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CG Cookie Shading the Pancake Hobo

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With this course, you will develop a solid foundation of shading principles supported by basic scientific observation. This in turn will prepare you to tackle your future shading tasks with confidence.

https://cgcookie.com/course/shading-fundamentals-in-blender-render/?utm_source=youtube&utm_medium=social&utm_campaign=teaser&utm_term=description&utm_content=pancake-hobo

SVS Learn - Drawing Comics

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Learn how to draw comics
Jake Parker has been creating comics professionally for over 10 years. From his own studies, insight from peers and mentors, and material from the best books on the subject he boils everything he's learned about the art form into one class.

This class is broken down in two parts:

Part I - Instruction
In this section Jake goes point by point in a methodical, easy to understand, lecture style on the principles of making comics that effectively tell your story and elicit an emotional response from the reader.

Part II - Demonstration
In this section Jake creates a comic from the ground up, and shows how to apply the principles taught in part I to create your own comic.

Note: Note: Part II is an ongoing segment and will be posted to the class page as each part is completed beginning the first week of May.

In this class you will learn:
The key elements of comics and how to use them to tell your story
How to write a story for comics
How to break down your story into pages and panels
How panel to panel action works, and how to get your story to flow seamlessly
How to compose a comics page
How to prepare your comics for print
What tools to use, both digital and traditional
This class includes:
19 instructional videos
6 different PDF downloads of class notes
Photoshop comics page template
Download of Jake's PSD files from the class
Jake's Photoshop Drawing Tool Presets

Nvidia Iray for Cinema 4D

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iRay can work with C4D’s physically plausible materials, but iRay is really built upon NVIDIA’s MDL, or Material Definition Language, which was made to share physical materials and lights between applications using iRay and Mental Ray. This means that the full vMaterial library is supported as well as exchange with other MDL-supported apps, like 3ds Max, Maya and Rhino.

Iray for Cinema 4D functions on any system certified to operate Maxon Cinema 4D. Rendering speed is increased with faster CPU, and GPUs, more CPU and GPU cores, and especially with NVIDIA GPUs. Most NVIDIA products from the past 5 years (using the Fermi, Kepler, or Maxwell architecture) are supported. Iray for Cinema 4D scales very efficiently across all processors within the system and provides control over which processors are used.

Marvelous Designer 7: Making a Biker Style Jacket

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IF YOU LIKE THIS AND FOUND THIS USEFUL, BUY IT AND SUPPORT THE ARTIST

https://gumroad.com/l/yaQkR

By Madina Chionidi

___________________________________

DURATION: 4h 53m

DIFFICULTY: Medium

___________________________________

In this tutorial, we are going through the process of building a Biker Style Jacket in Marvelous Designer 7.

It focuses on the standard building process as well as new tricks in this version such as adding stitching and buttons within MD.

Throughout this step-by-step process, we are going from big shapes down to small details while keeping the initial structure as firm as possible, which is very important for these types of garments to look realistic.

Special attention is given to non-destructive, natural-looking padding and I am also sharing my process of exporting to Zbrush in order to add thickness and integrate the stitching.

By the end of this tutorial, you will be able to construct garments of similar complexity for use in game or film production.



CONTENTS

MD Project Files

Reference Images

11 chapter

1. Blocking out the Base

2. Adjusting & Fitting the Base on the Avatar

3. Detailing the Sleeves

4. Adding Second Layer with Layer Clone

5. Adding Pockets & Zipper Tape

6. Adding Shoulder Boards

7. Adding the Belt (Part 1)

8. Adding the Belt (Part 2)

9. Polishing Layer Clone Artefacts

10. Adding Stitches & Rivets

11. Exporting the Jacket to Zbrush

Nvidia Iray for Cinema 4D (Win-Mac R17 R18 R19)

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iRay can work with C4D’s physically plausible materials, but iRay is really built upon NVIDIA’s MDL, or Material Definition Language, which was made to share physical materials and lights between applications using iRay and Mental Ray. This means that the full vMaterial library is supported as well as exchange with other MDL-supported apps, like 3ds Max, Maya and Rhino.

