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Digital Image Processing and Analysis

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| 2018 | 897 pages | PDF |

Digital image processing and analysis is a field that continues to experience rapid growth, with applications in many facets of our lives. Areas such as medicine, agriculture, manufacturing, transportation, communication systems, and space exploration are just a few of the application areas. This book takes an engineering approach to image processing and analysis, including more examples and images throughout the text than the previous edition. It provides more material for illustrating the concepts, along with new PowerPoint slides. The application development has been expanded and updated, and the related chapter provides step-by-step tutorial examples for this type of development. The new edition also includes supplementary exercises, as well as MATLAB-based exercises, to aid both the reader and student in development of their skills.

V-Ray 3.60.03 for 3D Max 2018

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Harness the power of your CPU and GPU with V-Ray 3.6 for 3ds Max’s hybrid rendering engine, and effortlessly composite with Cryptomatte support.

To learn more, visit https://www.chaosgroup.com/vray/3ds-max

How to Cheat in Adobe Animate CC

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2017 | 425 pages | PDF

Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects, and enhance your productivity in Animate CC!

How to Cheat in Adobe Animate CC is a goldmine of artistic inspiration, time-saving practical tips, and step-by-step walkthroughs. Let your sasquatch sunbathe, your coyote howl, and your lint spider see the light of day. With real-world projects and project source files, you can follow along and try for yourself. This book includes all NEW content and cheats for Animate CC, such as making cinemagraphs, creating a double exposure effect, speeding up the process of making real life doodles, simulating a bokeh effect, converting your documents to HTML5, and more.

Affinity Designer 1.6.3.99

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1. Affinity Designer 1.6.3.99 (x64)

2. Affinity Designer 1.6.3.99 (x64) Portable

Home Page - LINK

Full Feature List - LINK


The complete graphic design solution

Affinity Designer is the fastest, smoothest, most precise vector graphic design software available. Built from the ground up over a five-year period, every feature, tool, panel and function has been developed with the needs of creative professionals at its core. With continuous innovation and development, the result is a ground-breaking application that will revolutionise how you work.


Pro Vector Illustration

Raster Design Tools

Professional Typography

Professional Colour, Compatibility, and Output

Live Blend Modes, Adjustments and Effects

Professional Sketch, Paint and Texture Tools


System Requirements


Windows System Requirements
Hardware

Windows-based PC with mouse or equivalent input device. DirectX 10-compatible Graphics Cards and above.
Memory

2GB RAM (4GB RAM recommended)
Hard Disk

624MB of available space; more during installation
Operating systems (64 bit)

When app purchased from Affinity Store:

Windows 10
Windows 8.x
Windows 7 (Service Pack 1; Aero enabled)

When app purchased from Microsoft Store:

Windows 10

Display

1280x768 display size or better

Technology and Input Devices

DirectX 11 and Direct 2D rendering with Windows Advanced Rasterization Platform (WARP) fallback
Hardware accelerated for smooth panning/zooming and rendering
Optimised for Surface Pro 3, Surface Pro 4 and Surface Book (including support for detachable screen)
New
Surface Studio with Surface Pen/Surface Dial
Gesture, Pen, and Touch Screen input support
Generic multi-button and wheel mouse
Wacom (and other WinTab devices) support
Uses Microsoft Concurrency Runtime to fully utilise/scale across modern CPUs
High DPI support across multiple monitors

Skillshare – Color Workshop - The Basics for Artists and Illustrators with Gabrielle DeCesaris

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Learn how to bring your art and illustrations to life with the power of color! In this class, Gabrielle breaks down color into it's most basic properties, making this complex element of design immediately easier to tackle!

Learn color tricks, all about color schemes, and how to create your own inspiring color palettes. Gabrielle will also explain how colors relate to emotions and moods, and how these ideas can be used in story telling. Lastly, Gabrielle will share practical tips, as well as tried and true principles that will help you effectively use color to enhance the beauty of your compositions.

URL: https://www.skillshare.com/classes/Color-Workshop-The-Basics-for-Artists-and-Illustrators/80375085

Udemy - Low Poly Modeling in Cinema 4D - Vol 2: 3D Cars and Vehicles

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In this course you will learn the process of creating beautiful low poly cars, trucks, buses, trains and boats in Cinema 4D. We will start with an empty file and work our way up to modeling and texturing many different low poly vehicles.

