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SimLab_Composer_8.2.8[macOS]

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SimLab Composer is a 3D scenario: representation, exchange and animation application. SimLab Composer is an application easy to use and yet very powerful. SimLab Composer is 3D FOR ALL!

Scenario building
SimLab Composer provides users with all necessary tools to build 3D. Detected from existing models quick and easy.

Sharing 3D
– SimLab Composer offers users different options for sharing 3D scenes and models.
– PDF 3D WebGL, Android / iPad.

Rendering
High quality real – time rendering, suitable for indoor and outdoor scenes.

Animation
Create animations showing the movement of a machine designed or a tutorial of a house.

Automation
SimLab Composer automation workstation allows users to use Java scripts to automate processes SimLab Composer.

Unreal Marketplace : Olbert's Low Poly: Industrial [4.17 - 4.19]

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https://www.unrealengine.com/marketplace/olbert-s-low-poly-industrial

Modular assets suitable for building Industrial environments like Fabrics and Work Zones.

Technical Details

Features:

Walls
Roofs
Floors
Props
Basic Vegetation
Texture Size: All 2048x2048

Number of Textures: 2 (all used in the Grass and Ground Plants)

Collision: Yes, Per-Poly Collisions

Vertex Count: 8 to 2069

LODs: 0

Number of Meshes: 93

Number of Materials and Material Instances: 5 Master Materials, 27 Material Instances

Platforms Tested: PC

Unreal Marketplace :Olbert's Low Poly: Forest [4.12 - 4.19]

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https://www.unrealengine.com/marketplace/olbert-s-low-poly-forest

The assets of this pack have a wide range of possibilities, it fits a lot of environments in forest biomes, from leafy forests to dry forests, through rocky valleys and meadows, all this while maintaining a harmonious stylized low poly, thanks to its simplicity.

Technical Details

Features:

(23) Trees
(32) Rocks from all the sizes
(7) Bushes
(5) Little Trees
(8) Trunks
(5) Branches
(6) Grass and Ground Plants
(5) BackGround Landscape
(3) Clouds Included
Texture Size: All 2048x2048

Number of Textures: 6 (all used in the Grass and Ground Plants)

Collision: Yes, Per-Poly Collisions

Vertex Count: 8 to 212

LODs: 0

Number of Meshes: 94

Number of Materials and Material Instances: 3 Master Materials, 26 Material Instances

Platforms Tested: PC

Unreal Marketplace : Simple Farm [4.12 - 4.19]

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https://www.unrealengine.com/marketplace/simple-farm

Simple Farm - Cartoon Assets A simple asset pack of vehicles, buildings and props to create a farm based game. Modular sections are easy to piece together in a variety of combinations.

Description

The latest pack in the "Simple" series, Simple farm brings a little slice of the country life to your game world.
Includes demo scenes

Technical Details

Includes:
Vehicles (x7):
Tractor Classic (x3), Tractor New (x3), Tractor Digger (x3), Harvester(x3), Harvester Hay(x3), Plow(x2), Farm truck(x3), and Farm Flatbed(x3)

Buildings:
House01, House 02, Barn small (x3), Barn medium(x3), Barn big(x3), Shed, Chicken house(x2) and Pig pen.

Environment:
Windmill, Outhouse, Hay bale(x2), Haystack, Well, Pitchfork 01, Pitchfork 02, Apple tree, Lemon tree, Orange tree, Ranch Sign, Crops (x6) Water tower, driveway, Grass, Dirt, wheelbarrow, Mailbox, Wooden Fence(x4),

Scaled to Epic skeleton: No
Physically-Based Rendering: Yes, The shader is generally quite matte with a small amount of spec.
Texture Size (please list textures for each resolution): 1 1024x1024 texture
Collision: Auto Generated
Vertex Count: varies per asset from 200-800 on average
LODs: no
Number of Meshes: 44
Number of Materials and Material Instances: 1 material
Number of Textures: 1 texture
Intended Platform: iOS, Andriod, VR, AR, Console
Platforms Tested: iOS,
Documentation Included: No
Important\Additional Notes: Vehicles are rigged in accordance with latest Unreal Guidelines.

Unreal Marketplace : Simple House Interiors [4.12 - 4.19]

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https://www.unrealengine.com/marketplace/simple-house-interiors

A simple asset pack of house interior assets to add to the existing simple assets.

