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Packt Publishing Building AR Applications with Unity and Vuforia

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Create interactive augmented reality experiences for iOS and Android and use AR for marketing, games, product visualization and more.

--Please help me seed, I've bad Internet connection

Yuri Shwedoff - litograph traditional textures

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https://gumroad.com/yurishwedoff

TRADITIONAL LITOGRAPHIC TEXTURES PACK

15 Litographic textures

INCLUDING -

1. - 6 Litographic ink textures

2. - 3 Litographic pencil textures

3. - 2 Etching textures

4. - 2 Paper textures

5. - 1 Stone texture

6. - 1 PSD Noise texture

Packt Publishing Building AR Applications with Unity and Vuforia

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Create interactive augmented reality experiences for iOS and Android and use AR for marketing, games, product visualization and more.

--please help me see this, I've really bad Internet connection.

Gumroad - Ty Carter - Session 3: Local Color Bundle

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https://gumroad.com/tycarter

You'll learn:
-to build a composition from value thumbnails
-to compose a final "moment" with color and light
-to build a painting from the local color up
-to wrap forms using temperatures
-to design and pool light
-to render complex shapes
-to retain the vivid colors in your color key
-to translate loose color to a tightened final
-to add final touches using modes and PS adjustment layers
-to recognize types of light and their differences
-to capture the sense of moonlight
-to utilize photo reference
-to push color even in night setting
-to create the illusion of glow and fire
-to render out an image for production pitches or film moments

Videohive Virtual Studio 103 - 12610960 - After Effects Projects

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1920×1080 Full HD,(Resizable)
12 kinds of program,(including camera animations)
13 newscaster placeholders,(to which more numbers can be added)
4 virtual screens,(to which more numbers can be added)
11 large screens/2 table screens/1 rolling screen

Characteristics:

270°panoramic Virtual studio
High quality 3D models/2K resolution texture map
Real-time preview/faster render
3 different hosts can appear at the same time
5 different backgroud videos can be shown at the same time
Two anchor desks can be hidden and rotated
The control room can be hidden and shown
The camera animation can be customized in After Effects

Videohive Virtual Studio 103 - 12610960 - After Effects Projects

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0
1920×1080 Full HD,(Resizable)
12 kinds of program,(including camera animations)
13 newscaster placeholders,(to which more numbers can be added)
4 virtual screens,(to which more numbers can be added)
11 large screens/2 table screens/1 rolling screen

Characteristics:

270°panoramic Virtual studio
High quality 3D models/2K resolution texture map
Real-time preview/faster render
3 different hosts can appear at the same time
5 different backgroud videos can be shown at the same time
Two anchor desks can be hidden and rotated
The control room can be hidden and shown
The camera animation can be customized in After Effects

Gumroad - Ty Carter - Session 3: Local Color Bundle

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https://gumroad.com/tycarter

Here is everything you get:

-3 Structured HD Video Tutorials with commentary and detailed process demonstration: Horseman (135 min.), Night of the Jaguar (64 min.) and Local Color Color Theory Lesson (69 min.)!!

- Full Res Images (2 JPGs)

- Raw PSD File, including all layers!!! (2 PSD Files)

- Timelapse Videos (2 .MOVs)

You'll learn:

-to build a composition from value thumbnails
-to compose a final "moment" with color and light
-to build a painting from the local color up
-to wrap forms using temperatures
-to design and pool light
-to render complex shapes
-to retain the vivid colors in your color key
-to translate loose color to a tightened final
-to add final touches using modes and PS adjustment layers
-to recognize types of light and their differences
-to capture the sense of moonlight
-to utilize photo reference
-to push color even in night setting
-to create the illusion of glow and fire
-to render out an image for production pitches or film moments

Videohive Virtual Studio 103 - 12610960 - After Effects Projects

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After Effects Version CS5 1920x1080 Element 3D v2
1920×1080 Full HD,(Resizable)
12 kinds of program,(including camera animations)
13 newscaster placeholders,(to which more numbers can be added)
4 virtual screens,(to which more numbers can be added)
11 large screens/2 table screens/1 rolling screen

Characteristics:

