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[Unity] Puppet 3D

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https://assetstore.unity.com/packages/tools/animation/puppet3d-111554

Puppet3D is a professional rigging toolset for Unity.

Features

- AUTORIG - Rig it in a minute! Makes rigging a biped really fast.

- Create bones and skin them to any character or asset.

- IK & FK - Make IK controls for the limbs, which can blend between IK and FK.

Create a "Mod-Rig" on a humanoid in 1 click, to modify or make new animations.

- Advanced Rigging - Spline Controls for tails and bendy things, Parent, Orient, IK and Global controls.

- Paint the Skin Weights.

- Voxel based default skin weights. Spreads the weights through the characters volume.

- Pose Saving & Loading

- Bake Control Animations Onto Bones

[Unity] uMMORPG

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https://assetstore.unity.com/packages/templates/systems/ummorpg-51212

uMMORPG is a simple and powerful Unity MMORPG that contains all the Massive Multiplayer Online Role Playing Game core features.

* Fully Unity + UNET based
* Same Scripts for Client & Server
* Addon System & Community Addons
* Huge Discord Community (500+)
* Uses Unity's new UI system
* Players, Monsters, NPCs
* Warrior & Archer Classes
* Pets
* Skinned Mesh Equipment
* Click & WSAD movement via Navigation
* Animations via Mecanim
* Beautiful 3D Models
* Local, Whisper, Info Chat
* Minimap
* Levels
* STR & INT Attributes
* Scriptable Skills & Buffs
-> [ Fully customizable ]
-> [ Supports ALL Skill Types ]
-> [ Skill Trees ]
* Skill Cast Progress Bar
* Critical Hits and Blocking
* Scriptable Items
-> [ Fully customizable ]
-> [ Supports ALL Item Types ]
* Gold & Trash Slot
* Item Drops & Looting
* Crafting
* Pets & Customizable Behaviour
* Guild System & Ranks
* Party System & Exp. / Gold Sharing
* Item Mall
* Player to Player Trading
* NPC Trading & Quests
* NPC "?" and "!" 3D Quest Indicators
* PvP Murder System
* Tab Targeting
* Retargetable Animations (Humanoid)
* Death and Respawning
* SQLite Database
* Account System
* 6000 Lines of carefully crafted C# Code
* Secure: 100% Server Authoritative
* (Experimental) Zones Addon available
* Server Selection
* Server can run on Linux in Headless mode
* Configurable Server Tick Rate
* MMO Camera with Zoom & Rotation
* Login, Character Selection & Creation
* Start as Host/Client/Dedicated
* Network Time Synchronization
* Platform Independent
* Mobile Support
* Free of Deadlocks & Race Conditions
* Documentation with Tutorials & Addons

The #1 feature of uMMORPG is SIMPLICITY. We chose the most simple implementation for every feature, which makes it the perfect project to learn & build.

uMMORPG is continuously being improved!

[Unity] Amplify Shader Editor 1.5.4

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https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570

WARNING! Raised minimum version to Unity 5.5. Please upgrade to continue using ASE.

NEW! Support for Lightweight SRP
NEW! Multi-Pass on Templates
NEW! Compatibility with Unity 2018
NEW! Xbox One/PS4/Switch Support
NEW! Texture Array Creator tool
NEW! Terrain support
NEW! Shader Templates
• Lightweight PBR SRP
• Lightweight Unlit SRP
• Post-Process effects
• Alpha-Blended particles
• Sprite
• Unlit
• UI

New Samples
• SRP Lightweight 2D Fractal
• Projectors
• XRay
• Single Channel Masking by Sarah Akers and David Marshall
• Stylized Skybox by BOXOPHOBIC
• Melting by Gil Damoiseaux

