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Gumroad - Ultimate Anatomy Tool Reference for Artists

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https://gumroad.com/l/LKvoS

*** Ultimate Anatomy Tool Reference is a complete tool for digital artists! ***

This Bundle contains "The male anatomy tool" and "The Female anatomy tool " !!

It contains the Zbrush files with one subtool and 4 layers polypainted each!

With that, you can use and compare between

Standard figure Anatomical Écorche figure ( Muscles ) Colored Écorche Figure ( Muscle groups ) Split version ( Standard and Ecorché )

It's also a good start to create your own character!

And 4 Turn Around vidéos ( rendered in Keyshot ) for reference you can use when you sculpt!

For Zbrush 4R7 P3 and Above. QuickTime player preferred.

*** NEW FOR FREE : 4 OBJ files with Uvs to work with any 3D programs! ***

Hero Anatomy En Vol. 4 The Body

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https://cubebrush.co/nelmauro?product_id=zhdphw

In each block of muscles, I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.

Through 39 classes you will learn everything you need to model an anatomically correct character, you will learn muscle by muscle with its name in English and recommendations to apply this knowledge to your future projects. The course contains the following topics: - Norms - Masks - Polygroups - Pectorals - Deltoid - Trapezius - Teres and infraspinatus - Dorsal - Serratus - Abs - Torso - Arms - Legs

This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose. What are you waiting for? sign up now!

Cubebrush - Hero Anatomy En Vol. 4 The Body

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https://cubebrush.co/nelmauro?product_id=zhdphw

In each block of muscles I will explain how to generate the shape of each one of them, and how they are connected through tendons to the bones respectively.

Through 39 classes you will learn everything you need to model an anatomically correct character, you will learn muscle by muscle with its name in english and recommendations to apply this knowledge to your future projects. The course contains the following topics: - Norms - Masks - Polygroups - Pectorals - Deltoid - Trapezius - Teres and infraspinatus - Dorsal - Serratus - Abs - Torso - Arms - Legs

This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose. What are you waiting for?, sign up now!

Skillshare - Character Painting - Design and Render Like a Pro

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https://www.skillshare.com/classes/Character-Painting-Design-and-Render-Like-a-Pro/1777126180

About This Class
I’m calling on all artists out there with a passion for creating cool looking characters - if you’ve ever dreamed of making a career out of this, I’m here to tell you that the dream is real. You can make a living doing this!

All you need is a killer portfolio to launch you into a fun and rewarding career.

This course can get you there. I’ll show you all of my professional level techniques and tricks that will demystify the entire process of creating character art with Adobe Photoshop. In an easy to grasp, step by step process, you’ll learn digital painting techniques that will have you amazed at how beautiful, realistic and full of personality your character art has become. But this course is so much more than just a painting demonstration. We’ll teach you everything you need to know to start thinking like a character concept designer. To tie it all together, we offer responsive support and loads of other course resources to make sure that every student can take their work to new heights.

You can do this! Don’t miss out on the chance to turn your character art into a professional level product. It just might lead to a dream career. Enroll today, grab your stylus and let’s paint cool stuff.

Cubebrush - Hero Anatomy En Vol.6 Hands and Feet

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https://cubebrush.co/nelmauro?page=2&product_id=fzs45g

Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!

You’ll learn how to customize the interface in order to facilitate the your work flow with characters, you’ll use a bunch of tools that will let you have under control the shapes. You’ll apply advanced techniques for optimizing your time and your work flow. On each block of muscles I’ll explain to you how to generate the shape of each one of them, and how they join through tendons to the bones respectively.

Through 39 classes you’ll learn everything you need for modeling a character anatomically correct, you’ll meet muscle by muscle with its name and suggestions for applying this knowledge on your future projects.

The course covers the following topics: Guides and proportions Hand bones and foot bones. Hand base and foot base Fingers details Nail modeling Muscles and tendons Compositing all the components Tensor tendons

This knowledge will be part of your tools as a professional, will represent a differentiator against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose. What are you waiting for?, sign up now!

videohive-17500952-blade-minimal-titles

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Perfect for Video Projects, Social Media Channels, Video Covers Resizable (1920×1080, 2K, 4K, or Custom)
After Effects Version CC 2018, CC 2017, CC 2016, CC 2015, CC 2014 PDF, Video Tutorials
No Plugins

videohive-18952836-elegant-titles

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20 Title Animations
All are UNIQUE!
100% After Effects (Text and Shapes)
Full HD Resolutions (upgrade any size)
Adobe After Effetcs CS5.5 and above
Tutorial Included!
Text/Logo, color, size and duration control (FULL CONTROL)

https://videohive.net/item/elegant-titles/18952836

AnimSquad Master Class: Disney's Zach Parrish & Brent Homman

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AnimSquad Exclusive rigs are included