Iray for Cinema 4D functions on any system certified to operate Maxon Cinema 4D. Rendering speed is increased with faster CPU, and GPUs, more CPU and GPU cores, and especially with NVIDIA GPUs. Most NVIDIA products from the past 5 years (using the Fermi, Kepler, or Maxwell architecture) are supported. Iray for Cinema 4D scales very efficiently across all processors within the system and provides control over which processors are used

Nvidia Iray for Cinema 4D (Win-Mac R17 R18 R19)

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0
iRay can work with C4D’s physically plausible materials, but iRay is really built upon NVIDIA’s MDL, or Material Definition Language, which was made to share physical materials and lights between applications using iRay and Mental Ray. This means that the full vMaterial library is supported as well as exchange with other MDL-supported apps, like 3ds Max, Maya and Rhino.

Iray for Cinema 4D functions on any system certified to operate Maxon Cinema 4D. Rendering speed is increased with faster CPU, and GPUs, more CPU and GPU cores, and especially with NVIDIA GPUs. Most NVIDIA products from the past 5 years (using the Fermi, Kepler, or Maxwell architecture) are supported. Iray for Cinema 4D scales very efficiently across all processors within the system and provides control over which processors are used.

Nvidia Iray for Cinema 4D (Win-Mac R17 R18 R19)

0
0
iRay can work with C4D’s physically plausible materials, but iRay is really built upon NVIDIA’s MDL, or Material Definition Language, which was made to share physical materials and lights between applications using iRay and Mental Ray. This means that the full vMaterial library is supported as well as exchange with other MDL-supported apps, like 3ds Max, Maya and Rhino.

Iray for Cinema 4D functions on any system certified to operate Maxon Cinema 4D. Rendering speed is increased with faster CPU, and GPUs, more CPU and GPU cores, and especially with NVIDIA GPUs. Most NVIDIA products from the past 5 years (using the Fermi, Kepler, or Maxwell architecture) are supported. Iray for Cinema 4D scales very efficiently across all processors within the system and provides control over which processors are used.

3dEx - How to Make a Stylized Material in Substance Painter

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You get the following:

_Step by Step Video Tutorial in .mp4 format

_Substance Painter File to follow along( must have version 2018.1.1 or higher to open the Painter File, this file is not required to follow the tutorial)

Learn how to easily create a stylized material within Substance Painter. Learn how to convert this into a smart material that you can use across multiple models to keep your workflow consistent!



For example models using this material : https://www.artstation.com/3dextrude

(Reupload)

RizomUV 2018.0.144 (win)

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http://www.rizom-lab.com/

The most advanced UV solutions and algorithms directly to 3D artists and product designers, or in a form that can be integrated into others 3D editing software.

>> What's New:-

– Bug Fixes and Improvements.

VS & RS included.

Lynda.com - Creating an Online Video Ad - 2

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Online video ads are essential for advertising any business, no matter how big or small. Video opens up a wider audience and creates an emotional impact that static text and images just can't beat. But what do you do after production is wrapped? How do you edit the raw video into a compelling ad and get it in front of customers? In this course, join veteran video editor Nick Harauz as he takes you through the steps to edit and distribute your online ad through social media platforms such as Facebook and Instagram. Nick shows how to add polish with effects, graphics, and color correction; export and upload your video to different marketing channels; and measure your video's success and your return on investment. By the end of the course, you'll know how to edit and deliver a polished online video ad of any length or style.

Note: This course uses HitFilm Express but the lessons apply equally well to any video-editing software, including Premiere Pro and Final Cut Pro. Watch part one of the training for tips on scripting and shooting video.
Topics include:
Video editing fundamentals
Editing audio
Adding effects, titles, and graphics
Adjusting the color
Uploading your video to different platforms
Marketing your video
Measuring success

Creating a Short Film 08 Editing

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Learn what it actually takes to create a short film—from the brainstorming stage, all the way until opening night. Each installment of the 13-part Creating a Short Film series focuses on different aspects of the production workflow. Here, filmmaker Chad Perkins focuses on editing, providing real-world context by showing how the concepts highlighted in the course were applied in the making of The Assurance, the short film featured throughout the series. Chad starts with the basics of the editing workflow. He then goes over fundamental techniques, including how to select the right take, create a montage, and determine when to cut. Plus, learn how to reframe shots, create a rough cut, make rolling end credits, export shots, render for film festivals and theatrical screenings, and much more.
Topics include:
Telling stories with edits
Syncing audio and video
Matching eyelines
Knowing when not to cut
Controlling the pacing
Controlling emotion with shot size
Working with audio
Creating a rough cut
Creating end credits
Rendering and output