New Shader Functions
• Detail Albedo
• Fetch Lightmap Value
• Lerp White To

New Template
• Lightweight Unlit SRP

New Nodes
• Transform Position
• Transform Direction

Latest Improvements
• Amplify Shader Editor now supports Lightweight SRP v1.1.10 via templates.
• Support for Specular workflow into Lightweight PBR SRP template.
• Templates can now be Multi-Pass.
• Amplify Shader Editor is now compatible with Unity 2018.
• Official support for Xbox One/PS4/Switch.
• Texture Array Creator tool now also creates 3D Textures.
• Can create terrain shaders, completely from within ASE without external editing required.
• Improved templates loading behavior after hot code reload.
• Pragmas, Defines and Includes are now set over a single reorderable list.
• Blend, Cull, Stencil, Color Mask and Depth options can now reference properties.
• Properties now can have custom attributes.
• Improved editor rendering pipeline leading to huge performance boost.
• Reduced editor memory allocations resulting on a low Garbage Collector impact.
• Editor more snappy and responsive when auto panning and zooming.
• Multiple fixes over various nodes, editor and samples.

Learn more: Amplify Wiki
Discuss here: Unity Forum Thread
Shader Samples: Full List

The Editor will continue to be improved in future updates, there are a lot more features currently in development.

Notable Features
• Full source-code
• Support for Xbox One/PS4/Switch
• Custom Node API
• Shader Templates
• Shader Functions
• Multi-window Support
• Intuitive, familiar node interface
• Extensive node library
• Instancing Support
• User Contributed Nodes and Shaders
• Growing sample collection

Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.

INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.

MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.

OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.

FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications.

Check out the Overview Video
Learn more at our Product Page
Guide: ASE Manual

Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.

Get in touch, we would love to hear your story, help promote and feature your work.

RhinoCAM 2018 v8.0.301 x64

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RhinoCAM is a Computer Aided Machining (CAM) plug-in for CNC that runs completely inside of Rhinoceros 5.0 & 6.0. This plug-in is a general purpose machining program targeted at the general machinist. RhinoCAM marries the power of Rhino’s freeform modeling with the legendary machining capabilities of VisualCAM to bring you a product of unrivaled capability for free form surface machining. With the seamless user interface, selection and display integration RhinoCAM acts and feels like you are working with Rhino when creating your cutter paths.

RhinoCAM is fully associative to any geometry changes within Rhino. RhinoCAM includes modules for MILL, TURN, NEST, ART and MESH to address specific needs of various CNC manufacturing processes.

The final version of RhinoCAM v8.0.301 adds some noticeable enhancements, improvements, also new features which you′ll experience after downloading this CAM solution for the Windows:

Perfect coordination with Rhinoceros
All features of VisualCAM software
Support for all CNC also machining processes
Simple and functional interface
And much more.


What′s new in RhinoCAM v8.0.301 Full Version ?

2 ½ Axis – Automatic Feature Detection also Automatic Feature Machining
3 Axis – Horizontal Finishing follow containment, performance & stability improvements
4 Axis – Create Round Stock method & Helical Milling also
5 Axis – Use 5 Axis continuous programming methods for 4 axis machining
Also CAM Application Programming Interface in RhinoCAM
NEST & ART modules now are included free of cost in all MILL configurations

Lynda - Fusion 360: Animating Assemblies

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By animating an assembly, you can clearly communicate instructions and details that might be missed in a 2D drawing. In this course, learn how to animate assemblies in Fusion 360. To begin, instructor Jomarc Baquiran goes over assembling components and applying the joints that connect them. Once your assembly is ready, you can start setting up your animation. Jomarc helps you learn your way around the animation workspace, and then shows how to create an animated exploded assembly. After that, discover how to export your animation to video and create a turntable and motion study animation.

http://lynda.com/tutorial/740362

Lynda - Using Wacom Tablets with Photoshop (updated Jun 19, 2018)

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If you're serious about digital illustration, there's a good chance you use a Wacom tablet. But are you getting the most out of your tools? In this course, Adobe Certified Instructor Kevin Stohlmeyer shows how to optimize your Wacom tablet for use with Photoshop. He reviews each component of the tablet and Grip Pen and shows how to adjust preferences and customize your tablet to work best with Photoshop. Plus, he helps you experiment with Photoshop's default brushes, natural tips brushes, erodible brushes, and Mixer Brush.

