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MAGIX VEGAS Pro 15.0.0.321 (x64)

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VEGAS Pro 14 is your project companion from start to finish. Edit professional video and audio material in high resolution formats up to 4K. Discover workflow-optimized plug-ins for image stabilization, design dynamic titles and create custom DVDs and Blu-ray Discs. Experience a new type of creative freedom with VEGAS Pro 14.Give your creativity space to grow. VEGAS Pro 14 guides your video editing projects with its intelligent workflows and industry-leading audio editing tools, putting professional standards within easy reach. Native support for HEVC and ProRes file formats lets you place all common formats alongside one another on the timeline – even video from RED cameras.VEGAS Pro 14 gives you more editing power than ever before. With new velocity limits, you can create fast motion that’s 40 times faster than normal speed. New hover scrub capabilities make marking in and out points and adding footage from the Trimmer much faster and more efficient. That leaves more time for your main goal: creating impressive videos

Maxon Cinema 4D R19 - WIN(FULL WITH UPDATE)

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1. Turn the internet connection off.
2. Install MAXON CINEMA 4D.
3. Use the keys to register.
4. Install update from the Menu: Help -> Manual Installation.
5. Turn the internet connection on, block CINEMA 4D with your favourite firewall.

Maxon Cinema 4D R19 - Serials (WIN & MAC)

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Just the serials to the R19 torrent.

The Freelance Manifesto: A Field Guide for the Modern Motion Designer - Joey Korenman

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Designing beautiful boards and making smooth animation come naturally to us Motion Designers. It’s what we’re good at. However, designing the career we want, with the freedom, flexibility, and pay we crave, that’s more difficult. All of the above is within your grasp if you’re willing to take the plunge into freelancing.

School of Motion founder Joey Korenman worked in every kind of Motion Design role before discovering that freelancing offered him not only more autonomy but also higher pay, less stress, and more creativity. Since then, he’s taught hundreds of School of Motion students his playbook for becoming a six-figure freelancer. Now he shares his experience and advice on breaking out of the nine-to-five mold in this comprehensive and tactical handbook. The Freelance Manifesto offers a field guide for Motion Design professionals looking to make the leap to freelance in two clear and concise parts. The first examines the goals, benefits, myths, and realities of the freelance lifestyle, while the second provides future freelancers with a five-step guide to launching and maintaining a solo business, including making contact, selling yourself, closing the deal, being indispensable, and becoming a lucrative enterprise.

If you’re feeling stifled by long hours, low-paying gigs, and an unfulfilling career, make the choice to redesign yourself as a freelancer—and, with the help of this book and some hard work, reclaim your time, independence, and inspiration for yourself.

Unreal Multiplayer Mastery (Update 02)

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The current version (11 March 2018) of Section: 4
Krazy Karts - State Synchronisation And Interpolation
Udemy "Unreal Multiplayer Mastery - Online Game Development" Course

Lynda - SketchUp: Modeling Exteriors from Photos

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This course takes you step-by-step through how to use SketchUp to create a texture-mapped 3D model of building exteriors using photos. Learn how to leverage photo-matching features to enhance and evolve a model from several vantage points. Scott Onstott demonstrates how to rough in building volumes and roof slopes, handle complex roof scenarios, adjust the model to match perspectives, work with textures, use a library of materials and more.

Topics include:
Roughing in building volumes
Using multiple photos for mapping
Matching the perspective in the photos
Roughing in a roof slope
Modeling and extruding roofs
Intersecting objects
Constructing complex roofs
Hiding edges
Working with materials and textures
Using fixed and movable pins
Accessing the SketchUp material library
Completing texture mapping

http://lynda.com/tutorial/677168

Ultimate Survival 0.1.5

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Ultimate Survival is a collection of systems that will help you develop your own survival game. Whether you are starting from scratch, or already have been working on a similar game, this asset will definitely prove helpful to you.

