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TFM - Motion Designer Lighting Kit Pro (Reup)

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Motion Designer Lighting Kit Pro

The all in one solution for Motion Designers



PRODUCT OVERVIEW
The Motion Designers Lighting Kit Pro was designed to truly speed up your workflow, and suppress the need of adding keyframes to create loopable animations. Fully customizable motion and lighting controls, with versatile settings and easy to use.

Everything you wish your lights could do, now can!

THIS PACK INCLUDES:
MDL Kit .lib4d for Cinema4D R18
MDL Kit .lib4d for Cinema4D R19
DETAILS:
Fully customizable light, with versatile controls at hand.
Preset library
LightBox options
Loopable motions (position, rotation, scaling)
1 click Flickering effect
Sound-driven lighting (R19)
Add custom objects to the motion rig
No keyframes needed

NOTE:
This Lighting Kit was made for Cinema4D and Octane 3.08

There is this video overview but no voice: http://www.facebook.com/tfmstyle/videos/1806853246042592/

In the files, there is a settings manual which describes what each setting does.

That is about it.

TFM - Grunge Pack (Reup)

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Product Overview

Give your models some cool Grungy Bumps with this Tileable Grunge pack. Those maps can be used with any 3D software.

This Pack includes:

- 50 Greyscale Maps
- Grungy/Rust Theme
- Tileable 2K Resolution
Purchase now

The Grunge Pack was made to provide your models some cool patterns, and break up the regularity of the usual noise, Giving a more natural feel to the model. Those patterns have been made with oil paintings, doesn't get any more natural than that!

http://www.tfmstyle.com/grunge-pack/

TFM - Techit Pack (Reup)

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Product Overview

Give your models some cool and unique looks with this Tech pack. Those maps can be used with any 3D software.

This Pack includes:

- 120 Greyscale Maps
- Tech/Mechanical Theme
- 6K resolution jpg format.
Purchase now

The Techit Pack is a collection of interesting greyscale maps that can be used in various situation when texturing a model. Mostly made for alpha mapping and layer masking when creating textures, those patterns will give your models a nice tech feel to it if used as bumps!

http://www.tfmstyle.com/techit-pack/

TFM - Retina Pack (Reup)

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Product Overview

Give your models some cool and unique looks with this Retina pack. Those maps can be used with any 3D software.

This Pack includes:

- 115 Greyscale Maps
- Nerve/Fiber Theme
- 2K Resolution jpg format.
Purchase now

The Retina Pack is a collection of very unique and interesting greyscale maps that can be used in various situation when texturing a model. Mostly made for alpha mapping and layer masking when creating textures, it can also generate veiny landscapes when displaced on a surface.

http://www.tfmstyle.com/retina-pack/

TFM - Voltaic Pack (Reup)

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Product Overview

Give your models some cool looking Bumps and Displacements with this electrical/current based pack. Those maps can be used with any 3D software.

This Pack includes:

- 90 Greyscale Maps
- Electrical/Current Theme
- 4K Resolution
Purchase now

The Voltaic Pack was made to provide your models some exciting patterns, that can be used as simple bumps, or intricate displacements. Alpha mapping is also a great feature, allowing to mix textures alongside the pattern of your choice.

http://www.tfmstyle.com/voltaic-pack/

TFM - Motion Designer Lighting Kit Pro (Reup)

$
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Motion Designer Lighting Kit Pro

The all in one solution for Motion Designers



PRODUCT OVERVIEW
The Motion Designers Lighting Kit Pro was designed to truly speed up your workflow, and suppress the need of adding keyframes to create loopable animations. Fully customizable motion and lighting controls, with versatile settings and easy to use.

Everything you wish your lights could do, now can!

THIS PACK INCLUDES:
MDL Kit .lib4d for Cinema4D R18
MDL Kit .lib4d for Cinema4D R19
DETAILS:
Fully customizable light, with versatile controls at hand.
Preset library
LightBox options
Loopable motions (position, rotation, scaling)
1 click Flickering effect
Sound-driven lighting (R19)
Add custom objects to the motion rig
No keyframes needed

NOTE:
This Lighting Kit was made for Cinema4D and Octane 3.08

There is this video overview but no voice: http://www.facebook.com/tfmstyle/videos/1806853246042592/

In the files, there is a settings manual which describes what each setting does.

That is about it.

Pluralsight Project Files - Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max

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Project files for https://www.pluralsight.com/courses/substance-painter-vray-3ds-max-shading-texturing-interior-architecture (Torrent: https://www.cgpeers.com/torrents.php?torrentid=56940)

Exploring Art Student Edition 3ªedition

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Art is for all students! Our middle school art program: Introducing Art (thematic approach); Exploring Art (media approach); and Understanding Art (chronological/historical approach) provides a knowledge of art that will broaden students' horizons, help them understand and appreciate other cultures, and encourage them to think more creatively and solve problems more effectively.

