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Lynda - Animation Pipeline Production

$
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Duration 2h 16m Project Files Included MP4

Losing files is terrible for anyone but losing animation-work that you’ve spent 500 or 1,000 hours on-can be crippling. In this course, David Andrade introduces a production workflow that will help you mitigate disasters and get projects done on time. He covers the creative and technical aspects of animation, including scripting, storyboarding, layout, file management, and rendering. Each step is shown in context in the production pipeline, allowing you to see how software like After Effects, Maya, and Blender fit together. Use the pipeline to solve your unique creative and technical challenges and develop a customized production workflow to suit your personal style.
Topics include:
Script and storyboard analysis
Laying out cameras and characters
Modeling
Shading and surfacing
Animation
Organizing, managing, and sharing files and folders
Rendering
Using different software: Adobe, Blender, and Natron
Media encoding

Unreal Marketplace : Car Damage [4.9 - 4.19]

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https://www.unrealengine.com/marketplace/cars-damage

Description

Video: https://youtu.be/I_BeH947mlw

*Please Note: Press "F" on the driver's side of the car to use.*

• 3 cars "4x4 - Sedan - sport"
• 3 cars collide with each others and environment.
• create random color in game starting "you can pick your color" by click on "select body color.
• create mark tires.
• Adjustable and detach doors,bumper and bonnet.
• Light system based on driving "brake-reverse-headlights"
• Cracks and Fractured glass "headlights-doors-windscreen-doors"
• Camera system: 3 cameras
• 1st camera : it's free "mouse" camera with limit angle to get good look for a car and return to original position after 3 second with idle mouse.
• 2nd camera : Inside Car.
• 3rd camera :Front camera.
• Support first and third person to get inside/out vehicles with smoothing camera.
• Active 2 mirrors when camera inside in a car.
• create scratches.

Technical Details

Number of Blueprints: 3 Blueprint (Cars) - 3 Animation
blueprint(Modify Bones) - 6 Blueprint (wheels Suspensions)

List of Features (Please include a full, comprehensive list of the
features of your Blueprint):
- 3 cars collide with each others and environment.
- Create random color in game starting "you can pick your color" by
click on "select body color".
- Create tires skid marks.
- Adjustable and detach doors,bumper and bonnet.
- Disable damage.
- Damage strength for easy or hard to car damage.
- Light system based on driving "brake-reverse-headlights"
- Fractured/cracks glass "headlights-doors-windscreen-doors"
- Camera system: 3 cameras
- 1st camera : it's free "mouse" camera with limit angle to get good
look for a car and return to original position after 3 second with
idle mouse.
- 2nd camera : Inside Car.
- 3rd camera :Front camera.
- Support first and third person to get inside/out vehicles with
smoothing camera movement.
- Active 2 mirrors when camera inside in a car.
- Create scratches.

Engine Compatibility: 4.9

Intended Platform:desktop All

Platforms Tested: Desktop

Unreal Marketplace : Car Damage [4.9 - 4.19]

$
0
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https://www.unrealengine.com/marketplace/cars-damage

Description

Video: https://youtu.be/I_BeH947mlw

*Please Note: Press "F" on the driver's side of the car to use.*

• 3 cars "4x4 - Sedan - sport"
• 3 cars collide with each others and environment.
• create random color in game starting "you can pick your color" by click on "select body color.
• create mark tires.
• Adjustable and detach doors,bumper and bonnet.
• Light system based on driving "brake-reverse-headlights"
• Cracks and Fractured glass "headlights-doors-windscreen-doors"
• Camera system: 3 cameras
• 1st camera : it's free "mouse" camera with limit angle to get good look for a car and return to original position after 3 second with idle mouse.
• 2nd camera : Inside Car.
• 3rd camera :Front camera.
• Support first and third person to get inside/out vehicles with smoothing camera.
• Active 2 mirrors when camera inside in a car.
• create scratches.

