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RubberHose v1.0

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RubberHose is the fastest way to rig and animate a character in After Effects

http://cgterminal.com/2015/09/02/after-effects-rubberhose-tool-tutorial

RubberHose v1.0

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http://cgterminal.com/2015/09/02/after-effects-rubberhose-tool-tutorial

RubberHose is the fastest way to rig and animate a character in After Effects

Digital Tutors - Modeling an Organized Head Mesh in Maya

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In this Maya tutorial, we’ll be modeling a generic male base mesh head.

We’ll focus on advanced techniques for successfully modeling polygon forms by stressing anatomy and edge flow to get the correct geometry for deformations in polygon models. Utilizing the tools we have available, we’ll learn the thought processes of modeling the forms and modeling for the production pipeline.
By the end of this Maya training, you’ll have a better understanding of the processes and modeling tools you need to use to build models that look and deform correctly while giving predictable results come render time.

http://www.digitaltutors.com/tutorial/2266-Modeling-an-Organized-Head-Mesh-in-Maya

The Gnomon Workshop - Substance Designer Texture Creation

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Duration 5h 30m Project Files Included MP4

In this lecture, Rogelio Olguin will introduce the basics of texture creation with Substance Designer. Rogelio begins by showing the steps to create height information, the initial foundation of the texture. The design of a cobble stone texture is then demonstrated from start to finish. During the process, Rogelio goes over his techniques and workflow for creating simple tools that combine into one final texture that can have endless procedural possibilities. You will get an insight into Rogelio's texturing philosophies when it comes to the visual interest of texture creation. Ultimately the goal of the lecture is to share powerful Substance techniques that can be used to create virtually any texture.

Digital Tutors – MODO for CINEMA 4D Artists

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In this MODO tutorial, we?ll learn to work in MODO from the perspective of a CINEMA 4D artist.

As a CINEMA 4D artist, MODO can be a great tool that can be leveraged in your pipeline, but transitioning to a new piece of software can sometimes be daunting.

We?ll start by discussing the interface and learn how the different areas correspond to the familiar CINEMA 4D interface. We?ll continue by learning to navigate the 3D view, learn some common hotkeys, and learn how to change MODO?s navigation to match the CINEMA 4D navigation that we?re used to.

Next, we?ll learn about how MODO deals with objects, specifically the difference between mesh items and components, and how we can move geometry around within those items. After that, we?ll look at an explanation of the very flexible Tool Pipe. We?ll also cover the use of Action Centers and Falloffs to customize how our tools affect models across their surfaces. We?ll learn about MODO?s Shader Tree and how we can use this layer-based workflow to add materials and textures to our scenes.

We?ll also cover creating renders in MODO and using the Preview Viewport to develop the look of our scenes. We?ll finish up by learning the basics of animation and talk about moving files between MODO and CINEMA 4D.

By the end of this MODO training, you?ll have a much better idea of the differences and similarities between CINEMA 4D and MODO and will be able to start using the strengths of MODO as you integrate it into your CINEMA 4D pipeline

http://www.digitaltutors.com/tutorial/2190-MODO-for-CINEMA-4D-Artists

Unreal Engine 4 – Marketplace Bundle Sept 2015

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Chameleon Post Process Library
https://www.unrealengine.com/content/a75a2fba3f2b41d1b9302c4387e86c22

SuperGenius – Modular Home
https://www.unrealengine.com/content/ddafb36ebdd84583ab6d079cf9f92a7a

Procedural Trash Placer
https://www.unrealengine.com/content/ea03c570c75844b398d99b87ff2132a1

Dynamic Clocks
https://www.unrealengine.com/content/c6e19002a921464f8892868d847014f0

DayNight Cycle
https://www.unrealengine.com/content/60619a58f80e44a29a60271fc92ea991

Unreal Engine 4 – Marketplace Bundle Sept 2015

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Unreal Engine 4 – Marketplace Bundle Sept 2015


Chameleon Post Process Library
https://www.unrealengine.com/content/a75a2fba3f2b41d1b9302c4387e86c22

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SuperGenius – Modular Home
https://www.unrealengine.com/content/ddafb36ebdd84583ab6d079cf9f92a7a

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Procedural Trash Placer
https://www.unrealengine.com/content/ea03c570c75844b398d99b87ff2132a1


