Quantcast
Channel: All Torrents :: CGPeers Beta 2 Build 723423 32bit
Viewing all 42801 articles
Browse latest View live

SpeedTree for UE4 Subscription v8.1.4b4

$
0
0
3D VEGETATION MODELING FOR UE4
Available as a subscription modeler for UE4 or a full license for UE4 Custom, the integration of SpeedTree® for Games offers a diverse range of features: a highly versatile modeling app, lightmap-ready UVs, scalable wind effects, seamless LOD and more.

FEATURE LIST
PBR Materials and Workflow- Full PBR rendering in the SpeedTree Modeler as well as new editing tools for materials allow artists to fine tune their models before exporting into UE4.19+.
New Auto-LOD- New Intelligent method of LOD generation allows incredibly quick optimizations with the press of a button.
Parent Extensions- Extend your branches into the child branch, meaning limbs naturally extend to points, rather than nubs.
Phyllotaxy Generation Algorithm- New generation algorithm based on how leaves naturally grow on branches.
Mesh Cutout System- Easily cut meshes to the shape of your leaf or cluster using our new mesh editor.
Spine Noise- New property applies late or early noise along the length of the branch or trunk.
Bifurcation Generation Algorithm- New Branch algorithm automatically adds new child branches to create natural organic branch structures incredibly quickly.
Leaf Collision- New tool to automatically remove intersecting leaves or clusters.
Knot Generator- Completely refigured geometry for knots allows for more interesting gashes, knots, and scars.
Material Sets- Materials can be grouped into sets to allow edits across multiple leaf types or bark textures.
Discrete Season Approach- One .SPM model now uses a season curve to create unique trees at any point in the year.
Faster AO Computation
Interval Generation Algorithm- New algorithm that places branches in a set interval.
Aspect Ratio Correct Mapping-Textures wrap correctly, avoiding unsightly stretched textures.
Knockout- Automatically remove interior colliding branches to simplify structure.
New Split feature- Split replaces bifurcation, offering more natural split trees with wrapped textures.
Shape Control- Extend branches to a certain diameter sphere, allowing you to create “broccoli” tree structures.
Pruning- Automatically and intelligently reduce the number of branches across the tree.
Decoration Generators- New “Fin” generator allows addition of more shelf fungus and more.
New Variance Models
Ancestor Gravity- New force applied per generator that applies gravity relative to it’s parent.
Shell Geometry- Create more interesting trunks or stumps with the new Shell Geometry generator.
Art Director Tool- Allows intuitive shaping of the tree, whether shaping entire branch levels or a single twig.


Install:
(1) Run the installer
(2) Replace SpeedTree Modeler Unity Subscription.exe with the cracked file

Use:
Login with any email/password, for example:
12345@mail.com
12345

Houdini Modelling

$
0
0
Hard Surface Modeling in Houdini Part 1 & 2 & 3 & 4

A series by Rohan Dalvi http://www.rohandalvi.net/advmodeling

Udemy - autocad-2018-course

Cubebrush-Hard Surface handgun modeling in Zbrush

$
0
0
A very complet and useful course. We will make this complet project from scratch to finish. We will use Zbrush for modeling, adding details, unwrapping UV. And then we go to Substance painter for making texturing and materials. For the final render.
Info: http://cbr.sh/awgynz

Cubebrush - Match Color and Others Techniques for Photobashing (By Juan Nahuel Novelletto)

$
0
0
Descritpion

*********************************************************

Hi guys! In this video I show you how I work with photos and some tricks to match colors. No audio, just the entire process. The video playback is in 2x, the real duration is 3h.

I include the .psd with all layers.

*********************************************************

Software used :

- Photoshop




CiroDiMarzio

Cubebrush - Match Color and Others Techniques for Photobashing (By Juan Nahuel Novelletto)

$
0
0
Descritpion

*********************************************************

Hi guys! In this video I show you how I work with photos and some tricks to match colors. No audio, just the entire process. The video playback is in 2x, the real duration is 3h.

I include the .psd with all layers.

