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PhoenixFD V3.1.000 For Maya 2018 With Vray V3.6.004

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Vray PhoenixFD V3.1.000 For Maya 2018 Cracked Version

CFTurbo v10.3.5.742 Win64 [2018] - SSQ

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Year / Release Date: 2018
Version: 10.3.5.742
Developer: CFturbo Software & Engineering
Developer's site: www.cfturbo.com
Bit depth: 64bit
System requirements: Win 7, 8.1, 10. Win XP IS UNSUPPORTED!
Language: English, German
Tabletka: Present (TeAM SolidSQUAD-SSQ)
Description: CFturbo - a powerful software product for interactive design of turbomachines.

CFturbo is easy to use. The program allows the engineer how to start designing from scratch and modernize the existing geometry.

In the process of working in CFturbo, the design engineer follows the step-by-step design processes and automatically receives the primary design, which can be followed up by subsequent design steps in user mode.

CFturbo includes a number of direct interfaces with CAD-CAE systems.
CFturbo can be optionally expanded. Special functions can be easily added to the program in accordance with the requirements of the customer.
As a result, CFturbo provides an excellent opportunity to reduce design costs.

https://en.cfturbo.com/en/solutions/cfturbo-software/

SideFX Houdini 16.5.4 Win x64

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Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.

HOW TO INSTALL: https://www.youtube.com/watch?v=aR2j2FpGras

website: https://www.sidefx.com/products/houdini-fx/

Lynda - Designing a Resume for Creatives (5.31.2018)

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Author: Ina Saltz

Released: 5/31/2018

Duration: 01:34:18

Video: mp4 1280 x 720

More info:https://www.lynda.com/InDesign-tutorials/Designing-Resume-Creatives/628694-2.html

ImagineFX November 2018 Issue 166

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Published 7th September

Be a better fantasy artist! How to paint a stunning ethereal beauty in Photoshop with Tara Phillips, we delve into the fantastic new Magic: The Gathering card set, go behind the scenes at miniatures giant Games Workshop, and reveal how to concept a deadly war mammoth for Total War: Warhammer. If you wanted to dabble in digital oils make sure you check out our guide to getting it right in Corel Painter 2019. Elsewhere, Tran Ngyuen shares her 15 tips on improving your traditional art, Kelly McKernan reveals her core watercolour masking skills, Almu Redondo show us around her studio in Artist in Residence - this is editor Claire’s favourite feature! - and Dibujante Nocturno reveals his dark fantasy sketches. All this and over eight hours of video workshops!

Link : https://www.myfavouritemagazines.co.uk/design/imaginefx-magazine-back-issues/imaginefx-november-2018-issue-166/

CreativeBloq Link : https://www.creativebloq.com/news/become-a-better-fantasy-artist-with-imaginefx

The Ultimate Beginners Guide to Creating a 2.5D Pokémon Game

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Created in partnership with IIColor Spectrum: learn C# by developing a complete 2.5D game with this comprehensive guide.
What Will I Learn?

Learn C#, a powerful modern language.
Gain an excellent general knowledge of game creation.
Develop a positive attitude to problem solving.
Build a complete AAA quality 2.5D / 3D Unity game.
Write programs in C#.
Create enemies with basic AI behavior.
Detect collisions, receive user input, and create player movements.
Implement sound effects, background music, and particle effects
Learn to work with 2D & 3D animations

Requirements

No prior programming or Unity experience is required. If you have worked in C# or Unity before, this course can help you fine-tune your game development skills.
A copy of Unity 2017.1.0, free from Unity.
A copy of Blender
A copy of RPG Maker XP
Either some experience of coding, or the will to do self-study.
Mac or PC capable of running Unity 3D.
Willing to lean & have Fun!

Description

Why Learn Game Development with Unity?

The gaming industry is a $100 billion industry worldwide. By 2020, that number is expected to near $120 billion. With Unity being the most widely used engine to develop games across multiple platforms, there has never been a better time to get into the field. As you will learn, the types of games you can create with Unity and C# are limitless. Game development makes a great hobby, allowing you to learn a new skill and play your game with family and friends. It is also an exciting and rewarding career, where plenty of successful developers, including myself, have learned the fundamentals of game development through courses like this, and not in the traditional classroom setting. Every great game starts somewhere, so why not make it yours? While people often find coding or making games intimidating, this Unity course utilizes a unique teaching method which will allow you to gain a understanding of concepts while you develop your own complete game.

