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Survival Game kit

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https://www.unrealengine.com/marketplace/survival-game-kit

Player build system 4.17

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https://www.unrealengine.com/marketplace/player-building-template

After Effects Move Anchor Point 3.2

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Overview

With Move Anchor Point Version 3, you can quickly change the anchor point of a layer or group of layers without affecting any of its other properties, even if the layer has keyframes. Move Anchor Point has been redesigned from the ground up in Version 3 to give you more precise control over how and where you can move anchor points. Now you can move them based on the selected objects individually as well as the overall selection. You can also choose to base movements on the composition coordinates.
Using Move Anchor Point 3
MOVE PRESETS

At the top left of the 'Move Anchor Point' panel, you will see a grid of nine boxes. These are the 'Move Presets.’ Each button corresponds to a point where the anchor point can be moved. Movements are different depending on what mode is active. ('Modes' are explained in the next section).
MODES

Move Anchor Point 3 has three different modes that affect how anchor points are moved. The choices are 'Object,’ 'Selection,' and 'Composition' (found on the menu at the top right of the 'Move Anchor Point' panel).
OBJECT

In this mode, all layers in your selection are calculated individually. If you have 10 layers selected and you select the top left 'Move Preset,’ each layer's anchor point will be moved to its own top-left corner.
SELECTION

In this mode, all the layers in your selection are combined and any movements will be made on the average of all the layers combined.
COMPOSITION

In this mode, the movements are all based on the composition size and are not affected by your selection or any of the layer properties.
Z-SPACE PRESETS

The Z-Space presets will only be active in the 'Selection' mode and only have an effect on the anchor point if some or all of the layers in the selection are moved in 3D space. The three presets are 'Back,’ 'Middle,' and 'Front,' represented by groups of three vertical bars. You can use these presets in combination with the 'Move Presets' to affect where the anchor points are aligned in Z-space.
INCLUDE / IGNORE MASKS

This option allows you to choose whether or not masks have an impact on where anchor points are moved. If you include masks, anchor point moves will be calculated after masks. If you ignore masks, the calculations will happen before masks are applied.
CUSTOM MOVE

This area allows you to enter specific values for how anchor points are moved. The selected mode does apply to 'Custom Moves.’ The three text boxes correspond to the X, Y, and Z axes. Following these three boxes are two choices for value types. You can either choose 'px' to move anchor points to a certain pixel position, or '%' to move anchor points based on percent values. All values are relative to the upper left corner of the ‘Object,’ ‘Selection,’ or ‘Composition’ depending on which mode is active.

To do a custom move, simply enter your desired values, choose the value type and click 'Custom Move.’ You can enter numeric values as well as fractions and simple math if needed.
MATCH

This button allows you to match a layer's anchor point or group of layers to any other layer. To use this, select all the layers you would like to affect, then select the layer you would like to match to. Then click the 'Match' button.
HELP

The '?' button will bring up this guide.
Compatibility

After Effects: CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5, CS4, CS3
Version History
VERSION 3.0

Completely rebuilt from the ground up
New Modes - Object, Selection, and Composition to give more control over how Anchor Points are moved
Match - Quickly match a selection of layers to the anchor point of another
Z-Space Presets - Work in 3D space
Improved Custom move options: Choose between pixel or percentage values and move anchor points anywhere

After Effects Move Anchor Point 3.2

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Overview

With Move Anchor Point Version 3, you can quickly change the anchor point of a layer or group of layers without affecting any of its other properties, even if the layer has keyframes. Move Anchor Point has been redesigned from the ground up in Version 3 to give you more precise control over how and where you can move anchor points. Now you can move them based on the selected objects individually as well as the overall selection. You can also choose to base movements on the composition coordinates.
Using Move Anchor Point 3
MOVE PRESETS

At the top left of the 'Move Anchor Point' panel, you will see a grid of nine boxes. These are the 'Move Presets.’ Each button corresponds to a point where the anchor point can be moved. Movements are different depending on what mode is active. ('Modes' are explained in the next section).
MODES

Move Anchor Point 3 has three different modes that affect how anchor points are moved. The choices are 'Object,’ 'Selection,' and 'Composition' (found on the menu at the top right of the 'Move Anchor Point' panel).
OBJECT