Technical Details

Number of Blueprints: 3 Blueprint (Cars) - 3 Animation
blueprint(Modify Bones) - 6 Blueprint (wheels Suspensions)

List of Features (Please include a full, comprehensive list of the
features of your Blueprint):
- 3 cars collide with each others and environment.
- Create random color in game starting "you can pick your color" by
click on "select body color".
- Create tires skid marks.
- Adjustable and detach doors,bumper and bonnet.
- Disable damage.
- Damage strength for easy or hard to car damage.
- Light system based on driving "brake-reverse-headlights"
- Fractured/cracks glass "headlights-doors-windscreen-doors"
- Camera system: 3 cameras
- 1st camera : it's free "mouse" camera with limit angle to get good
look for a car and return to original position after 3 second with
idle mouse.
- 2nd camera : Inside Car.
- 3rd camera :Front camera.
- Support first and third person to get inside/out vehicles with
smoothing camera movement.
- Active 2 mirrors when camera inside in a car.
- Create scratches.

Engine Compatibility: 4.9

Intended Platform:desktop All

Platforms Tested: Desktop

Unreal Marketplace : Driveable Vehicle Pack ( REDUX ) [4.16 - 4.19]

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https://www.unrealengine.com/marketplace/drive-able-vehicle-pack


Description

Update april 2018



Light Strike Vehicle Rhino

Update:

Model of the vehicle and 50 cal
Textures PBR ( 4k body, 2k interiors,, 1k wheels )
Skins woodland and desert camo
Detailed cockpit ( working steering wheel, gauges lights )
Improved handling and overall behavior of the vehicle
Lights and indicators
Localized damage ( destroyable lights and indicators )
Destroyed mesh with effects
Detachable turret
Health system
Woking 50 cal and turret system




Armored Personnel Carrier Puma

Model
Textures PBR ( 4k, body, 1k wheels )
Skins woodland and desert camo
Improved handling and overall behavior of the vehicle
Animated weapons
New hud, particle effect, sounds
Destroyed mesh with effects




AH Sparrow Light Helicopter

Model is redone now it have detailed cockpit
Textures PBR ( 4 k body, 2k cockpit )
Skins army green and digital camo pattern
New flight controls , Battlefield 4 style
New physics inspired by Battlefield 4
New hud
Detailed cockpit
Animated weapons
​​​​​ Destroyed mesh with effects


Technical Details

Number of Blueprints:

• 3 vehicles

• 1 custom character

• 3 projectile blueprints



List of Features:

Fully derivable and destroyable vehicles
Wrecked meshes include for vehicles, they are skeletal meshes ( will behave dynamic when destroyed )
Working weapons
Health and Hud system
Switchable cameras
Fully customize blueprints, user can add custom sounds or custom particle effects
Particle effects : Muzzle flashes, Smoke, Explosions
Working sound : Engine, weapons, hud sounds,
Multiple skins for vehicles
Working armor for APC
Detachable turret for Rhino( military vehicle )
Working gauges, and steering wheel for Rhino
Battlefield 4 style controls for helicopter
Exit and enter vehicles at any time


Note redux version i only available from 4.16 release of the engine, older version of the engine have access to older version of the pack

Unreal Marketplace : MQ9 Reaper [UE4 4.18 - 4.19]

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Description

Preview: https://www.youtube.com/watch?v=QsYXy_B5AA4&feature=youtu.be

Features:
Camera view
Third person view
Custom Camera Lag speed
Spline flight path or manual flight(left/right bank)
Adjustable Flight speed
GBU-12 and AGM-144 Laser guided missiles
Detractable Landing gear
Custom primary/secondary colors/shaders
Visual damage/destruction
FLIR Color grading(Not real heat detection)
Custom reload speed
Custom firerate
Enemy targeting
Target through walls on/off
Drone UI Compass

Comes with(Main assets):
MQ-9 Reaper blueprint
Drone UI Widget
Missile blueprint w/ 2 instances (All projectile movement options)
Drone meshes in detatchable parts with corresponding materials
3 Particle systems
Basic enemy blueprint for Demo purpose
Basic Landscape/Landscape_Mat for Demo purpose

Technical Details

Tested Engine versions: 4.12
Texture Sizes: 2k-4k
Controller Support: Yes
LOD: Yes
Scaled to Epic Skeleton: Yes
Intended Platform: Windows
Platforms Tested: Windows

Lynda - InfraWorks 2019 Essential Training

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Learn to create new worlds inside InfraWorks, the design and engineering program that provides 3D real-world context for your infrastructure and urban planning. In this course, Josh Modglin helps you get up to speed with all the essential features of InfraWorks 2019. He discusses how InfraWorks differs from Autodesk AutoCAD Civil 3D, familiarizes you with the InfraWorks interface, and shows how to add style and details-such as trees, roads, and buildings-to your world. He also helps you analyze and visualize your design with storyboards, and dives into the subject of interoperability between InfraWorks and AutoCAD Civil 3D.