*********************************************************

Software used :

- Photoshop




CiroDiMarzio

Cubebrush - Match Color and Others Techniques for Photobashing (By Juan Nahuel Novelletto)

$
0
0
Descritpion

*********************************************************

Hi guys! In this video I show you how I work with photos and some tricks to match colors. No audio, just the entire process. The video playback is in 2x, the real duration is 3h.

I include the .psd with all layers.

*********************************************************

Software used :

- Photoshop




CiroDiMarzio

Cubebrush - Concept Art Workflow (By Kait Kybar)

$
0
0
Descritpion

*********************************************************

This 1h time-lapse video shows how I create a quick mood-board and add 3d design to support it. I`m using Photoshop and 3d-Coat. Included brush back, 3d mesh (.obj), step by step psd file and a bonus clip with few Photoshop tweaks.

*********************************************************

Software used :

- Photoshop
- 3D-Coat




CiroDiMarzio

Cubebrush - Concept Art Workflow (By Kait Kybar)

$
0
0
Descritpion

*********************************************************

This 1h time-lapse video shows how I create a quick mood-board and add 3d design to support it. I`m using Photoshop and 3d-Coat. Included brush back, 3d mesh (.obj), step by step psd file and a bonus clip with few Photoshop tweaks.

*********************************************************

Software used :

- Photoshop
- 3d-Coat




CiroDiMarzio

Cubebrush - Project EDGE- Time Lapse Creating a Robotic Design (By Fausto)

$
0
0
Descritpion

*********************************************************

This is a Intermediate to Advanced Level with 4 hours of TIME LAPSE- NO AUDIO showing how to model a whole hard surface robotic design from scratch using multiple techniques in 3DSMax 2016.

More info : https://cubebrush.co/marketplace?q=Project%20EDGE-%20Time%20Lapse%20creating%20a%20Robotic%20Design&product_id=8i0mla

*********************************************************

Software used :

- 3DSMax 2016

Lynda - SOLIDWORKS: Mold Design

$
0
0
For thousands of years, molds have been used to form raw materials like clay and metal into art, jewelry, and tools. With modern plastics, software, and manufacturing technologies, it's possible to cast almost any object from a mold. This course is an introduction to mold design in SOLIDWORKS, for everything from one-off prototyping to mass-manufacture of a variety of products. Learn best practices for getting repeatable, high-quality results with 3D printing and CNC machines. Design consultant and instructor Tam Black also provides an overview of the materials available for at-home and industrial-scale molding and casting, and helps you understand which production method is suitable for your scale of manufacture.

Topics include:
What are mold making and casting?
Materials
Type of molds
Designing a mold
Types of casting
Mold and box setup
Complex molds
3D printing and CNC manufacturing for molding and casting
Other molding processes

https://www.lynda.com/tutorial/679623

Lynda - Revit to Unreal for Architecture, Visualization, and VR

$
0
0
Revit, 3ds Max, and Unreal are major players in the architecture, visualization, and virtual reality worlds. These technologies allow you to immerse yourself in designs—before you ever build them. Find out how to make these tools play well together to bring your own models to life. Instructor Simon Manning shows how to prepare your Revit projects for export, import them in Unreal, and use the Datasmith Product Viewer template to leverage prebuilt interactive elements such as furniture and lights. Then find out how to create and apply custom materials and adjust the lighting of your model. Simon also shows how to add interactions with Blueprint scripting and package your visualizations for display on VR headsets or mobile devices. Using these tutorials, you can polish your Revit models into interactive presentations that you can't wait to share with clients.

Topics include:
Preparing your Revit model for export
Using Unreal Datasmith Product Viewer Tools
Creating Unreal materials
Swapping out materials
Lighting your models
Adding interactions
Packaging content for distribution on VR and mobile devices

http://lynda.com/tutorial/704132

Lynda - Toon Boom Storyboard Pro Essential Training (updated May 29, 2018)

$
0
0
Storyboard Pro is the leading industry software for storyboard artists like Mark Simon. In this course, he shares the secrets to getting the most from the software, and tricks to make your storyboarding more efficient. Learn how to set up files, make notes and track changes, and share your boards with production, and get time-saving shortcuts along the way. Plus, discover how to use audio, moving cameras, and real-time animatics to make your story ideas stand out even more.