In this mode, all layers in your selection are calculated individually. If you have 10 layers selected and you select the top left 'Move Preset,’ each layer's anchor point will be moved to its own top-left corner.
SELECTION

In this mode, all the layers in your selection are combined and any movements will be made on the average of all the layers combined.
COMPOSITION

In this mode, the movements are all based on the composition size and are not affected by your selection or any of the layer properties.
Z-SPACE PRESETS

The Z-Space presets will only be active in the 'Selection' mode and only have an effect on the anchor point if some or all of the layers in the selection are moved in 3D space. The three presets are 'Back,’ 'Middle,' and 'Front,' represented by groups of three vertical bars. You can use these presets in combination with the 'Move Presets' to affect where the anchor points are aligned in Z-space.
INCLUDE / IGNORE MASKS

This option allows you to choose whether or not masks have an impact on where anchor points are moved. If you include masks, anchor point moves will be calculated after masks. If you ignore masks, the calculations will happen before masks are applied.
CUSTOM MOVE

This area allows you to enter specific values for how anchor points are moved. The selected mode does apply to 'Custom Moves.’ The three text boxes correspond to the X, Y, and Z axes. Following these three boxes are two choices for value types. You can either choose 'px' to move anchor points to a certain pixel position, or '%' to move anchor points based on percent values. All values are relative to the upper left corner of the ‘Object,’ ‘Selection,’ or ‘Composition’ depending on which mode is active.

To do a custom move, simply enter your desired values, choose the value type and click 'Custom Move.’ You can enter numeric values as well as fractions and simple math if needed.
MATCH

This button allows you to match a layer's anchor point or group of layers to any other layer. To use this, select all the layers you would like to affect, then select the layer you would like to match to. Then click the 'Match' button.
HELP

The '?' button will bring up this guide.
Compatibility

After Effects: CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5, CS4, CS3
Version History
VERSION 3.0

Completely rebuilt from the ground up
New Modes - Object, Selection, and Composition to give more control over how Anchor Points are moved
Match - Quickly match a selection of layers to the anchor point of another
Z-Space Presets - Work in 3D space
Improved Custom move options: Choose between pixel or percentage values and move anchor points anywhere

Move Anchor Point 4

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A New Interface

Move Anchor Point is now an extension, which means you get a more powerful, more responsive and a more personalized user experience.


Customize

Don't want your interface cluttered with tools you don't use? Move Anchor Point 4 has a modular interface, so you can show only the tools you want and hide the ones you don't need.


Fine-Tune

Adjust and resize the grid for your needs. If you want more preset positions, you can add them. If you need a larger interface or want to shrink it down and tuck it into a corner of your workspace, you can do that too!


Custom Move Presets

Custom moves allow you to get more precise by specifying exact x, y and (if applicable) z coordinates or percentages.

You can now save your custom moves as presets to quickly reuse them with a single click!


Search Matching

In addition to the previous 'match' functionality, there is a new powerful way to match anchor points. Rather than selecting layers by hand, you can automatically search and match anchor points based on naming conventions.

You can even save common searches as presets to reuse them in a snap.


The Preferences Panel

Control the interface with the all new preferences. Set the defaults just the way you like them so the'll be set for you each time Move Anchor Point starts.
Z Space Presets

The z-space presets (available in Selection mode only) have been redesigned to be straightforward.
Speed Enchancements

We've done some housekeeping on the code to make Move Anchor Point more efficient and provide some speed improvements along with it, saving you precious milliseconds.
Shape Layer Improvements

You can now move the anchor point of a shape layer based on a selection of its contents.

Move Anchor Point 4 - Walkthrough
https://www.youtube.com/watch?v=-Wr7ZoxazFE


Compatibility

After Effects: CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014
Version History

Version 4.0

Move Anchor Point is now an Extension
Modular interface for improved customization
Resizable grid and z-space presets
New 'Match' functionaily. Match anchor points by layer name searching
Create quick presets for custom moves and search matches
Move a shape layer's anchor point based on its contents

After Effects Move Anchor Point 4.0

$
0
0
A New Interface

Move Anchor Point is now an extension, which means you get a more powerful, more responsive and a more personalized user experience.


Customize

Don't want your interface cluttered with tools you don't use? Move Anchor Point 4 has a modular interface, so you can show only the tools you want and hide the ones you don't need.