Topics include:
What is InfraWorks?
Model Builder and Model Explorer
Creating roads, buildings, land areas, and city furniture
Using query tools
Terrain and feature themes
Working with styles
Designing roads, bridges, and drainage
Creating storyboards
Importing and exporting from Civil 3D

http://lynda.com/tutorial/704133

Lynda - Learning SOLIDWORKS Electrical

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Get started with SOLIDWORKS Electrical, a design package that can help make the work of designing and developing electrical systems a bit easier. Join instructor Justin Flett as he covers the fundamentals of SOLIDWORKS Electrical, and explains how to use this software to generate electrical engineering design schematics and reports. Justin kicks off the course by discussing the overall process of generating an electrical design project, including how to work with the user interface and build a custom project template. He then explains how to generate electrical schematics and components; create, customize, and use wire styles within your schematic drawings; create your own custom symbol from scratch; edit a PLC; generate final reports for your electrical projects; and more.

Topics include:
Navigation tools and graphics options
Electrical schematics and components
Creating, customizing, and using wire styles
Drawing symbols
Editing and customizing cross-references
Using origin-destination arrows
Automated PLC generation techniques
Creating and using macros
Generating 2D cabinet layouts
Customizing reports

http://lynda.com/tutorial/681088

Lynda - Drawing Simplified Maps in Illustrator

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Mapping is a common design task. Designers are asked to reinterpret map data to make a location—think a theme park or college campus—seem friendlier or more approachable. In this course, Tony Harmer teachers you how to create a simple, easy-to-read map in Illustrator, using the ArcGIS plugin and other basic reference tools. Tony explains what you should consider before drawing your map, including its purpose, audience, and destination (print or digital), and then shows how to build a map that is scaled correctly and includes important topographical features and landmarks, such as roads and buildings. He enhances the map with dynamic markers, perspective, and labels, and then he shows how to add motion and interactivity to make your maps more useful in today's connected world.

Topics include:
Understanding where your map will be used
Finding reference material
Using symbols and masks
Drawing roads, rivers, buildings, and other landmarks
Adding type
Enhancing your map
Adding interactivity and animation

http://lynda.com/tutorial/667365

Lynda - CAD Presentation Techniques

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CAD has revolutionized the design process, and computer graphics empower designers and artists to visualize their work in ways never before possible. Design visualization applies to many different fields, including architecture and interior design, manufacturing, engineering, science, media, and entertainment. In this course, learn the core concepts and methods for presenting computer-aided designs in their best light. Instructor Aaron F. Ross provides an overview of aesthetic and technical best practices for visualizing 3D designs in print, video, and the web. He covers general techniques of computer graphic imaging relevant to design visualization, including lighting, virtual photography, image manipulation, and animation. Discover how to present 3D models effectively and with aesthetic appeal, helping your designs stand out in presentations, reviews, and marketing or advertising materials.

Topics include:
Choosing a visualization app
Managing assets
Shading with materials and textures
Daylighting, practical lighting, and studio lighting
Lightbox and macro photography
Vehicles and large-scale objects
Architecture and interior design
Technical illustrations
Rendering passes and light groups
Rendering for print, prepress, and broadcast
Animating turntables and orbits
Rigging and animating a walkthrough

http://lynda.com/tutorial/667361

Lynda - ZBrush and SubD: Design for 3D Printing with SLA

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Not all CAD packages excel at the same tasks. But moving models between them can be difficult. In this course, you can learn a workflow for moving models between ZBrush and CAD packages that use SubD (subdivision surfaces), such as Rhino. Instructor Jean Gorospe shows how to build incredible designs that take advantage of both their strengths-and prepare for an exciting 3D printing process known as stereolithography (SLA). Follow along and discover how to build a modern task chair in Rhino, transfer the model to ZBrush for high-res detailing, send the mesh back to Rhino to convert it to NURBs, and finalize the design for printing. Jean even shows you what the results look like coming straight off an SLA printer, and after they've been washed and cured.