MAIN FEATURES
- Customisable FPS Controller
- Player Stats
- Camera System (shakes, pain HUD)
- Tools
- Guns
- Procedural Weapon Motion
- Inventory
- Crafting
- Workstations
- Storage Boxes
- Hotbar
- Player Equipment
- Mining
- Chopping Trees
- Passive & Aggresive Animals
- Enemy AI (Cannibals)
- Socket-Based Building System
- Day & Night Cycle
- Texture-Based Surface System
- Written in C#
- Full Source Code Included

* UNET Multiplayer coming
* Save & Load coming

Maxtree Plant Model Vol 5

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https://www.maxtree.org/products/plant-models-vol-5/

Unity (Model) - School Scene

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SCHOOL SCENE

- include exterior, detailed interiors of MODERN(Day+Night) and HORROR scenes

- EXTERIOR School building (not modular), yard, soccer field, road, lamps, buildings, trees

- INTERIORS 5 unique classrooms,computer class, sport gym, kitchen,assembly hall, teachers room, director room,toilets

- TOTAL over 80 prefabs with colliders in clean and dirty versions, Day/Night/Horror scenes with Baked GI




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ASSET STORE LINK: https://assetstore.unity.com/packages/3d/environments/urban/school-scene-66006


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Vectric Aspire 9.015 (Win)

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1. Vectric Aspire 9.015 (Win)
2. Vectric Aspire 9.015 Portable
3. Vectric Aspire CLIPART 9.0

http://www.vectric.com/products/aspire.html

Watch videos and All Features

Aspire is built on the same platform as Vectric's VCarve Pro software, sharing the intuitive interface and ease of use for production design and routing. In addition to the powerful drawing and production routing tools of VCarve Pro, Aspire also has tools to let you transform 2D sketches, photos, drawing and digital artwork into detailed 3D relief models and then to calculate 3D Roughing and Finishing toolpaths to accurately cut these shapes.

Aspire is used by a wide variety of businesses and individuals to create a large range of products that include decorative panels and doors, ornamental flourishes, custom millwork, architectural moldings, dimensional signage, carved company logos, custom gifts and awards, plus many more applications. Aspire's unique 3D component modeling coupled with the comprehensive set of 2D design and editing tools make it easy to work with existing 2D data or imported 3D models as well as giving you the ability to create your own 2D and 3D parts from scratch.

Who uses Aspire?
- Wood Carvers
- Sign Makers
- Furniture Manufacturers
- Cabinet Makers
- Solid Surface Fabricators
- Engravers
- Model Makers
- Jewelers
- Architectural Model Makers
- Schools, Colleges & Universities
- 3D Sculptors and Artists
- Theatre and Movie Prop Makers
- Vacuum Form Mold Production
- and many others…

Features include:
• Two-Sided Machining & Multi-sided 3D Simulation
• 3D Component design from 2D vectors
• Vector Drawing with Smart Snapping & Transform Shortcuts
• Texture Area - Tilable textures from 3D models
• 3D Texture models from image files
• Import 3D files - STL, DXF, OBJ, SKP, V3M, CRV3D, 3DCLIP
• Interactive 3D editing - sculpting, blending & smoothing
• 3D Roughing and Finishing Toolpaths
• Large collection of 2D and 3D clip art files (over 1300) including Panels, Weaves, Textures and 150+ 3D models from Vector Art 3D, alone worth over $5000
• Installation DVD that includes over 35 hours of high quality Video Training Tutorials and a 390+ page Reference Manual
• All the 2D Drawing, design and layout tools available in VCarve Pro - layer control, guide lines, Snapping, rulers etc.
• Text editing with single stroke fonts
• True Shape Nesting maximizes material usage
• Import 2D vectors: DWG, DXF, EPS, AI, PDF, SKP, SVG etc.
• Import 2D Images: BMP, JPG, TIF, GIF, PNG etc.
• Export 2D and 3D files: DWG, EPS, AI, SVG, STL, TIF, etc.
• Interactive vector sizing, positioning, node editing
• Wrapped Rotary axis machining
• Moulding Toolpaths - to create constant cross section profiles, arches, frames etc.
• VCarving and 3D Engraving Toolpaths
• 2D Profiling with interactive tab hold-down, leads, ramping and other options
• Raised 3D Prism machining
• Auto-Inlays with multiple inlay options
• Fluting Toolpaths with ramp in/out options
• Pocketing toolpaths with efficient multi-tool options
• Drilling with peck cycle option
• Beveled Letters
• User definable, shaped Form Cutters
• Project toolpaths onto 3D shapes and curved surfaces
• Tiling of toolpaths to cut large jobs in sections on smaller machines
• Toolpath Templates to automatically apply commonly used strategies and settings to new designs
• High quality multi-color Toolpath Preview for part verification and customer approval
• Job Setup Sheets
• 2D Profiling with interactive tab hold-down, leads, ramping and other options
• Raised 3D Prism machining
• Auto-Inlays with multiple inlay options
• Fluting Toolpaths with ramp in/out options
• Pocketing toolpaths with efficient multi-tool options
• Drilling with peck cycle option
• Beveled Letters
• User definable, shaped Form Cutters
• Project toolpaths onto 3D shapes and curved surfaces
• Tiling of toolpaths to cut large jobs in sections on smaller machines
• Toolpath Templates to automatically apply commonly used strategies and settings to new designs
• High quality multi-color Toolpath Preview for part verification and customer approval
• Job Setup Sheets


