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200 Plus - Head & Face Morphs for Genesis 3 Female

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200 plus is an extensive set of 230 Real World Head and Face Morph Dials for your Genesis 3 Female(s). Shape and tune all aspects of your characters facial features head including: Cranium, Face, Ears, Eyes, Forehead, Brows, Cheeks, Nose, Chin, Jaw, Mouth/Lips and Front Teeth.

The set includes 15 head presets covering some of the shapes and ethnic appearances possible.

Watts Online Atelier Workbooks

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Credits to the original uploader. I just snatched the files from Mega before the link went down and changed the names for every files. I did it because the original names were a little fuzzy, annoyingly in all caps, one of them have a typo, etc. But I mainly did it for myself being a organization freak. The new names are all based on the conventions inside the pdf files so I hope you won't get bothered by it e.g. STILLLIFE1→Still_Life_Phase_I_–_Palettes, STILLLIFE2→Still_Life_Phase_II_–_Patinas_and_Flowers.

http://www.wattsatelier.com/online/

Lynda - Using Wacom Tablets with Photoshop with Kevin Stohlmeyer

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If you're serious about digital illustration, there's a good chance you use a Wacom tablet. But are you getting the most out of your tools? In this course, Adobe Certified Instructor Kevin Stohlmeyer shows how to optimize your Wacom tablet for use with Photoshop. He reviews each component of the tablet and Grip Pen and shows how to adjust preferences and customize your tablet to work best with Photoshop. Plus, he helps you experiment with Photoshop's default brushes, natural tips brushes, erodible brushes, and Mixer Brush.

lynda.com/Photoshop-tutorials/Using-Wacom-Tablets-Photoshop/373090-2.html

Udemy - Creating Modular Planets in Unreal Engine 4

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The course will guide you through the creation and setup of modular planet material in the Unreal Engine. You will create of both material instances and material parameter collections which are linked into Blueprint. The process is covered in a step by step manner using video tutorials.

Students can expect to learn a variety of techniques that will help them setup a fully functional Planet Material in just over 2 hours of videos.

We provide all the visual assets including a complete and starter project . This we hope will help you build an understanding of the material editor and Blueprint which you can apply to your own games and future projects.

Gumroad - 3D Character Creation Sculpting in Zbrush

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Step-by-step tutorial for beginners/1st time Zbrush users!

In this 4.5 hour course, I will show you how to use the brushes in ZBrush to create believable muscle structure and anatomy. You will then move on to sculpting folds and wrinkles for your character’s cloth. I will discuss the characteristics of cloth and show you my technique on adding fabric details. You will also gain knowledge on building armor with wear and tear just like you see in video games and movies. Main tools that will be used are Dynamesh, Extract tool, Layers, Deformation, Panel Loops, Polygroup, Masking, and Transformation tools.

By the end of this course, you will be able to create your very own 3D character from scratch. Have fun!

Udemy - Architectural Interior Visualization in 3Ds max & V-Ray 3.0

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Learn how to visualize a modern interior scene from modeling to post production !
* Lectures 33
In this tutorial we will start by modeling our building in ArchiCAD using our AutoCAD imported plan. We will talk about many aspects of modeling in ArchiCAD such as adding walls, windows, doors, creating stairs, copying and injecting data and …
*Customizing the UI using scripts.
*Using Marvelous Designer to model every piece of resting furniture; all the couches , sofas, pillows, chair.
*Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp, vases, wall clock.
*Using V-ray fur for the floor carpet.
*Using ATree free script to create flowers and plants.
*Using V-ray displacement to create cutouts.
*Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.
*Using ArchiCAD to model the building and refining in 3Ds Max.
*Using some free scripts to place books in bookshelf randomly.
*Using Animation tools to scatter objects on our models.
*Using graphite modeling tool-set
*Using V-ray blend to create complex materials .
*Using quick scripts to interactively see the results of complex textures without the need of full rendering.
*Using V-ray 2 sided to create translucency for objects.
*Creating worn out edges with the use of V-ray displacement and V-ray Dirt.
*Optimizing all scene materials to have the best quality n the least rendering time.
*Most of the materials in the scene are made of complicated shading networks
*Using V-ray 3.0’s new features that will help in rendering this scene faster and modifiable.
*make use of all different V-ray lights and how to optimize those and a general lighting solution which will work in many interior scenes.
*Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and ….
*Layering all our different passes together to achieve a result we want.
*Changing the individual lights effect in our scene without the need to re-rendering.
*Color correcting many of our elements with ease using the masks that we rendered out.
*Adding extra texture to some objects and learn how to blend them nicely with the scene.

Udemy - 3ds Max + V-ray 3.0 Visualization 3+ hours

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The easiest way to learn and present visualization with 3ds max and V-ray.
* Lectures 18
This course is about mastering visualization with 3d max and V-ray. It is aimed at the professional level seeking students. In this course we will use real world materials coupled with the V-ray render.
This course is not overloaded with small details, its straight to the point with concise and clear explanations. It is structured according the methodology of 3ds max and V-ray. It covers different levels of explanation.
These course will also cover detail explanations of the V-ray render engine as well as advanced material creation. It is important to master these tools for a greater visualization realism. All interested in seeking a professional lessons should get engaged because in short amount of time they will attain higher level of knowledge regarding realism in computer rendering.