Topics include:
Changing the pen nib
Customizing the ExpressKeys, touch options, and more
Understanding opacity vs. flow
Using the brush tools and Mixer Brush
Working with erodible brushes

http://lynda.com/tutorial/373090

Lynda - SOLIDWORKS Simulation: Dynamic Analysis

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Learn how to perform dynamic analysis using SOLIDWORKS Simulation. The course starts by covering dynamics theory and normal modes analysis. Dynamic analysis concepts are covered, including damping, mass participation, modal methods, and direct methods. Next, transient analysis is explored, including modal transient response, direct transient response, and base motion in dynamic response. Then, frequency response analysis, followed by how to interpret results.

Topics include:
Analysis of normal modes
Modeling different types of masses
Dynamic analysis
Controlling transient analysis
Analyzing motion of bases
Analyzing frequency response
Interpreting results of analysis

http://lynda.com/tutorial/700797

Lynda - Learning ON1 Photo RAW

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ON1 Photo RAW 2018 includes the essential tools and features photographers need in their workflow. Fast photo management, hundreds of customizable photo effects, fast and beautiful HDR, masking and selection tools, layers, and much more—all in one app. If you're interested in learning about alternatives to Adobe Lightroom, this course can help you get up to speed with a powerful option: ON1 Photo RAW. Here, discover how to leverage this photo app to develop and neatly organize your digital images. Instructor Robert Vanelli shows how to create a file structure for your photography, organize a digital library, leverage advanced development strategies for RAW images, apply effects to images, work with smart layers, and more.

Topics include:
Planning a digital file structure
Developing a naming convention for your files
Importing new images to a library
Albums, catalogs, browsing, and searching
Developing an image
Controlling magnification and view to examine an image
Applying and adjusting effects
Using smart layers
Creating an initial mask
Sharpening an image
Outputting images

http://lynda.com/tutorial/716063

Lynda - Color for Video Editors

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Interested in learning more about color correction? In this course, colorist Robbie Carman provides editors and those new to working with color with practical strategies that can help them simplify color correction tasks for nearly any project. Robbie provides crucial information about how people really see and why one's environment plays an important role in successful color correction. He also discusses how to technically and creatively evaluate footage and projects, manage time and effort while color correcting, break down a project into manageable steps, and more.

Topics include:
How people see
Creatively and technically evaluating a project
Interpreting your client's direction for a project
Estimating how long a project will take
Six stages that happen in a color correction workflow
Timeline level grading
Building a correction and look toolkit

http://lynda.com/tutorial/711831

Lynda - Learning SOLIDWORKS PCB

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The SOLIDWORKS PCB design package offers functionality that can help engineers work more productively as they design and develop electronics and printed circuit boards (PCBs). In this course, learn the fundamentals of this powerful software. Instructor Justin Flett demonstrates how to customize the user interface and navigation tools to suit your personal preferences. He then steps through the process of creating a PCB design project, showing how to generate PCB schematics and board layouts. In addition, Justin demonstrates how to integrate these electronics within mechanical CAD projects.

Topics include:
Navigating the user interface
Creating a new project in SOLIDWORKS PCB
Placing electrical components onto drawings
Wiring and annotating schematics
Creating and editing PCBs
PCB design
SOLIDWORKS collaboration
Creating schematic symbols
Changing between 2D and 3D views of the PCB board design
Generating final outputs

http://lynda.com/tutorial/681089

Lynda - Mixed Reality Development Fundamentals

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Learn how to develop immersive mixed reality (MR) applications using popular tools, including Unity. This course starts by covering headset selection and basic development techniques. Downloading, installation, and setup steps are covered, followed by a tour of the interface. Then, learn how to set up scenes and begin using the camera and gaze features to integrate movement. Next, find out how to configure the speech and audio features. Finish the course by learning about optimizing and debugging an app using Visual Studio 2017, then deploying to the Windows Online Store.