System Requirements:
- 2 Ghz multi Core CPU
- 2Gb RAM with Windows XP(SP3), Windows Vista & Windows 7, 8, 8.1 or 10
- 300 Mb Disk space (Program)

Udemy - Adobe After Effects CC Motion Tracking & Compositing Basics

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This intermediate course will cover:

Image replacement in moving footage
Enhancing an actor's face by removing and cleaning up their pimples/acne
Removing objects from your scene
Tracking Techniques
Compositing Techniques
Adding/Removing Objects In Your Footage
An Introduction into Tracking inside Mocha AE
It will take you from the very beginning of opening After Effects, creating a composition, importing footage, opening Mocha AE for tracking, sending data back to After Effects and performing your composite into your footage.
Your instructor for this course is Will Bartlett. He has been using After Effects since 2006 for commercials, feature films, and animated creative projects. He is the founder of an established video production company in Toronto Canada and has been the Visual Effects Supervisor and Lead Visual Effects Artist on dozens of projects including feature films and television commercials.

https://www.udemy.com/after-effects-motion-tracking/

3D Artist - May 2018 PDF

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3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modeling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry. The CD is not included with this, this is only the PDF file.

Check here for videos from mag http://www.filesilo.co.uk/3dartist/

English - PDF - Pages 100 - Issue 117

3DMotive – Intro to Unity 2017 Volume 2

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In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. Plus, we’ll see how to import custom content and models (including your own 3D models) from external tools directly into your games. In addition, we’ll see more advanced features too, including object physics, NPC intelligence, post-processing camera effects; particle systems and lot’s more. By the end of this course, you’ll be strongly positioned to create interesting games independently, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all aspiring game developers to get started with confidence!

http://3dmotive.com/series/intro-to-unity-2017.html

Mastering CGI – Mastering Lighting Lesson 5 with Grant Warwick

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URL: https://masteringcgi.com.au/course/mastering-lighting/

Ultimate Water System v1.0.0.2

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https://assetstore.unity.com/packages/tools/particles-effects/uws-ultimate-water-system-100669

Fully fledged water simulation Unity plugin of the AAA-quality!

Photo Realistic Water Simulation Based on the recent oceanographic research, can simulate hundreds of thousands of waves with excellent foam and particle spray simulation adding a lot of realism to storm and windy weather. UWS is based on Unity Standard Shader (PBR), supporting Forward and Deferred pipelines, tessellation, planar reflections and reflection probes.

