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4 scans of girl in lingerie

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include max, fbx and texture files. enjoy

CGCookie - Shaderforge (Blender Cycles)

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This is the latest version of this tutorial.
Chapters are organized in folders. All source files included.

http://cgcookie.com/course/shader-forge/

Update of this old version of it (2 years old) :
torrents.php?id=42889&torrentid=42833#torrent42833

Support CGCookie if you find this helpful.

Vectorworks 2018 Additional Content Library

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This contains all of the available additional content packs for Vectorworks 2018. Simply extract them to C:\Program Files\Vectorworks 2018\Libraries, or the Libraries directory underneath wherever you installed the product to. I have no been able to find an import function for all of them, but double clicking on them should open the library in Vectorworks.

Rhinoceros 6.7.18199.22081 SR7 Win x64

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In Rhino 6 for Windows, we've fully embraced Grasshopper - the wildly popular visual programming language - by "baking it in." Grasshopper is no longer beta; it's a stable development environment. We've also rewritten some features and renovated workflows that needed fundamental overhauls to make them truly productive. What's New in Rhino 6 for Windows:

Grasshopper
The long beta period is over: Grasshopper, the world's most beautiful programming language, is now a full-fledged part of Rhino. Used in some of the most ambitious design projects of the past decade, Grasshopper, like Rhino, has become a robust development platform. Grasshopper provides the solid foundation for many incredible third-party components ranging from environmental analysis to robotic control.

Presentation
Presentation is key: during nearly every phase of design, you need to communicate, getting "buy-in" from clients, customers, collaborators, or the public at large. We've improved Rhino with the aim of helping you present your work: be it "quick and dirty" or "high-res glossy." With major changes to Rendering, Materials, or just plain capturing the viewport, it's now easier and faster to present, discuss, make decisions, and iterate.

Display
Rhino's new display pipeline is faster, more stable, and uses features found on modern graphics hardware, like GPU sensitive shaders and memory optimizations. This results in fewer GPU-specific display glitches and more consistent, beautiful, and frequent frames, even with large models. In some conditions, display speed can be up to 300% faster.

Documentation
Modeling is just one part of the design process; you also need to show how to build what is on the screen. We've refined many parts of the documentation workflow, from a completely reworked annotation-style interface, to better DWG support, and RichText throughout. It's now easier to convey accurately and clearly the what and the how of your design.

Licensing & Administration
We have worked hard to make Rhino easier to install, license, and configure. There's a great new option to license Rhino using the Cloud Zoo.

Make2D
Make2D has been completely rewritten to provide faster, better, cleaner, more customizable results.

Rhino Refinements
Small quirks add up to painful paper cuts over the course of a prolonged modeling session. In Rhino 6, we've fixed hundreds of minor bugs and consolidated disparate - but similar - features into single commands, making Rhino much more refined.

Development Platform
Rhino is more than just a modeler. With a rich ecosystem of plugins and an open set of development tools, Rhino is quickly becoming the development platform for those seeking to push the envelope of design. Rhino 6 brings major improvements to our free SDKs, with API refinements, better documentation, and more access to Rhino commands from Grasshopper.

Serengeti
We're constantly improving Rhino. Rhino 6 users have access to the Serengeti community and our Work-In-Progress (WIP) builds. The WIP builds are where we are developing future features like SubD support, Grasshopper 2, a new real-time rendering engine, and much more.

System Requirements:
- Windows 10, 8.1, or 7
- 8 GB memory (RAM) or more is recommended.
- 600 MB disk space.
- OpenGL 4.1 capable video card is recommended.
- No more than 63 CPU Cores.
- Multiple-button mouse with scroll wheel is recommended.
- The Space Navigator is supported.

www.rhino3d.com

Rhinoceros 6.7.18199.22081 SR7 Win x64

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In Rhino 6 for Windows, we've fully embraced Grasshopper - the wildly popular visual programming language - by "baking it in." Grasshopper is no longer beta; it's a stable development environment. We've also rewritten some features and renovated workflows that needed fundamental overhauls to make them truly productive. What's New in Rhino 6 for Windows:

Grasshopper
The long beta period is over: Grasshopper, the world's most beautiful programming language, is now a full-fledged part of Rhino. Used in some of the most ambitious design projects of the past decade, Grasshopper, like Rhino, has become a robust development platform. Grasshopper provides the solid foundation for many incredible third-party components ranging from environmental analysis to robotic control.

Presentation
Presentation is key: during nearly every phase of design, you need to communicate, getting "buy-in" from clients, customers, collaborators, or the public at large. We've improved Rhino with the aim of helping you present your work: be it "quick and dirty" or "high-res glossy." With major changes to Rendering, Materials, or just plain capturing the viewport, it's now easier and faster to present, discuss, make decisions, and iterate.

