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Photoshop User - The Rest of 2017

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Ok, here's the whole rest of 2017 - minus the October/November issue that's already on site here: https://www.cgpeers.to/torrents.php?id=54704

Yeah, the torrent file is labeled "Full year" but am hoping you'll forgive a brother for a minor indiscretion.

Format is PDF - hope you enjoy!

Adobe After Effects CC 2017/2018 (amtlib.dll)

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Crack (amtlib.dll) for Adobe After Effects CC 2017/2018.
Find and replace amtlib.dll which should be at "C:\Program Files\Adobe\Adobe After Effects CC 2018\Support Files" or "C:\Program Files\Adobe\Adobe After Effects CC 2017\Support Files"

I just started trying this crack downloaded from a youtuber called StevEz, no further credit available.

It's that easy and seems to work fine.

Slice it Up v2.0 After Effects

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Slice it Up is a tool that cuts footage into any number of slices by duplicating it N times and applying random width masks to it. Those pieces are brought into one composition later and laid one over another to create an undistorted image. The tool provides controls to set random or linear offset to X, Y and Z position for each slice, adjust the expansion and rotation angles for the mask.

One of the most flexible things that Slice It Up provides is the ability to randomise slices in the UI panel at any time. If you don't like the width of your slices and feel like a change up, just randomise them in UI. If randomised position is not your taste, re-randomise it at any time without loosing your keyframes even after closing and opening the project.

While those buttons regenerated a new seed for width or position, button "<" will take one step back and regenerate previous seed value. This way you are free to skip through possible options and find a look that fits you best.

Features

Unlimited number of slices,
Works in 2D and 3D space.
Randomise width or height at any time,
Randomise slice distribution at any time,
Randomise slice axis direction,
Random or linear slice distribution in space,
Generate previous seed to get that perfect look,
Shrink or expand slice mask.

https://aescripts.com/slice-it-up/

Slice it Up v2.0 After Effects

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https://aescripts.com/slice-it-up/

Slice it Up is a tool that cuts footage into any number of slices by duplicating it N times and applying random width masks to it. Those pieces are brought into one composition later and laid one over another to create an undistorted image. The tool provides controls to set random or linear offset to X, Y and Z position for each slice, adjust the expansion and rotation angles for the mask.

One of the most flexible things that Slice It Up provides is the ability to randomise slices in the UI panel at any time. If you don't like the width of your slices and feel like a change up, just randomise them in UI. If randomised position is not your taste, re-randomise it at any time without loosing your keyframes even after closing and opening the project.

While those buttons regenerated a new seed for width or position, button "<" will take one step back and regenerate previous seed value. This way you are free to skip through possible options and find a look that fits you best

Features

Unlimited number of slices,
Works in 2D and 3D space.
Randomise width or height at any time,
Randomise slice distribution at any time,
Randomise slice axis direction,
Random or linear slice distribution in space,
Generate previous seed to get that perfect look,
Shrink or expand slice mask

Conrad Digital – Dodge and Burn Methods Comparison

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In this 7 minute tutorial I touch on the two main methods for dodging and burning skin in Photoshop. A MUST VIEW for anyone working in beauty photography or seeking to work as a professional beauty retoucher. Here I discuss the "Overlay Mode" technique as well as the "Curves" method of dodging and burning. The "Overlay" technique is faster and simpler to perform and setup than the Curves version as it only uses a single layer to perform both dodging and burning. The "Curves" method takes a few more seconds to prepare, but has a much better separation of the dodging and burning as they are performed on separate curve layers. This is NOT an in depth discussion about dodging and burning, but a simple comparison of the two most popular methods of using the technique. There will DEFINITELY be more in depth tutorials on the art of dodging and burning so stick around!

URL: https://conraddigital.com/dodge-burn-comparison/

Conrad Digital – The Art of Retouching Skin - Study 1

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In my two decades in this business, I can honestly say that retouching skin has by far been the one topic of frustration for many a retoucher. With the new paradigm shift in the imaging world, a great many more young photographers have to do their own retouching and with that comes a new breed of frustrated artists. In this Case Study and in Skin Case Studies to follow, we'll be diving head first into the realm of skin.

In this in depth series of videos I take an industry standard beauty image and retouch it from start to finish. From initial color and density settings we move on to taking inventory of what's needed to be done. We then start by adjusting all the problem areas of the image before moving on to the beauty retouching. Then comes the meat and potatoes of this series- beauty/skin retouching. In this series we use a subject with skin texture that I'll call an "average" skin type for the sake of argument. This means nothing terribly harsh, but the kind of skin you'll find in most professional beauty photography. We'll call this type of skin: Skin Level One.
I start with the basics of spotting the image and move deep into trouble areas and finish her with my own version of dodging and burning. No tricks here! Just down and dirty, old school retouching. This style of retouching is near transparent and most sought after.