Why Learn From Me

This is my very first course in collaboration with one of the biggest Unity Pokémon game creations out there. I would like to bring you a course where you learn creating a complete game what will be ready to publish after you are done. The course idea is focussed on teaching into extreme depth so that you after you are done will have a solid understanding of how to create games with C#, jаvascript, Create 3D & 2.5D Models & Maps in the Blender 3d Engine & create your very own Discord Plugins for your games. (All the programming parts will be introduced in the complete course)

I’ve been working in Unity since the initial public release of version 4.0, and I’ve worked on several succes full projects. I have a solid understanding of how to work with the engine and teach because its my goal to teach others things they dream of to be able to do. I also love to work with people with a handicap or autism and aim on making my courses also of a great use for these people.

This course is authorized by and made in partnership with IIcolor Spectrum.

The Ultimate Beginners Guide to Creating a 2.5D Pokémon Game is perfect for starters but also people with development knowledge can jump in and learn more. The course gets actively updated so it won’t get outdated and,

In this Unity course, you will:

Learn how to work with the Unity Engine,

Detect collisions and receive user input

Create several roads to walk in and catch Pokémons

Create several cities, maps & smaller villages inside the free Blender 3D model engine

Learn to work with Blender

Learn to work with RPG Maker XP

Learn how to work with C#

Learn how to program user interfaces

Learn how to setup user interfaces

learn how to make a Discord Plugin for your game.

And more!

This course is currently on hold due a new course Unity Course but all students will get a 100% discount on this course as a compensation for the current course after that course is done this course will be actively worked on again!

Dive in now, you won’t be disappointed!
Who is the target audience?

Beginners with no coding experience or Unity 3D experience.
Experienced people interested in learning the development of a complete game.
Programmers with no C# development experience.
3D Artists with no experience within the Blender 3D Engine on created models and importing textures.
Anyone who wants to learn Unity game development but doesn’t know where to start.
Game developers who want to learn Unity.
Developers who want to re-skill across to game development.

How to Paint the Head using Zbrush and Photoshop by Danny Mac

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This is the bonus content for my free tutorial How to Polypaint the Head like a Bo[obR]oss: https://youtu.be/l9V1_mN-VbY

Tier 1 Package includes:
- Bonus Tutorial
- Skin Shader
- Multi-Map Exporter Presets
- Polygroups Reference File

Tier 2 Package includes:

All of the above +

Zbrush Project (of final image)

ZTool (of final model)

- Hair Texturing PSD
- Skin Texturing PSD
- Compositing Render PSD (with layers)

p/s: My first upload on this site, if I made any mistake on my file, pls comment below

The Definitive Guide to DaVinci Resolve 15

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The Definitive Guide to DaVinci Resolve 15 DaVinci Resolve 15 is the most advanced editing, visual effects, color correction, and audio post production solution for feature films, television shows and commercials. Its revolutionary workflow lets you switch between tasks with a single click, so you don’t have to learn multiple applications or translate projects between different software programs. This official step-by-step training guide covers the basics of editing, visual effects, motion graphics, color correction and audio so you can start creating your own Hollywood caliber film and video today! What You’ll Learn: • How to setup projects, import media and use metadata to speed up your work. • Marking selections, editing clips in the timeline, and context sensitive trimming. • How to retime clips, add transitions and pan and scan photos. • Working with new Text+ titles, creating your own titles and adding animation. • How to navigate the Fusion page, use a node based interface, stabilize and part on clips. • Primary and secondary corrections using Resolve’s legendary color tools. • How to match shots, use color management, create looks, grade multiple clips. • How to use PowerWindows, track objects in a shot, use curves and add ResolveFX. • Audio sweetening and mixing using the Fairlight audio tools. • Record voice over directly into the timeline • Use new FairlightFX to improve audio quality • How to deliver projects to a variety of formats. • Dozens of tips and tricks throughout the book that will transform how you work!

Motion Factory v2.39 for AE & PPro Win/Mac Updated Sept 2018

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Motion Factory v2.39 for AE & PPro Win/Mac Updated Sept 2018


Thx to -> Diptra <-




Description:
------------

Create high-quality visual effects easily and quickly. All the Adobe After Effects tools you need to make extraordinary motion graphics videos!


Particle Builder:
-----------------

Particle Builder is a plugin for both beginners & expert motion designers to create professional Sand, Dust, Snow, Smoke, Fireworks and Fire particle effects in After Effects. Easily & quickly.


ActionFX builder:
-----------------

After Effects 2D Animation Plugin! Make superb cartoon visual effects like Fire, Water, Smoke, Explosion & Motion Shape. High Quality! Easy to install. Easy to use.