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Dynamic Clocks
https://www.unrealengine.com/content/c6e19002a921464f8892868d847014f0


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DayNight Cycle
https://www.unrealengine.com/content/60619a58f80e44a29a60271fc92ea991

Lynda - Exploring Adobe Camera Raw: Making Selective Adjustments

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Explore the features in Adobe Camera Raw for making selective adjustments to photos, from improving the tonality of specific areas to retouching flaws. Chris Orwig covers painting in light, retouching portraits, making colors more vibrant, crafting new photographic looks, and removing blemishes and distractions. Selective adjustments are one of the fastest ways to get better at Camera Raw. Take the challenges Chris issues along the way to prove it to yourself.
Topics include:

Painting in light
Brightening eyes and whitening teeth
Making colors come alive
Working with the Graduated Filter
Adding light with the Radial Filter
Removing blemishes

http://www.lynda.com/Camera-Raw-tutorials/Exploring-Adobe-Camera-Raw-Making-Selective-Adjustments/179046-2.html

Final Cut X 10.2.2 | Motion 5.2.2 | Compressor 4.2.1

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That's the pre-cracked (TNT) Final Cut X 10.2.2 - Motion 5.2.2 - Compressor 4.2.1
Works on El Capitan 10.11 (last beta)

Enjoy...

DAZ3d Poser - Utils and Tools

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DAZ3d Poser - Utils and Tools

For anyone who has noticed over the past week or so I've up'ed a lot of older content e.g. V3,V4,M3,M4
I have a lot more to give you over the next few months... So...

I though I should give you a collection of tools and utilities to convert them for use with the Genesis characters among other things...
there is also a collection of generic tools to change poses or morphs also a collection of resources and information to create your own characters and textures.


Just maybe someone may use these to make a large convertion of older Victoria and Michael characters... and Just maybe they will then make their own upload and make them available for you...
but I wouldn't hold my breath for that if I were you :D

Content:
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\ConvertV3V4M3MGenesis.iso
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13079 V4 and M4 Shapes for Genesis
14198 V3 and M3 Shapes for Genesis
14206 Gen 3 Iconic Shapes for Genesis
16559 Victoria 4 for Genesis 2 Female
17102_V4_Skins_Auto_Converter_for_Genesis_2_Female(s)
17637 Michael 4 Skins Auto Converter For Genesis 2 Male(s)
17998 Generation 4 Legacy Shapes for Genesis 2 Female
18602 Generation 5 UV Bundle for Genesis 2 Female(s)
19150 Using Auto-Fit - Genesis to Genesis 2 Male
19354 Using Auto-Fit - Victoria 4 to Genesis 2 Female
20101_Batch_Convert_Genesis_2_to_Genesis
20602 M4 Skins Batch Converter to Genesis 2 Male(s)
20602_M4_Skins_Batch_Converter_to_Genesis_2_Male(s)
20603 V4 Skins Batch Converter to Genesis 2 Female(s)
20603_V4_Skins_Batch_Converter_to_Genesis_2_Female(s)
22472 Genesis 2 Legacies for Genesis 3 Female Classics
22500 Genesis 2 Legacies for Genesis 3 Female Beauties
22536_V4_Pose_Converter_for_Genesis_and_Genesis_2_Female(s)

\MakeMerchantResource.iso
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104820 V4 Ultimate Breast Shapes - Merchant Resource
17108 The Ultimate Merchant Resource Kit for Genesis 2 Female(s)
18862 Skin Builder Pro for Genesis and Genesis 2 Female(s)
19730_Amazing_Skins_For_Genesis_2_Bundle
19874 Save and Share for Skin Builder
20504 Thumbnail Mastery
22297 Merchant Base Skin Essentials for Genesis 3 Female(s)
28609 - Natural Skin 5 - V3
30359 - Total Realism Wounds & Stitches
30760 - Total Realism Resource Parts
36109 - Total Realism v3 & m3 Resource Combo
4763 Alpha - Merchant Resource Kit for V4
5117 Eye Maps Generation 4
6933 3DS ULTIMATE Merchant Resource
8123 M4 Merchant Resource African
97481 !Sabby_ColorEyes
99659 LM CREATIVE SET Merchant Resource
M4 Elite Body Shapes Additional DAZ Studio Content
PropViewer 3.1
Renderosity_-_89823_-_smooth_POSE_tut
RO - Total Realism Freckle Base M3 & V3 Resource
Templates_16280_Genesis2Female
Templates_16280_Genesis2Male
Templates_21630_Genesis3Female
Templates_21630_Genesis3FemaleClothing

