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Path Painter

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Path Painter
Editor Extensions/Terrain
Procedural Worlds
https://www.assetstore.unity3d.com/en/?stay#!/content/127506
Requires Unity 5.6.0 or higher.
Welcome to Path Painter, the path creation system for Unity 3D.

Whether you are making a road, a ramp, a path or a river, Path Painter makes terrain based path creation and texturing a breeze!

Path Painter allows you to:
- Create paths;
- Create ramps;
- Create roads;
- Create plateaus for secret forts;
- Create lake and river beds;
- Change terrain elevation along path;
- Re-texture along path embankments;
- Clear grass and trees along path;
- Use various algorithms for natural clearing;
- Standard Unity terrain compatible!

MegaSplat

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MegaSplat
Editor Extensions/Terrain
https://www.assetstore.unity3d.com/en/?stay#!/content/76166
Requires Unity 5.6.6 or higher.
MegaSplat allows you to splat map up to 256 different textures onto Unity Terrains or Meshes. Unlike other splat mapping techniques, MegaSplat has a consistent shader cost regardless of how many textures you use, and can actually be more efficient than traditional techniques which only allow a few textures to be painted! Textures are blended using a height resolve, giving the transitions a natural look.

Map Lab

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Map Lab
Editor Extensions/Design
&u Assets
https://www.assetstore.unity3d.com/en/?stay#!/content/36819
Requires Unity 5.3.0 or higher.
Map Lab is an advanced PBR texture generator for artists, game developers and map crafters.
Map Lab provides an easy way to craft PBR materials out of plain images. The powerful layer system allows a fast and solid way to control and fine-tune different maps. All pixel operations are done in a non-destructive way, with 32 bits per channel, guaranteeing high-quality output textures.

FERNS World

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FERNS World
Textures & Materials/Nature
turboscalpeur
https://www.assetstore.unity3d.com/en/?stay#!/content/43085
Requires Unity 5.0.1 or higher.
This New Volume contains of 80 Unique High Quality Textures Ferns Grasses all in .psd joined with a perfect Alpha Layer:
-65 Files in 2048x2048
-15 Files in 2048x1024.
The Goal of that Pack is to highlight our Marvellous & So Original Ferns World Family which we can adapt in Videogames!
Apart from the Combined Files which are mixed with other kind of grasses, Be Sure that All the others are only Ferns Species.
They have been all photographed using a Nikon D90 before being reworked.
Moreover, you can re-adjust all of them in order to fit perfectly on your Tastes, Meshes, Shaders and Games!

Channel Packer

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Channel Packer
Editor Extensions/Utilities
HoloGames
https://www.assetstore.unity3d.com/en/?stay#!/content/84299
Requires Unity 5.0.0 or higher.
Why use Channel Packer:
Channel Packer allows you to pack up to 4 different images in one texture, to manage and process them at the same time, saving memory.
Channel Packer works in two different ways:
- Single mode: used to generate a single texture, packing up to 4 input images;
- Batch mode: used to generate many textures in a unique operation, starting from a list of images; it allows to associate them to the needed channels and pack them in a texture for each association.
Further options:
You can invert images, use colors, select channels to use, and more.

Allan McKay - Live Action Series - Term 3

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FX Term 3 - Scanners - Head Explosion Sequence

This term is only a couple of shots but had to be done. For those not familiar with 'Scanners' the movie, there is an iconic practical special effects shot of someone's head exploding. As grueseome as this sounds, this is a chance to do soft body and cloth simulations, fluid simulations of liquid, as well as wet map shaders, skin sub-surface scattering shaders, rendering and integration. There is so much that goes into this but this is a chance to do some really amazing effects.

What we do as our own unique challenge is creating a real news-anchor set, having only a greenscreen shot of our talent speaking and performing, and creating the digital set and setting everything up - after which with our provided 3D matchmove of our talent, we develop our initial head explosion animation, creating a realistic simulation of the skin tearing open and chunks of flesh exploding out. Our focus is on getting our animation locked before we proceed with the blood, brain and other effects. After which we move into lighting and shading our shot creating realistic skin shaders as well as focusing on integrating and switching from the live action talent in our plate, to our CG character seamlessly.

