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Unity Asset - Obi Rope 3.4

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With Obi Fluid you can create fully multi-threaded AAA quality fluid simulations with ease. Fluids react to each other, can affect and be affected by rigid bodies (even make them float or sink!), and are capable of sticking to surfaces.

Please note that fluid simulation is a very intensive task. Be aware of its performance implications before using it.

Available for Windows, Mac, iOS and Android.

https://assetstore.unity.com/packages/tools/physics/obi-fluid-63067

PixelSquid PSD Collection - Part 01

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#### READ FIRST ####

This are PSD Files, NOT SPINNABLE , Read Here How to Use

http://learn.pixelsquid.com/how-to-use-the-transparent-psd/

PixelSquid PSD Collection - Part 01

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### READ FIRST ###

This Torrent Contain PixelSquid TRANSPARENT PSD's
Which Contains Illumination , Selection , Depth , Highlights , etc Layers for Composition

!!! NOT SPINNABLE !!!

Read More for How To Use :
http://learn.pixelsquid.com/how-to-use-the-transparent-psd/

UE4 Physical Water, Beach Summer Pack, Forgotten Alley

Bolt 1.2.3

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Bolt brings complete visual scripting to Unity, empowering artists, designers and programmers to create gameplay mechanics and interactive systems without writing a single line of code.

rggedu - Commercial Hair Retouching Workflow

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Commercial Hair Retouching Workflow

Retouching hair is an advanced skill and poses a constant challenge for even the top commercial retouchers. Hair is complex by nature. It can be fine, thick, corse, smooth and often out of focus. In over 10 years of high end commercial retouching, Sef McCullough has developed a variety of systematic and repeatable methods for cleaning up, isolating and extracting hair in Photoshop. Join Sef in his second RGG EDU tutorial where Sef gives an in-depth look at his ground-breaking processes and workflows for retouching hair. These methods are what sets him apart and puts him in front of the most demanding clients in the world.

https://rggedu.com/collections/available-tutorials/products/how-to-retouch-hair-in-photoshop-with-sef-mccullough-advanced-commercial-techniques

RGGEDU - Advanced Texture Cleanup

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Advanced Texture Cleanup

Everything you thought you knew about retouching is about to change. Throw out your old way of thinking about products, surfaces and subjects and prepare yourself for something new. Get ready to take on any texture: skin, reflective surfaces, fabric and more.

https://rggedu.com/products/advanced-texture-clean-up-with-oliver-earth

Allan McKay - Live Action Series - Term 2

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Small update for Term 1 + Full Term 2 (You can get Term 1 here: https://www.cgpeers.to/torrents.php?id=50978&torrentid=50922)
Folder structure is preserved.

FX Term 2 - Armageddon Los Angeles

Trailing on from an intense Term 1, we continue our journey now focusing on new areas as we continue the theme of building destruction but now looking at multiple shots, and sometimes multiple buildings being destroyed in the same shots. The focus is on continuity between these shots and thinking ahead on how to pull these shots off quickly and efficiently through better planning and application.

This visual effects sequence we see massive large scale asteroids raining down over LA destroying many buildings and creating major impacts and destruction. Some of the buildings they're hitting are over 470 feet tall and so retain their shape but show inner areas destroyed, while other buildings have total collapse from the disastrous impact from these asteroids. This is definitely themed around what you would see if Armageddon was created with todays technology and abilities, to be able to create feature film disaster film quality movie effects.

Starting out we review our edit of the sequence, and shot codes and assignment. We look at the effects needed and begin to break down each of the shots requirements while doing paint overs of each of the shots to get a better idea before we move ahead.

Our first challenge is designing the look development of our asteroid, creating the fluid simulations of the entire effect and the FX asset in a way that we can easily bring this into any shot easily, with maximum detail and ease of implementation. We identify a hero shot which we make the sole focus for creating our initial effects, a critical shot to do our R&D in (Always better to develop our effects in an actual shot in the right context than isolating our work). We focus entirely on creating our effects for our hero shot first, but keeping in mind we will need to roll out these effects into multiple shots later.

Once the first shot is created - with multiple asteroids tearing through one of the largest buildings in Los Angeles the Century Plaza Towers, we begin to roll the effects out into many shots with many other buildings being destroyed. Simulating massive buildings collapsing down into the ground on fire, others partially destroyed - we do basic matte paintings and projections, element tracking, utilizing many other methods to build up an epic sequence of shots, fire and total carnage. No building is left safe, including Die Hard's Nakatomi Plaza (aka Fox Tower) which we destroy over a series of shots having it crash down in a ball of firey dust and debris.