Poliigon – High Resolution Architecture Textures 3K

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A collection of high quality textures for use in architectural visualization.
For every texture there is a Diffuse, displacement, normal and specular map.
Contains
3K – Bricks.zip
3K – Concrete Plates.zip
3K – Concrete.zip
3K – Fabric.zip
3K – Ground.zip
3K – Grunge.zip
3K – Marble.zip
3K – Metal.zip
3K – Stone.zip
3K – Stucco.zip
3K – Tiles.zip
3K – Wood Fine.zip
3K – Wood Flooring.zip
3K – Wood Planks.zip

Pluralsight – Developing Custom Shaders in Unity

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Shader development is the key to unlocking the considerable power of the GPU, to make your games look great. In this course, Developing Custom Shaders in Unity, you will learn how to write shaders in Unity, the Graphics Pipeline, and Post Processing Stack. First, you will demystify shader development by explaining the necessary basics. Next, you will explore the Graphics Pipeline and how rendering works. Finally, you will discover how to write many kinds of shaders. When you're finished with this course, you will have a foundational understanding of the theory of rendering, what different types of shaders are good for, and how to write, optimize, and debug them. Software required: Unity 2017

https://www.pluralsight.com/courses/unity-developing-custom-shaders

AnimSquad Master Class: Disney's Zach Parrish & Brent Homman

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This is my first upload, also my very gem :) Let me know if you have any problem. I also include the AnimSquad exclusive rigs in there as well. I'm sorry Marlon Nowe.. Anyways, enjoy!

Torrent info:
Zach Parrish and Brent Homman both demo their workflows - taking you through the process of animating a shot, from start to finish.
Zach, Head of Animation on Big Hero 6, and Brent, Animation Supervisor for Big Hero 6, also pull from their experience working on: Tangled, Wreck-It Ralph, and Frozen. This Masterclass includes 17 hours and is recorded in HD. It will revamp your workflow by showcasing what to do, and more importantly, what not to do, while animating shows.

Zach is known for being a super fast, awesome Disney animator. He has an amazing ability to demonstrate and verbalize every step he takes, very clearly. This Masterclass follows him, all the way (10 hours of HD desktop/Maya footage), from setting up his Maya file, to blocking, breaking down and polish.
*Rig is not included.

He shows ALL his tricks and golden workflow nuggets. All the while, he sprinkles in informative, fun, anecdotes about working on Tangled with Glen and the directors, pushing cartoony animation on Cloudy With A Chance Of Meatballs, and animating weight on Hulk.
Brent demos his workflow on how to animate a subtle, close-up. He takes on the very difficult task of keeping the appeal and fleshyness, when animating a female character, pulling from his experience on Tangled and Frozen. Similar to Zach's demo, he explains how he mastered an extremely difficult performance.
Master Class Fee: $299

https://www.animsquad.com/zach-parrish-brent-homman

Cubebrush - Hero Anatomy En Vol. 5 The Head

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https://cubebrush.co/nelmauro?product_id=zmchkq

Class Info:
Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Video Games? If your answer is yes, this course is for you!

You'll apply advanced techniques for optimizing your time and workflow. In each block of muscles, I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.

Through the 17 classes, you will be able to learn everything you need for modeling the head of a character, anatomically correct, you will know muscle by muscle with its name in English and recommendations for implementing this knowledge on your future projects.

The course contains the following topics: -Norms -Zremesher -Zremesher guides -Ear modeling -Nose modeling -Mouth modeling -Head creation -Integration of all components of the face and the head for a professional result.

This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose. What are you waiting for? sign up now!

FlippedNormals - Creating Characters for Games

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https://flippednormals.com/tutorial/creating-characters-games/

IN-DEPTH PBR WORKFLOW
The PBR workflow is covered in-depth, showing you how to texture efficiently for modern games, using two of the most popular tools out today: Substance Painter and the Quixel Suite. PBR is an essential part of character creation; your work will look fantastic in any light scenario and there is no more guess-work.

BAKING WITH KNALD
One of the vital parts of making game characters is baking. Knald is one of the premier tools for the job and you'll get a solid look at how to use it to for production ready assets. This includes baking down normal, ID and any other maps you need, including polypainting from ZBrush.
Check out Knald for yourself

SUBSTANCE VS DDO
You'll get a proper look at what the strengths of both Substance and DDO are. When it comes to the modern game artist's toolbox, Substance and DDO aren't just useful; They are absolutely essential. Without knowing these tools, you will fall behind in the current market.
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