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Unity Asset Store – Third Person Controller – Shooter Template 1.2.3

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Invector’s Shooter Template is inspired by AAA shooters and include all the features of the Basic & Melee template, plus:

– ThirdPerson, TopDown or 2.5D Shooter
– Fire Weapons
– Projectile bullets with trail renderer
– Throwing objects with Trajectory system (granade, bottles, etc..)
– Melee attacks for fire weapons
– Advanced damage based on distance & velocity
– Decal for projectiles based on tags (different materials)
– Advanced Scope View
– Aiming System with dispersion, range, shot frequency, recoil, etc…
– Particles to emitt on attack

– Archery System included

Udemy - Learn 2D Game Special Effect Animation in Photoshop

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Requirements

Photoshop (you can get a 30 day free trial from Adobe)
(Not required!) Drawing tablet is recommended


You’ll create nine different animation projects in this course that will take you from beginner to expert!

You’ll gain instant access to all nine sections of the course. You’ll also gain access to all of my Photoshop files and sprite sheets that I create though out the course for you to use how ever you like. These assets can be used in your own games or just to study and trace over.

The course is setup to quickly take you through step by step, the process of creating special effect animations in Photoshop. It will equip you with the knowledge to create stunning designs and animations for 2D games!

Here’s what you get with the course:

You’ll get access to the nine sections of the course that will show you how to design, create, and animate effects from the ground up. The course is supported with over 2.5 hours of clear content that I walk you through each step of the way.

All at your fingers tips instantly.

The course starts with the basics. For those of you that have never used Photoshop I’ll walk you through the basic tools we’ll be using.

Next you will learn the two methods of creating animations in Photoshop and then you’ll create two mini animation projects using the two animation methods.

Once you’ve learned the basics of animation in Photoshop you are going to animate your first two effects. The two effects will be a glowing play button and an exploding magic orb!

At this point you will begin learning new effect animations one animation at a time. The animation list goes as follows:

Lighting bolt effect

Sword swipe effect

Fire explosion effect

Fire flame effect

Dust explosion effect

Wooden crate explosion effect

Tornado effect
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https://www.udemy.com/learn-2d-game-special-effect-animation-in-photoshop/

Easy Character Posing by Markus Magnusson

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Get your poses locked down with my Easy Character Posing guide.

https://vimeo.com/281160068

ThePixelLab - Octane Texture Pack 2 - Architecture Edition for Cinema 4D

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Octane Texture Pack 2: Architecture Edition

https://www.thepixellab.net/octane-texture-pack-2-architecture

RizomUV 2018.0.130 (Win)

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http://www.rizom-lab.com/

The most advanced UV solutions and algorithms directly to 3D artists and product designers, or in a form that can be integrated into others 3D editing software.

>> What's New:-

- New: Auto seems stretch control and full UV is more robust. The UV's computed in the auto select task are now directly used as a flattening solution. (2018.0.129)

- Bug Fixes and improvements. (2018.0.130)

Realspace : https://forum.cgpersia.com/f13/rizom-lab-rizomuv-real-space-2018-0-130-win-176324/

Cineversity - Cinema 4D - How to Put Labels on 3D Objects Introduction

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Cineversity - Cinema 4D - How to Put Labels on 3D Objects Introduction

Click the Upvote for more tutorials : )

Instructor
Athanasios Pozantzis

https://www.cineversity.com/vidplaylist/how_to_put_labels_on_3d_objects/how_to_put_labels_on_3d_objects_applying_label_cylindrical_projection

In this series, Thanassis will show you a few methods for placing labels on bottles and other packaging designs.

We will focus on 3 methods. First, how to Apply the label using UV coordinates. Secondly, how to apply it using a Surface Deformer, and finally using a Cylindrical Projection.
To make sure everyone is inline with the content, we have also made another two videos:
One about Unwrapping the UVs for this particular bottle, and the other is an overview of the Surface Deformer.

Phlearn – How to Select and Change Any Color in Photoshop

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How to Select and Change Any Color in Photoshop

Cineversity - Cinema 4D - How to Put Labels on 3D Objects Introduction

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Cineversity - Cinema 4D - How to Put Labels on 3D Objects Introduction

Click the Upvote for more tutorials : )

Instructor
Athanasios Pozantzis

http://www.cineversity.com/vidplaylist/how_to_put_labels_on_3d_objects/how_to_put_labels_on_3d_objects_applying_label_cylindrical_projection

In this series, Thanassis will show you a few methods for placing labels on bottles and other packaging designs.

We will focus on 3 methods. First, how to Apply the label using UV coordinates. Secondly, how to apply it using a Surface Deformer, and finally using a Cylindrical Projection.
To make sure everyone is inline with the content, we have also made another two videos:
One about Unwrapping the UVs for this particular bottle, and the other is an overview of the Surface Deformer.