We will use a variety of modeling techniques and also a recycling method that will help you save lots of time in this and any other project you work in the future.

We will also use different selection sets to be able to texture our objects without the need of UV mapping.

This course focuses on creating the different vehicles you can see in the promo video, but you can use the techniques you learn here to create many other low poly vehicles.

I’m confident that at the end of this course you will have a solid understanding of the low poly modeling process in Cinema 4D and you will be able to start creating your own amazing 3D art.

What are the requirements?

Students taking this course should know the basics of Cinema 4D and 3D in general.
Students should have Cinema 4D installed in their computers (any version).
Students must have a desire to learn and practice new 3D skills starting from Day 1.
What am I going to get from this course?

Create beautiful low poly vehicles using Cinema 4D.
Understand the low poly modeling pipeline in Cinema 4D.
Texture low poly objects using selection sets.
Apply their new knowledge in different Cinema 4D projects.
Become more confident and fluent in Cinema 4D.
What is the target audience?

This course is for people interested in modeling high quality low poly objects in Cinema 4D.
This course is for anyone interested in improving their Cinema 4D skills.
This course is for 3D sudents who want to take their skills to the next level.
This course is for beginners and intermediate students.

https://www.udemy.com/low-poly-modeling-in-cinema-4d-vol-2-3d-cars-and-vehicles-by-moylobito/

Udemy - Low Poly Modeling in Cinema 4D - Vol 1: 3D Buildings

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In this course you will learn the process of creating beautiful low poly buildings in Cinema 4D. We will start with an empty file and work our way up to modeling and texturing 8 different low poly buildings.


We will use a variety of modeling techniques and also a recycling method that will help you save lots of time in this and any other project you work in the future.

We will also use different selection sets to be able to texture our objects without the need of UV mapping.

This course focuses on creating the different buildings you can see in the promo video, but you can use the techniques you learn here to create any other low poly building you desire.

I’m confident that at the end of this course you will have a solid understanding of the low poly modeling process and you will be able to start creating your own amazing 3D art.

What are the requirements?

Students taking this course should know the basics of Cinema 4D and 3D in general.
Students should have Cinema 4D installed in their computers (any version).
Students must have a desire to learn and practice new 3D skills starting from Day 1.
What am I going to get from this course?

Create beautiful low poly buildings using Cinema 4D.
Understand the low poly modeling pipeline in Cinema 4D.
Texture low poly objects using selection sets.
Apply their new knowledge in different Cinema 4D projects.
Become more confident and fluent in Cinema 4D.
What is the target audience?

This course is for people interested in modeling high quality low poly objects in Cinema 4D.
This course is for anyone interested in improving their Cinema 4D skills.
This course is for 3D sudents who want to take their skills to the next level.
This course is for beginners and intermediate students.

https://www.udemy.com/low-poly-modeling-in-cinema-4d-vol-1-3d-buildings-by-moylobito/

FStorm Setup 0.38 3dsMax 2014 - 2017

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FStormRender is a new GPU powered, unbiased render with good performance / quality trade. It is very simple, fast and realistic with convenient materials and light sources.

FStormRender has many unique features such as improved tone mapping, light sampling, native BRDF model, glare effects, improved raytracer and optimized QMC sampler. FStorm adaptive image sampling gives the best image noise/time ratio. QMC sampler + GPU gives the fastest depth of field and motion blur effects. FStorm displacement uses a special geometry primitives. It doesn't subdivide initial geometry, doesn't take much memory and can be applied to unlimited surfaces.

3ds max plugin is deeply integrated to 3ds max environment and supports all necessary features. Build-in scene converter easily and carefully converts any scene from Corona, VRay and Octane renders. Very simple and flexible API allows developers to make other 3d applications plugins.

FStormRender is developed by PinkSoft LTD located in Russian Federation.

