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Cubebrush - Lim3 chan - Photoshop Painting Tutorial by Gui Guimaraes

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source : https://cubebrush.co/marketplace?q=lim3&product_id=v4rqw

i uploaded to chapter 17. If you like it- buy it

Videohive - 20 Sliced Titles Pack

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Videohive - 20 Sliced Titles Pack

https://videohive.net/item/20-sliced-titles-pack/17010832

TSM3 (Win) Maya 2018.zip

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WORKS PERFECT
Tried & Tested in Maya 2018 (Win)
Unsure about Mac installation, pls give it a try

---------------------------------------------------------
Install TSM 3 from the installer you downloaded from Anzovin.
Navigate to the Python/Lib/site-packages/tsm3 folder inside the Maya application (e.g. C:\Program Files\Autodesk\Maya2017\Python\Lib\site-packages\tsm3)
Delete plugin.pyc file you find there.
Copy plugin.py file in this folder.

Thanks to 'oldlw' for the .py file from CGPERSIA

Packt Publishing – Learning C# by Developing Games with Unity

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Duration 7h 35m Project Files Included MP4

Create exciting and interactive games with Unity 2017 and C# Scripting
About This Video
Learn C# coding while developing fun and interactive games with Unity 2017
Leverage the power of C# to add exciting features to your games
Explore the functional capabilities of C#7 to improve your overall game performance
In Detail
Building games using Unity 3D has been very exciting for developers. Sharing that game with your friends and learning C# along the way and can be even more rewarding
You will get acquainted with basic working information on how to get started with C# 7 and its latest features to create exciting games with help of Unity 5. From here, you can then Implement these features to develop a Flappy Bird application. Once you have developed your first application and gained expertise then you can now use some more features of C# and Unity to create a 2D version of Space Shooter Application and then develop a First-Person Shooter Application in 3D and enjoy its effects. Moving forward you will explore Object oriented Programming to simplify your codes and finally sharing your games with your loved ones.
Along the way you will learn topics ranging from basic to intermediate concepts and create 3 games of your own. You will amaze yourself as you create fun games all while learning more about C# and game development.

V-Ray 1.5 SP3 for 3ds Max 8 and 3ds Max 9 (32/64-bit)

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V-Ray 1.5 SP3 rendering plugin for 3ds Max 8 and 3ds Max 9 (32/64-bit). Includes key maker.

Also included is an offline PDF version of the V-Ray 1.5 help.

The same online help is available here:
http://help.chaosgroup.com/vray/help/150SP1/

Cubebrush - Lim3 chan by Gui Guimaraes smaller size ver

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The original file is too big !!! (the author keep video rate up to 2000) so i reduced abit to 300 to help ppl get it quickly and the quality still good (1080p and sound quality is better)

The high quality is here : https://www.cgpeers.com/torrents.php?torrentid=55611

source : http://cubebrush.co/marketplace?q=lim3&product_id=v4rqw

i uploaded to chapter 17. If you like it- BUY IT

Udemy - Maya 2018 VFX - Learn to create Visual effects using Maya

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In this intermediate level course, you will be taken through a VFX shot from start to finish by creating a crashed spaceship complete with CGI smoke!

Start by matching the movement of your real camera in the computer using Autodesk Matchmover which is available for FREE.

You will then model your spaceship using the industry standard Maya 2018 and unwrap the objects UVs so you can create textures.

You will then go on to light your shot to match the background using the industry standard Arnold renderer which is included in Maya 2018.

Finally you will output render passes using Arnold AOVs and Maya render setup, and composite them together using the industry standard compositor Nuke to make your final shot.

This course is designed to give you as much information as possible for you to create your own shots using the same workflow.

Take this course today to start creating photorealistic VFX shots!

What are the requirements?

Students should have a good basic knowledge of Maya before taking this course
A minimum of 16 gb of ram for smoke simulation and rendering
Maya 2018 or 2017
Download latest version of Arnold version 2.1.0.1 or above
What am I going to get from this course?