Description

A simple asset pack of house interior assets to add to the existing simple assets.
Modular sections are easy to piece together in a variety of combinations.
Includes demo scene

Technical Details

Scaled to Epic skeleton: No
Physically-Based Rendering: No (there is slight spec to make assets pop
out. But stylistically they are Diffuse)
Texture Size (please list textures for each resolution): 1024x1024
Collision: Auto generated collision.
Vertex Count: This package contains many assets at various polycounts,
but its designed for Low spec devices such as mobile, or VR.
LODs: None
Number of Meshes: 247 unique assets (meshes)
Number of Materials and Material Instances: One material
Number of Textures: One master texture (to reduce draw calls.)
Engine Compatibility: Tested on 4.11.2, 4.13.0
Intended Platform: Mobile, VR, Console, PC.
Platforms Tested: Mobile, Vive, Gear VR, PC.
Documentation Included: No

Unreal Marketplace : Olbert's Low Poly: Wood Stronghold [4.13 - 4.19]

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https://www.unrealengine.com/marketplace/olbert-s-low-poly-wood-stronghold

Description

Preview: youtube.com/watch?v=c4zFBR9CvvQ
How To Use: youtube.com/watch?v=EYZwigS6Z0o

Olbert's Low Poly: WoodStrongHold is a complete suite of assets for the designing of wood buildings, Exteriors-Only, Interiors-Only or mixed, from little cabins to big Wooden Strongholds, through medium houses and exterior with simple buildings. This pack fits perfectly with Olbert's Low Poly: Taiga, for designing buildings in taiga biomes.

Technical Details

Features:

(20) Walls
(5) DoorWalls
(14) WindowsWalls
(5) Fences and Attachments
(18) Floors and Attachments
(10) Roofs
(22) Props
(4) Ladders
(13) As Extra, Varied Nature Assets
Texture Size: 2048x2048

Number of Textures: 1 (used in the ground plant for the orchard (full independent) )

Collision: Yes, Per-Poly Collisions

Vertex Count:16 to 1686

LODs: 0

Number of Meshes: 111

Number of Materials and Material Instances: 2 Master Materials, 32 Material Instances

Platforms Tested: PC

Autodesk 3D Sudio Max 2019

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3D modeling, animation, and rendering software
3ds Max® 3D modeling and rendering software helps you create massive worlds in games, stunning scenes for design visualization, and engaging virtual reality experiences.

https://www.autodesk.com/products/3ds-max/overview

Phlearn – How to Master Blending Modes in Photoshop with Aaron Nace

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Once you have a thorough understanding of blending modes in Photoshop, you’ll have access to all of the most powerful ways that layers can interact with one another. This means that color toning, exposure correction, image sharpening, photo compositing, and unique special effects are all just a few clicks away.

In this tutorial, we break down all 27 blending modes that Photoshop offers, providing in-depth explanations and practical examples that are bound to help you get your creative work done faster and with impressive results.

URL: https://phlearn.com/tutorial/master-blending-modes-photoshop/

Gumroad - Blender Basics: NES Controller with Vaughan Ling

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Learn how to Build and Render a classic NES controller step by step using Blender 3D.

link:

https://gumroad.com/l/blendernes

Skillshare - Luminosity Masks and Portrait Retouching in Photoshop

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Skillshare - Luminosity Masks and Portrait Retouching in Photoshop

Luminosity Masks offer you tremendous flexibility when making selections for exposure adjustments and color grading in Photoshop.

There is few different methods of creating luminosity masks, you can create aoutomated proces or work more manualy to create your own luminosity masks that will be suitable for your work. Later - you only need to use them in your work for lighting and color grading. It is one of the most powerful tool for your retouching workflow in beauty, portrait or fashion photography - and deserves your attention!

https://www.skillshare.com/classes/Luminosity-Masks-and-Portrait-Retouching-in-Photoshop/1694599600

3DMotive – Intro to Unity 2017 Volume 3

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In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. Plus, we’ll see how to import custom content and models (including your own 3D models) from external tools directly into your games. In addition, we’ll see more advanced features too, including object physics, NPC intelligence, post-processing camera effects; particle systems and lot’s more. By the end of this course, you’ll be strongly positioned to create interesting games independently, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all aspiring game developers to get started with confidence!

