Files)

Yanobox Nodes 2.0.3 for Final Cut Pro X, After Effects & Premiere

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http://www.yanobox.com/Nodes/

Nodes 2 offers unprecedented power to create connected motion graphics and abstract particle universes. Nodes is used by leading artists to create high-end screen graphics in motion pictures like The Avengers, Planet of the Apes and Ender’s Game.

Build Networks
Start out with primitives, 3D models or footage to create a point cloud. Then populate the animation with text and manage connections dynamically.

Animate Forms
Apply 3D effects such as oscillation, noise, coordinate projection or morphing to create organic animations of the elements.

Explore Universes
Spread the nodes in infinite space and create universes with fifty- thousand glowing particles.

HLSL Development Cookbook

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This is a HLSL Development Cookbook
https://www.packtpub.com/game-development/hlsl-development-cookbook
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