270°panoramic Virtual studio
High quality 3D models/2K resolution texture map
Real-time preview/faster render
3 different hosts can appear at the same time
5 different backgroud videos can be shown at the same time
Two anchor desks can be hidden and rotated
The control room can be hidden and shown
The camera animation can be customized in After Effects

http://videohive.net/item/virtual-studio-103/12610960

Marco Bucci - Creativity and The Campfire

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ABOUT THE BOOK
"Where are the crossroads between passion, emotion, ideas, hard work, life experience, play, ego, vulnerability, expression, failure, and professionalism? I've always had a staunch attitude toward demystifying the creative process. Teaching art for nearly a decade, in many different types of schools and to many different types of students, has given me a unique vantage point from which to observe the patterns, pitfalls, and misguided beliefs that a person is likely to encounter on the road to becoming an artist."

https://marcobucci.myshopify.com/collections/self-published/products/audio-book-creativity-and-the-campfire

ABOUT THE AUTHOR
"Marco Bucci is a senior artist in the books, film, animation, and advertising industries. His clients include: Walt Disney Publishing Worldwide, LEGO, LucasArts, Mattel Toys, Fisher-Price, Hasbro, Nelvana, GURU Studio, C.O.R.E. Digital Pictures, Yowza! Animation Inc., Pipeline Studios, and more."
https://www.marcobucci.com

"He is also a passionate teacher, and currently teaches "The Art Of Color & Light" at CGMA, a course specifically designed to build painting fundamentals from the ground up."
https://2d.cgmasteracademy.com/art-of-color-and-light.html

Marco Bucci is the creator of the popular Youtube series "10 Minutes to Better Painting"
https://www.youtube.com/user/marcobucci

Game Development with Blender pdf [ Github Version]

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GAME DEVELOPMENT WITH BLENDER is the complete guide to the Blender game engine.

This is a republication of the book originally published by Cengage.

The Complete "Game Development with Blender" Book
by Dalai Felinto and Mike Pan. Now Free! [on GITHUB]

But Book isn't regular e-publishing format like epub, pdf or others. So, this is PDF conversion.

Lynda - Illustrator CC 2018 One-on-One Fundamentals

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Design and create amazing works of art using Adobe Illustrator CC 2018, the powerful vector-based drawing program. This comprehensive training is the first in a series of three courses by industry pro Deke McClelland. Learn how to work with artboards; how to draw anything you can imagine with the Pen, Pencil, and Curvature tools; and how to start adding color to your artwork with swatches. Deke also covers drawing shapes, adjusting strokes, formatting text, and painting digitally, with or without a tablet. Each chapter should leave you with a new set of skills—and a sense of accomplishment.

As Creative Cloud evolves, this course gets updated. Check back for new videos, new feature reviews, and new ways to work.

Topics include:
Opening, creating, saving, and closing documents
Working with artboards
Zooming and panning
Drawing lines, arcs, grids, and spirals
Drawing shapes
Creating compound paths
Working in RGB vs. CMYK color modes
Creating and applying swatches
Adjusting the line weight of strokes
Formatting text
Building custom paths with the Shape Builder and Join tools
Freeform drawing with the Pencil
Painting and erasing artwork
Drawing with the Curvature tool
Reshaping rounded paths
Making screen graphics

https://www.lynda.com/tutorial/633853

Lynda - 360 Video Production and Post

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360 video technology offers creative professionals interesting new ways to create immersive content. If you're interested in creating 360 videos, then this course can help you get up to speed with the 360 video process. Instructor Nick Harauz goes over which tools you can use, and how to leverage those tools to create, edit, and export high-quality videos. Nick dives into the differences between AR, VR, and 360; reviews 360 camera solutions; and shares production and post-production considerations. He also shows how to stitch together 360 footage, edit VR clips, add transitions and effects, export your final projects, and more.

Topics include:
Differences between 360 video, virtual reality, and augmented reality
Recording Ambisonic sound
Filming with the Samsung 360 and the GoPro Omni
Stitching 360 video together
Importing, editing, and organizing VR clips in Premiere Pro and Final Cut Pro X
Adding transitions, effects, and graphics in Premiere Pro and After Effects
Exporting your projects

http://lynda.com/tutorial/625944

Lynda - Unreal: Content Pipeline

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Unreal Engine 4—a suite of powerful creation tools—can be leveraged by professionals in a variety of different industries to create unique visualization projects. In this course, get a solid foundation of the content pipeline for Unreal, and discover how to get assets and geometry from different applications into Unreal. Instructor Scott Pagano covers how to work with geometry, including how to import FBX models and animated models into Unreal. He also shares how to import textures, refine materials, work with cameras, and more. Throughout the course, Scott demonstrates how to work with several key pieces of software, including Revit and Maya. Upon wrapping up this course, you'll have the knowledge you need to bridge the gap between 3D content creation software and the leading visualization engine.