http://3dmotive.com/series/intro-to-unity-2017.html

Autodesk.AUTOCAD.2019.x64

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AutoCAD 2019 is a powerful designing and drafting software used to create precise 2D and 3D designs. In this beginner's course, learn how to get started with AutoCAD. Shaun Bryant covers the basics of the user interface, showing how to use the ribbon, choose workspaces, and use

[UNCRACKED] Unreal Engine 4.18 + Simul TrueSky Demo + NVIDIA GameWorks Blast Flex Flow HairWorks WaveWorks VXGI HBAO+ + Substance Plugin Pre-Compiled and Source Code

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[UNCRACKED] Unreal Engine 4.18 + Simul TrueSky Demo + NVIDIA GameWorks Blast Flex Flow HairWorks WaveWorks VXGI HBAO+ + Substance Plugin Pre-Compiled and Source Code


Unreal Engine 4.18 Pre-Compiled and Full Source Code is included just un7zip and run the "Unreal Engine 4.18 Editor" shortcut or if you are worried about running pre-compiled code just open UE4.sln in Visual Studio, look through the code to make sure it's safe and click "Local Windows Debugger" on top to run.

-Simul TrueSky Demo is fully integrated and compiled and include 2 fully functional Sky (just follow this guide https://docs.simul.co/unrealengine/) and can be converted to release version for more Skys by purchasing activation key
-NVIDIA GameWorks are fully integrated and compiled featuring:
-Blast
-Flex
-Flow
-HairWorks
-WaveWorks
-VXGI
-HBAO+
-Substance Plugin is fully integrated and compiled and will allow you to import Substance format materials

This torrent is a mirror of https://mega.nz/#!b3giHTIJ!RMwWKhk7JFAwJAinBjZ_O2PsOD6D2liHc8ALSc-LBJ4
Have fun!

[UNCRACKED] Unreal Engine 4.18 + Simul TrueSky Demo + NVIDIA GameWorks Blast Flex Flow HairWorks WaveWorks VXGI HBAO+ + Substance Plugin Pre-Compiled and Source Code

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[UNCRACKED] Unreal Engine 4.18 + Simul TrueSky Demo + NVIDIA GameWorks Blast Flex Flow HairWorks WaveWorks VXGI HBAO+ + Substance Plugin Pre-Compiled and Source Code


Unreal Engine 4.18 Pre-Compiled and Full Source Code is included just un7zip and run the "Unreal Engine 4.18 Editor" shortcut or if you are worried about running pre-compiled code just open UE4.sln in Visual Studio, look through the code to make sure it's safe and click "Local Windows Debugger" on top to run.

-Simul TrueSky Demo is fully integrated and compiled and include 2 fully functional Sky (just follow this guide https://docs.simul.co/unrealengine/) and can be converted to release version for more Skys by purchasing activation key
-NVIDIA GameWorks are fully integrated and compiled featuring:
-Blast
-Flex
-Flow
-HairWorks
-WaveWorks
-VXGI
-HBAO+
-Substance Plugin is fully integrated and compiled and will allow you to import Substance format materials

This torrent is a mirror of https://mega.nz/#!b3giHTIJ!RMwWKhk7JFAwJAinBjZ_O2PsOD6D2liHc8ALSc-LBJ4
Have fun!

Chaos Group - Phoenix FD 3.10 - 3ds Max 2014 to 2018 - MSI

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Phoenix FD 3.10 patch for 3ds Max 2014 - 2015 - 2016 - 2017 - 2018 by MSI

Important: If you are using "Vray Dynamic Patcher" by 1rv4n, you must use the version that doesn't touch Phoenix FD.

Phoenix FD for 3ds Max has been given a full makeover, with new intuitive controls, presets and GPU-accelerated previews, making it a fast and easy way to tackle tight deadlines. With its new FLIP liquid solver and improved smoke and fire solver, Phoenix FD is now more powerful and able to bring more realism to visual effects projects.

https://www.chaosgroup.com/phoenix-fd/3ds-max

Big thanks to MSI

Autodesk 3ds max 2019

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3D modeling, animation, and rendering software
3ds Max® 3D modeling and rendering software helps you create massive worlds in games, stunning scenes for design visualization, and engaging virtual reality experiences.

