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Lynda - Drawing Vector Graphics Laboratory (Updated 06.06.2018)

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Sometimes you need to experiment to grow as an artist. What better place to try out new design ideas than the Drawing Vector Graphics Laboratory?
Every Wednesday, Von Glitschka introduces a new method, tool, or resource to stretch your creative muscle and explore a new artistic style.

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Author:Von Glitschka

Updated: 6/6/2018

Released: 7/28/2016

Duration: 27:17:15

Video: mp4 1280 x 720

Lynda - AutoCAD Tips & Tricks (Updated 04.04.2018)

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Lynda - AutoCAD Tips & Tricks

Author: Shaun Bryant
Updated: 4/4/2018
Released: 10/5/2016
Duration: 07:47:16
Video: mp4 1280 x 720

Take your CAD skills up a notch. Work smarter, not harder, with AutoCAD.
AutoCAD Tips & Tricks provides weekly tips, techniques, and workarounds to make designers
like you more effective and more productive.

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BraidMaker1.0 For Maya

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with this plugins you can create a Braid hair in Maya

BraidMaker1.0 For Maya

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with this plugins you can create a Braid in Maya

BraidMaker1.0 For Maya

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with this plugins you can create a Braid hair in maya

Lynda - Logo Design Tips and Tricks

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Lynda - Graphic Design: Logo Design Tips and Tricks

Author: John McWade
Released: 11/3/2015
Duration: 00:57:26
Video: mp4 1280 x 720

John McWade approaches logo design from a different perspective. He speaks to designers and nondesigners alike, offering tips and tricks to create simple, beautiful logos that get the message across with a minimum of fuss.

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Lynda - Logo Trend Report 2018-2019

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Lynda - Logo Trend Report 2018-2019

Author: Bill Gardner
Released: 5/29/2018
Duration: 01:04:07
Video: mp4 1280 x 720

In this edition of the annual Logo Trend Report, Bill covers over a dozen trends in-depth.
As he dives into the origins of these trends, he introduces hundreds of the most current logos crafted by exceptional designers around the world.

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Corona Renderer 1.7 (hotfix 4) for 3ds Max 2012-2019

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Year / Date of Issue: 2018 Mar 23
Version: 1.7 Build 4
Developer: Render Legion a.s.
Developer's site: https://corona-renderer.com/

Bit depth: 64bit
Language: English
Tabletka: present
System requirements: 3ds Max version 2012-2019 | Windows 7-10 x64

Description: Corona Renderer for 3ds max is an easy-to-use and at the same time unseen photorealism without post-processing.

Extras. Information: Since version 1.7, the renderer also has a built-in material library.


PATCHING PROCEDURE
0) Before installing, be sure to remove the previous crown. Clean the residual files from "Program Files / Corona" and from "AppData \ Local \ CoronaRenderer". Clean the registry.
This can be done with pens, but I recommend doing this with Uninstall Tool and programs like it.

1) install the program

If you leave a check mark on the "Material library" item, then the installer will additionally download about 600 Mb of materials => an active Internet connection will be required.
But if next to the installer there is a file with a library of materials from the distribution - the library will be installed from the local source.

2) When installing, pay attention to the information displayed by the installer: SSE4.1-enabled CPU:
If "SSE4.1-enabled CPU: OK" then the files "Corona_Release.dll", "CoronaImage.exe" and "CoronaImageCmd.exe" and copied from the folders ... \ Fullspeed
If "SSE4.1-enabled CPU: NO" then the files "Corona_Release.dll", "CoronaImage.exe" and "CoronaImageCmd.exe" and copied from the folders ... \ Legacy_CPU
3) Insert Corona_Release.dll with the replacement of files in the folder with 3ds Max installed and also in the folder with Corona installed.
4) Copy CoronaImage.exe and CoronaImageCmd.exe with the replacement of files in the folder with Corona installed
5) Start Write_token-3dsmax.bat
6) Enjoy the program.


