Xmesh is a geometry caching tool (officially titled). It's actually a professional cache, not just limited to geometry. This plugin was previously required in max. He can store skins. Information, animated keyframes, materials, material IDs, textures, UVs, point information (point velocity, point color, point distance, and the like), but also allows you to customize the channel and store it. After the storage cache will automatically create a Proxy files, and will automatically optimize your original cache, after which you can operate on the cache, the time scaling, the adjustment of the material, the operation of the point information and so on.
XMeshTM MX is the 3ds Max implementation of the XMesh toolset. It consists of a commercial Saver plugin (XMesh MX Saver) which exposes a MAXScript Interface for processing the scene and saving the XMesh files, and a FREE Loader plugin (XMesh MX Loader ) Which performs the loading.
XMeshTM MX is the 3ds Max implementation of the XMesh toolset. It consists of a commercial Saver plugin (XMesh MX Saver) which exposes a MAXScript Interface for processing the scene and saving the XMesh files, and a FREE Loader plugin (XMesh MX Loader ) Which performs the loading.