Fine-Tune

Adjust and resize the grid for your needs. If you want more preset positions, you can add them. If you need a larger interface or want to shrink it down and tuck it into a corner of your workspace, you can do that too!


Custom Move Presets

Custom moves allow you to get more precise by specifying exact x, y and (if applicable) z coordinates or percentages.

You can now save your custom moves as presets to quickly reuse them with a single click!


Search Matching

In addition to the previous 'match' functionality, there is a new powerful way to match anchor points. Rather than selecting layers by hand, you can automatically search and match anchor points based on naming conventions.

You can even save common searches as presets to reuse them in a snap.


The Preferences Panel

Control the interface with the all new preferences. Set the defaults just the way you like them so the'll be set for you each time Move Anchor Point starts.
Z Space Presets

The z-space presets (available in Selection mode only) have been redesigned to be straightforward.
Speed Enchancements

We've done some housekeeping on the code to make Move Anchor Point more efficient and provide some speed improvements along with it, saving you precious milliseconds.
Shape Layer Improvements

You can now move the anchor point of a shape layer based on a selection of its contents.

Move Anchor Point 4 - Walkthrough
http://www.youtube.com/watch?v=-Wr7ZoxazFE


Compatibility

After Effects: CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014
Version History

Version 4.0

Move Anchor Point is now an Extension
Modular interface for improved customization
Resizable grid and z-space presets
New 'Match' functionally. Match anchor points by layer name searching
Create quick presets for custom moves and search matches
Move a shape layer's anchor point based on its contents

Ultimate rocks 4.17

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https://www.unrealengine.com/marketplace/assets?lang=&q=ultimate%20rocks

Survival inventory system. 4.17

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https://www.unrealengine.com/marketplace/survival-inventory

RGGEDU - Surreal Portrait and Beauty Photoshop Retouching with Kelly Robitaille

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Many photographers are accomplished at bringing their vision to life. Kelly Robitaille has turned her dark and dreamlike visions into a series of surreal and whimsical portraits. In this tutorial Kelly shares her retouching methods, including actions, overlays and textures, which will allow you to create unusual and surreal portraits.

https://rggedu.com/collections/available-tutorials/products/surreal-portrait-and-beauty-photoshop-retouching-with-kelly-robitaille

Udemy - Rigging A Character For Animation In Unreal Engine 4

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Requirements

Unreal Engine 4 (version 4.17 required for included project file). DAZ Studio (both are free programs)

Description

FINALLY! The Holy Grail of animation (Lip Synch animation) can be done INSIDE of Unreal Engine 4 with the new plugin "Allright Rig 2.0" created by Alexander Shatalov. This course contains over 3.5 hours of video instruction along with:

Complete UE4 Scene File

Allright Rig 1.3 (free version)

"Dweller" creature character, fully rigged (created by Josh P. Crockett)

Presets for Genesis, Genesis 2, Genesis 3, & Genesis 8 characters

Complete video instruction (over 3.5 hours) on how to rig and animate your character - from beginning to end!

No longer do you need to purchase expensive programs such as Maya and 3DS Max to animate your characters - now you can achieve stunning quality with the powerful combination of DAZ Studio, Unreal Engine 4 and Allright Rig 2.0!


-------------------------------------------------------------
https://www.udemy.com/rigging-a-character-for-animation-in-unreal-engine-4/

RGGEDU - Creative Color Profiles Master Collection for Lightroom & Photoshop

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With the Master Collection, we've combined all 10 Creative Profile Packs to give you 100 3D LUT Profiles for Adobe Camera RAW, Photoshop, and Lightroom. The Master Collection combines the following packs: Candy Cigarettes, Cocaine Roller Derby, Daily Bread, Lucid Dream, Northwest Haze, Psychedelic Shores, Rosemary, Silver Screen, Sterling, and Vintage Brooklyn. These profiles were made to work with a specific type of image, and some actually cross over to work on a wide variety of image types.

This extremely diverse pack of 3D Color Profiles gives photographers, retouchers, art directors, and artists the ability to easily create powerful looks and color grades at the RAW level, to help achieve their creative vision with great detail, depth, and speed. With creative profiles you can now do your color grading first, before the cleanup, dodge & burn, frequency separation, and other general retouching work traditionally done before the color grade. These 3D LUT profiles will work with Lightroom 7.3 and Adobe Camera RAW 10.5 or later.