Topics include:
Mixed reality
Setting up the camera and scenes
Gaze in Unity
Building movement and teleporting
Setting up audio in Unity
Conditional compilation in Unity
Creating simple models using Paint 3D
Topology and polygon count
Normal maps, bump maps, and CrazyBump
Fixing issues using Maya and Visual Studio
Exploring the frame debugger
Building an application in Visual Studio
Submitting an app to the Windows Store

https://www.lynda.com/tutorial/693098

3DMotive – Dreadnought Modeling Series Volume 1

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Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn't spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you'll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh.

http://3dmotive.com/series/dreadnought-modeling-series.html

3DMotive – Dreadnought Modeling Series Volume 2

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Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn't spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you'll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh.

http://3dmotive.com/series/dreadnought-modeling-series.html

GRAPHISOFT ARCHICAD 22 Build 3004 - 1.2 x64

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ARCHICAD 22
ARCHICAD 22 delivers design tool improvements and introduces enhanced design workflow processes. These represent significant performance improvements and productivity enhancements to its core design processes as well as to multidisciplinary collaborative workflows.


Facade Design
ARCHICAD's remastered Façade Design workflow enables architects to design, develop and detail hierarchical curtain wall systems with great freedom using modular patterns. The design happens with a natural graphical input in the most natural design environment in 3D or 2D elevations, while ARCHICAD ensures the curtain wall system is structurally correct and adheres to local requirements for documenting and listing.

Faster & smoother 2D navigation
ARCHICAD 22 introduces significant performance improvements, focusing on a smooth and truly responsive 2D panning and zooming navigation experience for projects of any size.
Parametric Custom Profiles
ARCHICAD 22’s Parametric Custom Profiles combines the power of parametric design with the freedom of graphical profile creation.
Expression-Based Properties
ARCHICAD 22 allows you to use logical expressions to derive new properties and property values that depend on the element’s own parameters. This new function greatly enriches the information -- or “I” component -- of BIM. Its automatic workflow lets you define any calculation rule as an element
property value and update it automatically, without time-consuming and error-prone manual data entry.

Pixologic Zbrush 2018.1 X64

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ZBrush
ZBrush is a standard application for digital sculpture in the 3D industry.
Use customizable brushes to shape, texture and draw virtual clay, giving instant feedback.
Work with the same tools that are used by film studios, game developers and artists around the world.

Brush Software Features:
> Use Live Boolean to print 3D
> There are many different brushes, colors, and tools
> Ability to add complex details
> Make big and difficult models as fast as you can

Required system
> OS: 64-bit editions of Windows Vista or newer
> CPU: Intel i5 / i7 / Xeon technology or AMD equivalent
> RAM: 8 GB required for multi-million poly models. (16+ GB preferred.)
> HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
> Pen Tablet: Wacom or Wacom compatible. (WinTab API.)
> Monitor: 1920 × 1080 resolution or higher with 32-bit color
> Video card : All types

ON1 Photo RAW 2018.5 12.5.0.5544 (x64) + Keygen

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ON1 Photo RAW 2018.5 12.5.0.5544 (x64) + Keygen
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ON1 Photo RAW 2018 includes the essential tools and features every photographer needs in their workflow. Our super fast, non-destructive, and state-of-the-art processing engine gives you an ultra smooth and efficient editing experience. ON1 Photo RAW is focused on allowing you to get the most out of every photo. Photographers now have a tool with fast photo management, hundreds of customizable photo effects, fast and beautiful HDR, panos, masking and selection tools, layers, and much more—in one app.

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Installation Instructions
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1. Download & Unpack
2. Follow instructions given in "Readme.txt file
3. That's all, Enjoy!
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Screenshots
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Third Person Cover Controller 1.4

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https://assetstore.unity.com/packages/templates/systems/third-person-cover-controller-88424

⚡You want your character to walk, run, jump, fight, sneak, take cover and do all those things with or without weapons? We got you covered.
⚡A good controller is super important for your game, but enemies are equally important, that why we created Advance AI that fights and acts believably for your game!

⚡Inspired by combat in games like Mass effect, Division, Ghost Recon Online, we made an asset to help unity developers to make those kinds of combat systems full with believable enemies without spending months prototyping gameplay in C# and thousands of dollars for animations.

