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SkillShare - 2D Animation : Bring Your Art To Life In After Effects

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SkillShare – 2D Animation: Bring Your Art To Life In After Effects


Save time learning how to rig a character for an animated short or mini-series with After Effects all from a photoshop character (which is provided!)


Duration: 4h 10m



You will quickly learn:
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Eyes – blinking and movement

Lip-Sync – mouth’s ability to react to replaceable audio tracks

Face – facial expressions (which still work with talking)

Hair – to be able to move in the wind and react with head movement

Legs – including ankle and foot articulation

Arms – with opening and closing hands

Secondary Clothing – a dress/skirt which moves with the underlying legs

Animate – set up a scene for a short animation including walking

Exporting – taking the project into Premier Pro to add in background music.



No After Effects experience necessary. Many of the Key Commands are displayed on-screen as the course goes along.

If you love to draw or paint digital art in Photoshop or even the Procreate app for iPad this course will teach you skills to take your own creative characters drawn in a

layered fashion and bring them to life for use time and time again with the use of a couple extra tools which massively Save Time.




https://www.skillshare.com/classes/2D-Animation-Bring-Your-Art-To-Life-In-After-Effects/1176346625






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CinEx HD - Cinavia Remover

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With CinEx HD Utility you can create Cinavia free copies from all Blu-ray, DVD and downloaded or ripped movie files. CinEx HD Utility is not just “Yet Another copy software”.

Lynda - Learning Path - Improve your After Effects Skills

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Improve your After Effects Skills
After Effects is a critical tool for motion graphics artists and video editors. If you are experienced in After Effects and looking to take your skills beyond the basics, this is the learning path for you!

18 Hours of expert-created video tutorials

https://www.lynda.com/learning-paths/3D-Animation/improve-your-after-effects-skills

Unity Asset - Abandoned Factory Scene v1.8

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Asset Store Link:
https://assetstore.unity.com/packages/3d/environments/industrial/abandoned-factory-scene-83392

Completely modular environment in an abandoned (post-apocalyptic) style for your FPS, Horror, Survival, Top-Down games

- HQ PBR Textures 512-2048
- Modular buildings, road and sidewalk
- Over 300 prefabs (over 80 unique)
- Day/Night demo scenes
- Trucks, Forklift, Machinery, Pipes, Debris, Chimneys, Fences, Windows, Barrels, Vents, Fuse boxes, Garbage containers, Cables, Cranes, Motors, Gas and storage tanks, Boiler, Gates, Awnings, Fences, Benches, Lamps, Wood logs

Archmodels vol. 178 Shop Exposition (Max-vray only)

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Archmodels vol. 178 Shop Exposition only Max-vray

World Creator 2.1.0 for Unity

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World Creator is a real-time terrain generator which is industry proven by many game, movie and artwork companies. World Creator (formerly called GeoControl) is a professional and powerful procedural terrain and landscape generating software developed by BiteTheBytes from Germany. It is mainly used to create vivid and lifelike virtual 3D environment for games, movies and artworks. With the creative tools, efficiency improvement, real-time editor, random terrain generation and so on features, World Creator makes the creation of terrains and landscapes become easier, faster and more fun.

The terrain types that World Creator can generate are so many and complex that they are completely beyond our imagination. That includes: hills, mountains, ridged mountains, terraces, canyons, moons, deserts, straight hills, plains, asteroid, sand dunes and many more. In particular, it comes with a lot of filters that can be applied and combined to create any terrain & landscape types with infinite possibilities. Every filter provides many setting parameters, and each of them will affect the terrain rending result in real time. This enables users to completely control the terrain environment in the whole design process.

World Creator Professional a plugin extension specially developed based on World Creator for Unity. It is able to utilize World Creator’s most advanced procedural techniques to efficiently produce pretty realistic, high-quality terrains, landscapes and so on 3D world environments for creating games, movies or artworks using Unity. These abilities include: CPU Multi-Threading, 100% Unity terrain, IN and OUT, Import RAW 8, RAW 16, PNG, JPG files, Export to OBJ, RAW 8, RAW 16, PNG, JPG files, Terrain splitting capabilities, Relief Terrain Pack (link) compatible, World Streamer (link) compatible, Support of custom terrain shaders, and more.