All 100 3D LUT Profiles were created by commercial retouchers, Sef McCullough and Earth Oliver, giving photographers the most latitude in their RAW files to pack the most punch at final output.

Homepage :- https://rggedu.com/products/adobe-photoshop-lightroom-3d-lut-color-profiles-packs-rgg-edu-master-collection

Cinema 4D Volumes Reference Series Volume Builder

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Cinema 4D Volumes Reference Series Volume Builder

Cineversity
Instructor
Athanasios Pozantzis (NoseMan)

Train Simple - Drawing Fundamentals - Shayna Cochefski

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Upon users request.
Please support the Artist.
--------------------------

In Drawing Fundamentals, Shayna Cochefski will teach you how to draw by hand, starting from the ground up. You will begin by learning the elements and principles of design, where you'll learn about line, shape, value, color, contrast, and many more of the building blocks of drawing and design.

Then, you will get right into a observational drawing exercises, where you'll learn how to map out and draw an object with proper proportions using lines and value.

Finally, Shayna walks you through how to draw a human face, and then how to draw a portrait from a photo reference. After taking this course, you will have a very strong foundational understanding of how to draw by hand.

CM_Photo2Gif Animation Glitch 245954

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Creative Market Photo2Gif Animation Glitch 245954
PSB | MP4 | PAT | PNG |

Click "Live Preview" to preview all 40 animation's. Turn any Photo to Glitch Animation

Glitch + Live

Turn your favorite photos to beautiful animation. Choose from 4 categories, 40 presets total. From rgb glitch to vhs cam and film burns.

Share with your friends!

Upload to tumblr, instagram, vine and other services. You can create gifs and convert them to mp4 using free online service. Video provided.

Experiment!

Create your own animations using Template inside. Just change each layer slightly using filters, adjustments and your imagination.

Product contains: 40 Photoshop files, just replace photo and create animation (video guide inside). Works with Photoshop versions that have animation option (CS5 - CC).

More info: https://creativemarket.com/Blacklovefly/245954-Photo2Gif-Animation-Glitch

CM_Photo2Gif Animation Glitch 245954

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Creative Market Photo2Gif Animation Glitch 245954
PSB | MP4 | PAT | PNG |

Click "Live Preview" to preview all 40 animation's. Turn any Photo to Glitch Animation

Glitch + Live

Turn your favorite photos to beautiful animation. Choose from 4 categories, 40 presets total. From rgb glitch to vhs cam and film burns.

Share with your friends!

Upload to tumblr, instagram, vine and other services. You can create gifs and convert them to mp4 using free online service. Video provided.

Experiment!

Create your own animations using Template inside. Just change each layer slightly using filters, adjustments and your imagination.

Product contains: 40 Photoshop files, just replace photo and create animation (video guide inside). Works with Photoshop versions that have animation option (CS5 - CC).


More info: https://creativemarket.com/Blacklovefly/245954-Photo2Gif-Animation-Glitch

Curso de Blender BrushRush (Portuguese)

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link: https://www.udemy.com/personagem3dblender/

Brief English description

It's a character design course in Blender.

Portuguese description

O processo de criação de um personagem em 3D pode parecer extenso e confuso a primeira vista, mas com a orientação correta é uma atividade direta e divertida!

Descubra como utilizar a ferramenta gratuita Blender para fazer seus personagens em três dimensões. Vamos passo-a-passo por cada etapa, começando ao te apresentar o programa, suas configurações, janelas e ferramentas. Você irá aprender como modelar, texturizar, riggar e criar imagens incríveis do seu trabalho. Além ver em detalhes os procedimentos para exportar esses modelos para sites como o SketchFab.

Modele junto com o Instrutor Sebastian Cavazzoli dois personagens, um mais simples para aplicar e reforçar os conceitos, e outro mais complicado para testar suas habilidades! Aprenda com o Guilherme Freitas do canal BrushRush como criar um bom modelsheet, planejando com desenhos o processo de criação do seu modelo 3D.

Dominar este processo abre inúmeras portas de atuação no mercado criativo, seja criando mascotes, produzindo arte publicitária ou jogos. As possibilidades são infinitas uma vez que você tenha o conhecimento necessário para continuar seu aprendizado.