Display
Rhino's new display pipeline is faster, more stable, and uses features found on modern graphics hardware, like GPU sensitive shaders and memory optimizations. This results in fewer GPU-specific display glitches and more consistent, beautiful, and frequent frames, even with large models. In some conditions, display speed can be up to 300% faster.

Documentation
Modeling is just one part of the design process; you also need to show how to build what is on the screen. We've refined many parts of the documentation workflow, from a completely reworked annotation-style interface, to better DWG support, and RichText throughout. It's now easier to convey accurately and clearly the what and the how of your design.

Licensing & Administration
We have worked hard to make Rhino easier to install, license, and configure. There's a great new option to license Rhino using the Cloud Zoo.

Make2D
Make2D has been completely rewritten to provide faster, better, cleaner, more customizable results.

Rhino Refinements
Small quirks add up to painful paper cuts over the course of a prolonged modeling session. In Rhino 6, we've fixed hundreds of minor bugs and consolidated disparate - but similar - features into single commands, making Rhino much more refined.

Development Platform
Rhino is more than just a modeler. With a rich ecosystem of plugins and an open set of development tools, Rhino is quickly becoming the development platform for those seeking to push the envelope of design. Rhino 6 brings major improvements to our free SDKs, with API refinements, better documentation, and more access to Rhino commands from Grasshopper.

Serengeti
We're constantly improving Rhino. Rhino 6 users have access to the Serengeti community and our Work-In-Progress (WIP) builds. The WIP builds are where we are developing future features like SubD support, Grasshopper 2, a new real-time rendering engine, and much more.

System Requirements:
- Windows 10, 8.1, or 7
- 8 GB memory (RAM) or more is recommended.
- 600 MB disk space.
- OpenGL 4.1 capable video card is recommended.
- No more than 63 CPU Cores.
- Multiple-button mouse with scroll wheel is recommended.
- The Space Navigator is supported.

www.rhino3d.com

Rhinoceros 6.7.18199.22081 SR7 Win x64

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In Rhino 6 for Windows, we've fully embraced Grasshopper - the wildly popular visual programming language - by "baking it in." Grasshopper is no longer beta; it's a stable development environment. We've also rewritten some features and renovated workflows that needed fundamental overhauls to make them truly productive. What's New in Rhino 6 for Windows:

Grasshopper
The long beta period is over: Grasshopper, the world's most beautiful programming language, is now a full-fledged part of Rhino. Used in some of the most ambitious design projects of the past decade, Grasshopper, like Rhino, has become a robust development platform. Grasshopper provides the solid foundation for many incredible third-party components ranging from environmental analysis to robotic control.

Presentation
Presentation is key: during nearly every phase of design, you need to communicate, getting "buy-in" from clients, customers, collaborators, or the public at large. We've improved Rhino with the aim of helping you present your work: be it "quick and dirty" or "high-res glossy." With major changes to Rendering, Materials, or just plain capturing the viewport, it's now easier and faster to present, discuss, make decisions, and iterate.

Display
Rhino's new display pipeline is faster, more stable, and uses features found on modern graphics hardware, like GPU sensitive shaders and memory optimizations. This results in fewer GPU-specific display glitches and more consistent, beautiful, and frequent frames, even with large models. In some conditions, display speed can be up to 300% faster.

Documentation
Modeling is just one part of the design process; you also need to show how to build what is on the screen. We've refined many parts of the documentation workflow, from a completely reworked annotation-style interface, to better DWG support, and RichText throughout. It's now easier to convey accurately and clearly the what and the how of your design.

Licensing & Administration
We have worked hard to make Rhino easier to install, license, and configure. There's a great new option to license Rhino using the Cloud Zoo.

Make2D
Make2D has been completely rewritten to provide faster, better, cleaner, more customizable results.

Rhino Refinements
Small quirks add up to painful paper cuts over the course of a prolonged modeling session. In Rhino 6, we've fixed hundreds of minor bugs and consolidated disparate - but similar - features into single commands, making Rhino much more refined.

Development Platform
Rhino is more than just a modeler. With a rich ecosystem of plugins and an open set of development tools, Rhino is quickly becoming the development platform for those seeking to push the envelope of design. Rhino 6 brings major improvements to our free SDKs, with API refinements, better documentation, and more access to Rhino commands from Grasshopper.

Serengeti
We're constantly improving Rhino. Rhino 6 users have access to the Serengeti community and our Work-In-Progress (WIP) builds. The WIP builds are where we are developing future features like SubD support, Grasshopper 2, a new real-time rendering engine, and much more.