SOLVING PROBLEMS
If the treatment does not work according to the instructions - check the folder appdata / local / corona renderer - whether there is a 3dsmax-token file there. If not - copy it there from the folder with the crown. There should be several more text files. And the license will pass.

If, for some reason, you have more than one 3ds max installed on the computer, you must copy the activation files in the directories of all the maxs, otherwise the renderer will generate an activation error.

Marmoset Toolbag 3.05 (WIN)

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http://www.marmoset.co/toolbag/

The highly anticipated third version of Marmoset Toolbag is now available for Mac and Windows! We’ve been working diligently to make sure that Toolbag 3 exceeds expectations. Check out some of the key features in the video below.

Witch patch and instructions. (Win only)

Long Live the King: The third release of Toolbag, our real-time rendering suite, ushers forth a new standard in image quality. A slew of exciting new features ensure that you’re able to tackle any challenge, while our modular shaders and responsive scene editor empower you to work at the speed of light.

IN MOTION: From previewing run and jump cycles to staging an epic short film, our new animation tools will bring your cinematic vision to life. Enjoy entirely new systems for importing and keyframing meshes, lights, cameras, post effects, and more.

LIGHT IT UP: Global illumination teams up with exceptional image-based lighting to provide awesome occlusion, beautifully bounced light, and spectacular reflections. Toolbag’s lighting tools are now better than ever.

BAKED GOODS: Our artist-friendly baking tools provide the instant feedback needed to revolutionize your texturing workflow. Real-time updates, bake groups and interactive 3D painting makes baking a piece of cake. Check out the Toolbag Baking Tutorial to learn more.

PRINCE OF PORTFOLIOS: Create impressive images with our refreshed renderer, vibrant videos with our new animation tools, and tantalizing WebGL presentations with Marmoset Viewer.

TAKE A SHOT: From look-dev to final presentation, our physically accurate renderer makes it easy to create gob-smacking promotional material for your game, film, or product launch.

PRODUCTION WIZARD: Toolbag makes getting to work easier than ever with Unity and Unreal Engine export. Share your art with the world by blasting off renders and Marmoset Viewer scenes directly to ArtStation.

CUSTOM FIT: Tailor Toolbag to your pipeline with Python plugin and custom shader support. Extend Toolbag’s functionality with scripts that automate common tasks and add new features. Bespoke shaders enable you to match the look of your project or create new effects. Not the technical type? Download shaders and plugins from our Add-on Library.

Individuals: Designed with the artist in mind, our ease of use and superb image quality ensure your work is shown in the best light.
Studios: Instant iteration, standardized shaders, and incredible customization make Toolbag an essential part of your pipeline.
Schools: Toolbag’s straightforward, physically- based workflow will get your students up to speed in no time.

UNIVERSAL APPEAL: No matter the industry, Toolbag is an essential part of the modern 3D artist’s workflow. Whether you’re defining the look of your project, reviewing assets, or looking to stand out from the crowd, we’ve got you covered.

If you like it, buy it , support the devs.

(The patch was made by countryboy and is still working with this update)

Unity Asset Bundle 3 Sept 2018

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Includes:

AdvancedHarvesting.unitypackage
Alpha Mask UI Sprites Quads v2.1.unitypackage
Cartoon Style Fantasy Environment Pack 1.0.unitypackage
Cube World 1.0.unitypackage
Easy Map – system v1.53.unitypackage
Factory District.unitypackage
FPS pick up item pack.unitypackage
HueShift PBR-ready v1.6.unitypackage
Industrial Area.unitypackage
Industry Props Pack 4.unitypackage
KUBIKOS – World 1.0.unitypackage
Magic Spells and Popup effects.unitypackage
MK Toon v2.3.2.unitypackage
Modern Guns Pack.unitypackage
Mounts_1.1.unitypackage
CGPersia.com.unitypackage
Object Placement Tool v1.02.unitypackage
Odds N Ends Series Vol1 v1.0.unitypackage
Save Game Pro – Gold Update v2.6.7.unitypackage
Sci Fi Space Soldier PolygonR v1.2.unitypackage
Sentinel FPS GUI v1.0.unitypackage
SPACE for Unity – Space Scene Construction Kit.unitypackage
Stylized Forest Environment 2.0.unitypackage
The Starfighter v1.0.unitypackage
Tyrant Zombie Revised v1.1.unitypackage
Ultimate Spawner v1.3.6.unitypackage
Weapon Pack Mobile Ready 20 – Snipers pistols shotguns skins.unitypackage

