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Lynda - Motion Graphic Design: Animation

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When followed, the principles of animation make motion graphic designs and animations more dynamic and appealing. Top animators have developed these fundamental principles over the years, eventually breaking them down into certain basic principles. In this course, Angie Taylor outlines these key principles and how they can be applied to animation and motion graphic projects in Adobe After Effects. Throughout this course, Angie puts these principles in context by taking you though the development of a real-world project. Learn how to make things behave in a convincing way with an understanding of basic physics. See how exaggerating certain movements can add humor, horror, or any emotion to your motion graphic designs. Plus, discover how to use After Effects features—such as the Graph Editor—to gain more control over your animations.

Topics include:
Creating solid and convincing drawings
Creating a sense of anticipation
Animation principles and physics
Adding gravity in the speed graph
Applying directional force
Resistance and timing in the Graph Editor
Adding character with squash and stretch
Adding emphasis with exaggeration

http://lynda.com/tutorial/625943

Evermotion Archmodels vol 122

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Archmodels vol. 122 includes 52 highly detailed 3d models of classic furniture. All models are ready to use in your visualizations. Presented models and scene were rendered in V-ray with 3ds max. Scene is not included.

https://anonymz.com/?https://evermotion.org/shop/show_product/archmodels-vol-122/9279

SideFX – Houdini 16 Heightfields [RUS]

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Houdini 16's new terrain tools are built on heightfields. Heightfields in Houdini are groups of 2D volumes displayed in the viewport and at render time, as a distorted grid. In this masterclass, we delve into what these are, and how you can use them beyond terrains.

Gumroad – Forest Ground Complete Package by Jacob Norris [ENG-RUS]

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We will be creating a tiling ground texture from start to finish and by the end of the tutorial, you will know how to create textures similar to the images above! Thanks for the support :)

The Complete Package includes:

– 3 Bonus Videos for extra learning!

– The finished TGA/PSD files

– Includes all Parts, Videos, and Files from Packs 1 – 3 as well as the “Intro to Zbrush” Tutorial

Includes:

– 28 HD Videos (3 Bonus videos includes with Complete Pack)

– 14+ Hours of Videos

– 2K Texture Sheets TGA

– 1K Photoshop File of final texture

– ZTexture files for (Polypainting)

– Marmoset Render File 2.08

– Substance Designer Graph

– Final Zbrush Ground File

– Tiling Texture Start ztool (+obj files)

– Zproject file and UI/Config file

– All of the tutorial reference images

Articulate Storyline 3

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Articulate Storyline is the industry's favorite software for creating interactive courses. It's simple enough for beginners, yet powerful enough for experts. And it lets you create virtually any interaction you can imagine, in minutes. With the new perpetual version of Storyline, you'll be able to deliver mobile and accessible courses with enhanced interactivity faster.

Everyday One Motion メイキングブック

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On January 1, 2016, a project called Everyday One Motion was launched.

Seven motion graphic artists active on the Internet are releasing motion graphics one by one every day.

In this book, we start with a commentary on some of EOM's work of the past year (2016), prepared a number of projects, such as a dialogue plan by two high school student members, and bonus contents of the field that each member is good at.

It is a pleasure to have you enjoy Everyday One Motion from behind the scenes.

Lynda – ZBrush: Learn to Sculpt Cloth [ENG-RUS]

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Fabric and cloth have been challenges for sculptors to simulate for thousands of years, and it's no different with today's digital tools. Join Ryan Kittleson in this exploration of the strategies he uses to sculpt and model realistic clothing in ZBrush. Ryan uses the latest tools and techniques inside ZBrush to make cloth that folds, bends, and conforms to a human figure in a lifelike way. There are three pieces of clothing made in this course—a shirt, a skirt, and a scarf—built using the dancer model's underlying anatomy. Ryan reveals practical techniques for draping, clinging, stretching, flowing, and bunching cloth, using primitives, curves, and ZBrush's sculpting tools. Along the way, he offers tips on adding realistic details such as lace, woven patterns, seams, and tassels to clothing.
Topics include:

Extracting cloth from a figure
Sculpting folds and wrinkles in a shirt
Making a flowing skirt
Sculpting cloth from primitives
Adding crumpled folds
Making clothes with curves
Creating tassels and lace trims
Giving cloth thickness
Correcting overlap
Making adjustments with ZBrush Transpose Master

url: https://www.lynda.com/ZBrush-tutorials/Welcome/419362/474574-4.html

Fstoppers - Where Art Meets Architecture

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After years of perfecting his unique "light painting with speedlights" technique, Mike Kelley has quickly become one of the most sought after architecture and interior photographers around. Mixing artificial light, natural ambient light, and high powered strobe light, Mike's images create a hyper realistic mood that has become a staple in the commercial and advertising world. Unlike traditional techniques such as single long exposures or high dynamic range renders, Mike's light painting technique allows him to have the most amount of control over every light source seen in his images. It is only after you have seen Mike's before and after examples that you can really appreciate just how impressive his work truly is.