What this Package Includes
• World Creator Professional Plugin
• World Creator Filter Pack 1
• World Creator Filter Pack 2
• 7 Heightmaps
• 100 Textures from GameTextures.com
• Full Mountain Trees Pack (7 Trees)
• Full Realistic Tree Pack 1 (43 Trees)
• 8 Noise Textures
• 15 Grass Detail Textures
• 5 Flower Detail Textures

Supported Applications
• Blender
• Cinema 4D
• Cry-Engine
• Godot
• Houdini
• Leadwerks
• LightWave
• Lumberyard
• Max
• Maya
• MudBox
• Substance
• Terragen
• Unigine
• Unity
• Unreal
• Vue
• ZBrush


Supported File Formats
Import
RAW (8, 16, and 32 bit), R16 (16 bit), R32 (32 bit), JPG (8 bit), PNG (8 and 16 bit), TGA (8 bit), TIF / TIFF (8 and 16 bit), TER (Terragen), ASC, OBJ, HGT, and more
Export
RAW (8, 16, and 32 bit), R16 (16 bit), R32 (32 bit), JPG (8 bit), PNG (8 and 16 bit), TGA (8 bit), TIF / TIFF (8 and 16 bit), TER (Terragen), XYZ, OBJ, and more

Installation Notes
Download and install World Creator Professional plugin in Unity
Copy the unlocked file to “..\Assets\WorldCreator\Engine\” folder and overwrite
Done

test dont download

Beach/Desert Sand - Two 4k Substances/Materials (images, sbs, sbsar)

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Substance Sand
This package includes 2 high quality, fully procedural sand substances. Made in substance designer. Also Maya arnold material setup using textures.

Would be ideal if you're learning substance and for production use.



Versions:
BeachSand-Beach Sand substance.Includes .SBSAR file and Designer project file (.sbs) with annotations. Maya file with material setup.

DesertSand-Desert Sand substance.Includes .SBSAR file and Designer project file (.sbs) with annotations. Maya file with material setup.

Textures 4K-2 sets of 4K textures for every substance(overall 16 textures).All textures are 16bit linear EXRs. And Maya file with material setup.

Made in Substance Designer 2017.2.2

Gumroad link:
http://gumroad.com/pixelbucket

Substance Fundamentals Part 3 - Voronoi Cells and Shapes

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In this third Fundamentals tutorial, we will look in-depth into how to generate a variety of Voronoi cell patterns. We'll learn how to utilize these patterns with several essential nodes, including the powerful Flood Fill node. Understanding how to create these patterns is extremely useful when building organic materials. Combined with the Flood Fill node, you will learn how to build natural shapes efficiently. We'll also learn how to create utility nodes to speed up your workflow. By the end of this tutorial, you will be able to build natural looking rock formations.

Tutorials in my Fundamentals series are resource videos that demonstrate how to learn SD from the ground up. They show the core lessons that I have learned in my own journey. Essentially, they are a compilation of the resources I wish I had access to when I first started out. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

Contents

- 60+ minutes

- 1080 Resolution

Gumroad link:
https://gumroad.com/l/fundamentals3

Substance Fundamentals Part 3 - Voronoi Cells and Shapes

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In this third Fundamentals tutorial, we will look in-depth into how to generate a variety of Voronoi cell patterns. We'll learn how to utilize these patterns with several essential nodes, including the powerful Flood Fill node. Understanding how to create these patterns is extremely useful when building organic materials. Combined with the Flood Fill node, you will learn how to build natural shapes efficiently. We'll also learn how to create utility nodes to speed up your workflow. By the end of this tutorial, you will be able to build natural looking rock formations.