CGAxis Models Volume 92 Kitchen Utensils

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Kitchen Utensils 3D Models Collection Volume 92 by CGAxis is a set of kitchen accesories necessary for creating realistic and natural looking visualization or interior project. It contains 26 high-polygon 3D models of dishes, cooking pots and other cooking utilities.

https://cgaxis.com/product/kitchen-utensils-3d-models-volume-92/

Lynda – SketchUp: Rendering with V-Ray 3 (updated Sep 10, 2018)

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Info: V-Ray 3 for SketchUp features interactive rendering technology that allows users to see results immediately upon changes to the model. In this course, Brian Bradley both introduces and helps to solidly ground you in your ability to use the tools and features found in the powerful V-Ray for SketchUp rendering solution. After he familiarizes you with the V-Ray interface, Brian demonstrates how to add illumination to your scenes using the program’s versatile lighting tools. He shows how to work with different light types for adding both artificial light and natural-looking daylight. In addition, he covers the V-Ray camera, materials, map types, render elements, FX tools, and more.

CTS - Complete Terrain Shader v 1.8.0 (Last version)

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Welcome to CTS, the Complete PBR Terrain Shader for Unity 3D!

A collaboration between NatureManufacture and Procedural Worlds, CTS combines our collective expertise to create a terrain shading system that is Powerful and Easy to Use!

CTS comes with a professional PBR texture library that can be applied with a click to instantly change the look and feel of your scenes and can be tweaked at run time to get your environment just right.

Key Features:
- Up to 16 PBR texture sets in 1 pass - fast;
- Standard work flow - compatible & easy;
- UV Mixing - removes tiling;
- Geological Layering - adds interest;
- Detail Mixing - adds interest & reduces tiling;
- Dynamic Snow Cover - with a slider;
- Dynamic Snow Glitter - with a slider;
- Dynamic Water Cover - with a slider;
- Height Blending - relative texture blends;
- Lite, Basic, Advanced & Tessellation;
- Ambient Occlusion - realistic shadows;
- ColorMaps - enhanced terrain coloring;
- GrassMaps - tint colormap from grass;
- Cutouts - height and mask based;
- Mesh Support - see note (#1) below;
- Profile Based - similar to Unity Post FX;
- Texture Library - 48 quality sets, 20 helpers;
- Profile Library - matched profile sets;
- Substance Support - see note (#2) below;
- MegaScans texture support;
- MapMagic and runtime terrains;
- Weather - Simulate wetness & snow;
- Seasons - Tint your terrain by season;
- Sample scenes included (excl models);
- VR Compatible;

Per Texture Control:
- Albedo, Normal, Smoothness, Roughness, Height, AO;
- Near and far tiling - reduces tiling;
- Tinting - matching & seasonal variation;
- Brightness - texture matching;
- Smoothness - reflection & wetness;
- Height blending - relative texture heights;
- Height depth - relative texture depth;
- Triplanar - no more terrible cliffs;
- Detail strength - use it as needed;
- Geo strength - use it as needed;
- Snow amount - control snow cover;
- Snow / Water - angle, height, hardness;
- Snow / Water tint - vary color by usage;
- ColorMap strength - near and far;
- ColorMap masking - controlled maps;

Our Customers Say:
"Wow.. amazing results. My co-workers couldn't believe I did this!"
"Best shader terrain, best support reply in 5h."
"This is the best solution and I have tried THEM ALL on unity asset store and only CTS gave me the results I wanted."
"Add CTS to your terrain, create a profile, add some extra texture maps (height, spec, ao etc) and see your terrain pop."
"This should be considered part of your default stack when working with terrain in Unity. With very little effort you can improve the graphics performance of your terrain tenfold, it is essential."