Lynda.com - Creating an Online Video Ad - 2 Editing, Uploading, and Marketing - with Nick Harauz

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https://www.lynda.com/Premiere-Pro-tutorials/Creating-Online-Video-Ad-2-Editing-Uploading-Marketing/704150-2.html

Online video ads are essential for advertising any business, no matter how big or small. Video opens up a wider audience and creates an emotional impact that static text and images just can't beat. But what do you do after production is wrapped? How do you edit the raw video into a compelling ad and get it in front of customers? In this course, join veteran video editor Nick Harauz as he takes you through the steps to edit and distribute your online ad through social media platforms such as Facebook and Instagram. Nick shows how to add polish with effects, graphics, and color correction; export and upload your video to different marketing channels; and measure your video's success and your return on investment. By the end of the course, you'll know how to edit and deliver a polished online video ad of any length or style.

Note: This course uses HitFilm Express but the lessons apply equally well to any video-editing software, including Premiere Pro and Final Cut Pro. Watch part one of the training for tips on scripting and shooting video.
Topics include:
Video editing fundamentals
Editing audio
Adding effects, titles, and graphics
Adjusting the color
Uploading your video to different platforms
Marketing your video
Measuring success

3dEx - How to Make a Stylized Material in Substance Painter

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0
You get the following:

_Step by Step Video Tutorial in .mp4 format

_Substance Painter File to follow along( must have version 2018.1.1 or higher to open the Painter File, this file is not required to follow the tutorial)

Learn how to easily create a stylized material within Substance Painter. Learn how to convert this into a smart material that you can use across multiple models to keep your workflow consistent!



For example models using this material : https://www.artstation.com/3dextrude

(Reupload)

Creating a Short Film 01 Producing

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https://www.lynda.com/Filmmaking-tutorials/Creating-Short-Film-01-Producing/129018-2.html

With the proliferation of inexpensive video cameras and powerful editing and effects software, anyone can make a short independent film. Short films are used to practice filmmaking, get experience working with a cast and crew, showcase talent at film festivals, and pitch film concepts to potential producers and investors. But there's so much to learn in the undertaking that many would-be filmmakers are paralyzed at how to get started, or how to see a project through to completion.

Creating a Short Film is a 13-part training series that features some of the best actors and crew in the Seattle area, sharing their expertise on how to create a brilliant short film. The series is not just conceptual; author Chad Perkins and his team make a short film, The Assurance, and share the actual struggles and challenges that they had to overcome to get the film made. In this installment, Chad covers the basics of producing, the process that kicks off every new film, and sees it through to completion. Learn about the role of the producer, the difference between producing shorts and features, and what you should look for when selecting a producer for your script—or when you're a producer looking for the next great film idea.

Make sure to look for the follow-up episodes to learn more about screenwriting, directing, working with actors, editing and visual effects, and everything else that goes into filmmaking. This is a one-of-a-kind educational experience you won't find anywhere else.
Topics include:
Starting a film project
Finding financing
Dealing with legal issues
Producing shorts vs. feature films
Learning from failure

[Gabrielle Brickey] Design a Female Character: Sketching Portraits with Pencils

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Have you ever been interested in drawing stylized female characters, but didn’t know where to start? If so, then this is the class for you!

In this course, we’ll dive into the process of sketching cute female characters with pencils. We’ll walk through materials and pencil techniques, then break down sketching the face, feature by feature, in easy to follow steps. In this class, even beginners will find that they can draw female characters with ease!

This course is full of worksheets, guides, tutorials, tips, and references to help prepare you for drawing female characters — with loads of video demonstrations to help you solidify the information, while watching it in action!

By the end of this class, you will know how to draw a variety of female eyes, noses, mouths, and hairstyles that you can then work into endless combinations.