⚡Try Windows version

⚡Try Mac version

⚡More info: Website

⚡Patch 1.5 Controller rework, Abilities, AI teams.
Enjoy new more powerful and polished controller
AI can follow a player and use abilities to heal or protect
Up to 20 times performance improvements for AI
Newly updated animations
Camera improvements
IK improvements around covers
Smooth transition into covers
⚡Patch 1.4 Smart AI just got a lot smarter.
AI can call back up or police
AI can be fighter or civilian
Smart AI spawn system
Sniper rifle or pistol with zoom
Climb tall covers
Night scene with AI Investigation mode
Low visibility "grass" zone to hide in
And many more improvements
⚡Patch 1.3.1
-Implemented friendly fire prevention
-Many AI behavior and decision making fixes and improvements
-Implemented AI debugging and visualization
-Changed how peeking over corners works
-Changed how aiming back from tall cover works
⚡Patch 1.3
-Added Grenades
-Added an Alerts system where various sounds and events notify AI of an enemy presence.
-AI can attack non-character objects (for example, security cameras).
-Added character rolling.
-Added AI patrols.
-Added AI investigations.
-AI can forget about the enemy.
-Hitboxes. Characters take different damage depending on where they are hit.
-Added idle state when characters are not aiming while standing still.
-Camera collisions, obstacle avoidance.
-Arms can aim independently from bodies.
-Added character sprinting.
-Character sleep system. Components are turned off for characters that are far away.
Beginnings of AI group behavior. The number of aggressive AI attacking at the same time can be limited.
-Better AI communication. Information about the enemy and investigation is passed between the AI.
-Beginnings of an obstacle fading system.
⚡Patch 1.2
- New mobile controls for top-down version of the game
- Animations tweaked to look better on mobile from top camera.
- Added AI field of view.
⚡Future updates:
Will add more animations, more guns, items management, enemy factions, multiplayer, menu system. Player abilities etc..

⚡More info: Website

⚡How to setup player: Video

⚡How to setup AI: Video

AfterCodecs v1.4.0 fo AE, ME and PP

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AfterCodecs for After Effects, Premiere Pro and Adobe Media Encoder native exporters bringing you ProRes / H264 / H265 / HAP codecs for excellent quality and lightweight videos, on Windows and OSX, no Quicktime needed anymore!

1. Remove previous version of AfterCodecs.
2. Search for AfterCodecs.lic, AfterCodecsPP.lic and AfterCodecsME.lic files on drive C and remove all of them.

3. Copy AfterCodecsAE_Win.aex to C:\Program Files\Adobe\Adobe After Effects CC 2018\Support Files\Plug-ins\
4. Copy AfterCodecs.lic to C:\ProgramData\aescripts\AfterCodecs and to %APPDATA%\aescripts\AfterCodecs

5. Copy AfterCodecsPPME_Win.prm to C:\Program Files\Adobe\Adobe Media Encoder CC 2018\Plug-Ins\Common\
6. Copy AfterCodecsME.lic to C:\ProgramData\aescripts\AfterCodecsME and to %APPDATA%\aescripts\AfterCodecsME

7. Copy AfterCodecsPPME_Win.prm to C:\Program Files\Adobe\Adobe Premiere Pro CC 2018\Plug-Ins\Common\
8. Copy AfterCodecsPP.lic C:\ProgramData\aescripts\AfterCodecsPP and to %APPDATA%\aescripts\AfterCodecsPP

7. If you like it - buy it!

RayFire 1.81 for 3DS Max 2017-2018

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I am just uploading this here for keepsake, it was originally uploaded by nAlex here: https://forum.cgpersia.com/f56/rayfire-3dmax-all-versions-148038/#post1500942

RayFire 1.81 now available to the public. New feature in this build is completely new advanced dynamic simulation workflow which based on Bullet object and Rigid modifier. New dynamic simulation workflow allows you to setup your simulation much more faster, easier and in more intuitive way since we removed boring routine and left pure fun.

ThinkBox Krakatoa MX V.2.7.0 For 3Ds MAX 2013-2018 Win x64

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An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.
A set for poweful Field Manipulation tools enabling the creation and simulation of new Fields including Velocity Fields, the loading and saving of Field data using industry standard formats, the editing of existing fields and the integration of Field data with 3ds Max sub-systems like Particle Flow, MassFX, mCloth, Hair&Fur, Materials, most renderers, and more.
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