System Requirements:
- Windows 10, 8.1, or 7
- 8 GB memory (RAM) or more is recommended.
- 600 MB disk space.
- OpenGL 4.1 capable video card is recommended.
- No more than 63 CPU Cores.
- Multiple-button mouse with scroll wheel is recommended.
- The Space Navigator is supported.

www.rhino3d.com

LWCAD 5.5 win

[Unity] Fantasy Horde - 8 Pack

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[Unity] Fantasy Horde - 8 Pack

Not all of their versions are decent, but I've needed a pack like this some time ago.
Sharing it in the case of someone may need it just as I do.

http://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-barbarians-4264

http://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-dwarfs-3844

http://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-goblin-397

http://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-knights-9031

http://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-skeletons-6302

http://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-trolls-4621

http://assetstore.unity.com/packages/3d/characters/humanoids/fantasy-horde-villagers-3793

http://assetstore.unity.com/packages/3d/characters/fantasy-horde-zombie-2174

The Foundry MODO 12.1v2 Win x64

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MODO is your starting point for creative exploration. Whether you’re creating addictive real-time experiences, innovative product designs, compelling advertising images, or engaging film and video content, MODO’s artist-friendly tools let you iterate freely to realize your ideas’ full creative potential.
Modo features
Modeling
Modo® offers a unique combination of best-in-class direct modeling tools working hand-in-hand with a highly robust and flexible procedural modeling system. Additionally, Modo features the award-winning MeshFusion Boolean tools, integrated sculpting and retopology functionality.

UV workflows
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.

Sculpting
Bring your artistic expression to 3D modeling, as you use Modo’s integrated brush-based sculpting tools to intuitively rough out volumes and add multiple levels of fine detail with speed.

Shading
Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials.

Rendering
Enjoy photorealistic rendering at amazing speeds and limitless resolutions—even network rendering is free. Modo’s production-proven, physically-based renderer offers a rare blend of speed and quality.

Baking
Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.

Rigging
Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo’s flexible node-based rigging system lets you easily create, edit, manage and reuse complex character rigs.

Animation
Incorporating traditional animation techniques applied in innovative ways, Modo’s 3D animation framework is highly customizable to meet the most demanding of production challenges.

Effects
Modo’s rule-based, directable particles work together with the fully-integrated rigid and soft bodies, and procedural shattering, to let you create compelling dynamic simulations in less time.

Hair and Fur
Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.

Camera and projection tools
Modo’s advanced tools for virtual camera creation and digital matte painting are perfect for set extensions and product placement shots, while the spherical camera rig lets you work with 360° video.

The Foundry Mari 4.1v2 Win x64

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Mari® is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools that make the most of your creativity.
ARTIST-FRIENDLY PAINT TOOLS YOU’LL LOVE
Mari’s intuitive brush toolkit and projection painting let you forget about technology and focus on your creativity. Choose from a selection of preset brushes or work with familiar ABR Photoshop brushes, and finesse your painting with non-destructive tech

BUILD UP YOUR LOOK
3D painting has never been more fluid or flexible. Whether you’re working in Mari’s powerful node graph or layer system, you can freely mix paint with procedurals, filters, color correction and masks.

TAKE HUGE COMPLEXITY IN YOUR STRIDE
With the ability to handle numerous UV tiles per object, real-time interaction with millions of polygons, and support for up to 32K textures, Mari offers virtually limitless detail while shielding you from complex file management tasks.

ELIMINATE THE GUESSWORK
Mari’s physically correct interactive preview features shadows, environment lighting, specular highlights and built-in support for Unreal, Arnold, V-Ray and Redshift shaders, so you can develop your look with confidence.

BAKE IT TILL IT’S DONE
Use Modo’s powerful baking engine to bake textures right from within Mari, and automatically apply the resulting baked texture to the mesh. You can also get better performance on complex projects with Mari’s non-destructive bake point nodes.

THE PERFECT FIT FOR YOUR PIPELINE
While every pipeline is different, Mari fits right in, with support for open standards like OpenColorIO and OpenSubdiv, formats like FBX and Alembic, and extensive APIs and Python scripting.

Allegorithmic Substance Designer 2018.2.0.1419 x64 Mac

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Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

Allegorithmic Substance Designer 2018.2.0.1419 x64 Mac

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Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

FlippedNormals - Introduction to Arnold

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- Arnold 5 required.