New features:

New Advanced Wood procedural Map provides highly customizable way to generate wood textures, includes presets for maple, cherry and oak. Available for Arnold and Scanline renderers.
OSL Map and Open Shading Language: You can now take advantage of Open Shading Language in 3ds Max by using the new category of OSL maps that contains a variety of preset maps, the OSL map, or developing your own OSL map. Allows you to write your own shaders. Lets you download and use existing OSL shaders.
Shape Booleans: Shape Booleans let you combine splines into new shapes using Boolean operations. Similar UI to 3D Booleans. Dynamic chamfer/fillets for created vertices. Works on closed and open shapes. Useful for creating floor plans, motions graphics, and any objects/workflows that use splines as a starting primitive.
Shared Views: Shared Views lets you share your models anyone online, and receive their feedback. Publish an entire model or a selection directly from 3ds Max. Easily view and share designs in your browser. Print out views that are important to you. Capture screenshots to use in emails and presentations. Access collaboration feedback directly in 3ds Max or through your web browser.
3ds Max Interactive: VR editing is now possible with the new Level Viewport VR, letting you use your VR headset to enter and edit your level in virtual reality.Smart Placement tool provides you with a new and intuitive way to place objects precisely when working in the Level Viewport or editing your scene in VR. Live Transform Tracking mode syncs transform controls between 3ds Max and 3ds Max Interactive. Photometric lights from 3ds Max are now imported as Physical Lights in 3ds Max Interactive. Any associated IES files are also imported. The new and flexible VR Desktop template can be used with either Oculus or HTC Vive systems.


Enhancements and Changes

Alembic file import and export: Improvements to Alembic files include being able to preserve various channel data between 3ds Max and other DCC tools when importing and exporting static or animated geometry, version 1.5.5 support, defects have been fixed, and support for layer names, material names, object properties, vertex colors, and velocity data.
Extrude and bevel enhancement: Extruding and beveling polygons (polymesh) now respects the normal of the selected face when multiple faces with shared edges are at different angles. In addition, the extrude angle is now a parameter you can adjust between the new and legacy behavior.
Renderable Spline Modifier: Renderable Spline Modifier now lets you correct twists created between the first and last vertices after adjusting bezier handles on closed splines and control capping; including quad cap, number of segments, and rounding the caps.
Project folders: You are now able to create a new project folder based on recent projects, create a standard project folder using the default structure, or create an empty project with no existing structure or hierarchies. Additionally, the current project folder is displayed in the Project submenu, and you can no longer set the active project folder from the Configure User Paths dialog.
Software security: Executable code and MAXScript files have been signed with digital signatures for improved software security. In addition, you can improve your software security by following our best practices and verifying signed scripts.
Read more info about Autodesk 3ds Max 2019 on Autodesk site.

Photoshop CC2018 New Features (2018.03)

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With Creative Cloud—the cloud-based subscription service from Adobe—you can access a collection of world-class design tools, and get the latest versions of those tools delivered right to your computer. In this course, explore the new features and enhancements that were rolled out with the release of Photoshop CC 2018. Deke McClelland helps you get the most out of the new additions to the popular image-editing software, including changes released in the October 2017 product launch and beyond. New videos will be added when Adobe releases updates, so check back often for new information. Deke reviews variable fonts, copying and pasting entire layers, creating spherical panos from a 360° camera, and more.

Photoshop Layers Working With Multiple Photos (2018.03)

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Discover how to create new and exciting images with the power of layers. In this course, join Rich Harrington as he steps through how to use multiple photographs to create compelling imagery. Rich shows how to get increased depth of field with focus stacking; how to remove distractions by using multiple photos of the same scene; and how to see a moving subject traverse the frame using an action composite. He also covers how to shoot the night sky and create a star trail photo, and how to reassemble a large image using multiple scans. To wrap up the course, Rich shares how to create sweeping views with large panoramic photos

3D4Medical - Complete Anatomy 2018 (v3.30) [Mac OS X]

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"3D4Medical Complete Anatomy

The world's best-selling and most complete 3D anatomy model"

https://3d4medical.com/apps/complete-anatomy

Marco Bucci - Digital Brushwork Techniques

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"'Digital Brushwork Techniques' is a video presentation of tools and techniques for getting the most out of your digital brushes and workflow. It will help you achieve a more natural, appealing, and above all, fun look to your paintings.

A selection of the brushes I often use in my paintings is included with the videos."

https://marcobucci.myshopify.com/products/brushwork-techniques
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