Magix Vegas Pro 15.0.0 (261) [Win][x64]

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System Requirements:
- Operating system: Microsoft« Windows 7 (64-bit), Windows 8 (64-bit) or Windows 10 (64-bit)
- Processor: 2 GHz (multicore or multiprocessor recommended for HD or stereoscopic 3D; 8 cores recommended for 4K)
- RAM: 4 GB RAM (8 GB recommended; 16 GB recommended for 4K)
- Hard drive space: 1.5 GB hard-disk space for program installation; Solid-state disk (SSD) or high-speed multi-disk RAID for 4K media
- Graphics card: Supported NVIDIA«, AMD/ATI« or Intel« GPU with at least 512 MB of memory (1 GB recommended for 4K and GPU-accelerated video processing)

DaVinci Resolve Studio 14.2 WIN

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What's new in DaVinci Resolve 14.2:
• Added support for the DeckLink 8K Pro monitoring modes
• Added support for importing audio-only AAF timelines
• Added support for rendering audio handles in ProTools round trip mode
• Added support for audio playback when performing dynamic trimming
• Added support for import and export of Final Cut Pro 10.4 XML
• Added support for automatically naming Gallery Stills using user-defined tags
• Added support for 16 and 18 fps timeline frame rates
• Added support for 95.905 fps timeline frame rate
• Added support for more fine-grained preferences for Performance Mode
• Improved support for keyframes in the Fairlight page
• Added support for listing multiple DeckLink SDI devices with unique names
• Added visual indicators for distinguishing between timeline clips without media in the Media Pool and without media on disk
• Added the ability to change the playhead position without stopping playback on the Fairlight page
• Added support for Enable 2D Timeline Scroll on the Fairlight page
• Added support for context menus for markers in the Fairlight page
• Added support for automatic creation of a timeline when dragging in an audio clip in the Fairlight page
• Addressed issues with acquiring and releasing the lock for a bin in a collaboration project
• Addressed an issue where network connectivity issues could cause unexpected results in a collaboration project
• Addressed an issue where a blank node graph would sometimes be displayed when switching between clips in collaboration mode
• Addressed an issue where two users could sometimes load a non-collaboration project in write mode without a warning
• Addressed an issue where "Update Timecode from Audio using LTC" would not work on clips starting with blank audio
• Addressed an issue where retiming an audio clip would sometimes result in audio glitches
• Addressed an issue where unlinking linked audio groups with the Pan dialog open would cause a crash
• Addressed an issue where starting or stopping playback would sometimes cause a momentary glitch in the audio on the Fairlight page
• Addressed multiple issues with fader behavior for direct track outputs in the Fairlight track mixer
• Addressed an issue where the Fairlight timeline would sometimes show an incorrect number of audio tracks
• Addressed an issue where the Fairlight control room widget would sometimes become invisible when resetting a dual-screen UI layout
• Addressed an issue where JKL playback would not honor the looped playback state on the Fairlight page
• Addressed an issue where moving an audio clip would not refresh the keyframe navigation buttons on the Fairlight inspector
• Addressed an issue where some Fairlight dial widgets would not reset their values correctly on double-click
• Addressed an issue where audio EQ band adjustments might be incorrectly saved
• Addressed an issue where stopping playback would continue audio output for a few

PluralSight - File Management Techniques for BIM Managers

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This course will introduce you to some best practices and actions you can take to help keep Revit files working at their performance potential.

Revit models get fast. As that complexity grows there are increasing opportunities for errors and file corruption. Users take shortcuts to create quick geometry, download questionable content from the internet, and insert myriad cad imports all in the name of efficiency. File size slowly creeps up and performance takes a beating until the file becomes complex completely unworkable. Perhaps to the point of being unable to even open the file. A properly managed file will never reach this point of failure. This video series is about the management techniques that can help you keep your Revit files in good health so that your team never notices a dip in performance.

Master Lighting in Unreal Engine

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Create Beauty. Evoke Emotion.

Use Lighting to Design the Perfect Atmosphere to Tell Your Stories

Unreal Engine is changing all the time and in this course, I bring you my latest methods for creating different lighting moods in realtime.

For different needs we need different solutions and this is what I had in mind while creating this course. You see, with GI and Realtime, things get a little complicated.

Ideally we would have VXGI (Realtime Gi) working perfectly and all that, but we're not quite there yet. So in the meantime, we will have different solutions wether we want to create animations or still, depending if the sun is moving or some objects are moveable. Some of the GI will need to be backed in to achieve "that" look but then the lighting can't change and so on...

So what I've done here is to devise 4 methods with their own pros and cons which will be useful in different situations.

Getting good lighting is all about experimentation. So I've created a super simple scene which allows us to try out lots of different setups at high quiality settings without waiting for the Lightcache render too long.

Once you've mastered 4 methods, you can mix and match the techniques according to your own needs, it's really easy, simple and quick.