Torrent info:
Zach Parrish and Brent Homman both demo their workflows - taking you through the process of animating a shot, from start to finish.
Zach, Head of Animation on Big Hero 6, and Brent, Animation Supervisor for Big Hero 6, also pull from their experience working on: Tangled, Wreck-It Ralph, and Frozen. This Masterclass includes 17 hours and is recorded in HD. It will revamp your workflow by showcasing what to do, and more importantly, what not to do, while animating shows.

Zach is known for being a super fast, awesome Disney animator. He has an amazing ability to demonstrate and verbalize every step he takes, very clearly. This Masterclass follows him, all the way (10 hours of HD desktop/Maya footage), from setting up his Maya file, to blocking, breaking down and polish.
*Rig is not included.

He shows ALL his tricks and golden workflow nuggets. All the while, he sprinkles in informative, fun, anecdotes about working on Tangled with Glen and the directors, pushing cartoony animation on Cloudy With A Chance Of Meatballs, and animating weight on Hulk.
Brent demos his workflow on how to animate a subtle, close-up. He takes on the very difficult task of keeping the appeal and fleshyness, when animating a female character, pulling from his experience on Tangled and Frozen. Similar to Zach's demo, he explains how he mastered an extremely difficult performance.
Master Class Fee: $299

http://www.animsquad.com/zach-parrish-brent-homman

Maxtree Plant Model Volume 7

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Plant Models Vol 7 is a collection of high-quality 3D tree models.

These models are available for 3DS max 2012 and above, includes GrowFX original, 3DS max format only Corona render.

http://www.maxtree.org/products/plant-models-vol-7/

Thinkbox FrostMX 2.1.0 3DS Max 2017 - 2018 Win

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SUPERFAST PARTICLE MESHER
FROST is a superfast particle mesher which can generate a single mesh from particles, vertex clouds, object positions and point data files using various iso-surface and geometry cloning techniques.

Frost takes full advantage of multi-core processors to produce polygon meshes from millions of points in a matter of seconds without excessive memory usage.

Gearotic Motion 4.920

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Gearotic is a CAD/CAM 3D software package aimed to assist with your geared mechanical creations. It was primarily designed as a gear template generator, but developed into a utility package we hope you'll find useful. Gearotic will generate gears individually or combine them to create a moving gear train. Software allows you to simulate, animate, create toolpaths for cnc mode or iexport as 3D models. Inside, you'll find a variety of gear types such as spur, cage, non circular, planetary gears, sprocket, timing pulley, bevel, root blower, geneva, racks, escapements and more. Our spur gears may be done in a helical or bevel form which can then be outputed in Straight, Helix or Zerol formats. These outputs include STL files for 3D printing, 2D DXF format for most Cad programs, 1:1 scale printouts for woodworking patterns or G-Code for CNC users.

OS : Windows XP, Vista, 7, 8, 8.1, 10
Language : English

videohive-20434718-minimal-text-titles-4k

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https://videohive.net/item/minimal-text-titles-4k/20434718

[Unity] POLYGON - Dungeons Pack v1.1

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https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-pack-102677

An Epic Low Poly asset pack of characters, props, weapons and environment assets to create a Fantasy themed polygonal style game.

- 770 unique assets with x4 alternative texture colours.
- 16 Unique characters with x4 alternative Colours and 3 skin tone variations
- 73 Unique Weapons and shields with x4 alternative colour variations

Lynda - Luminar Essential Training

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Luminar, from Skylum, is a powerful but affordable image-editing app for Mac and Windows. In this course, photographer, educator, and author Derrick Story steps through the essential features of Luminar, showing how to navigate and customize the interface, work with layers, and perform common tasks, such as retouching and replacing skies. Learn how to enhance images with its creative filters and presets, and perform more advanced techniques such as LUT mapping and converting to black and white. Derrick also includes a quick-start chapter to get experienced digital pros up and running with Luminar in minutes.