Topics include:
Why storyboard digitally?
Setting up a new Storyboard Pro file
Zooming, rotating, and moving around the workspace
Editing in the timeline
Using layers to speed up your work
Creating, editing, and deleting custom brushes
Using the shape tools
Adding text and captions
Saving images and audio to the library for reuse
Working with cameras
Creating animatics
Editing audio
Exporting your storyboards

https://www.lynda.com/tutorial/182034

Lynda - Adobe Animate: Designing Interactive Experiences

$
0
0
Interactivity is not a perk for modern web projects—it's a prerequisite. Learn what you need to go beyond the basics and create engaging, interactive apps and web experiences using the tools in Adobe Animate. Instructor Joseph Labrecque shows how to build out a library of UI elements, such as buttons, toggles, sliders, and lists. He shows how to use these building blocks to design application views within the Animate timeline and create a persistent navigation bar. Then he shows how to add interactivity—using event listeners and custom functions to respond to user input—and animate application views with keyframes, motion tweening, and camera transitions. Finally, learn how to export your prototypes for distribution on desktop, web, and mobile devices.

Topics include:
Designing buttons
Building a toggle switch
Drawing a slider
Creating app views
Building persistent navigation
Adding interactivity
Animating nested elements
Animating interactive views with transitions
Publishing for web, desktop, and mobile
Converting ActionScript to JavaScript

http://lynda.com/tutorial/688547

Elephorm (French) - Apprendre 3ds Max 2016 - Atelier modelisation (De Alexis Chenot)

$
0
0
Descritpion

*********************************************************

-FR

Du fait de très légères modifications sur la dernière version du logiciel, l'intégralité de cette formation est parfaitement compatible avec 3ds Max 2017.

Ce cours vidéo sous forme d'atelier créatif vous est proposé par notre expert Alexis Chenot, infographiste 3D certifié par Autodesk sur 3ds Max et utilisateur de ce logiciel depuis plus de 20 ans. Alexis Chenot est fort d'une grande expérience en modélisation 3D, notamment dans les domaines du jeu vidéo et de l'audiovisuel.

Cette formation s'adresse à toutes les personnes souhaitant découvrir les nouveautés de 3ds Max 2016 et en particulier les outils de modélisation du puissant logiciel 3D d'Autodesk. Si vous souhaitez approfondir les outils de modélisation dans leur ensemble, nous vous invitons à découvrir le premier volume de la formation 3ds Max 2015, également donnée par notre expert Alexis Chenot.

Formation vidéo 3ds Max 2016 Elephorm

Dans ce premier volet de l'atelier créatif 3ds Max 2016 dédié à la modélisation d'une maison de Hobbit, vous abordez une multitude de technologies pour créer la plupart des objets de votre scène. Vous travaillez sur les primitives, les groupes, les calques, les opérations bouléennes, les splines et les différents modificateurs.

Pas à pas, vous créez la structure de votre maison de Hobbit : le mur porteur, les fenêtres, l'alcôve, le sol, la charpente, le toit et corrigez les proportions. Puis, votre formateur et expert Alexis Chenot vous accompagne dans la création de l'intérieur et des objets de votre maison : vases, livres, parchemins, bougeoir, coffre, tabouret… Vous modélisez, ensuite, des formes souples, comme les vêtements et les tissus, ceci à l'aide de la modélisation polygonale et du Turbo Smooth. Vous modélisez votre maison de Hobbit avec 3ds Max 2016, de A à Z !

A l'issue du premier volet de cet atelier créatif, vous connaissez les bases de la modélisation ainsi que les nouveautés de 3ds Max 2016 et savez créer une une maison de Hobbit et son intérieur !

-EN

Due to very slight changes to the latest version of the software, the entire course is fully compatible with 3ds Max 2017.

This video course in the form of a creative workshop is offered by our expert Alexis Chenot, Autodesk certified 3D graphic designer on 3ds Max and user of this software for more than 20 years. Alexis Chenot has a great experience in 3D modeling, especially in the areas of video games and audiovisual.

This course is for anyone wishing to discover what's new in 3ds Max 2016 and especially the modeling tools of Autodesk's powerful 3D software. If you want to go into the modeling tools as a whole, we invite you to discover the first volume of the 3ds Max 2015 training, also given by our expert Alexis Chenot.