The process involved in these shots is big but we learn to share assets and think ahead, and render things efficiently. Probably one of the most critical take-aways from this term will be how to render and create our effects so they aren't heavy and are easy to push through our render pipeline. We also look at many comp tricks and ways to get our shots through to final without wasting time - and many paint techniques and texturing techniques to really push the quality of our output ten fold.

This is just a short excerpt from the full course description.
You can read the whole thing here http://i91.fastpic.ru/big/2017/0120/ea/_c8bd33789f7b6916ae3483c14037f0ea.jpg

pFusion Toolkit v.12.0.01 for MODO 12.0v1

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pFusion Toolkit v.12.0.01 for MODO 12.0v1
March 28, 2018 Updated to 12.0.01, Compatible with Modo 10.1+

2001-2018, The Foundry Group LLC

Developer's site with tutorial videos:
_https://plus.google.com/114789820568655673186

You can download this Kit from official Foundry site (check your personal basket) if you have an account there and have a Modo license.

How to install:
Unrar the archive in any place.
Just drag'n'drop pFusionKit_12.0.01.lpk file in Modo's working window. It will ask to restart your Modo, press "Yes", wait for this process and enjoy.
For additional profiles:
Copy folder "Eds_Profiles_001" to "C:\Users\YOUR_USER_NAME_FOLDER\Documents\Luxology\Content\Kits\pFusionKit\pFusion Assets\pFusion Profiles"

Youtube Promo Kit 2.0

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https://videohive.net/item/youtube-promo-kit-20/21117330

Technical Information:

It’s a big package which contains more than 250 scenes in different categories. First of all, we created it for Youtube Content Makers. There are a lot of Animations which you can use for Youtube Channels’ Design.

It’s super easy now to add links on social medias in your video blogs if you render content in Premier.
This package includes:


20 Channel Openers
25 Logo Reveals
25 Broadcast Titles
10 Headings
20 Lower Thirds
70+ Social Media Variations (links)
25 Transitions
Info Bars + Shapes + Elements
Social Buttons (Subscribe Buttons)
Easy Customization
Premier Ready


Features:

170+ Media Placeholders
150+ Textholders
Resolution: 4K, resizable to any size
100% After Effects
No Additional plugins required
After Effects CS6 and above
Easy to use: Drag and Drop Files, Footages, Move, Edit
Free Fonts Used – Links Included
Adobe Premier Pro Adopted
Universalized expressions
Free updates & support
Modular Structure
Multi purpose
Fast Render Time
Video footages from preview are not included
All Footages under CC 3.0 License:
#YSLBEAUTYCLUB by Thomas Kelly
Lazy Oaf x Garfield by Lazy Oaf
BccN Film Festival 2014 [CountDown] by SeveralStudio.
Dietox “Reset your body” – Dir. Antonina Obrador by Malditos Produce
Unlimited meanwhile LTD. “CU-CU” – Dir. Albert Sala by Malditos Produce
4K: Romeo No.3 by Philip Bloom
“Fools Gold” // Director’s Cut by Zak Stoltz
#TAYLORHILL RIPLEY CHILE DIRECTOR CUT by Thomas Kelly
Music used in preview:
Future by dejans
Motivational Epic Beat by CoffeeMusic
Hip-Hop Music Pack by CoffeeMusic
Sweet Lies by deodek
Sport Beat Motivational Kit by CoffeeMusic
80s Nostalgia by boomopera

The Foundry Modo 12.0v1 Win / Linux

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Version 12.0v1 of Modo for windows and Linux.

=[Medicine was used from XFORCE. I used RLM floating license only. I didn't tried a keygen (though it must work, I think)]=

http://www.foundry.com/products/modo

[ue4.7] Water, Beach Pack, Alley

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physical water pack
beach summer pack
and forgotten alley

i messed up the upload last time. sorry.

UE4 Physical Water, Beach Summer Pack, Forgotten Alley UPDATED

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physical water pack
beach summer pack
and forgotten alley

i messed up the upload last 2 times. really sorry. first time trying this. can someone delete my last two posts? i dont want to spam i just want to contribute.