Topics include:
Workflow and pipeline overview
Using primitives and mesh planes to build models
Extruding surfaces
Blending the mesh
Extracting faces for ZBrush
Adding mesh detail in ZBrush
Converting meshes to NURBs in Rhino
Finalizing the model for 3D printing
Sending the model to the printer
Post-printing cleanup

https://www.lynda.com/tutorial/645021

Lynda - Animation Pipeline Production

$
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Losing files is terrible for anyone but losing animation-work that you've spent 500 or 1,000 hours on-can be crippling. In this course, David Andrade introduces a production workflow that will help you mitigate disasters and get projects done on time. He covers the creative and technical aspects of animation, including scripting, storyboarding, layout, file management, and rendering. Each step is shown in context in the production pipeline, allowing you to see how software like After Effects, Maya, and Blender fit together. Use the pipeline to solve your unique creative and technical challenges and develop a customized production workflow to suit your personal style.

Topics include:
Script and storyboard analysis
Laying out cameras and characters
Modeling
Shading and surfacing
Animation
Organizing, managing, and sharing files and folders
Rendering
Using different software: Adobe, Blender, and Natron
Media encoding

http://lynda.com/tutorial/642458

Gnomon Workshop - Efficient Cinematic Lighting 1

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This lecture covers the principles of good composition with an emphasis on effective cinematic lighting. Jeremy begins by discussing the fundamental concepts behind how light operates in the physical world, providing an overview of topics like reflection, absorption, refraction, color temperature and atmospheric dispersion. He then moves into camera based composition, discussing topics like camera angles, distance, lenses and depth of field which all help to define the mood of a shot. The lecture then transitions into more of the artistic elements of lighting and composition as it relates to computer graphics. Techniques such as three-point lighting, framing, tonal gradients, implied lighting, atmosphere and various lighting setups are used to set mood and assist in the story telling process. These principles are then applied using software: Maya as the primary 3D tool. Jeremy discusses basic software: Maya lighting but quickly moves on to setting up various lighting conditions using V-Ray for software: Maya, to achieve beautiful global illumination effects while still paying close attention to the principles outlined in the early part of the lecture.

https://www.anonymz.com/?https://www.thegnomonworkshop.com/tutorials/efficient-cinematic-lighting

QuadSphere Script - Autodesk Maya

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An easy way to create an instant and perfect quad sphere.

Topowire 1.0

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Website: https://gumroad.com/l/topowire

QuadSphere Script - Autodesk Maya

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an easy way to create a perfect quad sphere in maya.

Lynda - Particular 3 for After Effects Essential Training

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Duration 2h 48m Project Files Included MP4

Red Giant Trapcode Particular—an industry-standard particle generator—is one of the most important plugins for Adobe After Effects. In this course, join Ian Robinson as he helps you get up to speed with using Particular 3 for After Effects. To begin, Ian shows how to create a basic emitter and particle system. He then examines different kinds of emitters and particle attributes; shares how to create custom particles; looks at how lights and cameras are integrated with particle systems; and explains how to build complex particles using multiple systems. After building a solid foundation for working in Particular 3, he dives into some short projects, showing how to stop time with Time Factor, create secondary particle systems from other particles, create light streaks, and more.

QuadSphere Script - Autodesk Maya

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an easy way to create a perfect quad sphere on autodesk maya.

QuadSphere Script - Autodesk Maya

$
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an easy way to create a perfect quad sphere on autodesk maya.

CCleaner Professional 5.42.6495

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1 billion downloads CCleaner®
CCleaner is the number-one tool for cleaning your PC.
It protects your privacy and makes your computer faster and more secure!

Award
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Advertisers and websites track your behavior online with cookies that stay on your computer. CCleaner erases your browser search history and cookies so any internet browsing you do stays confidential and your identity remains anonymous.

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Barnstone - Introduction to Figure Drawing

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The Rest of Drawing and Color Course is already available at CGPeers.

Enjoy the video and share the knowledge.

Since Myron has passed away last year. Please (if you can afford) buy the course from the website, it's only $20 for everything. I bought the video myself.
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