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Pluralsight – Creating Game Environment Textures with Substance Suite

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The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter.

https://www.pluralsight.com/courses/substance-suite-creating-game-environment-textures

Pluralsight – Texturing Game Characters in Substance Painter

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Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018.

https://www.pluralsight.com/courses/substance-painter-texturing-game-characters

Ziva VFX 1.2 by Ziva Dynamics (for Maya 2018)

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http://zivadynamics.com/ziva-vfx

ZIVA VFX is a Maya plug-in with an offline FEM anatomy simulator that lets you create lifelike characters at scale. Available for studios, indie creators, and render farms, operating on Windows or Linux OS.

Lightroom split tone presets

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Pretty straight forward: a set of 20 lightroom split tone presets.

Autodesk Mudbox 2018.2

After Effects Bouncing Animated 3D Sphere

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Working with green-screen footage can be a daunting task. The Adobe suite of video tools provides a wide array of choices, but how do you know which to use? This course aims to answer that important question. Instructor Rich Harrington guides you through the keying process in Premiere Pro, After Effects, and popular third-party keying tools. Get an overview of the import process, and discover the strengths of each keyer. Learn how to use Ultra Keyer, KEYLIGHT, Red Giant Keying Suite (including the Primatte Keyer), and Light Wrap Fantastic, while discovering ways to work with transparency and create great backdrops in Photoshop.

Unreal Marketplace - Abandoned Factory (4.18)

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Uploaded by feynril at the forum, with these comments:

Put this in your \Epic Games\Launcher\VaultCache
And just add it to your project

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Abandoned Factory is an environment pack with 2 factory buildings and over 25 props

Pre-made day/night factory maps with full interiors

Day/night industrial skybox

V1.1 Updated textures quality

Technical Details


PBR: Yes

Texture Sizes: 1024-2048 (mostly 2048)

Collision: Yes custom and automatically generated

LODs: No

Number of Meshes: 38 (51 total with sub meshes)

Number of Materials: 10 Materials and 39 Material Instances

Number of Textures: 96

Supported Target Build Platforms: Windows (should work on other platforms but not tested)

Documentation: No

Important/Additional Notes: The buildings are not modular!

One or more textures on this pack have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.

https://www.unrealengine.com/marketplace/abandoned-factory

Autodesk Mudbox 2018.2

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Autodesk Mudbox 2018.2
Let's try this again.

Unity Pro 2017.3.1p1 Win

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Info:
Unity is a powerful tool for developing two- and three-dimensional applications and games that runs under the operating systems Windows, Linux and OS X. Unity-based applications run under Windows, OS X, Windows Phone, Android, Apple iOS, Linux , as well as on the Wii, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and MotionParallax3D displays (virtual hologram devices), for example, Nettlebox.

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

It is possible to create applications for launching in browsers by implementing WebGL technology. Previously, there was experimental support for the implementation of projects within the Adobe Flash Player module, but later the Unity development team took a complex decision to abandon it.

Applications created with Unity support DirectX and OpenGL. Actively the engine is used by both large developers (Blizzard, EA, QuartSoft, Ubisoft) and Indie-game developers (for example, remake of Moral Utopia (Pathologic), Kerbal Space Program, Slender: The Eight Pages, Slender: The Arrival, Surgeon Simulator 2013, Baeklyse Apps: Guess the actor, etc.) due to the free version, user-friendly interface and ease of operation with the engine.