Hardware Support:
- Shader model 3.5+ (basic + advanced);
- Shader model 4.6+ (tesselation);
- Direct X 11 / 12;
- Open GL ES 3.0;
- WebGL 2.0;
- Metal;

Shaders are limited by texture array support and consequently do not support DX9, OpenGLES 2.0 or Web GL1.0.

NOTE #1: Meshes are supported, but the workflow to generate and configure the texture and splat arrays used by CTS is still a terrain based workflow. You can however remove the terrain and replace it with a mesh as last step in process. Please visit our Discord channel if you want more clarification.

NOTE #2: Substance is supported up to Unity 2018.x, however it has been temporarily removed in 2018.1 and above because Unity has removed support. We will re-enable for 2018.x and above when the new substance component has been released.

NOTE #3: CTS is fast, however old cards without dynamic branching support have had issues with this, so please download and run our demo's before purchasing to ensure your system is compatible.

SkillShare - 2D Animation: Bring Your Art To Life In After Effects

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SkillShare – 2D Animation: Bring Your Art To Life In After Effects


Save time learning how to rig a character for an animated short or mini-series with After Effects all from a photoshop character (which is provided!)


Duration: 4h 10m



You will quickly learn:
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Eyes – blinking and movement

Lip-Sync – mouth’s ability to react to replaceable audio tracks

Face – facial expressions (which still work with talking)

Hair – to be able to move in the wind and react with head movement

Legs – including ankle and foot articulation

Arms – with opening and closing hands

Secondary Clothing – a dress/skirt which moves with the underlying legs

Animate – set up a scene for a short animation including walking

Exporting – taking the project into Premier Pro to add in background music.



No After Effects experience necessary. Many of the Key Commands are displayed on-screen as the course goes along.

If you love to draw or paint digital art in Photoshop or even the Procreate app for iPad this course will teach you skills to take your own creative characters drawn in a layered fashion and bring them to life for use time and time again with the use of a couple extra tools which massively Save Time.




https://www.skillshare.com/classes/2D-Animation-Bring-Your-Art-To-Life-In-After-Effects/1176346625






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Topaz A.I. Gigapixel 1.1.1 Winx64

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Topaz A.I. Gigapixel 1.1.1 Win x64


A.I.Gigapixel™ is the first and only desktop application to use the power of artificial intelligence to enlarge your images while adding natural details for an amazing result.

Using deep learning technology, A.I.Gigapixel™ can enlarge images and fill in details that other resizing products leave out.

These traditional methods produce images that are blurry, unrealistically painterly, and lack the details that are present in real high resolution images.


https://topazlabs.com/ai-gigapixel/




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Read first!
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- Unpack and install complete setup.

- Allow outgoing connections now. Open app, there you will be getting a sign in pop up. Create an account and sign in with your account info. When you get Start 30-day trial click Yes and activate your trial. Close app.

- Copy file from Patch folder in the program directory and confirm replacing. That's all. You can block outgoing connections after that.



Important!
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You must log in with any account first, then replace the patched exe. You can not log in any account with patched exe!!

- Trial limits patched out, there will no expiration in any way.


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Autodesk.Alias.Concept.2018.x64

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It's the latest alias release.
It does allow organic modeling

Lynda - Deke's Techniques 2017-2018 (576-727)

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Lynda - Deke's Techniques

Author: Deke McClelland
Updated: 2018
Released: 1/13/2011
Duration: 27:16:26
Video: mp4 1280 x 720

This course is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style.

More info

Udemy - Beginner Moho Pro/Anime Studio : 2D Illustration - Animation

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Udemy – Beginner Moho Pro/Anime Studio: 2D Illustration – Animation


Moho Debut and Pro 12 (formerly Anime Studio): 2D illustration, rigging and animation for beginners


Prerequisites:

-A PC running Windows 10 (demonstrated) or Mac running MacOS
-A copy of Moho to follow along: Debut, Pro (preferred) or a trial version
-No previous illustration or animation experience is required


Description:

Have you tried to learn Moho but gotten stuck? Well, you're not the only one -- I've been where you are now.