Learn the VFX pipleline for a shot
Matchmove or track a cameras motion in Matchmover
Basic hard surface modeling
Look development using Maya and Arnold renderer
Composite using Nuke
What is the target audience?

Anyone who wants to add a model made in the computer to video footage
Anyone who wants to create smoke in Maya
Anyone one who wants to get into the VFX industry
Anyone who wants to composite Computer graphics into live action footage

https://www.udemy.com/maya-2018-vfx/

NewTek LightWave 3D V2018.0.1 WIN MAC

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LightWave 2018
Powerful. Intuitive.
Streamlined. Proven.
When time is short and the job impossible, LightWave 2018 simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.

videohive - 30 Titles Pack Corporate

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30 Titles Pack Corporate

https://videohive.net/item/30-titles-pack/19685919

SubstanceSkin

FXphd – NUK214 – Nuke and the VFX Pipeline

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FXphd – NUK214 – Nuke and the VFX Pipeline

Skillshare – Colorize Your Pencil Drawing in Photoshop with Peter Nagy

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Add realistic car paint look to your pencil drawing!

We start with a simple pencil drawing. You can find my car drawing as attachment or you can use your own one if you want too.

In this course I will work with the pen tool mostly in Photoshop. And step by step we will add details to our car, by using shapes in many layers, and after that I will show you some tips how to create the car paint looks. simply but necessary effects and gradients that are important to build this realistic style.

Finally the scene will get atmospheric brights and glow.

URL: https://www.skillshare.com/classes/Colorize-your-pencil-drawing-in-Photoshop%21/1298857535

Torch Holder Prop - Houdini procedural Model/Texture Tutorial

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Hello!
https://youtu.be/3ej4LiGqyQk

This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand.

We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point vops.

We'll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX.

Later on I'll show you how to composite these maps in Substance and export and show in Unreal Engine.

It will give you a good depth of knowledge on Houdini modeling nodes, I try as much as possible to leave it procedural and not hand based so you are able to edit in a non linear workflow.



IMPORTANT: This tutorial is intended for people that have a basic understanding of Houdini Interface and a bit of their layout, as well as Marmoset and Substance Designer.



As always, you're welcomed to send me feedback and questions,

Thanks again and enjoy the video.



The video consists of almost 18hs of content creation. And it's 7 gygabytes. This time I am not doing a bundle since I believe it's better for the artist to have the full package anyway.



NOTE: Files for this video will be soon be able to be purchased separately, but they won't have the rights to be used commercially, only for studying purposes.

Lynda - Animating in 3ds Max: Constraints, Controllers, and Wire Parameters

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Autodesk 3ds Max boasts a robust set of animation tools that can be used to bring characters, machinery, and even environments to life. In this course, get acquainted with some of the fundamental tools that can be used to both create and control animations. To make this course as practical as possible, instructor Brian Bradley introduces each tool (or set of tools) in a practical exercise that helps you see the tool in action. He covers working with controllers, creating reactions, using motion capture, working with constraints and wire parameters, and more.

Topics include:
Reviewing the importance of pivot points in animation
Accessing and working with controllers in the UI
Creating reaction animations
Constraints
LookAT controllers
Wire parameters

http://lynda.com/tutorial/642459

Lynda - Learning SOLIDWORKS Composer

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Get started with SOLIDWORKS Composer, and discover how to leverage this software to generate technical documentation, publications, and animations. Develop fundamental SOLIDWORKS Composer skills by learning a variety of essential topics. Learn about generating images and animations of your products for technical documentation and publications, as well as technical marketing purposes. Explore how to set up cameras and views, add lines and textures, create simple animations, and output video and images.

Topics include:
Composer terminology
Creating your first view and image output
Changing actor and background properties
Using the transform tools
Inserting explode lines
Adding textures
Lighting
Working with a Bill of Materials (BOM)

http://lynda.com/tutorial/648915

Lynda - Luminar: Advanced Projects

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Discover how to use Luminar—the powerful photo editor from Skylum—to enhance and retouch your photos. This course helps to acquaint you with the specific tools of the software—and how to use them to get professional results—by exploring different genres of photography. Learn practical techniques that are applicable to all photos, as well as advice that applies to specific genres of photography, including portrait, landscape, aerial, and nature. This course also shares how to analyze images to spot problems, as well as how to work with layers and masks.