...Don't get your hopes up... the guy simply sucks!!!

Unity Asset GUI Generator

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this is my first upload , be nice :)

https://www.assetstore.unity3d.com/en/?stay#!/content/12037
https://www.youtube.com/watch?v=hbz1B-adRDI

GUI Generator is a great tool for quickly & easily creating and slicing high quality GUI skins & sprites which you can use with any existing GUI framework. Create your own good looking custom skins in minutes.

No third party GUI systems (like nGUI and others) required, however if you own them GUI Generator will detect and integrate with them.

Features :
o Quickly create good looking UI elements
o Constant updates and new features
o Active development & support
o Multiple layers with offsets for layering
o Many fill patterns, gradients, tiled textures
o Many effects or even clean modern styles
o Easy and intuitive interface.
o Full integration with major UI frameworks:
- using with nGUI if you own nGUI
- using with uGUI with Unity 4.6 or above
- using with Noesis GUI just add a 9-slice XAML
- others? GUI Generator creates your sprites, simply use them

Davinci Resolve Syudio 14.3

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Just sharing it from the Forum
All credits goes to Osgor

1. Overwrite Resolve.exe with patched Resolve.exe
2. Replace DPDecoder.exe.
3. Run Studio!
4. :)

Skillshare – Perspective Drawing - Creating Illustrations with Dimension with Matt Laskowski

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This class aims to teach everything you need to know about the fundamental skill of drawing perspective in order to give your art a sense of place and setting. Understanding perspective brings a grounded reality to your art and transforms the way your audience interacts with it. It is key in taking your work to the next level, and advancing your skill in illustration.

URL: https://www.skillshare.com/classes/Perspective-Drawing-Creating-Illustrations-with-Dimension/453430788

3DMotive – Intro to 3ds Max 2017 Volume 1

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Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they're mostly likely going to use in a production atmosphere. Intro to 3ds Max is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes. They'll learn to use smoothing groups to best advantage when applying modifiers (turbo smooth) and why such smoothing groups are important. After completing the mesh, the student will then be exposed to UVs and the new unwrap features found in 3DS Max 2017 to facilitate the speed in which the meshes can be unwrapped and laid out for proper texture usage. Finally, the students will be taught how to bake a simple ambient occlusion map quickly and easily to help give their meshes a more believeable three dimensional quality so that they can then create the colours for the model as they see fit and blend into the AO to create a usable model.

http://3dmotive.com/series/intro-to-3ds-max-2017.html

3D SCAN STORE - Fitness Model Bundle

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Fitness Model Bundle from 3dscanstore.com

\Photoshop and Illustrator speed illustration workflow

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About This Class
Adobe Photoshop is the industry standard for editing raster graphic as Adobe Illustrator for vector graphic. Tired of having to choose between the two when creating your artwork? Well don't! Why not combine the best of two worlds, vector and raster in a single workflow?

This course will teach you to harness the best tools from Photoshop and Illustrator and how to combine them together in a seamless workflow in creating illustration.

This course is not designed for beginners. If you never use Photoshop or Illustrator before I strongly suggest you to take these 4 courses first:

1. Photoshop CC introduction

2. Photoshop speed illustration workflow

3. Adobe Illustrator : Vector Illustration fundamental

4. Adobe Illustrator : Advance Vector Illustration

The skills you’ll learn from this course will not be applicable to illustration only, but they will be beneficial for you when you need to work on other type of graphics or artworks such as: UI design, logos, icons, game design, creative advertising, etc.
more https://www.skillshare.com/classes/Photoshop-and-Illustrator-speed-illustration-workflow/84485008?via=user-profile
and https://www.udemy.com/photoshop-and-illustrator-speed-illustration-workflow/

Cartoon Modeling Modo (Spanish)

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https://libelstudios.com/col/cartoonmodeling/

CARTOON MODELING IN MODE
Enter the magical world of 3D MODE and learn to create characters for animation.

25 Videos online in full HD
Download Files

Archmodels Vol. 147 - Decorative Walls

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Archmodels vol. 147 includes 140 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality decorative walls and furniture with all the textures and materials. All objects are ready to use in your visualizations. Presented models and scenes were rendered in V-ray with 3ds max. Scenes are not included.

Formats
max only

Renderers
V-Ray *.max - 2.0 or higher - with textures and shaders

.:All credits goes to nesteman who shared it on forum:.
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