Tutorials in my Fundamentals series are resource videos that demonstrate how to learn SD from the ground up. They show the core lessons that I have learned in my own journey. Essentially, they are a compilation of the resources I wish I had access to when I first started out. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

Contents

- 60+ minutes

- 1080 Resolution

Gumroad link:
https://gumroad.com/l/fundamentals3

Substance Fundamentals Part 3 - Voronoi Cells and Shapes

$
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In this third Fundamentals tutorial, we will look in-depth into how to generate a variety of Voronoi cell patterns. We'll learn how to utilize these patterns with several essential nodes, including the powerful Flood Fill node. Understanding how to create these patterns is extremely useful when building organic materials. Combined with the Flood Fill node, you will learn how to build natural shapes efficiently. We'll also learn how to create utility nodes to speed up your workflow. By the end of this tutorial, you will be able to build natural looking rock formations.

Tutorials in my Fundamentals series are resource videos that demonstrate how to learn SD from the ground up. They show the core lessons that I have learned in my own journey. Essentially, they are a compilation of the resources I wish I had access to when I first started out. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

Contents

- 60+ minutes

- 1080 Resolution

Gumroad link:
https://gumroad.com/l/fundamentals3

Substance Fundamentals Part 3 - Voronoi Cells and Shapes

$
0
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In this third Fundamentals tutorial, we will look in-depth into how to generate a variety of Voronoi cell patterns. We'll learn how to utilize these patterns with several essential nodes, including the powerful Flood Fill node. Understanding how to create these patterns is extremely useful when building organic materials. Combined with the Flood Fill node, you will learn how to build natural shapes efficiently. We'll also learn how to create utility nodes to speed up your workflow. By the end of this tutorial, you will be able to build natural looking rock formations.

Tutorials in my Fundamentals series are resource videos that demonstrate how to learn SD from the ground up. They show the core lessons that I have learned in my own journey. Essentially, they are a compilation of the resources I wish I had access to when I first started out. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

Contents

- 60+ minutes

- 1080 Resolution

Gumroad link:
https://gumroad.com/l/fundamentals3

Substance Fundamentals Part 4 - Color Application

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In this tutorial, we will focus on how to blend and layer on colors to bring our projects to life. We'll build several examples, and practice a variety techniques. Both hard and natural surfaces will be covered. At the end of this tutorial, you will have an understanding of how to create completed materials in SD from start to finish.

Tutorials in my Fundamentals series are resource videos that demonstrate how to learn SD from the ground up. They show the core lessons that I have learned in my own journey. Essentially, they are a compilation of the resources I wish I had access to when I first started out. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

Contents

- 100+ minutes

- 1080 Resolution

- 6 Reference Files

Gumroad link:
https://gumroad.com/l/fundamentals4

Substance Fundamentals Part 3 - Voronoi Cells and Shapes

$
0
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In this third Fundamentals tutorial, we will look in-depth into how to generate a variety of Voronoi cell patterns. We'll learn how to utilize these patterns with several essential nodes, including the powerful Flood Fill node. Understanding how to create these patterns is extremely useful when building organic materials. Combined with the Flood Fill node, you will learn how to build natural shapes efficiently. We'll also learn how to create utility nodes to speed up your workflow. By the end of this tutorial, you will be able to build natural looking rock formations.

Tutorials in my Fundamentals series are resource videos that demonstrate how to learn SD from the ground up. They show the core lessons that I have learned in my own journey. Essentially, they are a compilation of the resources I wish I had access to when I first started out. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

Contents

- 60+ minutes

- 1080 Resolution

Gumroad link:
https://gumroad.com/l/fundamentals3

Substance Fundamentals Part 3 - Voronoi Cells and Shapes

$
0
0
In this third Fundamentals tutorial, we will look in-depth into how to generate a variety of Voronoi cell patterns. We'll learn how to utilize these patterns with several essential nodes, including the powerful Flood Fill node. Understanding how to create these patterns is extremely useful when building organic materials. Combined with the Flood Fill node, you will learn how to build natural shapes efficiently. We'll also learn how to create utility nodes to speed up your workflow. By the end of this tutorial, you will be able to build natural looking rock formations.