Topics include:
Key features in Skylum Luminar 2018
Using essential image editing controls
Developing aerial photographs
Creating beautiful landscape photos
Creating inspirational nature photos
Portrait photo editing essentials
Fixing a group of photos with a batch process

http://lynda.com/tutorial/689781

Total Design de Produtos Vol. V 3ds Max Picolé Cremoso DVD [Portuguese]

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GFX Total Design de Produtos Vol. V 3ds Max Picolé Cremoso DVD [Portuguese]

Being able to create your own modeling solutions and actually reach a workflow that is comfortable can make a significant difference in their efficiency with Autodesk 3ds Max.Neste course, Product Design - Volume Five, you will learn to model these product through an approach based on organic project to cover the basics of modeling and some tips and techniques that save tempo.Logo early, you will first analyze various types of references available in the archives of this course through checks, concepts and methods effective.

This course is also rich in instructions on how to organize your model into hierarchies and keep your home clean and efficient scene. You will also see several modeling tools, including polygon tools such as extrusion, leading edge loop and cut tool to add resolution tools hipoly modeling to create rough surfaces and some of the new tools.

The steps of this course are based on:

Model the base mesh in 3ds Max software
Export to digital sculpting software ZBrush and create refined details.
Reset the topology dynamics of ZBrush tools
Map and extract aid of maps for texturing PSD
Import back to the original software (3ds Max)
To prepare compositions textures using basic materials (Standard)
Migrate from basic materials for advanced materials (Arch & Design)
strategic lighting for rendering various models
Render extraction Main and Surrender Pass for post-production.
Develop post-production in Photoshop applying corrections and depth.
Class bonuses - Simulate creamy cascade without plugins

Link:
https://www.gfxtotal.com.br/loja/design-de-produtos-volume-5-picole-cremoso/?v=19d3326f3137

Only original format - always

Thanks!
Gracias,

Libra

P.S.: Only English language, please.

Packt Publishing – Learning C++ by Creating Games with Unreal Engine 4

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Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From mobile games to high-fidelity VR experiences to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

This video course shows you how to successfully set up Visual Studio for Windows so that you can begin developing games using the game engine: Unreal Engine 4. You'll also learn how C++ works and really get to grips with it. You'll learn how to start a C++ based Unreal Engine 4 project and use the editor. You will then learn how to debug Unreal Engine 4 games right within the Visual Studio IDE, before moving on to building gameplay elements that affect the player. You will use this knowledge to create a first-person shooter for the player and interactables within the environment to create gameplay elements within the world.


What You Will Learn:
- Gain enough knowledge and understanding of C++ to use it in the Visual Studio IDE
- Use breakpoints within Visual Studio and Unreal Engine 4
- Understand Unreal Engine 4's codebase
- Create gameplay elements within Unreal Engine 4 using C++
- Integrate visual aspects with code aspects within Unreal Engine 4
- Create enemy types that the player can fight
- Create an interaction system that allows the player to affect the world
- Package your project for shipping

https://www.packtpub.com/game-development/learning-c-creating-games-unreal-engine-4-video

Temple Ruins Modo Tutorial

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Modelling and Texturing Old Ruins Tutorial for modo 501 and later. Software used modo 501 for modelling and UV mapping with Photoshop for all blended textures. Contains 19 chapters for a total tutorial time of more than 12 hours with full commentary.

Capture One Pro 11.0.1.30

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Scanned with Kaspersky and Malwarebytes.



1. Capture One Pro 11.0.1.30 (x64)
2. Capture One Pro 11.0.1.40 (Mac OS)

For Mac OS users:
I can't test this version because I'm not Mac user.

Home Page - LINK


What is Capture One?
Capture One continues to lead the way in RAW file image editing.