Type Builder:
-------------

This text animation typography package lets you choose from 17 high quality titles like Kinetic Typography, Minimal, Glitch, Broadcasting & more! Use it for both After Effects & Premiere Pro motion design projects.


HiTech HUD Builder:
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Hi-Tech HUD Builder is a cutting-edge After Effects plugin with digital infographics, holograms, modern text animations and stylish transitioning effects. Offering the ultimate HUD packs and assets.


Glitch Builder:
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To us, creating distortion effects is an art. If you want to create the super-trendy glitch effect in your Adobe After Effects projects just add our Glitch Builder to your Adobe After Effects plugins and have access to 13 high-quality categories of more than 100 different glitches and digital distortions right at your fingertips.






Motion Factory v2.39:
---------------------

– Actionfx Builder (Full Package | Included In The Program)
– Glitch Builder (Full Package | Installation Separately)
– Hitech Builder (Full Package v2 | Installation Separately)
– Particle Builder (Full Package | Installation Separately)
– Type Builder (Full Package v4.1 | Installation Separately)


* Only Type Builder v4.1 Used For Adobe Premiere Pro CC Or Above
* The Motion Factory v2.39 And All Part Builders Are Only For Adobe After Effects CC 2015.3 v13.8.0 Or Above
* Enable The Option In Adobe After Effects: Edit > Preferences > General > Allow Scripts To Write Files And Access Network
* Must Be Installed: Red Giant Trapcode Particle v2.x Or Above
* The Description Below Is For Windows Versions, I Can Not Compile For Mac Versions


1. Install Motion Factory v2.39
2. Open Adobe After Effects: Window > Extension > Motion Factory
3. To Install Builders: From The Folder Glitch Builder, Hitech Builder v2, Particle Builder, Type Builder v5 Alternately Drag And Drop Files *.mfg Into The Window Motion Factory







To Install Type Builder v5 For Adobe Premiere Pro:
----------------------------------------------------


– Copy Typoking Folder And Paste In: c:\Users\.....Name User.....\AppData\Roaming\Adobe\Common\Essential Graphics
- Open Adobe Premiere Pro: Window > Essential Graphics
- In The Essential Graphics Window Find: Install Motion Graphics Template And Add The Effects You Want From The Size Folder



+ The Type Builder v5 Is Tested For The Ability To Work On The Adobe Premiere Pro CC 2018 v12.1.2 [Windows 10]
+ The Motion Factory v2.39 Is Tested For The Ability To Work On The Adobe After Effects CC 2018 v15.1.2 [Windows 10]
+ Names Files *.mfg Can Not Be Changed! Otherwise, The Installation Does Not Work!
+ If You Want To Uninstall The Program Completely: c:\Program Files (x86)\Common Files\Adobe\CEP\extensions\motion.factory



--

Missler TopSolid 2018 v6.19.200 X64 AMPED

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uploaded as is.

if you like the software, support it!



Missler TopSolid 2018

http://www.topsolid.com/products.htm

Are you looking for a complete Manufacturing solution?

Then we have the answer! Unique, efficient, reliable, complete and incredibly productive, TopSolid is a powerful Manufacturing solution for modelling, simulation and production (geometry, assemblies, structural calculation, dynamics, etc.). Such functions provide a powerful means to meet industry-specific requirements for the drafting, design and manufacture of products.


Includes:

TopSolid' Wood
TopSolid' Design
TopSolid' CAM
TopSolid' Sheet Metal
TopSolid' Mold
TopSolid' Progress
TopSolid' Education


2018 Top New Features:


TopSolid' Cam:

Significantly reduce the number of passes with the new circle segment end-mill cutters
Tools that last longer: take account of the material volume removed by the tool during turning or milling
Further automate production: study and group machining programs for different parts in a single program
Geometries obtained via a digitization process can be machined in 3D without modeling, using a very fast algorithm
Save even more time and increase productivity with the many improvements (more than 100) in the new version of TopSolid’Cam


TopSolid' Design:

Fast analysis and measurement
Accelerated design
Intelligent selections
Easier collaboration between ordering party and subcontractor



For TopSolid' Sheetmetal:

Save modification time with the new referenced “Files” function
Resizable lead-ins that ensure very high quality cutting
Perfect matching of colors set in Design document and cutting parameters
Even more intelligent machining
Advanced documentation management

Autodesk Inventor Professional 2019.1 X64 RUS ENG

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uploaded as is.

if you like the software, support it!


https://www.autodesk.com/products/inventor/overview

Autodesk Inventor is a comprehensive set of solutions for machine-building 3D design and
documentation, cable and pipeline systems, injection mold design and testing of the
performance characteristics of the products being developed. With Autodesk Inventor, engineers
can integrate AutoCAD drawings and other 2D data into a single model, creating a virtual
representation of the final product. Verification of the form, tolerances and functionality is carried
out by means of the program long before the product is put into production.

