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CGAXIS - VOL.60 - C4DVRAY


adobe master collection cs6

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This torrent contain the complete suit with only Eng language si International or USA english!

With working serials and deactivation of host!

Tested and work!

Lightwave 2018 Working BCG Release

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Lightwave 2018 Working BCG Release

Lightwave 2018 Working BCG Release

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LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.

Lightwave 2018 Working BCG Release

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LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.

Simulation Lab Software SimLab Composer 8 v8.2.3 MACOSX [AMPED]

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SimLab composer is a 3D scene building, rendering, sharing, and animation
application. SimLab Composer is an easy to use application, yet a very
powerful one.

http://www.simlab-soft.com/

Wall Texture

V-Ray 3.60.03 para 3ds Max 2018


Virtual Material Acquisition and Representation for Computer Graphics

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January 2018, 101 pages

Dar'ya Guarnera
Norwegian University of Science and Technology
Giuseppe Claudio Guarnera
Norwegian University of Science and Technology

Abstract

This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Table of Contents: Preface / Acknowledgments / Introduction / Reflectance Functions / Models of BRDF / Acquisition Setups / Conclusion / Bibliography / Authors' Biographies

Digital Textile Design, Second edition

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2012
192 pages | EPUB

Digital Textile Design, Second Edition covers everything students and practitioners of textile design will need to learn about designing and printing digitally. The book examines how designers can access this technique, looking at the work of those currently exploring its possibilities, and provides an insight into the technology involved in digital textile printing.

Digital Design in Action: Creative Solutions for Designers

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2017 | 248 pages | PDF

Digital design is not only about creating visually appealing products and promotions; it needs to possess a practical aspect in addition to being aesthetically appealing. Digital Design in Action explores these pragmatic applications and the creative design aspects for various mediums, including the web, apps, ePub, visual presentations, and PDF. Using the latest digital publishing tools and a project-based pedagogy, this book includes projects ranging from real-world to experimental. Each chapter contains the perfect balance of vibrant figures, techniques and applications to help guide the reader into harnessing their inner potential.

Blackmagic Fusion Studio v9.02 with AVX Edit Connection (WIN/OSX)

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Blackmagic Fusion Studio 9.0.2 is a VFX compositing and motion graphics application

What's new in Blackmagic Fusion Studio

General performance and stability improvements
Notes
Some features of Fusion Studio require network access, including network rendering, network licensing, shared bins, and some external scripts. To use these features, the following ports must be opened in your system’s firewall (if any):

TCP port 1144
UDP port 1144
TCP ports 49152-49159
UDP ports 49152-49159
Details for 9.0.2
• 3D: Added an "Optimize for Display" option to the FBX import dialog which, when disabled, prevents Fusion from optimizing the mesh for submission to OpenGL. This causes imported meshes to be stored in a less memory efficient manner (using more GPU memory) and to render slightly slower, but it stops Fusion from splitting some vertices on the mesh during import. Note: This will not stop all vertex splitting as the “Regenerate Tangents” option will also result in vertex splitting. When both options are disabled, a mesh can be imported into Fusion and then exported without the vertex count changing.
• 3D: Added auto-correlation of 3D scenes across the temporal domain.
• Tools: The various Custom tools and Expression modifier now support new trigonometry functions that deal with radians rather than degrees: sinr(), cosr(), tanr(), asinr(), acosr(), atanr() and atan2r().
• Tools: Significantly improved performance of Gaussian Blur when in OpenCL mode.
• Tools: Improved performance of DeltaKeyer by skipping the Color Curves Table kernel if it's not going to use it.
• Tools: Improved performance of ColorCurves, by keeping its OpenCL Program such that it doesn't have to constantly rebuild it.
• OpenCL: Common OCL programs are now pooled and re-used, to enhance performance.
• OpenCL: Implemented pipeline flushing during asynchronous kernel dispatch for enhanced performance.
• Formats: Updated DNx SDK for improved support and color accuracy.
• Formats: Added support for 12bit RGB format from AVID DNx SDK.
• VR: Updated to newer OpenVR SDK (v1.10)
• Viewer: Added a texture depth option for Material Viewer, enabling materials to be viewed in floating point.
• Viewer: Changed the fit-to-view (‘F’ key) functionality in 3D views. Previously, fit-to-view only took geometry into account. Now, when no geometry is selected in the 3D view, pressing ‘F’ will now fit all geometry, lights, and cameras in the scene. When geometry is selected, pressing ‘F’ will only fit the selected geometry ignoring any cameras/lights.
• Scripting: Added an option to script help to only fetch names for those classes with their own member functions, rather than any derived script class.
• Scripting: Added the capability for UIManager window layout to be explicitly recalculated, and widgets to be added/removed dynamically.
• Render Node: Now shows various Loader Cache Preferences to more effectively manage per-node caches.