Gumroad - 3D Character Creation: Retopologizing For Animation

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In this 3-hour video course, I will go over different types of tools that you can use to retopologize your character. You will first start by understanding the purpose of retopologizing and learning the kind of geometry structure that is needed to create an animatable mesh. You will gain knowledge on how to use Zremesher to create a clean topology for your character. You will learn how to control the flow of your geometry and manage the amount of polygons that is suitable for games. You will also gain insight on how to utilize the Topology brush and Zsphere Topology tool to create accurate topology for your needs. By the end of this course, you will acquire the skills to be able to turn your high res sculpt into an animation-ready low res character. So get your detailed Zbrush ready and let’s have some fun

Digital Tutors - Linear Workflow in After Effects

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In this After Effects tutorial, we’ll learn how to incorporate a linear workflow into our projects to get better results.

We’ll start off going over how light behaves linearly and how our vision system perceives light non-linearly. Then we’ll learn what video gamma space is and why we use it to store standard digital images

After that, we’ll go over some of the problems that happen when you composite in video gamma space. We’ll see all the advantages of 32-bit float using a Cineon file, learn more about the advantages of working in linear gamma instead of video gamma and then set up a project in linear color space to see what After Effects is doing behind the scenes.

Finally, we’ll put theory into practice as we composite a forest fire in linear color space and compare it to the same shot comped in video gamma.

By the end of this After Effects training, you’ll have a solid understanding of how to work in a linear color space and why a linear workflow can benefit your own projects.

Photographing The World: Landscape Photography and Post-Processing with Elia Locardi

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Thanks to the CGPersia forum, the group buyers, and user @jkirtan for the Mega link. Took the link and made a torrent for the rest of us. Hopefully this is useful to all. Thanks!

Element 3D v2.2.1.2125 (August 2015 update release)

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Element 3D v2.2.1.2125 this instalation process keep custom chosen assets directory (bevels, material and models).

https://www.videocopilot.net/products/element2/update/

Element 3D v2.2.1.2125 (August 2015 update release)

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Element 3D v2.2.1.2125 this instalation process keep custom chosen assets directory (bevels, material and models).

https://www.videocopilot.net/products/element2/update/

Digital Tutors - Cinema 4D Mega Pack

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A huge collection of tutorials by Digital Tutors for Cinema 4D

View the file list for more info !

SolidAngle Maya To Arnold (MtoA) v1.2.2.0 For Maya 2015 - 2016 Mac OSX

SolidAngle MtoA 1.2.2.0 for Maya 2015-2016 Mac OSX


Udemy - Master Blueprints in Unreal Engine 4 - Endless Runner

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The course will guide you through the creation of an Endless Runner using Unreal Engine 4 (UE4). All the mechanics and game play elements are created in a step by step manner using videos tutorials.

The video tutorials are initially geared around a specific UE4 problem / mechanic. You will see how to begin and complete each area from simple player controls to pick up interactions.

As the course progresses the videos will show the exploration of deeper mechanics and algorithms to deal with procedural level design and pick up placement.

Students can expect to learn a variety of techniques that will help them complete a mini arcade game in about 5 hours.

We provide all the assets in two sample projects. Allowing you to focus on the games design and creation rather than the 3D modelling or asset design. This we hope will help you build a vast amount of blue print knowledge which you can apply to your own mini games and future projects.

No where else can you find a lecture set that shows you the start and end to an entire developing pipeline with sensible instruction from tutors who are actively engaged in education and the industry.

Creative Market Photography Bundle

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https://creativemarket.com/bundle/photography-bundle

Creative Market Photography Bundle

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https://creativemarket.com/bundle/photography-bundle

Digital Tutors – Fundamentals of Digital Drawing in Photoshop

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In this Photoshop tutorial, we?ll talk about a variety of different drawing methods and how we can take advantage of using a digital format to enhance these methods.

We?ll start by getting familiar with the basic lines we can create in Photoshop. We?ll then get into some principle techniques for the beginning stages of creating gesture and scribble drawings that allow us to get our ideas down on paper without getting too caught up in minute details.

Next, we?ll work on some methods of line work like contour lines that will help us define the shapes of our drawing. We?ll also learn how to use hatching to give our drawing tonal value. Finally, we?ll take a look at how we can combine our techniques to produce a composition.

By the end of this Photoshop training, you?ll have a better understanding of how to create your own digital drawing from beginning to end.

http://www.digitaltutors.com/tutorial/2251-Fundamentals-of-Digital-Drawing-in-Photoshop

Lynda – Manga Studio Essential Training

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Manga Studio has become a key program for illustrators and comic book artists. What better way to learn it than by following along with artist/Manga Studio guru Doug Hills, as you create a comic page together. From sketching your initial concept to exporting and sharing your finished work with the world, this course goes through every step of the illustration process, explaining what tools will work best, and how to adapt them to your particular art style. Along the way, Doug shows how to import artwork, pencil in rough sketches, ink with the pen tools, add screen tones or color, and integrate word balloons and text. By the end of this course, you should not only feel comfortable with how Manga Studio works, but also have the beginnings of a comic page that you can continue on your own.

http://lynda.com/tutorial/385430
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