SkillShare - Maya for Beginners 3D Modeling

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About This Class
Welcome to the first part in a series of Maya for Beginners. Take one or any of the parts in any order you wish! You don't have to take them in order or more than one to understand them all, but it will definitely help!

This course is for someone who has no prior experience and wants to learn Maya. If you have felt intimidated and unsure if you can learn 3D software then I have made this course for you.

My name is Lucas Ridley, I recently worked on films like Avenger's: Infinity War, Ready Player One, and Transformers: The Last Knight as an animator. I can remember what it's like to struggle learning 3D software because it hasn't been that long ago that I started. I will show you the most important aspects of the software through project-based learning in over 6 hours of content.

This first part is focused on 3D Modeling so you will have a foundation in the software and begin to feel comfortable navigating around. We will focus on two main projects while we learn by modeling a Ghostbuster's trap and a skeleton character 'Bones.' With these projects, you will have two models you will be able to show off your new skills. We will also be using these models in the next parts of this course's series. I will also spend some time discussing not only the 'how' to make models but also the 'why' we are doing it this way so you will be able to get an idea and model it yourself!

I am providing a Maya scene file for each video lesson so you can jump around or skip lessons if you'd like and use my scene files to pick up where you want in the course. Follow along with my scene files or make your own!

Thanks for beginning your journey with me. This software has given me a career in the film industry and I want to share my knowledge with you because I know what it's like to start. So let's get going!

https://www.skillshare.com/classes/Maya-for-Beginners-3D-Modeling/520382514

Еnvаtо Еlеmеnts - subscription 2017

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Envato Elements opens up a world of creative possibilities for all your design projects.
Powered by a community of talented designers, our subscription puts great
design in reach for everyone.

Find the perfect theme, video, photo, font, graphic and more for your project. Unlimited downloads. One low price.

Skillshare - Intro to iPad Lettering - Teela Cunningham

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Please support the Artist.
https://www.skillshare.com/classes/Intro-to-iPad-Lettering/1086124511
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About This Class

If you love lettering and you’re on Instagram, there’s a high probability you’ve seen more and more lettering created on an iPad lately. With the Apple Pencil becoming available, accurate stylus-to-digital lettering has never been more achievable and accessible. iPad drawing programs like Adobe Sketch and Procreate make for a dream environment where every brush or writing utensil is at your disposal. With so many options, it can be overwhelming to know where to begin.

If you’re just getting started with iPad lettering and feeling a little intimidated, or you’re considering it, but still sitting on the fence, this class covers all of the basics to get you started and equip you with the knowledge needed to tackle digital lettering on your terms. This class is perfect if you don't have an ipad yet and are curious to see if the investment is right for you!

Bonus lettering guides and a free metallic texture are included with your enrollment in the class so you can get started immediately!

**Please Note: While we go over Adobe Sketch + Adobe Draw, the majority of this class focuses on lettering using the Procreate App**

ZBrush Clothes and Drapery course

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Clothes & Drapery from Zbrushguides.com is the first course from the Odd Spirits of Z project, which is a series of fast-paced courses focusing on a specific skill or a ZBrush feature.

The focus of this course is the creation of Clothes in ZBrush for a fantasy character. Throughout the video lessons, I’ll share with you: workflows, a bit of theory, sculpting techniques and more than a few modeling tips and tricks to create folds, wrinkles, drapery and in general, to help you understand the behaviour of different fabrics so that you can confidently sculpt clothes for your own characters.

Klara Medkova & Denisa Ultimate

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I uploaded this torrent because I really needed a project and it was difficult for me to find it, so if someone can serve it forward! I wrote the description as a reference. Here you will find only one DVD for each Model. They are the high resolution images. Cheers!!!

The Ultimate DVD set, created in conjunction with 3D.SK, delivers 16-megapixel, royalty-free character reference for film and game development, life drawing and txture reference. Each photograph is shot at the highest quality in the best lighting conditions to produce a 16-megapixel image with extraordinary detail. In this latest set of royalty-free photos - which can be used for film and game development, life drawing and texture reference.

Udemy - Learn the ART of Video Games

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Requirements

You should have a keen interest in video game environment art. It would be beneficial if you had a basic understanding of art fundamentals. You should certainly play games and if you stare in awe at your games, and wonder how on earth they created such stunning scenes, then you can find out right here. This course is more art focused than it is technical.

Description

Creating environment art for video games can be a technical endeavor, but at its core, it's an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn't enough in today's competitive industry. You need fundamental art skills, and if you want to stand out from the crowd... you need to create your own art and present your skills.

With 30 years of game development experience in an art and design capacity, I will show you, from an artist's perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start literally from a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets.

Creating art is at the heart of this course, but creating visuals is not just about the art, it's also about the ideas and the design that spawn the art. You will start at the beginning, at the design phase, and learn how to extract art related information from a game design document and create a map for your scene.

Create an art brief for your own project.
Create a Map / Level design.
To create stunning concept art, you need a firm understanding of art fundamentals.