URL: https://conraddigital.com/skin-study-1/

Conrad Digital – The Canine Curves

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In this MUST SEE video tutorial I discuss a tremendous workflow technique I coined "The Canine Curves"(sometimes known as Solar Curves). This technique was developed back in my earlier years in a NYC retouching studio- Kudos to Richard Martha for helping me out with it's development. Essentially, this technique will turbo charge your color correction skills as well as get you out of a few clumsy mistakes. I use this tool in every image I work on as a professional. It's great for finding and fixing color casts, removing whispy hairs. I use this technique for cloning, repairing and rebuilding complex gradients as well. Use this technique only a few times and you'll wonder how you ever lived without it.

URL: https://conraddigital.com/the-canine-curves/

Pluralsight – Unreal Engine 4 Lighting Fundamentals

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At the core of every environment scene, a thorough knowledge of lighting is evident. In this course, Unreal Engine 4 Lighting Fundamentals, you'll learn about the different light types, settings, and effects in Unreal to give a scene a polished, fuller look. First, you'll uncover the important concepts of lighting that so frequently prove to be a stumbling block for most as they begin their initial foray into lighting. Next, you'll explore the tools available to use as your lighting solutions by using a pre-built and pre-textured scene of a wide crossing corridor filled with random objects and “greebles”. Then, you'll use different lighting moods such as cool, neutral, warm, and will mix them up by offering a low, medium and high-intensity setting. Finally, you'll be introduced to lighting mobility, some advanced properties, and a few effects before sending you off to experiment on your own with the provided scenes.

https://www.pluralsight.com/courses/unreal-engine-4-lighting-fundamentals

Lynda - Capture One Pro 11 Essential Training

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Capture One Pro is a complete digital management and editing application for professional photographers and serious enthusiasts. Key features include outstanding RAW processing, digital asset management, a complete set of global editing tools, layers, localized adjustments, lens corrections, multiple export options, customizable workspaces, and much more. In this course, professional photographer and instructor Derrick Story helps you learn the basics of Capture One Pro quickly, and then takes you deeper into the application to master its finer points. For seasoned users, Derrick also covers the new features in version 11, and shares many of his best practices to help make your workflow as efficient as possible.

Topics include:
Organizing assets in the library
Improving the color of your images
Understanding the HDR sliders
Straightening lines with Keystone Correction
Reducing noise
Using a gradient mask to fix a sky
Mastering the Metadata tab
Output proofing

http://lynda.com/tutorial/693118

Shimmer Motion Kit

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Seems like no one is seeding from the old link, so I decided to reupload this torrent. Wish I could help.

Cheers!

https://videohive.net/item/shimmer-motion-kit/21189094?s_rank=1

Shading, Lighting, and Rendering Techniques with CINEMA 4D Studio R18

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Home Page - LINK

What are the main features of the book?

The book is written using CINEMA 4D Studio R18 in an easy to understand language.
Shading, lighting, and rendering techniques covered.
The process of creating custom textures in Photoshop explained.
47 Hands-on exercises to hone your skills.
Videos for all hands-on exercises available for download.
Detailed coverage of tools and features.
Additional tips, guidance, and advice is provided.
Important terms are in bold face so that you never miss them.
Support for technical aspect of the book.
CINEMA 4D files and textures used are available for download from the accompanying website.
You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources.


How This Book Is Structured?
This book is divided into following units:

Unit CT1 - Introduction to UVW Mapping

UV Manager
UVs
UV Projection


Unit CT2 - Material Presets

Material Manager
Material Presets
Channels
Creating Materials
Blending Modes
Studio Light Setup
Physical Renderer


Unit CT3 - Creating Textures in Photoshop

Understanding non-destructive editing
Creating custom textures and designs
Creating custom diffuse, specular, bump, reflection, and normal maps


Unit CT4 - Creating Materials

Denim Material
Denim Material using Reflectance Model
Abstract Materials
Rust Material
Wood Materials
Concrete Material
Brick Material
Leather Materials
Rubber Material
Car paint Material


Unit CT5: Lighting

3-Point Lighting
Product Visualization
Interior Rendering

Redshift 2.5.46 for Windows (Cinema 4D, Maya, Houdini, Max)

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Redshift Rendering Technologies has released an updated Redshift 2.5.46, the latest version of its GPU-accelerated production renderer, adding a new system for combating firefly artefacts in images, and improving sampling.


What's new in Redshift 2.5.46:

New features in Redshift 2.5.46 itself include improved sampling, and a gloss clamping system designed to reduce fireflies: bright pixels that can appear as artefacts in renders. The update also includes a new triplanar texturing and wireframe shading nodes, and support for per-object custom shading data, for generating greater material variation across objects in a scene.

This update include new capabilities and/or bug fixes that improve the 2.5.46 release.

About Redshift Renderer. Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.