Expertise from creating customized color profiles for more than 400 cameras, combined with our relentless dedication to creative freedom has brought recognition to Capture One’s workflow, our exceptional color handling, and precision editing tools.

We develop our software with the ambition of enabling you to achieve your creative vision through a smooth, efficient workflow; making it the professional’s choice in imaging software.

Full Control

Every tool in Capture One is designed to give you full control of all aspects of the editing process - preserving, recovering and optimizing all information from your RAW files. The full range of tools offer extensive possibilities to always achieve perfect results.

The benefit of RAW

Capturing RAW files enables a broad scale of possibilities for tweaking your images, as RAW files have the full range of the captured information available from your camera. Capture One is focused on getting the most out of every RAW file. All supported camera models and lenses have custom tailored profiles to ensure the best colors and details available. Capture One provides a solid solution for editing any supported RAW file.

Tethered Capture

Capture One’s Industry leading tethered capture is fast, flexible and reliable, for those photography sessions where speed and accuracy is important. Shoot directly to your computer for an almost instant viewing experience - with or without instant adjustments. Enable Live View for easier composing when shooting still-life photography.

Workflow and Performance

From customizable tools, keyboard shortcuts to graphics acceleration and instant tethered capture - Capture One is built to minimize your workload and maximize your efficiency. Design your own workspace and decide your own way of working in Capture One.


ALL ABOUT COLOR

Capture One is known for its exceptional handling of color. Thanks to our custom camera profiling, every RAW file shines - straight from the camera. Whether you seek creative color grading tools or want to ensure natural colors in your images, Capture One delivers powerful and precise tools to achieve your vision.

Straight from camera

With custom-made color profiles for more than 400 cameras, you get an unmatched straight-from-camera color accuracy, providing the ultimate foundation for further adjustments with every RAW file.

Color Balance Tool

The intuitive Color Balance Tool makes color grading precise, effortless and gives you the ability to adjust Hue and Luminosity individually for Shadows, Mid-Tones and Highlights.

Black & White

The Black & White tool in Capture One gives you full creative control over the conversion process, while minimizing the amount of introduced noise for a silky-smooth result.

Color Editor
Change Hue, Saturation and Lightness for a specific range of colors for effective adjustments. Define the exact color tones you wish to adjust and experience the full control.

Skin Tone Editing
Even out Skin Tones without the need for complex color retouching with three Uniformity sliders – Hue, Saturation and Lightness. Apply as a Local Adjustment for maximum control.

Layers

For precise local adjustment, most tools in Capture One Pro can be applied locally, improving the control of every image. Apply up to 16 layers and use different brush options for precise masking. Control the impact of your local adjustments by changing the opacity of each layer.

Capture One Pro includes optimized controls for Wacom Tablets.

Healing and Cloning

Need to remove unwanted elements from your images? Heal or Clone an area in your image by adding a new layer using Layers. While a Heal Layer blends with the surroundings of the target area, a Clone Layer will specifically clone the source area to the target area.

High Dynamic Range

Shadow and Highlight recovery are important tools for recovering the color information in your RAW files. Capture One ensures a natural look while processing the data from your camera to the highest image quality.

RGB and Luma Curve
Besides the standard RGB curve and individual channel curves (Red, Green and Blue), Capture One features a Luma Curve, effectively controlling the luminosity without affecting Hue and Saturation.

Film Curves
The curve in Base Characteristics describes the basic tone mapping of all pixels, effectively managing the initial 'look' of your RAW file. Besides the standard curve, other curves are available, providing additional options for controlling your image.

Output Proofing

Processing images for large prints is very different from processing images for social media use. Capture One enables independent process recipes saving different setups to easily achieve your desired output with one click. Each recipe can have a different image size, quality, ICC profile and sharpening among other settings. Output Proofing enables you to quickly view the final image of each recipe without having to process your image first. This makes it easier to tweak each recipe to perfection without trial and error.

Sharpening
Extensive sharpening tools provide full control of the process with control over everything from Amount to Halo Suppression. Adding additional usage dependent sharpening to your Process Recipes, for example Screen or Print output, makes sure your images look the very best, regardless of size.