Pare de caçar cada etapa desse longo PipeLine em tutoriais de internet, e descubra em uma única fonte, um curso completo, que trás todo o essencial para criação de um trabalho de nível profissional!

Começe já sua aventura com personagens em 3D, te esperamos no curso!

Curso de Blender BrushRush (Portuguese)

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0
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link: http://www.udemy.com/personagem3dblender/

Brief English description

It's a character design course in Blender.

Portuguese description

O processo de criação de um personagem em 3D pode parecer extenso e confuso a primeira vista, mas com a orientação correta é uma atividade direta e divertida!

Descubra como utilizar a ferramenta gratuita Blender para fazer seus personagens em três dimensões. Vamos passo-a-passo por cada etapa, começando ao te apresentar o programa, suas configurações, janelas e ferramentas. Você irá aprender como modelar, texturizar, riggar e criar imagens incríveis do seu trabalho. Além ver em detalhes os procedimentos para exportar esses modelos para sites como o SketchFab.

Modele junto com o Instrutor Sebastian Cavazzoli dois personagens, um mais simples para aplicar e reforçar os conceitos, e outro mais complicado para testar suas habilidades! Aprenda com o Guilherme Freitas do canal BrushRush como criar um bom modelsheet, planejando com desenhos o processo de criação do seu modelo 3D.

Dominar este processo abre inúmeras portas de atuação no mercado criativo, seja criando mascotes, produzindo arte publicitária ou jogos. As possibilidades são infinitas uma vez que você tenha o conhecimento necessário para continuar seu aprendizado.

Pare de caçar cada etapa desse longo PipeLine em tutoriais de internet, e descubra em uma única fonte, um curso completo, que trás todo o essencial para criação de um trabalho de nível profissional!

Começe já sua aventura com personagens em 3D, te esperamos no curso!

OBS: Pessoal, tirei todos os acentos dos nomes dos arquivos, pois estava dando problema pra upar, ou seja, introdução ficou intro, ou introdu e por aí vai.

Curso de Blender BrushRush (Portuguese)

$
0
0
link: http://www.udemy.com/personagem3dblender/

Brief English description

It's a character design course in Blender.

Portuguese description

O processo de criação de um personagem em 3D pode parecer extenso e confuso a primeira vista, mas com a orientação correta é uma atividade direta e divertida!

Descubra como utilizar a ferramenta gratuita Blender para fazer seus personagens em três dimensões. Vamos passo-a-passo por cada etapa, começando ao te apresentar o programa, suas configurações, janelas e ferramentas. Você irá aprender como modelar, texturizar, riggar e criar imagens incríveis do seu trabalho. Além ver em detalhes os procedimentos para exportar esses modelos para sites como o SketchFab.

Modele junto com o Instrutor Sebastian Cavazzoli dois personagens, um mais simples para aplicar e reforçar os conceitos, e outro mais complicado para testar suas habilidades! Aprenda com o Guilherme Freitas do canal BrushRush como criar um bom modelsheet, planejando com desenhos o processo de criação do seu modelo 3D.

Dominar este processo abre inúmeras portas de atuação no mercado criativo, seja criando mascotes, produzindo arte publicitária ou jogos. As possibilidades são infinitas uma vez que você tenha o conhecimento necessário para continuar seu aprendizado.

Pare de caçar cada etapa desse longo PipeLine em tutoriais de internet, e descubra em uma única fonte, um curso completo, que trás todo o essencial para criação de um trabalho de nível profissional!

Começe já sua aventura com personagens em 3D, te esperamos no curso!

OBS: Pessoal, tirei todos os acentos dos nomes dos arquivos, pois estava dando problema pra upar, ou seja, introdução ficou intro, ou introdu e por aí vai.

Unreal Engine 4 Marketplace Bundle 1 Sept 2018

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Includes:

DonMeshPainting 4.20
Generic Shooter 4.18
Survival Game Kit 4.19

Unity Asset Bundle 5 Sept 2018

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Includes:

Third Person Cover Controller 1.1.4.unitypackage
NetworkZones_2018-09-06_mirror_update.zip
PolygonBattleRoyale.zip
Survival1.44.zip
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