Topics include:
Working with geometry
Importing processed files into Unreal
Using the Skeletal Mesh Editor
Creating a material with textures
Refining Substance material
Assembling your scene in Unreal
Working with cameras

http://lynda.com/tutorial/681091

Yuri Shwedoff - Litograph traditional textures

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15 Litographic textures

INCLUDING -

1. - 6 Litographic ink textures

2. - 3 Litographic pencil textures

3. - 2 Etching textures

4. - 2 Paper textures

5. - 1 Stone texture

6. - 1 PSD Noise texture

Rizom-Lab Unfold3D 2018.0.1

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https://www.unfold3d.com/

Rizom-Lab is the worldwide used UV mapping software Unfold3D® author’s company.

Since its creation in 2003 by Remi Arquier, Unfold3D was one of the first commercial software capable of automatically flattening 3D mesh geometries as the same time as preventing from stretching and distortion. Then, it rapidly found its place in the computer graphic industry while being adopted by many freelancers and major studios out there. Also, its core algorithms are now integrated in standard into ®Autodesk ®Maya.



Today, following the path towards an ideal tool set capable of segmenting, flattening and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology, and making it available to 3D artists and product designers within our new standalones applications Unfold3D Virtual Spaces and Unfold3D Real Space, and in a form that can be integrated into others 3D editing softwares or pipelines within our Unfold3D C++ Library.

Rizom-Lab has been created in 2016, and now sells Unfold3D new software in its own way. As you may have noticed, we carefully listened to all your remarks and needs while designing our license model.

Gumroad - Shiyoon's Photoshop Ink Brush Set

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https://gumroad.com/shiyoonk

Lynda - Learning Aurora HDR 2018

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Learn how to use Aurora HDR 2018, the popular HDR photo editing software for Mac and Windows. In this course, Rich Harrington explores the world of HDR with Aurora HDR. To begin, Rich goes over basic HDR imaging concepts, including how to work with single raw files. He then steps through how to load bracketed photos, align source images, deghost HDR images, and develop your HDR files with filters. Plus, he shares advanced editing strategies—including how to fix lens and perspective issues—and explains how to save and export files. To wrap up the course, Rich shows how to use your newly-learned skills to tackle an assortment of challenges.

Topics include:
Working with brackets and single raw files
Loading images from Lightroom Classic
When to load raw and when to use preprocessed files
Preprocessing images
Retouching in Luminar
Enhancing color with the Color, Color Toning, and HSL filters
Removing noise from an HDR image
Working with adjustment layers and layer masks
Saving and exporting files

http://lynda.com/tutorial/688543

Unreal Marketplace - Low Poly Fruits and Vegetables [4.18 / 4.19]

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https://www.unrealengine.com/marketplace/low-poly-fruits-and-vegetables

All your favorite low poly fruits and vegetables in one convenient pack!

The pack contains a large selection of stylized and delicious low poly fruits and vegetables . Each item is suitably low poly and can safely be used on all platforms , including mobile.

All objects share one material for maximum optimization and the texture atlas can be easily recolored for limitless variety.

Olbert's Low Poly: Industrial

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https://www.unrealengine.com/marketplace/olbert-s-low-poly-industrial

Modular assets suitable for building Industrial environments like Fabrics and Work Zones.

Technical Details

Features:

Walls
Roofs
Floors
Props
Basic Vegetation
Texture Size: All 2048x2048

Number of Textures: 2 (all used in the Grass and Ground Plants)

Collision: Yes, Per-Poly Collisions

Vertex Count: 8 to 2069

LODs: 0

Number of Meshes: 93

Number of Materials and Material Instances: 5 Master Materials, 27 Material Instances

Platforms Tested: PC

Pluralsight - Setting Up a Split Screen Multiplayer Game in Unreal Engine

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Throughout this Unreal Engine tutorial, we'll learn how to setup a local split screen multiplayer game in Unreal Engine 4. Software required: Unreal Engine 4.5.1.

Throughout this Unreal Engine tutorial, we'll learn how to setup a local split screen multiplayer game in Unreal Engine 4. We'll learn best practices for setting up user interfaces for multiple players, and how to determine game state outcomes involving multiple players. By the end of this Unreal Engine training, you'll gain an understanding of how to setup a local multiplayer split screen game, and will learn pitfalls that can be avoided when designing the User Interface for a game that utilizes local split screen multiplayer. Software required: Unreal Engine 4.5.1.

Instructor: Jonathan Daley - Jonathan Daley is an indie game developer with a passion for game design, programming, and storytelling in games.
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