The Story of Art 1º

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THIS book is intended for all who feel in need of some first orientation in a strange and fascinating field. It wants to show the newcomer the lie of the land without confusing him with details; it hopes to enable him to bring some intelligible order into the wealth of names, periods and styles which crowd the pages of more ambitious works, and so to equip him for consulting more
specialized books. In planning and writing it I thought first and foremost of readers in their teens who had just discovered the world of art for themselves. But I have
never believed that books for young people should differ from books for adults except for the fact that they must reckon with the most exacting class of critics,
critics who are quick to detect and resent any trace of pretentious jargon or bogus sentiment. I know from experience that these are the vices which may render people suspicious of all writings on art for the rest of their lives. I have striven sincerely to
avoid these pitfalls and to use plain language even at the risk of sounding casual or unprofessional. Difficulties of thought, on the other hand, I have not avoided, and so I hope that no reader will attribute my decision to get along with a minimum of the art historian's conventional terms to any desire on my part of 'talking down' to him. For is it not rather those who misuse 'scientific' language, not to enlighten but to impress the reader, who are 'talking down' to us — from the clouds ?
Apart from this decision to restrict the number of technical terms, I have tried, in writing this book, to follow a number of more specific self-imposed rules, all of which have made my own life as its author more difficult, but may make that of the reader a little easier. The first of these rules was that I would not write about works I could not show in the illustrations; I did not want the text to degenerate into lists
of names which could mean little or nothing to those who do not know the works in question, and would be superfluous for those who do. This rule at once limited
the choice of artists and works I could discuss, to the number of illustrations the book would hold. It forced me to be doubly rigorous in my selection of what to mention
and what to exclude. This led to my second rule, which was to limit myself to real works of art, and to cut out anything which might merely be interesting as a speci-
men of taste or fashion. This decision entailed a considerable sacrifice of literary effects. Praise is so much duller than criticism, and the inclusion of some amusing monstrosities might have offered some light relief. But the reader would have been
justified in asking why something I found objectionable should find a place in a book devoted to art and not to non-art, particularly if this meant leaving out a true
masterpiece. Thus, while I do not claim that all the works illustrated represent the highest standard of perfection, I did make an effort not to include anything which I considered to be without a peculiar merit of its own.

Mold3D - Master organic modeling ENG-RUS

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Под руководством опытного CG художника Джовани Нэкпила, вы научитесь создавать дизайн своих собственных 3D персонажей с помощью традиционных техник скульптинга в Pixologic ZBrush.

Вы научитесь работать уверенно и самостоятельно. Вам прийдется выйти за свою зону комфорта и впустить естественный реализм в форму ваших творений. Этот курс даст вам понятное и подробное руководство по созданию базовых форм и структуры ваших моделей, а также по проведению их оптимизации и финальной детализации.

Будь то создание портфолио , улучшение общих навыков или изучение органического моделинга - этот курс отлично подходит для совершенствования навыков 3D художников среднего и продвинутого уровней

Under the guidance of Gio Nakpil, students will sculpt their own 3D character model designs using Pixologic ZBrush and traditional sculpting techniques.

Learn how to be fearless in your work. Go beyond your comfort zone and infuse naturalistic realism in your characters. The course will explore basic forms and structure breakdown, as well as delving into character refinement and final detailing.

Whether it's for portfolio building, overall skill improvement, or mastering organic modeling, this class is perfect for intermediate to advanced ZBrush character modelers who want to take their work to the next level.

SideFx Houdini 16.5.268 (win)

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SideFX Houdini 16.5.268

http://www.sidefx.com/

*Instalation/crack steps can be found in the readme.txt
file in the crack folder.

Bluebeam Revu Extreme 2018

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https://www.bluebeam.com/uk/solutions/revu2018

Revu makes your drawings, plans and documents work smarter
Revu delivers award-winning PDF creation, editing, markup and collaboration technology for your design and construction workflows. You will boost productivity by leveraging markup data across the entire project lifecycle, and streamline processes to get more done in less time.

Bluebeam Revu Extreme 2018

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Revu makes your drawings, plans and documents work smarter
Revu delivers award-winning PDF creation, editing, markup and collaboration technology for your design and construction workflows. You will boost productivity by leveraging markup data across the entire project lifecycle, and streamline processes to get more done in less time.

https://www.bluebeam.com/au/solutions/revu2018

Golaem Crowd v6.3 Maya 2016-2017-2018 WinX64

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Golaem Crowd is a plug-in for Autodesk Maya that allows for the simulation of controllable characters crowds based on independent agents.[1] It is developed by Golaem, a France-based software company (created in Rennes in 2009).

It is a tool to generate characters in reachable areas of the scene (e.g. to place an army in a field avoiding trees and rocks) While animators can use Maya tools to make the crowd characters (represented as particle) move in the scene, the plugin provides navigation behaviors to make them go from A to B autonomously. It allows for automatic navigation mesh computation, Roadmap-based path planning and configurable steering behaviors (including reactive collision avoidance).