Fstoppers.com has teamed up with Mike Kelley to produce Where Art Meets Architecture, a 7 hour long digital download on how to photograph real estate, architecture, and interiors. In this photography tutorial, Mike will explain each and every technique he uses to produce his stunning images. The full photography tutorial is broken down into three chapters, each covering the tools necessary to succeed in the different niche markets within the field of interior photography. So no matter if you are an experienced photographer or have never taken your camera out of auto mode, Mike will teach you the most basic steps to get started as well as walk you through some of his most complicated photo edits. From simple on-camera Real Estate photographs, to twilight exteriors with 20 layers of Photoshop, this tutorial will help you get on the fast track to making your photos of homes and architecture look as good as those seen in publications and commercials.

What is covered:

Real Estate Photography: In the Real Estate section, Mike will teach you everything you need to know about this genre so you can kick start your career and start producing images for real estate agents, listing agents, and general property management. All of the basics will be covered in this chapter including:

How to get started with minimal gear
How to bounce flash effectively
Using natural light to your advantage
Properly composing your frame
Choosing the correct focal length
How to retain exterior window views
Two, three, and four light setups
Correcting pincushion and barrel distortion
Fixing converging lines in Photoshop
Creating a final image completely in camera

In addition to "building your foundation", Mike also talks candidly about how he found success in the real estate market, and how you too can build a money making business shooting properties for sale.

Architecture and Interior Photography: This chapter focuses on how to create photographs for higher paying clients like architects, home builders, interior designers, and magazine editorials. With the ground work already laid down, Mike focuses on streamlining your workflow and pushing your images into actual works of art. While on location at an actual architect's personal home, Mike walks you through eight flagship images from initial capture all the way through the final photoshop editing process. We have also included a full Photoshop PSD file of a twilight exterior images so you can follow along as Mike teaches every step in creating his signature look.

Mike's Twilight Exterior Technique
Advanced light painting and compositing
Tethering to an ipad/iphone
Using scrims to control reflections/specular highlights
The "Moody Interior Twilight Shot"
Faking warm sunlight
Staging furniture for strong compositions

Commercial and Advertising Photography: In this final section, Mike takes you on the set of two commercial spaces and demonstrates how to produce perfect images for restaurants, hotels, wedding venues, resorts, and other commercial clients. Emphasis will be placed on meeting your clients needs and lighting images according to the use of the space.

Creating twilight images while a restaurant is open for business
Incorporating people into your photography
Lighting multi room locations
Replacing details in Photoshop
Lighting large banquet halls
How to create an inviting atmosphere

Additionally, Mike will also cover the business of commercial and advertising photography including how to market yourself, how to build residual income through image licensing, finding and maintaining clients, and pricing your work.

URL : https://fstoppers.com/product/mike-kelleys-where-art-meets-architecture-1

Corgi Engine - 2D + 2.5D Platformer V5

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WHAT IS IT?

The Corgi Engine is the most complete platformer solution for Unity.
It's a tight (non physics based controls) character controller for your game. It's very fast and works on desktop, mobile, and anywhere you want. Packed with features and constantly updated, it's the best tool to create the 2D + 2.5D platformer or run & gun game you want!


New in v3.3: Sticky characters, pixel perfect camera, additional jump tweaks options, and much more!

This 2D and 2.5D engine includes:

- A tight 2D character controller for your player, complete with collision detection, slope handling, movement, jumps, double jumps (and as many more jumps as you like), ladders, dangling, jetpack, machine gun, dash (horizontal and vertical), running, crawling, looking up, down, and more. Easy to control and tweak via the inspector to create your very own character. The game comes packed with different examples to get you started, along with video tutorials and a complete documentation.

- Packed with content, the asset is filled with more than 12 demo levels, and provides you with all you need : 200+ ready to use, handcrafted visual assets (and that you can actually use, not just placeholder art), 100+ optimized scripts, and tons of ready for production prefabs. - Includes the Inventory Engine, usually sold separately but offered with the Corgi Engine. Complete inventory management solution. Create inventories, items (collectables, usable, equippable, etc), ammo, customize and extend everything! - Basic enemy or friendly AIs behaviors (hurt the player, follow, don't fall from platforms, shoot on sight, flip...)

- Camera and 2D parallax management, with tons of options : camera zoom, parallax speed, direction...

- Everything you need to create your levels : moving platforms, jumpers, cannons, destructible crates, trees, ladders, wind, water bodies, ice, treadmills, mud and more. Also achievements!

- Dialogue engine : a basic yet robust dialogue system, to add life to your NPCs!