\Morphs-Poses1.iso
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1225_INJection_Pose_Builder_1.5
12847 Fantasy Shapes for Genesis
12989 PC Genesis Evolution Head-Body Morphs
13168 Feminine Touch for Genesis
15234 Genesis Body Morph Resource Kit 2
15996 Aging Morphs For Genesis
16016 Bend Morphs For Genesis V5
16039 Dwarf for Genesis
16323 Toe Control for Genesis
16366_Genesis2FemaleBodyMorphs_10_trx
16570 Shape Shift Bundle
16583 Genesis 2 Female Head Morph Resource Kit
16723-01_GluteControlforGenesis2FemalesandV6
16724 Belly Control For Genesis 2 Female(s) and V6
16858 Ideal Beauty for Genesis 2 Female and V6
16884 GrowingUpforGenesis2Females
17084 Fantastical Features for Genesis 2 Female(s)
17180 People of Earth Faces of Asia
17404 Growing Up for Genesis
17438 Shape Shift for Genesis 2 Male(s) M6
17441 Growing Up for Genesis 2 Male(s) M6
17468 Creature Creator for Genesis 2 Female(s)

\Morphs-Poses2.iso
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17607 Genesis 2 Male Morphs Bundle
17641 Wondrous Creatures Genesis 2 Female(s)
17774 Genesis 2 Male Clone for Genesis
17841 Belly Control For Genesis 2 Male(s)
17858 Brothers for Growing Up for Genesis 2 Males M6
18023 Aging Morphs 2 Bundle HD
18586 NPM (Natural Petite Breast Morphs) for Victoria 6
19004 Fab Faces for Genesis 2 Female(s)
19398 Creature Creator HD for Genesis 2 Male(s)
19399 Creature Creator Add-ons for Genesis 2 Male(s)
19499 Ethnics for Genesis 2 Male(s)
19707_Vascularity_HD_Bundle
19719 Awesome Creatures for Creature Creator Genesis 2 Male(s)
20070 Breast Control for Genesis 2 Female(s)
20417 MASSIVE Morphs for Genesis 2 Male(s)
20513 MASSIVE Morphs for Genesis 2 Female(s)
20807 Tongue Control for Genesis 2 Male(s) and Female(s)
20911 Dwarf Creator for Genesis 2 Male(s)
21093 ExtraOrdinary Men for Genesis 2 Male(s) Volume 2
21178 Pose Builder for Genesis, Genesis 2 Female(s) & Genesis 2 Male(s)

\Morphs-Poses3.iso
------------------
101446 HFS Shapes Collection for Genesis 2 Female
101446ShapesG2F
101900 HFS Races Dwarves
17469 Creature Creator HD for Genesis 2 Female(s)
17522 Add Some Veins
17602 People of Earth Faces of Africa Genesis 2 Female(s)
21444 HeadShop 9
21660 Big Boys for Genesis 2 Male(s)
21687_Pose_Builder_for_Victoria_42_and_Michael_4
21815 Natural Gravity Morphs for Genesis 2 Female(s)
21921 Fit Control for Genesis and Genesis 2 Female(s)
21970 Tattoo Parlor Genesis 2 Male(s) Geometry Shells Vol 1
22050 Genesis 3 Female Body Morphs
22051 Genesis 3 Female Head Morphs
22052 Genesis 3 Female Expressions
22104 Feel It! Mix and Match Expressions for Victoria 7
22216_Pose_Builder_Genesis_3_Bundle
22416-01_MetamorphosisforGenesis3Females
22489 Fit Control for Genesis and Genesis 2 Male(s)
63124 The Girl Next Door 4 Athletic
74617 EasyBreastV4
82720 EasyButtock_V4
91696 Perfect Toes V4 - Movement Morphs
93598 Ideal Beauty Feet perfect Shapes and Fixes for Genesis
94079 i13-Real-Breast-Morphs-for-V4
94487 Ideal Beauty Legs for Genesis
GenesisFemaleTeen
GenesisNaturalWoman
GenesisNaturalWoman2