The Horizon Line
1, 2 and 3 point perspective
Light, shadow and value
Color
I will then take you through the process of creating concept art, and show you techniques you can use to create quick speed paintings based on the fundamentals you have learned.

Create Concept art from scratch
You will break down the visual brief and the concept art into assets and create a plan to build them yourself to a professional standard. With that behind you, you will move into the biggest part of the course, building your scene.

Learn to use 3DS Max and Substance Painter.
If you're a beginner, I will teach you how to use 3DS Max, an industry standard modelling package. If you're intermediate and you know how to use it, you can skip this part. But once you've mastered the basics, you'll begin creating a white box environment based on the design and the concept in previous lectures.

Create white box environments using basic modelling techniques.
Finally we'll move into more advanced modelling and UV mapping techniques, and build ALL the components for our scene, using our white box as a guide. We'll create PBR textures in Substance Painter; export everything from 3DS Max, and drop it into Unity where we'll build the scene using the assets you have created.

Create detailed, final assets
UV Map
Create textures in Substance Painter
Build and light the scene in Unity
This course is perfect for anybody seriously wishing to pursue a career as an environment artist in the games industry and would like to experience the process and pipeline from scratch.

It's suitable for beginners to Intermediate levels.The more advanced artists may find that you're going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.

This IS NOT an animation course and it IS NOT a character modelling course. Both of those are very specific disciplines within the game industry, and here, we are primarily focusing on highly detailed, quality, environment creation.
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https://www.udemy.com/the-art-of-video-games/

Skillshare - Photorealistic 3D Text in Adobe After Effects

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This course will cover the basics of creating 3D text in Adobe After Effects CC using no third-party plugins. It will introduce 3D lighting, reflections, camera motion and photorealism topics along with covering some workflow ideas and options to help customize your animation. While having some experience with 3D in After Effects will open up more options for an animation, this course will help even a beginner create a 3D text logo.

3D Kitbash Set Vol 1 - 45 Sci-Fi Props

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3D Kitbash Set Vol 1: 45 Sci-Fi Props
by Jonathan Ching in 3D Assets

45 Sci-fi props to supplement your artworks and designs.

15 unique Crates, Canisters and Cargo props, split up into parts for easy material application.

30 detail props including, cables, wires, pipes, gadgets and hardware parts.

https://www.artstation.com/jyching/store/61A/3d-kitbash-set-vol-1-45-sci-fi-props

Skillshare - Maya for Beginners Rigging

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About This Class
Let's learn what it takes to make model's move! We will give our character real bones so we can articulate the model for animation.

Rigging is an essential skill even for 3D artists who aren't interested in rigging it is still required knowledge at most studios even to be an animator to have some knowledge of rigging.

This is the 3rd section in the Maya for Beginners series. I recommend starting with modeling, then texturing, and then this class. But if you're an animator just interested in getting some rigging knowledge or someone new to 3D with no experience rigging then you can just start with the class first if you'd like!

We will start by rigging a prop and learn about pivots and how to organize a rig. Then we will move on to the more complex character rigging.

By the end of this course you will have the skills and confidence to rig most anything and will be on your way to becoming a more advanced rigger.

Thanks for joining me and don't forget to download the scene files so you can follow along!

https://www.skillshare.com/classes/Maya-for-Beginners-Rigging/1243896297

Skillshare - Maya for Beginners Texturing

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About This Class
In this second part of the course series, we will learn how to give color and texture to our 3D models!

"Look Development" is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course:

UV-ing
Textures
Shading
Lighting
Rendering
We will take a grey shaded model and learn how to paint textures right inside of Maya! No other software needed. The models we created in Part 1 will be used, but if you want to skip that part and start with this one! Download the course files to get all the models we built in Part 1 to follow along with this course!

https://www.skillshare.com/classes/Maya-for-Beginners-Texturing/1095643549

Skillshare - Easy Outline Text Animation in Adobe After Effects

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In this class you will be learning how to create an outline animation effect using Adobe Illustrator and After Effects. You’ll be able to make an animation using your own text and then apply a little bit of depth using a wiggle camera effect.

Udemy - Drawing Birds The Essential Guide - Geoffrey Jacobs

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Please support the Artist
https://www.udemy.com/how-to-draw-birds/
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Would you like to draw birds like an expert? Do you want your bird drawings to look awesome with less effort? This course has everything you need to get started!

The course begins with a crash course in bird anatomy. You will learn little known secrets about how their bodies work. And you will learn how to apply these principles across a wide range of species:

Parrots

Owls

Penguins

Ducks

Chickens

Eagles

Robins

There are also lectures on how to render your drawings and really bring them to life! So what are you waiting for? If you want to learn to draw birds enroll now!
Who is the target audience?

Anyone who wants to draw birds - great for people with no drawing skills, basic drawing skills, or intermediate drawing skills
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