- Hundreds of visual assets (platforms, trees, playable characters, levels, particle effects, animations, enemies...) ready to use in your 2D or 3D platformer

- Mobile controls that work everywhere - Single or multiplayer : the engine now supports local multiplayer (on the same machine), create coop or versus games super easily! - The whole codebase is heavily documented, and everything's coded to be as easy to customize as possible. Creating your own 2D platformer has never been this fun!

https://assetstore.unity.com/packages/templates/systems/corgi-engine-2d-2-5d-platformer-26617

3DRT Sci-Fi Firearms animated pack

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3DRT.COM
File Formats - MAX, MB, FBX, ugh

Sci-Fi animated firearms pack.
- 6 models with animated hands and weapons.
- both biped and classic bones are included.
- both physique and skin methods are used.
Over 80 cool animations total.

-light pistol - 1564 triangles
-machine gun - 4012 triangles
-sniper rifle - 3116 triangles
-rocket launcher - 2788 triangles
-combat knife - 1996 triangles
-bare hands - 1564 triangles

5 weapons are also available as separate static files

https://assetstore.unity.com/packages/3d/props/guns/sci-fi-firearms-animated-pack-6793

3DRT Ninja-characters

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3DRT.COM
File Formats - MAX, MB, FBX, ugh

Ninjas characters pack.
Game-ready lowpoly rigged and animated.
- just 1275 triangles.
- 1024x1024 resolution texture
- 3 mesh versions: Tall, Young and Fat guys.
- 5 texture styles for each
- 30 cool action animations
Polygons count: 1275 triangles

https://assetstore.unity.com/packages/3d/characters/humanoids/ninjas-pack-27487

3DRT Characters US army marines

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Formats - MAX,FBX, MA, Blend

US army marines 3D characters pack.
Rigged and animated ready for game development.

- base soldier mesh with removable helm, waist gear and M16 gun.
- 5 different body style skins 1024x1024.jpg + M16 gun texture.
- 103 animations !

Polygons count:
High LOD: 4814 triangles
Low LOD: 934 triangles

https://assetstore.unity.com/packages/3d/characters/humanoids/us-marines-6727

3DRT Characters Dark Knights

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Formats - FBX,DAE,MAX

Fantasy Dark knights pack
- 2048x2048 resolution high detailed textures
(separate texture for the body and sword)
- 10 different style textures.
- 22 cool action animations

Triangles count:
High LOD 3990 + 448(sword) triangles
Low LOD 846 + 188 (sword)triangles
Video demo

https://assetstore.unity.com/packages/3d/characters/humanoids/dark-knights-pack-27655

https://www.turbosquid.com/3d-models/fantasy-dark-knights-characters-3ds/535694

[HI-RES] Iron Man Mark 3 high res - No materials (FBX)

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Iron Man Mark 3 - High res model
No materials shown in image

Close to https://www.cgtrader.com/3d-models/military/armor/iron-man-mark-3

Intermediate Game Asset Creation - 3D Modeling in Blender

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Learn intermediate 3D modeling, texturing, and rendering with Blender and 3D-Coat by creating AAA ready game assets

Intermediate Game Asset Creation - 3D Modeling in Blender

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Learn intermediate 3D modeling, texturing, and rendering with Blender and 3D-Coat by creating AAA ready game assets

[HI-RES] Iron Man Mark 3 high res - No materials (FBX)

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High res model of Iron Man mark 3 without materials
Re-uploaded after speaking to mod - Not homebrew

The materials in the image are my from own set of vray materials rendering in 3ds max.
Eg. https://i.imgur.com/K8wjiBv.png

https://www.cgtrader.com/3d-models/military/armor/iron-man-mark-3

[Unity] UnitZ Battlegrounds Beta 2

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https://assetstore.unity.com/packages/templates/systems/unitz-battlegrounds-117943

The first battle royale game starter kit on Asset Store, all system are based on UnitZ UNET but has been modified with many additional features and improvement in purpose of making last man standing game with exploration and scavenging elements of a survival game.
This project provided a lot of new features and tools such as new Lobby system. new Inventory system with wearable equipment, player can equip armor, helmet, backpack, or additional items you can fight with friends online or have fun with AI and more fun you can found in this pack.

Core Features
- Battle Royale gameplay demo.
- Networking UNET Lan / Online on the relay server
- Dedicated server system (beta).
- Game Lobby system
- Player Inventory with wearable equipment
- Player Skydiving
- Weapon system, Melee/Gun/Grenade
- Character System
- Character controller First / Third
- Area shrinking system
- Airdrop
- Shooter AI using Navmesh agent
- Vehicle Car / Plane
- Crafting / Building
- Mobile controller

FYI.
This project is a starter kit. we already provided necessary features and tools. but you still need to work on it. I hope you enjoy.

Under developing
- Game camera improving
- Dedicated Server improving
- Fight and building like Fortnite
- Team match

3DMotive – Dreadnought Modeling Volume 4

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Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn't spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you'll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh.

http://3dmotive.com/series/dreadnought-modeling-series.html

Intermediate Game Asset Creation - 3D Modeling in Blender

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Learn intermediate 3D modeling, texturing, and rendering with Blender and 3D-Coat by creating AAA ready game assets.
Projects files I forgot to include...
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