Autodesk Inventor contains a full set of flexible tools for machine-building 3D-design, product
analysis, tooling, custom design and project data exchange. Autodesk Inventor helps to go beyond
3D using digital prototyping technology, based on a highly accurate 3D model that allows you to
design, visualize and analyze products before the first sample is manufactured. The technology of
digital prototypes, implemented in Autodesk Inventor , provides an opportunity to improve the
quality of products, reduce development costs and accelerate the introduction to the market.

Autodesk Inventor includes easy-to-use and closely interacting means of dynamic stress analysis
and calculation that help to investigate the behavior of parts and products under real operating
conditions and to quickly bring to the market high-quality products. In Autodesk Inventor automates
key aspects of the design of injection molds for plastic parts, as well as the layout of complex piping
and cable networks. Due to these opportunities, the risk of errors is reduced and the competitiveness
of the products is growing. [/code]

Features:

- Parametric modeling
- Assembly modeling
- Creating drawings
- Flexible modeling
- Direct simulation
- Simulation of arbitrary shapes
- Concept development and layout in the engineering field
- Design of plastic parts
- Design of sheet metal parts
- Mold generator
- Automatic product configuration
- Automation of parts and assemblies design
- Component generators and calculators
- Automated frame design
- Electromechanical systems
- Automated
- Export in 3D PDF format
- Dynamic modeling
- Voltage analysis
- Visualization and rendering
- Exploded views and animation

GRAPHISOFT ARCHICAD 21 Build 3005, Update 4022 - 6013 & BIM Server 21-Update

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What’s new in ARCHICAD 21
New Stair and Railing Tools
Designing stairs is one of the most complex tasks in architecture, since the stair must comply with stringent standards. The countless iterations required to sync design intent with these standards in a specific building has meant tedious, manual work – up until now. The new Stair Tool in ARCHICAD 21 extends architects’ creativity with automatic validation against human ergonomics — on the fly. In other words, ARCHICAD’s algorithms validate thousands of design options in the background and offer architects the most optimal stair designs to choose from within the context of the specific building.
With ARCHICAD 21’s next-gen Stair Tool, architects can jump right into the creative process: placing stairs with simple polyline input and choosing from various design options. If a problem can be solved in a variety of ways, the software offers a selection of the best options that fit both the user’s graphical input and the chosen standards. Intuitive graphical methods allow users to easily tweak the stair’s shape and to customize structural and finish components. As for the Railing Tool, one-click input creates an instant associative railing along stairs or other building elements, whose posts and panels can be assigned as patterns, or customized individually.
Updated CineRender Engine
CineRender by MAXON offers architects integrated, photo-realistic rendering options in the BIM context. The latest version introduces Light Mapping and Secondary GI methods for more realistic, yet fast rendering.
Element Classification System
An ARCHICAD model can be described as a central BIM database that stores all project data and makes it accessible to any project stakeholder. While previous ARCHICAD versions provided a fixed set of Element Classifications, ARCHICAD 21 introduces a flexible way to classify elements supporting any national or company-standard classification system. In addition, classifications are core to intelligent OPEN BIM workflows, providing unprecedented interoperability among disciplines. Classifications can be transferred between projects via XML file format.
IFC Model Referencing
Place IFC files as hotlinks into ARCHICAD projects as protected reference content. Model Filtering narrows the inserted IFC reference content by categories, such as Structural or MEP, or by element selection. The inserted IFC model content can be updated easily from the linked source file. If the link is broken, elements of the inserted IFC modules can be edited as regular ARCHICAD elements.
Collision Detection
With the evolution of BIM as the de facto workflow, architects increasingly receive consultant information in a BIM format. To help architects fulfill their role as lead coordinator of the model, Collision Detection becomes a standard part of the feature set starting with ARCHICAD 21.
In addition to the features highlighted above, ARCHICAD 21 delivers several other performance and functional improvements. For more information about ARCHICAD 21, and to sign up for the online streaming of ARCHICAD 21’s world premiere, please visit www.graphisoft.com/archicad.