Clarity & Structure
Add Clarity and Structure to strenghten the impact of your image while preserving shadow and highlight details. Four methods of Clarity are available for different use scenarios. Use Structure to add extra definition to fine details.

Simulated Film Grain
Simulate the analogue feel by adding Film Grain to your images, choosing between six types of grain. Change the Impact and Granularity for maximum control of the final look.

Moiré
Managing difficult patterns resulting in Moiré is simple and effortless. Apply as a Local Adjustment for maximum control.

Noise Reduction
Noise Reduction in Capture One Pro is both camera model and ISO dependent, providing the ultimate tools for managing noise while preserving details.

Keystone
Use Keystone to straighten vertical or horizontal lines - or both. The on-screen Keystone tool makes the process effortless to use.

Lens Corrections
Correct distortion, chromatic aberration, and light and sharpness fall-off from Capture One's extensive library of lens profiles or instantly from the manufacturer's profile.


New features and improvements

Annotations
Annotate your images in Capture One by adding handwritten notes and drawings directly on your images. Use it to remember what caught you in the moment, make notes to share with your retoucher, or simply jot down a reminder for yourself for later. Include the Annotations in your exported PSD file as a separate layer for ideal flexibility.

Layered Workflow
All adjustment tools are now compatible with Layers, making Capture One a truly “layer centric” application. With this we are introducing a new and more dynamic workspace. Local Adjustments has been renamed to Layers and is now included in multiple Tool tabs, making it easier to work with a layered editing workflow.

Layer Opacity
Control the impact of your local adjustments by changing the opacity of each layer. Once adjustments are made across as many tools as needed, simply drag the opacity slider to decrease the overall impact of the layer.

Feather Mask & Refine Mask

Softening the edges of a mask after drawing is simplified with the Feather Mask feature. Avoid having to redraw masks by simply dragging a slider to feather the edges.

The Refine Edge lets you make a more precise edge on your mask. Create a clean and adjustable mask with many uses, for example, picking out hair against a background. Use with the improved Auto Mask function for precision results.

Export Crop to Path

When applying a crop in Capture One, you can now use the Export Path to include the crop as a path when you export to PSD. By storing the crop as a Path in your exported PSD file, the full image can be used for retouching or even alternate cropping at a later stage.

Duplicate Checker
The Duplicate Checker makes sure that you don’t import the same file twice in your Catalog or Session. The robust catching-mechanism ensures that importing the difference from the last import is easy and efficient.

Color Improvements
Improved handling of color makes sure layered color adjustments work to perfection. The Color Balance, Color Editor, White Balance and other tools have been re-engineered to show smoother transitions between each layer.

Editing Speed
The overall performance of Capture One has been increased, which gives a smoother and faster experience when editing. This is especially helpful when fine-tuning adjustments.

Grey Scale
Visualize your mask without the distraction of the image by switching to Grey Scale. Missed areas of your mask are now easily caught and corrected.

Capture One supports more than 400 cameras - LINK



System Requirements

We recommend that your computer has at least the minimum specifications outlined below to run Capture One.

Microsoft® Windows® minimum requirements

CPU with 2 cores or better

8 GB of RAM

10 GB of free hard disk space

Color calibrated monitor with 1280x800, 24-bit resolution at 96dpi screen ruling

Windows 8.1 64-bit, Windows 10 64-bit*

Microsoft .NET Framework version 4.7 (will be installed if not present)

A PDF reader is needed to read the Release Notes

*Support for Capture One 11 on Windows 10 is supported for builds supporting .NET 4.7 - This is currently from Windows 10 Anniversary Update (build 1607) through to Fall Creators Edition (build 1709)


Apple Macintosh minimum requirements

CPU with 2 cores

8 GB of RAM

10 GB of free hard disk space

Calibrated color monitor with 1280x800, 24-bit resolution at 96dpi

Mac OS X 10.11.6, 10.12.x or 10.13.x
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