Topics include:
Applying filters and presets
Cropping images
Batching processing
Working with layers
LUT mapping
Converting to black and white
Toning images
Sharpening
Reducing noise
Saving and exporting images

http://lynda.com/tutorial/590836

[Unity] POLYGON - Pirates Pack v1.0

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---> NOT THE NEWEST VERSION - v1.1 has a few minor updates that aren't required. I will upload it once I get my hands on it, for now this is fine to use <---

A low poly asset pack of characters, buildings, props, items and environment assets to create a pirate based polygonal style game.

- 477 unique assets with x4 alternative texture colors
- 15 Unique characters with x4 alternative Colors and 3 skin tone variations
- 2 Unique Creatures (Includes swim animations)

Lynda - Learning Astute Graphics for Illustrator

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The Astute Graphics plugins can help you be more precise, efficient, and creative with Adobe Illustrator. In this course, learn how these plugins can revolutionize the way you draw and edit artwork in Illustrator. Instructor Mike Rankin explains what each plugin does and discusses how these plugins can offer more efficiency and features not available in the native Illustrator tools. Mike covers drawing and editing with VectorScribe and InkScribe, aligning and arranging objects with ColliderScribe, creating beautiful symmetry with MirrorMe, and adjusting color and applying effects with Phantasm. He also goes over tools in DynamicSketch and WidthScribe that make drawing with a tablet even more natural and intuitive.

Topics include:
Working with dynamic corners and shapes
Moving points along a path
Cleaning up vector artwork with redundant points
Drawing with symmetry
Connecting and straightening objects
Adjusting colors with filters and effects
Creating vector halftones
Sketching with brushes and variable width strokes
Configuring autosaves and automatic backups
Stippling vector graphics, photos, and text
Applying and editing texture effects

https://www.lynda.com/tutorial/669541

Lynda - Migrating from AutoCAD to MicroStation Intermediate

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While MicroStation and AutoCAD share some similar elements, there are enough differences to make transitioning from one CAD application to the other somewhat challenging. If you're planning on making the switch from AutoCAD to MicroStation, this course can help by illustrating how to leverage your existing AutoCAD knowledge to get up to speed with MicroStation. Jeanne Aarhus builds on the concepts covered in Migrating from AutoCAD to MicroStation, and provides a comparison between corresponding intermediate features in MicroStation V8i-SS4 and AutoCAD 2018. Jeanne covers additional draw commands, shares techniques for working with text and dimensions, explains how to use measure commands, and more.

Topics include:
Placing, points, curves, and line streams
Editing text
Working with dimensions
Element attributes
Changing the display and scales of various linestyle types
Working with groups
Modifying and manipulating fences
Using measure commands
Working with cells

http://lynda.com/tutorial/639064

Lynda - Unity: Timeline and Cinemachine

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Unity is a great tool for 3D modeling and visualization-especially for architecture. But what if you want to add animation to your renderings, without having to keyframe? Luckily, Unity has two features that allow designers to animate visualizations in just a few steps. This course shows how to use the Timeline to animate with clips and recorded animation, and set up and manipulate cameras-to add motion along paths-with Cinemachine. Instructor George Maestri also offers tips for adding effects and transitions from Post Processing Stack 2.0 to your visualizations, for extra professional results.

Topics include:
Creating animation clips with Timeline
Recording animation
Setting up Cinemachine cameras
Adding animation to cameras
Switching cameras
Adding effects and transitions

http://lynda.com/tutorial/454670

Lynda - Game Design Foundations: 2 Systems, Chance, and Strategy

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Has your passion for gaming sparked an interest in game creation? If so, this course-the second installment in the Game Design Foundations series-can help to further acquaint you with the basics of game design, and provide you with the tools and skills you need to start fashioning your own virtual worlds. Join award-winning game designer Brenda Romero as she takes a detailed look at game systems, chance in games, and strategy in games. Brenda explains what a system is, exactly; provides examples of common game systems; and then dives into a discussion of game mechanics. Learn about the mechanics of chance and skill, the types of decisions in games, and more.

Topics include:
What's a game system?
Common game systems
Exploring a character system
Mechanics of chance
Mastering skill in games
Tradeoffs, dilemmas, strategy, and tactics

https://www.lynda.com/tutorial/597985

Pluralsight - Retopologizing Game Characters in Maya

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Once you've designed your highly detailed, sculpted game character, there's still one more step that needs to be done - retopology. In this course, Retopologizing Game Characters in Maya, you'll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You'll start by learning the basics of getting a reference model created. Then, you'll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you'll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you'll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya.

https://www.pluralsight.com/courses/maya-retopologizing-game-characters
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