– 3 hours 51 minutes of video tutorials
– Project files

Chapter List
01 – Introduction
02 – Arnold Theory
03 – Render Settings
04 – Linear Workflow & Mip Mapping
05 – AlShaders
06 – Render View
07 – StandardSurface
08 – Lookdev Environment
09 – Shading of the Can
10 – Shading of the Tubes
11 – Shading of the Tape
12 – Curves
13 – Shadow Mattes
14 – Cryptomatte Render Settings
15 – Lights
16 – Camera
17 – Stand-ins
18 – Light Groups

CG Academy 3dsMax Training: DVD04 – Modelling Fundamentals 2 – Polygonal Mesh Modelling

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DVD04 of the CG Academy 3dMax training 33 DVDs tutorial.

I know it's already online, but the seed seems to be dead.
Hence this.

Complete C# Unity Developer 3D - Learn to Code Making Games latest update 7/26/18

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https://www.udemy.com/unitycourse2/

Latest update, should be last, 7.26.18

This is the long-awaited sequel to the Complete Unity Developer - one of the most popular e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught over 350,000 students programming and game development, many shipping commercial games as a result.

Unity 2017 is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it's big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games.

The course is 100% compatible with the newer Unity 2018 software update.

FlippedNormals - Introduction to Arnold

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- Arnold 5
*DISCLAIMER*
You will need AlShaders, can be found here: https://groups.google.com/forum/#!topic/alshaders/DJsPeC_lixs

– 3 hours 51 minutes of video tutorials
– Project files

Chapter List
01 – Introduction
02 – Arnold Theory
03 – Render Settings
04 – Linear Workflow & Mip Mapping
05 – AlShaders
06 – Render View
07 – StandardSurface
08 – Lookdev Environment
09 – Shading of the Can
10 – Shading of the Tubes
11 – Shading of the Tape
12 – Curves
13 – Shadow Mattes
14 – Cryptomatte Render Settings
15 – Lights
16 – Camera
17 – Stand-ins
18 – Light Groups

Unity Tech Art: Lighting VFX For Game Development -as of 7-26-18

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https://www.udemy.com/lighting-in-unity/learn/v4/overview
This is a brand new course, updates will come as I relize they come out, if you notice them, pm me.
Learn AAA cinematic tech art techniques in the Unity game engine, using direct & global lighting, composition & more
Making your Unity games look amazing is easier than you think. You don't need to be great at programming and don't need incredible 3D art skills.

Creating immersive games starts with understanding the secrets of lighting and being able to squeeze maximum value from your technical art pipeline.

This course assumes that you're a little bit familiar with Unity but doesn't require you to have any programming or art experience. We will take you through Unity's lighting toolset and discuss everything from colour theory to shadows to materials that emit light.

More specifically, the course will start off with basic light set ups such as a single point light and build up to complex lighting setups. Among other things, the course covers:

Direct realtime lighting including directional lights, point lights and spotlights.

Global illumination theory and principles, both realtime and baked (pre-rendered).

Emissive materials and how they can be used to make specific items in your scene stand out.

Three- and four-point lighting set ups - how to create them, how to vary them and how to use them for different effects in your games.

The course is jam-packed with different example scenes and lighting setups. We follow a project-and-challenge approach which means you don't just sit there and watch us, you follow along and flex your own creative muscles to create interesting game moments. We all learn best by doing (rather than just watching)!

FlippedNormals - Introduction to Arnold

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AlShaders: https://groups.google.com/forum/#!topic/alshaders/DJsPeC_lixs

- Arnold 5
– 3 hours 51 minutes of video tutorials
– Project files

Chapter List
01 – Introduction
02 – Arnold Theory
03 – Render Settings
04 – Linear Workflow & Mip Mapping
05 – AlShaders
06 – Render View
07 – StandardSurface
08 – Lookdev Environment
09 – Shading of the Can
10 – Shading of the Tubes
11 – Shading of the Tape
12 – Curves
13 – Shadow Mattes
14 – Cryptomatte Render Settings
15 – Lights
16 – Camera
17 – Stand-ins
18 – Light Groups

RealityCapture 1.0.3.4658 CLI Edition

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RealityCapture is a general-purpose fully-featured photogrammetry application for creating virtual reality scenes, textured 3D meshes, orthographic projections and much more from images and/or laser scans completely automatically.

Create beautiful and accurate virtual reality scenes, textured 3D meshes and much more from images or laser scans automatically in just few minutes. Make in minutes what the others do days.

Vectorworks 2018 Additional Content Library

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This is a re-up of the Vectorworks 2018 Content Libaries. These are cross-platform and will work with the Windows or Mac versions. Just place these in the Libraries folder under your installation directory.

Please accept my apologies for the previous failed download. I'm new to this, and tried to make a self-extracting EXE, freezing out Mac users and having the resulting EXE fail to extract on Windows. This makes the download larger, but it should be far more compatible.
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