GRAPHISOFT ARCHICAD 21 Build 3005, Update 4022 - 6013 & BIM Server 21-Update

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What’s new in ARCHICAD 21
New Stair and Railing Tools
Designing stairs is one of the most complex tasks in architecture, since the stair must comply with stringent standards. The countless iterations required to sync design intent with these standards in a specific building has meant tedious, manual work – up until now. The new Stair Tool in ARCHICAD 21 extends architects’ creativity with automatic validation against human ergonomics — on the fly. In other words, ARCHICAD’s algorithms validate thousands of design options in the background and offer architects the most optimal stair designs to choose from within the context of the specific building.
With ARCHICAD 21’s next-gen Stair Tool, architects can jump right into the creative process: placing stairs with simple polyline input and choosing from various design options. If a problem can be solved in a variety of ways, the software offers a selection of the best options that fit both the user’s graphical input and the chosen standards. Intuitive graphical methods allow users to easily tweak the stair’s shape and to customize structural and finish components. As for the Railing Tool, one-click input creates an instant associative railing along stairs or other building elements, whose posts and panels can be assigned as patterns, or customized individually.
Updated CineRender Engine
CineRender by MAXON offers architects integrated, photo-realistic rendering options in the BIM context. The latest version introduces Light Mapping and Secondary GI methods for more realistic, yet fast rendering.
Element Classification System
An ARCHICAD model can be described as a central BIM database that stores all project data and makes it accessible to any project stakeholder. While previous ARCHICAD versions provided a fixed set of Element Classifications, ARCHICAD 21 introduces a flexible way to classify elements supporting any national or company-standard classification system. In addition, classifications are core to intelligent OPEN BIM workflows, providing unprecedented interoperability among disciplines. Classifications can be transferred between projects via XML file format.
IFC Model Referencing
Place IFC files as hotlinks into ARCHICAD projects as protected reference content. Model Filtering narrows the inserted IFC reference content by categories, such as Structural or MEP, or by element selection. The inserted IFC model content can be updated easily from the linked source file. If the link is broken, elements of the inserted IFC modules can be edited as regular ARCHICAD elements.
Collision Detection
With the evolution of BIM as the de facto workflow, architects increasingly receive consultant information in a BIM format. To help architects fulfil their role as lead coordinator of the model, Collision Detection becomes a standard part of the feature set starting with ARCHICAD 21.
In addition to the features highlighted above, ARCHICAD 21 delivers several other performance and functional improvements.
For more information about ARCHICAD 21, and to sign up for the online streaming of ARCHICAD 21’s world premiere, please visit www.graphisoft.com/archicad.

GRAPHISOFT ARCHICAD 21 Build 3005, Update 4022 - 6013 & BIM Server 21-Update

$
0
0
What’s new in ARCHICAD 21
New Stair and Railing Tools
Designing stairs is one of the most complex tasks in architecture, since the stair must comply with stringent standards. The countless iterations required to sync design intent with these standards in a specific building has meant tedious, manual work – up until now. The new Stair Tool in ARCHICAD 21 extends architects’ creativity with automatic validation against human ergonomics — on the fly. In other words, ARCHICAD’s algorithms validate thousands of design options in the background and offer architects the most optimal stair designs to choose from within the context of the specific building.
With ARCHICAD 21’s next-gen Stair Tool, architects can jump right into the creative process: placing stairs with simple polyline input and choosing from various design options. If a problem can be solved in a variety of ways, the software offers a selection of the best options that fit both the user’s graphical input and the chosen standards. Intuitive graphical methods allow users to easily tweak the stair’s shape and to customize structural and finish components. As for the Railing Tool, one-click input creates an instant associative railing along stairs or other building elements, whose posts and panels can be assigned as patterns, or customized individually.
Updated CineRender Engine
CineRender by MAXON offers architects integrated, photo-realistic rendering options in the BIM context. The latest version introduces Light Mapping and Secondary GI methods for more realistic, yet fast rendering.
Element Classification System
An ARCHICAD model can be described as a central BIM database that stores all project data and makes it accessible to any project stakeholder. While previous ARCHICAD versions provided a fixed set of Element Classifications, ARCHICAD 21 introduces a flexible way to classify elements supporting any national or company-standard classification system. In addition, classifications are core to intelligent OPEN BIM workflows, providing unprecedented interoperability among disciplines. Classifications can be transferred between projects via XML file format.
IFC Model Referencing
Place IFC files as hotlinks into ARCHICAD projects as protected reference content. Model Filtering narrows the inserted IFC reference content by categories, such as Structural or MEP, or by element selection. The inserted IFC model content can be updated easily from the linked source file. If the link is broken, elements of the inserted IFC modules can be edited as regular ARCHICAD elements.
Collision Detection
With the evolution of BIM as the de facto workflow, architects increasingly receive consultant information in a BIM format. To help architects fulfill their role as lead coordinator of the model, Collision Detection becomes a standard part of the feature set starting with ARCHICAD 21.
In addition to the features highlighted above, ARCHICAD 21 delivers several other performance and functional improvements. For more information about ARCHICAD 21, and to sign up for the online streaming of ARCHICAD 21’s world premiere, please visit www.graphisoft.com/archicad.

