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ShutterStock Collection - Part 03

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ShutterStock High Quality Image Collection

## PART 03

Flower , Food & Drink

Pretty Self Explanatory
Quite useful for anything : Reference, Texture, Motion Graphic, Etc ...

Questions You Might Ask & Some Info

Where is this from :
. This collection is gathered from around the web and torrents between 2104-2016

Why not compressed
. You can shave of 4% at max compression with 5% recovery, even adds to size and takes ages
. I have them on my SAN storage which has 1 GB ram, it is impossible for me to compress
. I did gradually uploaded to my seedbox via FTP and my seedbox has 1 GB RAM also and my disk IO is at max ( barely alive )
. Most Important : You can use while you seed !

How many parts and is there more
. Currently 7 parts ( 500+ GB ) , the main reason for splitting into parts is too many files
. I have collected another 200+GB since 2017 which is so messed up i will upload as soon as it's organized and clean

Is there any vectors
. I will upload vectors separately ( this packages contains 20 eps which i didn't bother deleting after creating torrent files )

Is there low quality images inside
. I have deleted almost 100 GB of low images , small amount remained ( might be useful to some )
. If some are small that's highest resolution ShutterStock has to offer or available
. In Part 1 to 6 in each category sort with Date Modified, older ones have tendency to be low quality ( but mostly they are higher than google images )
. In Part 7 i left them as i find them cause they had good names or i was tired of moving and renaming
. Don't delete small files ( under 1MB ) sometimes they are objects and file size is small but resolution and quality is high

Does this contain other ShutterStock collections from CGPEERS
. There is a good chance but don't know yet I will check and let you know
. If you already have other ShutterStock collections, check that collection against this with dupeGuru software ( or any duplicate finder )

P.S This packages doesn't contain duplicates
P.S Categories are not definitive but enough to find something

## Also check other parts comment's , Your question may have been answered there

Anyway hope you guys enjoy & Seed while you can
Cheers

ArtStation Masterclasses 2018 - Aaron Limonick Environmental Design and Illustration

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In this course, Aaron will demonstrate the critical importance of a complete design process. From traditional ideation sketching and exploration, students will learn how to bring personality and a feeling of depth and history to their designs. Then, using 3d Coat and Modo, initial ideas will be brought into a 3d space where many refinements can easily be made, and the foundation of a finished rendering is built. Lastly, using Photoshop, the 3d rendering will be completed into a final illustration that maintains the character and intent of the very first sketch.

Artstation Masterclasses 2018 - James Clyne Narrative Design through Compositional Storytelling

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Using techniques that are applied in the professional field of feature film, James will walk you through both tricks of the trade and standard work flows including translating 3d geo into Photoshop, kit-bashing, camera positioning, art direction, and paint techniques. And if we’re lucky, hopefully some insight into what Directors are looking for.

ArtStation Masterclasses 2018 - Jana Schirmer 2D Fantasy Illustration

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Jana will cover the sketch phase, the preparation, how to set up lighting, and rendering.

Software Required:
Photosho

Videohive 6469089 - Epic Fire Logo V2

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Description :

Set fire on your logo or text with this epic logo sting.
Drag n drop your logo and render.
Fire and other particle effects have been created with After Effects no pre-renders.
Flames will emerge following the shape and details of your logo.



Update V2 details :

You can now keep the original colors of your logo by enabling the feature in Effects Control panel ( see image below)
Added a texture holder composition to easily change the wall texture with your own
4 wall textures are available to choose from
You can now select 3 different logo animations via the Effects Controller

After Effects CS4, CS5, CS5.5, CS6 | 1920x1080

ArtStation Masterclasses 2018 - Krystal Sae Eua Dynamic Animal Sculpting

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Krystal will show participants her process for creating a digital animal sculpture from start to finish. Sculpting in Zbrush, Krystal will show how she approaches animal anatomy, pose and composition. She will then go over her sculpting techniques and take this piece all the way through to rendering the final image.

ArtStation Masterclasses 2018 - Neville Page Creative Creature Design

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This master class will cover all processes of creative development, starting with the script and ending with a resolved design and presentation. Neville will be sharing philosophies regarding creature design and techniques that will allow for new ways of seeing.

ArtStation Masterclasses 2018 - Pascal Blanche Creating an Illustration from A to Z

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Pascal will create a brand new illustration, with the focus being to talk about his art and inspirations, composition rules, and then colors and box of tricks when it comes to finalize his work on Photoshop.

ArtStation Masterclasses 2018 - Ryan Meinerding Creating Heroes Narrative Character Design

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Ryan will work through a series of rough character designs showing how he develops ideas for visuals based on narrative. The class will focus on creating a hero and a villain for a story and show the main characters visual journey through the narrative.