Unity Pro 2017.3.1p1 Win

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Improvements
iOS: Expose APIs that allow changing home button hiding and system gesture deferral properties on runtime.
XR: Update Google NDK to v1.100
XR: Update Oculus to version 1.20
XR: Update Vuforia to version 7.0.43
XR: Added XR.WSA.HolographicSettings.IsContentProtectionEnabled. This gets or sets whether the app is displaying protected content. While content protection is enabled, rendered content will be visible only in the headset, disabling the Mixed Reality - Portal's preview.
XR: Added XR.WSA.HolographicSettings.ReprojectionMode. This gets or sets the kind of reprojection the app is requesting to stabilize its holographic rendering relative to the user's head motion.
Fixes
2D: Fixed NullReferenceException from Tilemap Palette when assembly changes. (978651)
Android: Fixed decimal point button in decimal keyboard for older Samsungs. (973815)
Animation: Fixed issue with creating an ongoing transition. (941945)
Animation: Fixed layouting issue when deleting clip in a blend tree inspector. (978674)
Animation: Fixed an issue with shadow rendering in the Animation Previewer. (962517)
Animation: Fixed InvalidOperationException when clicking cancel in 'Add Animation Clip' dialog window in animation window. (978299)
AppleTV: Removed 2x App store icon slices that cause App Store validation to fail. (972927)
Asset Pipeline: Cancel dialog/reimport after skipping video import processing.Dominique Leroux. (58017)
Build Pipeline: Improved buildpipeline performance for large builds. (959444)
Editor: Fixed input field staying highlighted after enter key is pressed. (966036)
Editor: Fixed lightingdata.asset files getting re-opened in text mode in certain situations. (975920)
Editor: Editor no longer crashers when closing 2 custom editor windows at the same time. (967778)
Editor: Fixed "Permission denied" error message on read-only .meta file when upgrading project from a previous version. (980258)
Editor: Collaborate no longer deletes ignored files when restoring to an older version. (932926)
Editor: Fixed ForceReserializeAssets incorrectly updating the timeCreated field in .meta files. (984239)
Editor: Fixed an issue with normalization of transform rotations which was causing spurious tiny differences in the rotation quaternion when serialized to YAML files. (984239)
Editor: Fixed dragging slider causing creation of too many undo steps. (960531)
Graphics: Fixed occasional TrailRenderer error message when using Local alignment and more than one width curve key. (970747)
Graphics: Fixed Crash in Projector::PrepareRenderNode after selecting GameObject in the Hierarchy. (976076)
Graphics: Fixed crash in Projector:PrepareRenderNode after selecting a gameobject in the hierarchy. (976076)
Il2CPP: Fixed a crash on iOS which can occur when a device is awakened during a blocking socket call with a SIGPIPE signal. (957651)
IL2CPP: Fixed a C++ compiler bug in the Android r13b NDK that could cause the NullCheck method to be incorrectly removed from the resulting binary. (963785)
iOS: Fixed landscape splashscreen not enabled for iOS11 on some devices. (980302)
iOS: Fix iOS 11 crash when application is launched from URL and airplay screen mirroring is enabled. (980361)
iOS: Fix for black screen flickering when screen orientation is changed via script. (978917)
iOS: Metal: Fixed MSAA corner case causing warning messages and validation error. (983852)
iOS: iPhone X, fixed problem with missing keyboard Done/Cancel buttons. (979002)
iOS: Fixed trampoline being able to call UI methods ([UIApplication delegate]) from background thread. (956318)
Launcher: Fix Open project dialog stop working. (971905)
Launcher: Fix display of Unity Teams "Seat Required" message when project is both in the cloud and on disk. (963246)
OSX: Fixed IDE does not get focused when opening script on Mac. (978478)