Pluralsight – ZBrush FiberMesh Fundamentals

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At the core of creating believable 3D hair for your character model is a thorough knowledge of Fibermesh. In this course, Zbrush Fibermesh Fundamentals, you'll learn how to create different hairstyles for different effects to help create a personality for your character. First, you'll learn how to understand areas of focus by using polypaint to accentuate different hair patterns on the head. Next, you'll explore masking and the parameters within the Fibermesh palette to adjust the length, thickness, and even distribution of the hairs on your mesh. Finally, you'll learn to use sections of hairs across multiple subtools layered into a single cohesive hairstyle for best effect. When you're finished with this course, you'll have a foundational knowledge of Zbrush Fibermesh that will help you move forward to create believable hair, big and small, to bring your characters to life! Software required: Zbrush 4R8.

https://www.pluralsight.com/courses/zbrush-fibermesh-fundamentals

Lynda - Autodesk Inventor 2019 New Features

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As a designer, it's important to stay on top of the latest software updates. You might find the tool or shortcut that makes a big difference in your daily tasks. Autodesk Inventor 2019 offers a series of subtle, but significant improvements to the world's premier mechanical design software. Explore the major new features and enhancements in Inventor 2019, in this course with John Helfen. John reviews exciting sketch enhancements such as the variable pitch helix and auto-scaling options; the Direct Edit tool, which speeds up part modeling; the new look and feel for holes; improvements to assembly constraints; and 3D annotations. Plus, learn about the features that impact all of Inventor, such as custom interface color schemes and measurement accumulation.

http://lynda.com/tutorial/664813

Lynda - Autodesk Inventor 2019 Essential Training

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Get up and running with Inventor 2019, the professional product and mechanical design software from Autodesk. In this course, instructor John Helfen reviews the essential tools and techniques of this parametric design system, explaining how to build parts and assemblies and document them in a way that helps others understand how your designs can be manufactured. Learn how to create a sketch and turn it into a 3D part with the Extrude, Revolve, and Loft tools. Find out how to combine multiple parts into an assembly to test the interactions-before you spend time and money on manufacturing. Finally, discover how to document your designs with drawings, and enhance them with visual styles and annotations.

Topics include:
The Inventor workflow
Sketching
Drawing lines, shapes, and splines
Dimensioning
Modifying sketch geometry
Creating work planes, axes, and points
Projecting and importing geometry
Modeling parts
Building parts with placed features
Creating patterns
Creating sculpted objects
Adding parts to an assembly
Using constraints to position parts
Enhancing designs with visualization techniques
Creating drawing views
Creating basic annotations

http://lynda.com/tutorial/664812

Lynda - Photoshop CC 2018 New Features (updated Mar 26, 2018)

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With Creative Cloud—the cloud-based subscription service from Adobe—you can access a collection of world-class design tools, and get the latest versions of those tools delivered right to your computer. In this course, explore the new features and enhancements that were rolled out with the release of Photoshop CC 2018. Deke McClelland helps you get the most out of the new additions to the popular image-editing software, including changes released in the October 2017 product launch and beyond. New videos will be added when Adobe releases updates, so check back often for new information. Deke reviews variable fonts, copying and pasting entire layers, creating spherical panos from a 360° camera, and more.

https://www.lynda.com/tutorial/633851

3DMotive – Intro to Unity Volume 4

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In this comprehensive Intro to Unity 2017 course for beginners, instructor Alan Thorn explores how to get started making games using the Unity engine. In just a few hours, you’ll learn how to design and build games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn game development software, step by step. This course explores Unity fundamentals, such as how to create interesting worlds, how to animate and configure 3D Objects, and how to construct a game for desktop PCs. Plus, we’ll see how to import custom content and models (including your own 3D models) from external tools directly into your games. In addition, we’ll see more advanced features too, including object physics, NPC intelligence, post-processing camera effects; particle systems and lot’s more. By the end of this course, you’ll be strongly positioned to create interesting games independently, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all aspiring game developers to get started with confidence!

http://3dmotive.com/series/intro-to-unity-2017.html

Phlearn - Photo Editing 101-301

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Photo Editing is an essential skill for the modern photographer. Photo Editing 101-301 is built to guide you through the entire creative process, from shoot through edit.

https://phlearn.com/tutorial/photo-editing-101-301/

Phlearn-Lightroom-101-201-Bundle.torrent

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Learn your way around every button, tool, and menu item in the program. Then, follow along with Aaron’s workflow as he edits 25 images from start to finish. This even includes the ins and outs of HDR images and Panoramas.

https://phlearn.com/tutorial/lightroom-101-201-bundle
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