The included animation engine enables to replay previously created motion, even on characters of different morphologies. Golaem Crowd can adapt motions to the ground and automatically compute transitions between motions, for two-legged or four-legged motion. It provides: Automatic and editable skeleton mapping, biped & quadruped dedicated animation engine, automatic motion retargeting, blending & ground adaptation. Animations can be triggered and blended by defining associated behaviors with start/stop trigger conditions.

The user interface is based on Maya workaday objects. Golaem Crowd is based on the standard animation workflow in CGI, and allows users to incrementally build a scene. Steps are validated one by one: assets, flows, population; behaviors; animation.

Marvelous Designer 7.5 Enterprise 4.1.99.32511 Win

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Credits to original poster Diptra.
Setup infos in the torrent.
Learn how to use a firewall before complaining that it does not work (there are always some who can't help it). Because it does.
VERY often on internet, "it doesn't work" means "I can't figure out how to do it, but I'm too proud to admit it and it's always better if it's someone else's fault". So : think :)

Enjoy.

Patreon Term 6 - Time-lapsed Ahmed Aldoori

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We will be covering using the mannequin/cylinder method to invent poses out of your head, as well as to use it for foreshortening characters.

Kitbash3D-Neo Tokyo

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File Formats Include: .MA | .OBJ | .FBX | Total

https://kitbash3d.com/products/industrial

Create the manufacturing hubs and low-rise cities adorned with billowing smoke from the brick factories that characterized Europe or America during the turn of the Industrial Revolution. This kit will provide you with all sizes of factories, railways, cranes and smokestacks that define any 18th or 19th century environment dominated by mass production, steam power and human innovation! Modeling by Mihailo Radosevic, Cover art by Steven Cormann.

Adobe Premier Pro Full (no need to crack)

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Minimum configuration

System: Windows 7 (Service Pack 1)
Storage: 5 GB
CPU: 4 Ghz
RAM: 8 GB
VRAM: 1 GB
Resolution: 1280x800

Software information

Updated: 21/01/2018
Author: Sunix
Publisher: Adobe Inc.
License: Crack

Upload information

Format: exe
Language: Multi. of which French
Number of files: 1
Post size: 905 MB

Installation instructions

- Run "Adobe.Premiere.Pro.CC.2018.12.0.1.69.Crack.Multi.exe"
in administrator mode
- Click on "Next" and then "Next"
- You can leave the default location, and click "Next"
- To confirm the installation, click one last time on "Next"
- Wait during the installation
- Click on "Quit"
- Restart your computer
- Enjoy your software!

Notes

- Tested under Windows 10 (64 bits).

- Be sure to launch the software in administrator mode, otherwise it will not be
not able to place the files in "Program Files".

- To uninstall the software simply delete its installation folder,
default "C: \ Program Files \ Adobe \ Adobe Premiere Pro CC 2018"

- If you get "Error 16", run the Adobe software in administrator mode

- For the problem concerning "Adobe Application Manager", download
and simply install the "Adobe Creative Cloud" application on Adobe's official website

ART School Term 3 by Marc Brunet - Cubebrush

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TERM 3 (11h35 total)

ZBrush for Digital Prod
Clothed Figure Drawing
Anatomy 2

https://cubebrush.co/mb/products/vfdbq/art-school-term-3

STS 102 - Scratch to Substance Volume 2

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VFX for FilmMakers – Substance Designer In Depth STS 102
Instructor: Matt Skonicki
Programs:
Substance Painter 2017.4.0
Substance Designer 2017.2.1
Maya
Photoshop

https://www.vfxforfilm.com/sts-102

Chapter Videos:

1. Introduction to Course
2. Layout and Interface
3. Graph and 3D View
4. Common Nodes
5. Warp/Morph/Transforms
6. Blend Modes/Conversions
7. Creating a Template
8. Film/Game Templates
9. Metal Crate Introduction
10. Directional Warps
11. Metal Crate Roughness
12. Metal Crate Base Color
13. Multi-Material Pipeline
14. Sewer Cap Setup
15. Sewer Cap Height/Normal
16. Sewer Cap Rough/Metal/Base
17. Export Opacity Material to Painter
18. Multi-Material Nodes
19. Multi-Mat Transforms/Weathering
20. Multi-Mat Blend Node
21. Multi-Mat Clone/Tiling
22. Basic Mask Generators
23. KeyPad Emissive/Replace Color
24. Functions and Exposures
25. Emissive Export to Painter
26. Baking Maps in Designer
27. Bake Diagnostics/Cages
28. Skew/Scale Bake Fixing
29. Advanced Bake Fixes
30. World Space/Position Masking
31. Exporting Low/High/ColorCode Mesh
32. Custom Cages for Normals Baking
33. Advanced Curvature/Occlusion Baking
34. Advanced WorldSpace/Position Baking
35. Material ColorCode Baking
36. Projection Reference Baking
37. Tri-planar Projection Diagnostics
38. Refining Reference Texture
39. Multi-Mat Template Setup
40. Flood Fill Nodes/Normal Combining
41. Advanced Baked Map Masks
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