Ready to start creating? Join today!

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What's Included:

-12 Instructional Videos + a Video Timelapse (Approx. 1hr. total time)

- Class Worksheets, Steps, & Tutorial Print Outs

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This exact class is also hosted by Skillshare, a monthly subscription service. All videos are accessible there every month you pay.

However, if you are interested in having the videos for your personal library and lifetime access, they can be downloaded here at Gumroad!

Gumroad: https://gumroad.com/artworkbygabrielle
Promo Video: https://www.youtube.com/watch?v=Qi9uJVRwCx8

Videohive Photo Diary

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Full HD Resolution 1920×1080
No Plugins required
Duration resizable (3 versions included)
Up to 90 Photo/Video placeholders
Universalized expressions (works with any AE’s language)
Complete video tutorial instructions
After Effects CS5 and above
Well organized template
Easy to customize

30 placeholders (2:37)
60 placeholders (5:00)
90 placeholders (7:23)
Easy steps to make your own duration (Video and PDF tutorial included)

Videohive Photo Diary

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Full HD Resolution 1920×1080
No Plugins required
Duration resizable (3 versions included)
Up to 90 Photo/Video placeholders
Universalized expressions (works with any AE’s language)
Complete video tutorial instructions
After Effects CS5 and above
Well organized template
Easy to customize

30 placeholders (2:37)
60 placeholders (5:00)
90 placeholders (7:23)
Easy steps to make your own duration (Video and PDF tutorial included)

Videohive Photo Diary

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https://videohive.net/item/photo-diary/10869315

Full HD Resolution 1920×1080
No Plugins required
Duration resizable (3 versions included)
Up to 90 Photo/Video placeholders
Universalized expressions (works with any AE’s language)
Complete video tutorial instructions
After Effects CS5 and above
Well organized template
Easy to customize

30 placeholders (2:37)
60 placeholders (5:00)
90 placeholders (7:23)
Easy steps to make your own duration (Video and PDF tutorial included)

[Unity] - Dialoguer - A Node Based Dialogue Management Tool v1.1.0

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Requires Unity 4.3.0 or higher.

Dialoguer is a visual, node based dialogue editor and management system. It allows you to quickly and easily create dynamic, branched dialogues for your scenes and characters, and gives you an easy way to play them back at runtime. More info below.

Features
- Node based Dialogue editor
- Dynamic dialogue trees
- Local/Global variable system
- Easy to use event-based skinning API
- Even easier runtime playback API
- Includes 3 pre-made skins, with more to come
- Supports all platforms
- Works with all GUI solutions, including UnityGUI, NGUI and Daikon Forge



Works on all platforms, including Mac/PC Standalone, iOS, Android and Web. Compatible with all the major UI solutions, including UnityGUI, NGUI and Daikon Forge.
Support for PlayMaker and uScript in the works!

Notes about updating

When you update Dialoguer, follow these steps:
1) Delete the Dialoguer and DialoguerExamples folders from your project.
2) Do not remove the DialoguerOutput folder.
3) Import the update into your project.
If you were using a version that used the XML format export (Any version before 1.1) do the following:
4) In the menu, select Tools>Dialoguer>Import XML
This will restore your data. Easy!

Dialoguer allows you to focus on the creative work behind your dialogue system, by dealing with all of the dialogue-system back end things that would usually take weeks or months to create. With Dialoguer, you can have a dialogue system in your game running within minutes. Dialoguer also comes with an assortments of skins, free to use in whatever project you want.

Udemy - Learn Arnold - Fundamentals of Shading and Lighting

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Info:
What Will I Learn?
Fully understand the principles of shading and lighting and how to apply it to your own work.
Have better chances to land a job in the VFX industry by becoming more versatile and efficient.
Be able to create photo-realistic renderings which stand out in the community.

Requirements
Prior knowledge about shading and lighting is recommended. Even though the course is targeted for a beginner audience.
This course will feature the renderer from Solid Angle – Arnold.
To follow along any software DCC (e.g. Maya, Katana, Cinema4D, Houdini) with Arnold renderer installed is needed

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credits to original uploader
it was removed for stupid reason...
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