Tutorials in my Fundamentals series are resource videos that demonstrate how to learn SD from the ground up. They show the core lessons that I have learned in my own journey. Essentially, they are a compilation of the resources I wish I had access to when I first started out. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out.

Contents

- 60+ minutes

- 1080 Resolution

Gumroad link:
https://gumroad.com/l/fundamentals3

Solid Angle Arnold C4DtoA 2.4.1 OSX AMPED for R19 and R20

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C4DtoA 2.4.1 for C4D R19, R20. OSX only


Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.

C4DtoA is now shipping with the latest Arnold 5.0 core.

Features
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.

Allegorithmic Substance Painter 2018.2.2.2472 [x64] [Win]

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SUBSTANCE PAINTER 2018.2.2
Release date: 2018/09/11


Added:

Summary: Hotfix with content update, new scripting functionalities and being able to disable the auto update
[Content][Shelf] Add a Skin shelf preset
[Content][shelf] Conversion of 19 skin normals into materials for subsurface scattering
[Scripting] Create a project template from an open project
[Scripting] Get/Set export settings of an opened project
[Updates] Be able to disable the auto update pop-up from settings and environment variable
[Updates] Have a not display until next version on the maintenance outdated pop-up


Fixed:

[Camera] Wrong zoom by switching from orthographic to perspective
[Display] Some maps are displayed in linear instead of sRGB
[Viewports] Mesh focus does not behave properly
[2D View] Project with broken camera has disappearing UVs Shells
[SSS][Tooltip] subsurface scattering tooltips appear in the log
Some projects cannot be opened in 2018.2 and error message can't save a null substance package
[Mask] Paint tool color can be stuck in some cases when working in a mask
[Material] Maps not appearing in specific situations
[Proj][Tools] Manipulator active with a generator
[Substance] Missing Substance groups of parameters
[Scripting] Incorrect software name in documentation
[UDIMs] No information in log about UVs shells on multiple UVs tiles


Known Issues:

Computation freeze on AMD VEGA GPUs
Huion tablet issue with shortcuts on Windows OS

Lynda - Drawing Vector Graphics Laboratory (Updated 06.06.2018)

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Sometimes you need to experiment to grow as an artist. What better place to try out new design ideas than the Drawing Vector Graphics Laboratory?
Every Wednesday, Von Glitschka introduces a new method, tool, or resource to stretch your creative muscle and explore a new artistic style.

[url=https://https://www.lynda.com/Illustrator-tutorials/Drawing-Vector-Graphics-Laboratory/475456-2.html]More info[/u][/url

Author:Von Glitschka

Updated: 6/6/2018

Released: 7/28/2016

Duration: 27:17:15

Video: mp4 1280 x 720

Lynda - Drawing Vector Graphics Laboratory (Updated 06.06.2018)

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Sometimes you need to experiment to grow as an artist. What better place to try out new design ideas than the Drawing Vector Graphics Laboratory?
Every Wednesday, Von Glitschka introduces a new method, tool, or resource to stretch your creative muscle and explore a new artistic style.

[url=https://https://www.lynda.com/Illustrator-tutorials/Drawing-Vector-Graphics-Laboratory/475456-2.html]More info[/u][/url]

Author:Von Glitschka

Updated: 6/6/2018

Released: 7/28/2016

Duration: 27:17:15

Video: mp4 1280 x 720

Lynda - Drawing Vector Graphics Laboratory (Updated 06.06.2018)

$
0
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Sometimes you need to experiment to grow as an artist. What better place to try out new design ideas than the Drawing Vector Graphics Laboratory?
Every Wednesday, Von Glitschka introduces a new method, tool, or resource to stretch your creative muscle and explore a new artistic style.

[url=https://https://www.lynda.com/Illustrator-tutorials/Drawing-Vector-Graphics-Laboratory/475456-2.html]More info[/url]

Author:Von Glitschka

Updated: 6/6/2018

Released: 7/28/2016

Duration: 27:17:15

Video: mp4 1280 x 720
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