Daniel Thiger - Substance Fundamentals Part 2: Essential Nodes

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Part 2: Essential Nodes
In this video, we will be focusing some of the most commonly used nodes in my work flow. Specifically, we'll be learning how I use nodes such as Directional Warp, Non Uniform Blur, and the Curve Node.

This tutorial is a part of my Fundamental Series, where I demonstrate the core lessons that I have learned in my own SD journey. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

Contents

- 70 minutes

- 1080 Resolution

Simlab Composer 9.0.9 Win x64

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Credits to: egustus (https://cgpersia.com/2018/09/simlab-composer-9-0-9-win-x64-144477.html)

Simlab Composer is a complete, easy, affordable and feature rich solution enabling you to communicate your 3D ideas with ease. Start with any 3D model, and bring it to life with SimLab Composer to utilize it in marketing, manuals, training, user feedback, education and much more.

Features in SimLab Composer 9:
A brief summary with regards to the new updates that have been made in SimLab Composer 9 :

Scene Building:
• Search by name

Animation
• Animation Auto Ease options (Auto Ease Out, Auto Ease In, and Auto Ease).
• New Animation Time-line tools: Capture keyframe for object, Go to previous/next keyframe, and Select all keyframes on Animation Time-line.
• (Enhancement) Better layout for Animation Time-line tools.

http://www.simlab-soft.com/3d-products/simlab-composer-main.aspx

Daniel Thiger - Substance Fundamentals Part 2: Essential Nodes

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Part 2: Essential Nodes
In this video, we will be focusing some of the most commonly used nodes in my work flow. Specifically, we'll be learning how I use nodes such as Directional Warp, Non Uniform Blur, and the Curve Node.

This tutorial is a part of my Fundamental Series, where I demonstrate the core lessons that I have learned in my own SD journey. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

Contents

- 70 minutes

- 1080 Resolution

Daniel Thiger - Substance Fundamentals Part 2: Essential Nodes

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Part 2: Essential Nodes
In this video, we will be focusing some of the most commonly used nodes in my work flow. Specifically, we'll be learning how I use nodes such as Directional Warp, Non Uniform Blur, and the Curve Node.

This tutorial is a part of my Fundamental Series, where I demonstrate the core lessons that I have learned in my own SD journey. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

Contents

- 70 minutes

Michael Vicente - Rendering in zBrush + Bonus Matcap

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This is a 20min tutorial showing the process Michael Vicente uses when he renders his models in zbrush for a portfolio shot.

In this video:

-tips to setup the zbrush canvas for a render

-what render settings I use to make it quick and easy

-how to setup lights such as the rim light and save them

-how to compose the final picture using multiple passes such as the depth of field.

-two lights created in the video, that you can re-use on your own models

-two matcaps in this gumroad, Orb_clay and Orb_clay_gloss which are everyday matcaps used by Michael Vicente for rendering but also sculpting.

Enjoy!

To use the matcaps you can drop them in Zstartup/material folder

GumRoad link:
https://gumroad.com/l/srZiJ

Beach/Desert Sand - Two 4k Substances/Materials (images, sbs, sbsar)

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This package includes 2 high quality, fully procedural sand substances. Made in substance designer. Also Maya arnold material setup using textures.

Would be ideal if you're learning substance and for production use.



Versions:
BeachSand-Beach Sand substance.Includes .SBSAR file and Designer project file (.sbs) with annotations. Maya file with material setup.

DesertSand-Desert Sand substance.Includes .SBSAR file and Designer project file (.sbs) with annotations. Maya file with material setup.

Textures 4K-2 sets of 4K textures for every substance(overall 16 textures).All textures are 16bit linear EXRs. And Maya file with material setup.

Made in Substance Designer 2017.2.2

Gumroad Link:
https://gumroad.com/pixelbucket
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