Bugs Fixed
• Misc: Fixed an issue that could cause dongles to not be correctly recognised on systems with certain USB devices, such as the MacBook Pro with TouchBar.
• Misc: Fixed an issue on Linux where symbolic links could be undesirably resolved to their target directory when selecting clips in Loader or Saver.
• 3D: Fixed an issue with the Cook-Torrance Material that caused two sided lighting to work incorrectly in OpenGL views, and in Renderer3D.
• 3D: Fixed Domain Overscan handling in 3D rendering.
• 3D: Fixed an issue that could cause incorrect rendering of velocity channels from Renderer3D, and accumulation of animations in FBX Exporter tool, under certain circumstances.
• Tools: Fixed an issue where UVMap3D’s "lock UV's on Animated Objects" would sometimes fail due to a mismatch of temporal scene contents.
• Tools: Fixed an issue that would cause Text3D to always re-render even if no inputs had changed.
• Tools: Fixed an issue that would cause non-extruded Text3D characters to randomly disappear.
• Tools: Fixed an issue in Override3D that caused some blend mode options to not be correctly hidden/shown when toggling the "Do Blend Mode" option.
• Tools: Fixed Saver’s Frame Saved Script edit to have the correct (mono-spaced) font.
• Tools: Fixed an issue in CopyAux that resulted in incorrect scaling when copying MaterialIDs (or other integer channels) into a float image.
• Tools: Fixed an issue in Volume Fog were adaptive and dithered sampling were not appropriately applied when in CPU mode.
• Tools: Fixed an issue with Volume Fog’s noise translation when processing in OpenCL mode.
• Tools: Fixed an issue that caused the super-sampling level Text+ option to not show on macOS and Linux.
• Tools: Fixed an issue when loading some legacy garbage-matte controls on keyers.
• Tools: Fixed a crash that could occur with the ColorCorrector and GamutConvert tools when no OpenCL hardware is available.
• Tools: Fixed an issue that could cause incorrect DoD bounds processing in HueCurves, which in OpenCL mode.
• Splines: Fixed an issue that could result in a crash when using ease in/out with open polylines.
• Flow: Fixed possible crash when shift+removing a tool that has an output connected outside its group.
• Flow: Fixed an issue with disconnection of tools in some case when shift+removing, if group/macro tools are being removed, or are connected to the removed tools.
• Flow: Don't show removed inputs in the popup menu of available inputs when alt+drag connecting one tool to another tool.
• Viewer: Fixed an issue that could cause long metadata strings to not be shown in the subviewer. They are now shown in a truncated form if they exceed a certain length, rather than not at all.
• Viewer: Fixed texture filtering issue for 3D LUTs that caused artefacts and banding at 100% scales, and incorrect values on the edges of non-smooth resized (zoomed in) pixels.
• Viewer: Fixed an issue with the selection of curves (eg. non-extruded Text3D) in the 3D views.
• Viewer: Fixed an issue that could cause buffer LUTs to not be correctly applied when reloading a comp.
• Video IO: Fixed a potential memory leak when monitoring in 10 bit YUV mode.
• Formats: Improved file I/O buffering in certain situations. This may enhance several formats, and specifically fixes an issue that could cause a significant slowdown when reading EXR files with large headers (such as substantial amounts of Metadata).
• Formats: Fixed an issue reading certain packed DPX files, where the row modulo isn't a multiple of 32 bits.
• Formats: QuickTime will now use the same compression names and defaults as Fusion 8.x for Uncompressed Formats, for improved compatibility.
• Formats: Fixed an issue that could occur when applying YUV to RGB conversion from Avid DNx SDK for some 16bit YUV formats.
• Formats: Fixed an issue when writing audio to video files using fractional frame rates, which would cause the audio to gradually lose sync in the rendered result.
• Formats: Fix the MXF saver where DNxHR 4444 files with alpha were saved with wrong header information.
• Formats: Fixed the bit depth of BGRA 8bit in QuickTime saver.
• Formats: Fixed an issue that could cause certain AVI formats to be written out vertically flipped.
• Formats: Fixed an issue where MXF files would fail to initialise correctly when loading direct to a viewer.
• Formats: Fixed incorrect VBR lossless Alpha mode in MXF support.
• OpenFX: Fixed an incorrect return, and potentially crash, in certain OFX plugins when querying the host window handle.
• OpenCL: Fixed a crash that could occur attempting to adjust OpenCL Preferences in systems with no OpenCL devices available.
• Bins: Fixed an issue that prevented dragging tools from the Tools Bins library into the Flow View from working correctly.
• Scripting: Fixed an issue where improvements to include Modules/ paths when loading an external source or binary module were not working correctly in Fuses.
• Scripting: Fixed an issue where “scriptlib” files would not be correctly loaded when running a script file, and only present in console scripting.
• Scripting: Cleaned up some cases of duplicate text when retrieving script class help, and fixed a script class name conflict that could generate incorrect help references.
• SDK: Fixed some issues with building various SDK sample files.