.Maybe you tried piecing together YouTube videos but couldn't find where to begin or the order in which to watch them
.Maybe you tried other online video courses but found they were outdated (no longer matched your version of the software), were too specific or way too advanced
.Maybe you tried an introductory course which was nice but it was too short

I created this course to specifically address these issues. They are what I viewed as a gaping hole in the previously available body of Moho knowledge; namely, a decent introduction.

This course provides a detailed, easy to follow introduction to the latest version of Moho Debut and Pro, version 12 (not Anime Studio 11, 10, 9...). This introduction is 8 hours in

length (not one hour) because it addresses all the phases of 2D development using Moho (not just one phase) including:

.Illustration
.Rigging
.Animation

It even includes a lengthy section on lip syncing a character manually and using a semi-automated process based on the free Papagayo product from Smith Micro.

Though this course is for beginners it delves into advanced topics such as:

.Smart Bones
.Reference Layers
.Target Bones

After completing this course, you'll know Moho very well. You'll certainly be able to tackle more advanced YouTube lectures to hone your skills to perfection.



https://www.udemy.com/beginner-moho-pro-illustration-rigging-and-animation/








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Lynda - Learning Path - Become a 3D Character Animator

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Channel your creativity and technical savvy to breath life into simple characters as a 3D character animator. Learn to apply the basic principles of animation and the processes used by professionals to model, rig, and animate characters in digital environments.

Apply storytelling principles through animation.
Design, rig, and animate characters in Maya.
Discover best practices from experts in 3D animation.

28 Hours of expert-created video tutorials

Flippednormals - Texturing characters for games

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Texturing Characters for Games

In this game art tutorial, you’ll learn everything you need to know in order to texture high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There are almost 4 hours of quality training in this series, covering everything you need to know in order to get started with texturing for games.

Learn how to UV map your character, bake maps, how PBR works, painting all your textures, how to use Substance Painter and much more!

Substance Painter

Substance Painter is the main texturing tool used, as it’s fast, easy to learn and extremely powerful. If you’re not familiar with Substance Painter, there’s an Introduction video included to get you up to speed in no time. After you’ve watched this series, you’ll be very comfortable using Substance Painter to make amazing characters for games.

PBR Workflow

PBR (physically based rendering) is one of the most important topics to understand as a Game-Artist today – and it’s covered extensively. It’s a relatively new concept which makes texturing and shading a lot easier, while also making your work looks significantly better. There’s a whole chapter dedicated to PBR, to make sure you understand it properly.

Baking

Baking using Marmoset Toolbag, you’ll learn everything you need to know about baking – from what baking actually is to how to bake good maps. Also covered are the various kinds of maps you need, such as AO, ID, Curvature, etc. In Marmoset, you’ll also learn how to work with cage-meshes for very precise bakes.

Final Textured Character Included

Get a unique look into a fully textured and shaded character – ready for an AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You’ll have access to all the final files created by Gavin Goulden – where you can really explore the finished textures and shaders.

Industry Veteran

Currently working as a Lead Character Artist at Insomniac Games, Gavin Goulden is one of the most veteran game artists out there today! He worked as a lead artist on Bioshock Infinite and has a heavy resume under his belt. Check out more of Gavin’s amazing work on his ArtStation page.

Software Used

Substance Painter 2017
Marmoset Toolbag 3
3ds Max 2016
ZBrush 4R8

Files Included

Final Substance Painter project
Low Poly Final Model
Generic Base Mesh
Marmoset Project

Chapter List

00 – Intro
01 – Materials & UVs
02 – Baking Materials
03 – PBR
04 – Intro to Substance Painter
05 – Painting the Face
06 – Painting the Arms
07 – Painting the Vest
08 – Painting the Pants
09 – Setting it up in Marmoset
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