\Exnem.iso
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110241 Exnem Goosebumps for V4
171866 ExnemBodyHairV4_1
171873 ExnemBodyHairV4_6

http://www.lynda.com/course-tutorials/Foundations-Drawing-Cartoon-Characters-Animation/385692-2.html

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Learn to draw cartoon characters for classical cel animation, digital animation, comic books, or just for fun. In this course, Dermot O' Connor reviews the basics of character drawing and the principals that underlie effective characters: silhouette, exaggeration, squash and stretch, asymmetry, texture, line weight, and more. Then he focuses on drawing individual body parts—eyes, mouths, hands, and hair—as well as different types of animals, creatures, and objects. Finally, watch Dermot take a drawing from start to finish, creating a memorable character ready for handoff to animators.

http://www.lynda.com/course-tutorials/Foundations-Drawing-Cartoon-Characters-Animation/385692-2.html

Lynda.com - Foundations of Drawing Cartoon Characters for Animation

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Learn to draw cartoon characters for classical cel animation, digital animation, comic books, or just for fun. In this course, Dermot O' Connor reviews the basics of character drawing and the principals that underlie effective characters: silhouette, exaggeration, squash and stretch, asymmetry, texture, line weight, and more. Then he focuses on drawing individual body parts—eyes, mouths, hands, and hair—as well as different types of animals, creatures, and objects. Finally, watch Dermot take a drawing from start to finish, creating a memorable character ready for hand off to animators.

http://www.lynda.com/course-tutorials/Foundations-Drawing-Cartoon-Characters-Animation/385692-2.html

CRYENGINE Game Development Blueprints (Packtpub)

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CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development.

In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++.

Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine.

In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues.

https://www.packtpub.com/game-development/cryengine-game-development-blueprints

Udemy - 3D Character Walk Cycle Animation with Maya for Beginners

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The difficulty in creating a realistic 3d walk cycle animation is juggling with human mechanics and the principles of animation at the same time. This can be challenging especially for beginners who are learning animation and new to the software Maya.

Fortunately, with the right approach, 3d walk cycle animation can be done effectively with realistic result in just 3 hours.

These are the main key points we want to include in our walk cycle animation:

1. Character walks naturally without any jerks

2. Good demonstration of forces and overlapping actions

3. Input of impactful details such as balancing, natural looking hands, visually appealing toe movement, subtle head motion and more.

The challenge that beginners face is juggling all these aspects at the same time. Using Bean Sprout F3R3 method, the entire walk cycle animation can be broken down into bite sizes which prevents beginners from being confused.

This course will guide you through step by step in achieving a realistic 3d walk cycle animation with Maya.


https://www.udemy.com/3d-character-walk-cycle-animation-with-maya-for-beginners/

Udemy - Fashion Design Illustration For Beginners

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How to create artistic computer aided illustration designs easily

This is a art class for beginners to learn how to create fashion design illustrations using computer software and also templates. We will cover some offline sketching and also how to put your illustrations to a practical use. Anyone will benefit from the course whether you are a beginner and do not know how to draw or if you are a talented artist who would like to learn how to get your designs on the computer without spending alot on expensive software applications.

https://www.udemy.com/fashion-design-illustration-for-beginners/

3DMotive - Stylized Creature Sculpting Volume 2

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In this intermediate level tutorial we will be focusing on the process of creating a creature in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in Zbrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.

Digital Tutors - Utilizing the Morphing Features in Toon Boom Harmony Premium

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In this Toon Boom Harmony tutorial, we?ll learn how to use the morphing feature to generate automatic in-between drawings for your animations.

We?ll start by learning how to create morph sequences between key drawings and understand how they function. From here we?ll spend several lessons learning about the different types of morph hints and how we can use them to clean up and direct how a morph sequence appears over time. Finally, we?ll see how we can apply ease to a morph sequence and share some thoughts on the structuring of a morphing project.

By the end of this Toon Boom Harmony training, you?ll have the knowledge to create really fluid animations for your own projects by using morphing.

http://www.digitaltutors.com/tutorial/2250-Utilizing-the-Morphing-Features-in-Toon-Boom-Harmony-Premium

5SRW LearnVray.com

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The most anticipated tutorial from learnvray.com

by: TheImpactTeam ( do you need description? lol)
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Inside the Edit

Inside the Edit

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