Minimum system requirements for Mac
Mac OS X 10.10 Yosemite or later
At least 1 GB disk space
Minimum 8 GB RAM, 16 GB recommended
GPU with at least 2GB memory
USB 2.0 port for Fusion Studio Licensing Key
CPU with support for SSE4.1
Minimum system requirements for Windows
Microsoft Windows 10 64-bit
Microsoft Windows 8/8.1 64-bit
At least 1 GB disk space
Minimum 8 GB RAM, 16 GB recommended
GPU with at least 2GB memory
USB 2.0 port for Fusion Studio Licensing Key
CPU with support for SSE4.1
Minimum system requirements for Linux
CentOS 6.6 or later
At least 1 GB disk space
Minimum 8 GB RAM, 16 GB recommended
USB 2.0 port for Fusion Studio Licensing Key
CPU with support for SSE4.1

Adobe Photoshop CC 2018 v 19.1 [MAC] + Adobe Zii

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I read the difficulties of the Macintosh users here: "https://www.cgpeers.to/torrents.php?id=55505&torrentid=55445#torrent55445", then I downloaded from another part PhotoShop CC 2018 19.1 and tested on my MacOS High Sierra 10.13.3, and it is fully functional.
The installation is very simple: once installed, it will open "Adobe Zii" and drag PhotoShop into the "Patch or Drag" window.

CreativeLIVE - Canon 6D DSLR Fast Start

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CreativeLIVE - Canon 6D DSLR Fast Start
English | Team: N/A | .mov | h264, yuv420p, 1280x720, 23.98 fps | aac, 48000 Hz, stereo | 1.16 GB
Genre: eLearning

https://www.creativelive.com/class/canon-6d-dslr-fast-start-john-greengo

Join John Greengo for an in-depth step-by-step tour of the Canon 6D. With a hands-on introduction to your camera's operations, detailed instructions on how all the menus work, and instruction on how to shoot great photos with this specific camera model.