Video training 3ds Max 2016 Elephorm

In this first installment of the creative workshop 3ds Max 2016 dedicated to the modeling of a Hobbit home, you tackle a multitude of technologies to create most objects of your scene. You work on primitives, groups, layers, bolbe operations, splines, and different modifiers.

Step by step, you create the structure of your Hobbit house: the load-bearing wall, the windows, the alcove, the floor, the frame, the roof and correct the proportions. Then, your trainer and expert Alexis Chenot accompanies you in the creation of the interior and objects of your home: vases, books, scrolls, candlestick, chest, stool ... You model, then, flexible shapes, such as clothes and clothes. tissues, using polygonal modeling and Turbo Smooth. You are modeling your Hobbit home with 3ds Max 2016, from A to Z!

At the end of the first part of this creative workshop, you know the basics of modeling as well as the novelties of 3ds Max 2016 and know how to create a Hobbit house and its interior!


More info : https://www.elephorm.com/3ds-max-2016-modelisation#description

*********************************************************

Software used :

- 3DSMax 2016

Balls of Glory - Update - Part 27 to 29 + Resouces

$
0
0
This is part 27 to 29.

Part 19 to 26:

https://www.cgpeers.to/torrents.php?id=55740&torrentid=55680#torrent55680

Part 1 - 18 (I know it says 2 - 19.. Missed labeled on my part)
http://www.cgpeers.com/torrents.php?id=53343&torrentid=53287#torrent53287

An addictively simple, fun-to-play, arcade brick breaker done in a modern style using Unity 5. Enjoy multiple game themes and tons of awesome power-ups that make the game more strategic and enjoyable. But don’t let appearances fool you! This is a deceptively tricky game to build and it ships with a number of features that are critical to many game development projects, like the ability to dynamically update or add components to the game after it has already shipped.

As a game developer, you’ll be challenged in some non-traditional areas that you might not have expected. That’s because beneath the cute cartoon exterior lies a collection of systems that support some sophisticated ideas. You’ll be asked to take on database programming, setting up your own servers, and even do a bit of web development using technologies like PHP, JavaScript, and HTML5. You’ll also learn how to offer an in-game storefront, where you can sell items and upgrades to your players using real cash based micro-transactions.

One of the training’s biggest highlights will be deploying and running your game on the largest social media platform around – Facebook. You’ll be able to give out awards and trophies to your players, and have your game post to their timelines so that they can brag about their victories and ...

http://www.gameinstitute.com/ballsofglory/

Lynda - Unreal: Blueprint

$
0
0
Learn how to use Blueprints, the visual scripting language for Unreal visualization projects. This course provides a solid foundation for understanding how to build in Unreal with Blueprints. Instructor Scott Pagano explores the fundamental concepts of Blueprints and builds up to creating functional Blueprint-based assets. He also covers the programming fundamentals of variables and events, shows how to flow data between different Blueprints for modular scalable system building, discusses animation Blueprints, and more.

Topics include:
How the Blueprint editor works
Working with variables
Creating custom events
Setting variables between Blueprints
Animating objects and material in Blueprints
Using keyboard and game controller input in Blueprints
Creating an animation Blueprint

https://www.lynda.com/tutorial/685024

Revit 2019 x64

$
0
0
1. Install the Autodesk Revit 2019

2. Install Network License Manager ("nlm11.14.1.3_ipv4_ipv6_win64.msi") and change "this_host" in ADESK.DAT
to your host name. Setup & start license server (LMTOOLS Utility) and Select "Configuration using Services"
Go to "Config Services" tab and Select "path to the lmgrd.exe file" to your lmgdr.exe (typically C:AutodeskNetwork License Managerlmgdr.exe) , Path to License file (Choose to show *.dat files) and select "ADESK.DAT)
Go to "Start/Stop/Reload" TAB and click "Start Server"
(see https://knowledge.autodesk.com/sites/default/files/file_downloads/nlm11.14.1.3_ipv4_ipv6_win64_readme.htm if you have problems)

3. Start REVIT 2019 and Choose Multi User
Select License server model: Single License Server
type "locahost" in Server name
Revit will generate folder that ends with _2019.0.0.F located in ProgramDataAutodeskCLMLGS
Exit REVIT 2019