OSX: Fixed detached Editor windows go behind the Editor when clicked outside of them. (827158)
OSX: Fixed VS for Mac opens new instance after Unity was reopened. (978636)
Package Manager: Fixed an issue where editor was not starting for some users by adding 127.0.0.1 address to the default list of non-proxied address. (931921)
Particles: Fixed Stop Action when used on particles that finish off screen. (974867)
Particles: Fixed Duration field when used on Sub-Emitters. (968096)
Particles: Fixed a crash when using RuntimeInitializeOnLoadMethod with a Particle System. (975289)
Particles: Fixed a crash when enabling certain modules via script (e.g. Size over Lifetime). (977710)
Particles: Fixed flip U/V settings being ignored after enabling Custom Vertex Streams. (961702)
Particles: Fixed support for entering Infinity into the Start Lifetime field. (971980)
Particles: Fixed ribbon trail of Sub Emitter not inheriting color from spawning particle. (964377)
Particles: Fixed particles showing visual artifacts when ribbon count was higher than the current particle count. (969863)
Particles: Fixed issue where Local Aligned particles with negative scale could be displayed incorrectly. (979638)
Particles: Fixed material texture becoming invisible when its shader had been set from 'Particles/Standard Surface' or 'Particles/Unlit'. (968908)
Profiler: Fixed deep profiling in standalone players. (976439)
Scripting: Fixed an issue causing GC allocation for UnityEvent handler without parameters in some cases. (978596)
Scripting: Fixed mcs hanging while compiling script. (948492)
Scripting: Fixed deadlocks and pauses when using System.Threading.Monitor. (827984)
Scripting: Fixed issue with generic types not being collected correctly in Mono/.NET 2.x memory snapshot. (None)
Scripting Upgrade: Fixed crash when using 'fixed' statement on a string. (960555)
Scripting Upgrade: Fixed InternalsVisibleTo. (945353)
Scripting Upgrade: Fixed Android crash when NullReferenceException is raised. (954427)
Scripting Upgrade: Fixed random crash due to memory corruption on domain reload. (967206)
Scripting Upgrade: Fixed value types larger than 1MB. (962711)
Scripting Upgrade: Fixed URI processing on OSX. (907918)
Scripting Upgrade: Improved TypeLoadException messages. (957072)
Scripting Upgrade: Fixed DllImport when library name is specified with a path. (952631)
Scripting Upgrade: Fixed Android crash when script debugger is enabled. (973794)
Scripting Upgrade: Fixed Socket.Send failing silently on Windows. (984723)
Timeline: Fixed an issue where custom tracks could be lost if they contained compile errors. (979700)
Unity Package Manager: Fixed "Permission denied" error message on read-only .meta file when upgrading project from a previous version. (980258)
UnityLinker: Prevented an error from the linker when an iOS type is used in an assembly on Android. (962771)
Universal Windows Platform: Fixed NavMeshObstacles being ignored on 64-bit master builds. (955086)
UWP: Fixed building UWP player with IL2CPP scripting backend and Analytics enabled. (984447)
Video: Fixed Media Foundation hang that would eventually freeze the Editor. (986905)
Web: Ensured only use non-chunked data transfer in WWW. (974046)
Web: Fixed file URI support with multibyte chars in UnityWebRequest/WWW. (986237)
Web: MadeContent-Disposition for file sections standard-compliant in UnityWebRequest POST. (980326)
XR: Fixed single-pass shadow issue when used with Nvidia VRWorks. (None)
XR: Fixed issue with capturing a screen shot image while in single-pass instancing mode. (None)
XR: Removed application orientation settings disable when Virtual Reality Supported was enabled and updated info message related to the settings. (973918)
XR: Fixed early out of Virtual Reality SDK list when SDKs that are unsupported in play mode try to initialize. Also Improved log messages around the Virtual Reality SDK list in Play Mode. (971293)