Canon 6D DSLR Fast Start content:

Day 1 Pre-Show
Canon 6D John Greengo.pdf
Product Overview
Photography Basics
Button Layout: Top Deck
Button Layout: Back Side
Button Layout: Other Sides
Lenses
Displays
Menu Systems: Shooting and Movies
Menu Systems: Playback
Menu Systems: Setup
Thanks + Credits
Wi-Fi Function
Menu Systems Continued: Setup and Custom Functions
Camera Operation
Day 1 Wrap-Up

https://i.imgur.com/kITEOeT.jpg

Adobe Photoshop CC 2018 v 19.1 [MAC] + Adobe Zii

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I read the difficulties of the Macintosh users here: "https://www.cgpeers.to/torrents.php?id=55505&torrentid=55445#torrent55445", then I downloaded from another part PhotoShop CC 2018 19.1 and tested on my MacOS High Sierra 10.13.3, and it is fully functional.
The installation is very simple: once installed, it will open "Adobe Zii" and drag PhotoShop into the "Patch or Drag" window.

CreativeMarket - Sushi Bar Scene Generator

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Sushi Bar is a scene and mock-up generator that will make your web site or print graphics look awesome in just few minutes of working. You just need to drag & drop HQ original objects, rearrange them as you wish, replace the smart objects on mock-ups with your graphic.


## FEATURES

Top view – all is photographed from top view.
385+ isolated objects
15 premade scenes
15 original logo design
10 changeable background texture
Bunch of branding mockups with smart objects

https://creativemarket.com/relineo.mock-ups/2099604-Sushi-Bar-Scene-Generator-80-OFF

UNPACKED ARCHIVE = 6.1GB

Allegorithmic Substance Painter-2017.4.2-2052 Win

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Allegorithmic Substance Painter-2017.4.2-2052 Win

Info:
Substance Painter is a 3D painting software allowing you to texture, render and share your work.

Added:
[Export] Get the status of an export with step progress
[Export] Allow cancelling an export
[Export] Export textures to Sketchfab without loosing normal map quality
[Export] Export in glTF binary format (glb)
[Export] Allow resizing columns in configuration tab of the export window
[Shader] Add a changelog for the shader API
[Scripting] Add Before and After callback functions when exporting textures
[Iray] Upgrade to SDK 2017.1 (support of Volta GPUs)

Fixed:
Crash when quitting the application before the main window is displayed
[MAC] Crash when loading grayscale maps with IRAY
[MAC] VRAM detection is not correct with the new High Sierra OS
[Plugin] Downloading assets from Substance Source does not work anymore
[Scripting] Incorrect minimum plugin version detection
[Export] Fail to save export preset after exporting textures
[Instancing] Issue on generators instantiated in a TextureSet with no Additional Maps
[Viewport] Dithering does not work with resolution above 4k
[Viewport] 2D View material display is covered with noise
[Shelf] Improve loading time for shelf presets
[Engine] Incorrect blending when painting under color selection

Install:

(1) Run the installer
(2) Replace Substance Painter.exe with the cracked file

ArchVizPRO Interior Vol.5

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https://assetstore.unity.com/packages/3d/environments/archvizpro-interior-vol-5-93317

ArchVizPRO Interior Vol. 5

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https://www.assetstore.unity3d.com/en/#!/content/93317

Pluralsight – Getting Started with Apple ARKit in Unity

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Augmented Reality is the next big thing for mobile, and Apple’s ARKit is the next big platform to create engaging Augmented Reality experiences. In this course, Getting Started with Apple ARKit in Unity, first you'll understand the magic behind ARKit's tracking, along with its limitations. Next, you'll see how to take advantage of plane detection and augmented reality hit testing to place virtual objects in the real world. Then, you'll get familiar with lighting estimation to anchor the virtual objects in the real world visually. And finally, you'll learn tips to supercharge development, and you'll see how a proof of concept can be turned into a real world app. Along the way, you’ll see a ton of small clips to show you the effect of ARKit's different features and options, saving you a lot of time you'd spend experimenting. When you're finished with this course, you'll be able to create awesome AR apps for hundreds of millions of iPhones and iPads with Unity!

https://www.pluralsight.com/courses/apple-arkit-unity-getting-started
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