3. Copy/overwrite LICPATH.LIC to all subfolders by path ProgramDataAutodeskCLMLGS
Like - ProgramDataAutodeskCLMLGS128K1_2019.0.0.Flicpath.lic
- ProgramDataAutodeskCLMLGS919K1_2019.0.0.Flicpath.lic

4. Run revit2019crk.exe

5. Start REVIT 2019 and Choose Multi User
Select License server model: Single License Server
type "locahost" in Server name


6. Enjoy!

Revit 2019 x64

$
0
0
1. Install the Autodesk Revit 2019

2. Install Network License Manager ("nlm11.14.1.3_ipv4_ipv6_win64.msi") and change "this_host" in ADESK.DAT
to your host name. Setup & start license server (LMTOOLS Utility) and Select "Configuration using Services"
Go to "Config Services" tab and Select "path to the lmgrd.exe file" to your lmgdr.exe (typically C:AutodeskNetwork License Managerlmgdr.exe) , Path to License file (Choose to show *.dat files) and select "ADESK.DAT)
Go to "Start/Stop/Reload" TAB and click "Start Server"
(see https://knowledge.autodesk.com/sites/default/files/file_downloads/nlm11.14.1.3_ipv4_ipv6_win64_readme.htm if you have problems)

3. Start REVIT 2019 and Choose Multi User
Select License server model: Single License Server
type "locahost" in Server name
Revit will generate folder that ends with _2019.0.0.F located in ProgramDataAutodeskCLMLGS
Exit REVIT 2019

3. Copy/overwrite LICPATH.LIC to all subfolders by path ProgramDataAutodeskCLMLGS
Like - ProgramDataAutodeskCLMLGS128K1_2019.0.0.Flicpath.lic
- ProgramDataAutodeskCLMLGS919K1_2019.0.0.Flicpath.lic

4. Run revit2019crk.exe

5. Start REVIT 2019 and Choose Multi User
Select License server model: Single License Server
type "locahost" in Server name


6. Enjoy!

Lumenzia v6.0.0

$
0
0
Lumenzia luminosity masking extension panel for Photoshop.

Thank you for being a loyal Lumenzia customer. I’m excited to share a few announcements with you today (including a download link below for a free update to Lumenzia v6).

For the past couple of years, I’ve been hearing photographers are challenged by blending exposures with luminosity masks. I’ve crafted a new course to help you extract the maximum detail from your images, the Exposure Blending Master Course. This comprehensive training is designed to help you extract the maximum color and detail from your images by either blending multiple exposures or multi-processing single RAW files. I’ll be sharing much more detail about this course via my newsletter in the coming days, but you can visit the course page via the link above to learn more and sign up now. For a limited time only, you can also get this amazing course for 25% off using discount code BLEND25.

Lumenzia v6.0 is now available (via the link below) to make luminosity masking easier and more powerful than ever. This is the biggest update yet (with over 130 enhancements) and is another free update. I will email more summary information and tutorials about v6 via my newsletter shortly, but please see the release notes for a full of changes and click the download button below to get your freeupdate.

And I have created a new customer-only Facebook group called “Sculpting the Light”. This is a great place to connect with me or other Lumenzia users for support. There are already over 1000 members, please be sure to join us!

-Greg

Once you download Lumenzia, please follow the links below to get started (these links can also be found in the support documents that come with Lumenzia).

Installation and troubleshooting (the videos are highly recommended for simplicity): https://gregbenzphotography.com/lumenzia-installation/
The Lumenzia ZIP download includes install videos and the written manual for Lumenzia.
Once you have installed Lumenzia, simply click the "Tutorials" button to view the included video tutorials. If you cannot see the button, be sure to click and drag down the bottom edge of Lumenzia to see the whole panel.
Be sure to join my private customers-only Facebook group "Sculpting the Light".
We also have a vibrant Google+ community just for Lumenzia users. To join the group, please visit https://plus.google.com/communities/113818851768295181830.
In order to ensure you receive future updates to Lumenzia, please see the following information: https://gregbenzphotography.com/lumenzia-updates/
Viewing all 42801 articles
Browse latest View live




Latest Images