ArtStation Masterclasses 2018 - Vitaly Bulgarov Robotic 3D Design for Entertainment

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In this class Vitaly will be focusing on demonstrating and explaining his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or a Videogame project. 1st pass design phase is considered one of the most challenging and critical stages of a 3D design creation process. “Challenging” because fast turnarounds and yet with high quality are usually expected by the clients at the beginning of a project when there is still room for exploration and therefore this stage demands an array of skills throughout several software packages and clarity of design thinking of a task at hand. “Critical” because a properly done and a successful 1st pass design creates a definite visual target for the project early on and lays the foundation for the future iterative work on the more refined/final design version as well reduces overall cost and saves time of the asset production for the entire team while not compromising the quality.

Fantasy Horde 8 Pack

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Not all of their versions are decent, but I've needed a pack like this some time ago.
Sharing it in the case of someone may need it just as I do.

https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-barbarians-4264

https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-dwarfs-3844

https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-goblin-397

https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-knights-9031

https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-skeletons-6302

https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-trolls-4621

https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-villagers-3793

https://assetstore.unity.com/packages/3d/characters/fantasy-horde-zombie-2174

ArtStation Masterclasses 2018 - Josh Herman Character Design and Sculpting for Concept

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Josh will be covering his 3D character design and modeling process from an initial concept sculpt to a final rendered illustration. Josh will use software like Zbrush, Marvelous Designer, and Keyshot to establish the look for his character and finalize the look in Photoshop.

Gumroad - Katon Callway - Game Character Creation

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Katon takes you from beginning to end in the character creation process. He provides a concept you can follow if you like, and take you from making a low poly mesh, to high poly sculpt, polypaint, uvs, baking, texturing and presentation. A step by step guide is below.

For those wanting to understand the game pipeline, this is for you.

Week 1- Create base mesh and begin initial sculpt.
Week 2- blocking in the rest of the character
Week 3- Catch up Week
Week 4- Finishing the sculpt
Week 5- Creating our low poly mesh
Week 6- Creating UVs and also our normal and AO maps.
Week 7 – Texturing and Marmoset
Week 8 – Presentation

Videohive 8101219 - Smoke Collection

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58 .mov of smoke in 10 categories

Example
http://image.noelshack.com/fichiers/2018/14/1/1522669607-infoup3.gif

RGGEDU - Advanced Texture Cleanup [Missing files]

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These are the updated missing files from this original post:

https://www.cgpeers.to/torrents.php?id=56318&torrentid=56258#torrent56258

MotionArray — 3D Device Mega Pack for Element 3D

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3D Device Mega Pack For Element 3D is an awesome AE template that features 29 high quality 3D models.

You can easily make professional looking corporate presentations and business slideshows of mobile phone applications, websites, games or whatever you want in a short amount of time and with low costs.

Note: Video Copilot's Element 3D required.

Link: https://motionarray.com/after-effects-templates/3d-device-mega-pack-for-element-3d-68032
Preview: https://vimeo.com/258761433

Luxion KeyShot Pro 7.2.135 WIN 64

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Luxion KeyShot Pro 7.2.135 WIN 64

Just sharing from the forum... full credit to snowden

1. Replace the original

2. Generate license and install it...

and have fun....

POLYGON - Heist Pack

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A low poly asset pack of characters, props, vehicles, weapons and environment assets to create an action packed polygonal style game.

Modular sections are easy to piece together in a variety of combinations.

Includes a demo scene (Character poses indicative only)

https://assetstore.unity.com/packages/3d/environments/urban/polygon-heist-pack-97949

https://www.youtube.com/watch?v=Sdg_KMc7bZQ

Videohive 6870041 - 75 Animated Texture

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Texture for Element3D

In the package:
- 75 animated texture (512×512 seamless)
- 75 rendered texture with normal maps (2048×2048 seamless)
- 1 trailer (like seen in preview)
- 5 seconds outro (like seen in preview)
- video tutorial (how to use animated texture)
- Style sheet

Link : https://videohive.net/item/75-animated-texture-element-3d/6870041
Preview : https://www.youtube.com/watch?v=qJU7-4JPs6A

Enjoy !

Gumroad - Katon Callaway - Videogame Character Creation

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This is the most in depth class that I offer, and sold out for years when I taught it before. I take you from beginning to end in the character creation process. I provide a concept you can follow if you like, and take you from making a low poly mesh, to high poly sculpt, Polypaint, UVs, baking, texturing and presentation. A step by step guide is below.

For those wanting to understand the game pipeline, this is for you.

Week 1- Create base mesh and begin initial sculpt.
Week 2- blocking in the rest of the character.
Week 3- Catch up Week.
Week 4- Finishing the sculpt.
Week 5- Creating our low poly mesh.
Week 6- Creating UVs and also our normal and AO maps.
Week 7 – Texturing and Marmoset
Week 8 – Presentation

https://gumroad.com/l/wHdsn
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