About Redshift Rendering Technologies, Inc Redshift Rendering Technologies Inc was founded in early 2012 in Newport Beach, California with the goal of developing a production-quality, GPU-accelerated renderer with support for the biased global illumination techniques that until now have remained squarely in the CPU-only domain.

Supported Architectures: x64
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
3D Applications Supported: *
*
Autodesk Maya 2014 or later
Autodesk Softimage 2011 or later
Autodesk 3dsMax 2013 or later
Maxon Cinema4D R16 or later
SideFX Houdini 14.0 or later
The Foundry Katana 2.5v4 or later

Pluralsight – Color Workflows in NUKE

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NUKE's linear light workflow handles all of the unique ways that sources deal with color in a seamless fashion. This course, Color Workflows in NUKE, will introduce you to the fundamentals of color spaces in NUKE. First, you'll start with discovering how to use the grade node effectively and do basic color correction. Next, you are going explore the other color correct nodes that are most commonly used, such as the hue-correct, color lookup, and color correct nodes. Finally, you will go over a rough composite using some green-screen elements over a basic background before finishing with some CG elements in their various layers and how they can be composited over a background. By the end of this course, you'll have a full, comprehensive understanding of color and how things go together. Software required: NUKE 10.

https://www.pluralsight.com/courses/nuke-color-workflows

Videohive - SandStorm Motion Kit

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Sandstorm Motion Kit gives you the ability to creating stunning particle and dust effects from your images, no plugins required.

Create amazing static designs in Photoshop with the #1 best selling GraphicRiver item Sandstorm Photoshop Action. Take your results to the next level in After Effects, or work exclusively in After Effects.

https://videohive.net/item/sandstorm-motion-kit/18437528

Videohive - Watercolor Motion Kit

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https://videohive.net/item/watercolor-motion-kit/17286607

Watercolor Motion Kit allows you to create unique, artistic watercolor designs and animate them in one click!

With a brand new workflow utilizing the power of Photoshop and After Effects, create truly stunning, detailed results that will leave a lasting impression.

The Watercolor Photoshop Action has been tested and working on Photoshop CS3, CS4, CS5, CS6, CC+

The Motion Kit Exporter has been tested and working on Photoshop CS6.1, CC+
(CS6.1 Requires an Adobe Creative Cloud Subscription)

The Watercolor Motion Kit has been tested and working on After Effects CS6, CC+

The action will ONLY WORK IN THE ENGLISH VERSION OF PHOTOSHOP . If you are not using the English version of Photoshop, you can always change it to English and then back again to your native language using this method.

Pluralsight - Unity Audio Fundamentals

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This course introduces Unity Developers to the basics of Unity's audio engine, C# scripting for audio, and creating compelling soundscapes for your Unity project.

Software required: Unity 5 or newer, Visual Studio.

Instructor: Dano Kablamo - Dano Kablamo (Dano Harry) is a VR storyteller and game developer, a multi-instrumentalist, sound designer, and chiefly an artist.

Pluralsight - Unity Audio Fundamentals

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This course introduces Unity Developers to the basics of Unity's audio engine, C# scripting for audio, and creating compelling soundscapes for your Unity project.

Software required: Unity 5 or newer, Visual Studio.

Creating compelling soundscapes for your Unity project can be daunting. In this course, Unity Audio Fundamentals, you'll get to see the basics of Unity's audio engine and C# scripting for audio. You'll start with understanding playing background music, playing ambient sound, and creating event-triggered sound effects (SFX) in Unity. Next, you'll get to cover multi-track background music and Unity's Audio Mixer component, as well as the creation of a Music Controller script in Unity, allowing you to have code triggered audio events. Finally, you'll get to see how to polish your soundscape with audio FX. By the end of this course, you'll understand how to play and control dynamic multi-track background music, add sound effects and trigger them with C# code, utilize Unity's many built-in audio effects, and mix it all together using Unity's convenient Audio Mixer. Software required: Unity 5 or newer, Visual Studio.

Instructor: Dano Kablamo - Dano Kablamo (Dano Harry) is a VR storyteller and game developer, a multi-instrumentalist, sound designer, and chiefly an artist.

SideFx Houdini FX 16.5.378 Win

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SideFx Houdini FX 16.5.378 + Crack + Keygen

3DEqualizer 4 R5 (WIN, OSX, LINUX)

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3DEqualizer is by no doubt the world's best 3D tracking solution for merging live action footage with digital visual effects. It represents a cornerstone of modern post production business and is used by virtually all of the major players around the globe who are working in this field. Many of those companies rely on 3DEqualizer since its very first version which has been introduced 20 years ago - some of them exclusively!

3DEqualizer 4 R5 (WIN, OSX, LINUX)

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3DEqualizer is by no doubt the world's best 3D tracking solution for merging live action footage with digital visual effects. It represents a cornerstone of modern post production business and is used by virtually all of the major players around the globe who are working in this field. Many of those companies rely on 3DEqualizer since its very first version which has been introduced 20 years ago - some of them exclusively!
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