[Unity] Terrain Grid System 6.2

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https://www.assetstore.unity3d.com/en/#!/content/47215

Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.

Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? This is the perfect asset for that!

**Features**

- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.
- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
- Up to 10.000 cells per grid.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells and territories.
- Fastest selectable and highlighting system for both cells and territories.
- Coloring and fade out support for both cells and territories.
- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles.
- Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...)
- Get neighbours or cells in range according to crossing cost, max steps or cell group masks
- LOS (Line of Sight) functions.
- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...
- Control the visibility of individual cells using API or alpha texture mask.
- Define territories using a color texture or the embedded grid editor!
- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
- Can work alone or with Unity's Terrain object.
- Works with orthographic and perspective cameras.
- Full source code included (C#).
- 19 demo scenes included with useful sample code!

Ziva VFX 1.2 by Ziva Dynamics (for Maya 2017, Win)

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http://zivadynamics.com/ziva-vfx

ZIVA VFX is a Maya plug-in with an offline FEM anatomy simulator that lets you create lifelike characters at scale.

This version works on Maya 2017 for Windows.

[Unity] Terrain Grid System 6.2

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https://assetstore.unity.com/packages/tools/terrain/terrain-grid-system-47215

Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.

Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? This is the perfect asset for that!

**Features**

- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.
- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
- Up to 10.000 cells per grid.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells and territories.
- Fastest selectable and highlighting system for both cells and territories.
- Coloring and fade out support for both cells and territories.
- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles.
- Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...)
- Get neighbours or cells in range according to crossing cost, max steps or cell group masks
- LOS (Line of Sight) functions.
- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...
- Control the visibility of individual cells using API or alpha texture mask.
- Define territories using a color texture or the embedded grid editor!
- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
- Can work alone or with Unity's Terrain object.
- Works with orthographic and perspective cameras.
- Full source code included (C#).
- 19 demo scenes included with useful sample code!


Note: I hope my torrent works now.

[Unity] Terrain Grid System 6.2

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https://assetstore.unity.com/packages/tools/terrain/terrain-grid-system-47215

Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.

Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? This is the perfect asset for that!

**Features**

- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.
- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
- Up to 10.000 cells per grid.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells and territories.
- Fastest selectable and highlighting system for both cells and territories.
- Coloring and fade out support for both cells and territories.
- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles.
- Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...)
- Get neighbours or cells in range according to crossing cost, max steps or cell group masks
- LOS (Line of Sight) functions.
- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...
- Control the visibility of individual cells using API or alpha texture mask.
- Define territories using a color texture or the embedded grid editor!
- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
- Can work alone or with Unity's Terrain object.
- Works with orthographic and perspective cameras.
- Full source code included (C#).
- 19 demo scenes included with useful sample code!

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Note from uploader: This is my first torrent but my third attempt to share it. Seeding should work this time. :)

VideoHive - Inspiring Title Sequence

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Features:
Requires After Effects CS5 – CC.2014
No third-party plug-ins
Duration: 0:40
Resolution Ultra HD 2K(2048×1152) and 2K Scope (2048×858)
Automatic texturing letters
Using a separate texture for the background, for words and for each letter
Color Preset switcher
Custom color settings for each scene
Easy modular structure
PDF-manual included
Used fonts: Code Bold, Intro
Music (not included)

https://videohive.net/item/inspiring-title-sequence/15888128

Autodesk Revit 2018.2 ENG/RUS + extensions

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Information about the distribution
The source material for creating the assembly is the original ESD distribution.
[+] Updated Autodesk Revit 2018.2 Update .
The ability to install English and / or Russian libraries without connecting to the Internet has been added .
/ all other libraries will be downloaded from the Internet when they are selected and there is a connection /
[+] Added fixes for libraries - see the \ BonusPack \ Content_Update folder .
Added the ability to install Revit Extensions for Autodesk Revit 2018.
[+] Added folder \ BonusPack with add-ons and add-ons for Autodesk Revit 2018.
[+] Updated Microsoft. NET Framework - version 4.6.2 is replaced with 4.7.
Technical improvements have been made, which relieve the end user of a number of problems when installing the program.
The distribution is converted to an optimized ISO image.
Added instructions for installation and activation.

re uploaded as separated files

Contents: http://imgur.com/a/S8tbS

Autodesk Revit 2018 extensions

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Extracted it from the earlier Revit 2018.2 upload and added a few extensions i have

Emjoy !

depliage 1.3 unfolder c4d

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unfolds any geometry by polygons. works in r19

depliage 1.3 unfolder c4d

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unfolds any geometry by polygons. works in r19

ADP Pro v3.1 for Ps

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ADP Pro v3 Panel for Photoshop CC2014 – CC2018

16 Bit Luminosity Masks
Heat Map Luminosity Masks
Colour Masks
Luminosity Masks With Layers
Apply • Adjust • Replace
Powerful Mask Adjustments
Quick Mask Luminosity Masks
Subtraction Masks
Tonal Zone Masks

http://www.adppro.com/
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