Throughout comp, we want to lock these elements down 100% before we move onto creating our liquid effects. Both soft body simulation of brain matter, as well as creating all of the liquid effects, to be a high pressure high velocity blood explosion. Later we create blood mist effects, as well as wet maps where-ever blood comes in contact, to create marks of blood on the skin, as well as body, and surrounding areas on set. We create any additional effects and balance everything in comp. What we're aiming for is a completely photoreal shot of our talent gruesomely exploding into blood guts and brain!

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Includes updated archive for Term 2 Project Files
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Term 1 - https://www.cgpeers.to/torrents.php?id=50978&torrentid=50922
Term 2 - https://www.cgpeers.to/torrents.php?id=56319&torrentid=56259

Allan McKay - Live Action Series - Term 3

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FX Term 3 - Scanners - Head Explosion Sequence

This term is only a couple of shots but had to be done. For those not familiar with 'Scanners' the movie, there is an iconic practical special effects shot of someone's head exploding. As grueseome as this sounds, this is a chance to do soft body and cloth simulations, fluid simulations of liquid, as well as wet map shaders, skin sub-surface scattering shaders, rendering and integration. There is so much that goes into this but this is a chance to do some really amazing effects.

What we do as our own unique challenge is creating a real news-anchor set, having only a greenscreen shot of our talent speaking and performing, and creating the digital set and setting everything up - after which with our provided 3D matchmove of our talent, we develop our initial head explosion animation, creating a realistic simulation of the skin tearing open and chunks of flesh exploding out. Our focus is on getting our animation locked before we proceed with the blood, brain and other effects. After which we move into lighting and shading our shot creating realistic skin shaders as well as focusing on integrating and switching from the live action talent in our plate, to our CG character seamlessly.

Throughout comp, we want to lock these elements down 100% before we move onto creating our liquid effects. Both soft body simulation of brain matter, as well as creating all of the liquid effects, to be a high pressure high velocity blood explosion. Later we create blood mist effects, as well as wet maps where-ever blood comes in contact, to create marks of blood on the skin, as well as body, and surrounding areas on set. We create any additional effects and balance everything in comp. What we're aiming for is a completely photoreal shot of our talent gruesomely exploding into blood guts and brain!

This is just a short excerpt from the full course description.
You can read the whole thing here http://i91.fastpic.ru/big/2017/0120/ea/_c8bd33789f7b6916ae3483c14037f0ea.jpg

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Includes updated archive for Term 2 Project Files
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Term 1 - http://www.cgpeers.to/torrents.php?id=50978&torrentid=50922
Term 2 - http://www.cgpeers.to/torrents.php?id=56319&torrentid=56259

Arnold Light Suite C4D v1.0

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Arnold Light Suite C4D v1.0

Professional Studio Lighting Tools for Arnold Render and C4D.
Made to quickly and easily speed up your lightning workflow.
Create photo-real studio situations for product visualizations and animations in minutes.
What’s included:

-- 15 Light Items with simple and intuitive controls. High Dynamic Range textures + xpresso rig.
-- 20 Studio Presets: black, white, color.
-- 65 HDRI + Rigs: Studio, Metal, Sky, Interior, Exterior, Underwater and Space.
-- 4 Infinite Floor + Rig. Seamless backgrounds to complete your scenes: Circular, Diagonal, Linear and Plane.
-- 8 Stages: Box, Stage C, Curved Floor, Curved Box, Stage L, Stage Round, Stage S, Stage U.
-- 11 Test Objects with textures/ shaders included.
-- 10 C4D Example Scenes ready to render.

System Requirements

Cinema 4D 17 and above.

Arnold Render 2.1 and above.

Works with Windows and Mac OS

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https://gumroad.com/l/qkubvs

Toon Boom Harmony 15.0.5 Build 13929 (WiN) - Immortals

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Toon Boom Harmony offers a stunning array of tools that blow the doors wide open to a new animation experience. Harmony Stand Alone provides individual users the opportunity to work with the time-proven animation software that is relied upon in animation studios worldwide. Also, as a freelancer, you will enjoy working alongside studios that are using the Harmony solution.

Top Features
Join others using Toon Boom Harmony, the most advanced Professional Animation Software on the market. Benefit from a wide array of tools, including:
Advanced Drawing Tools: Texture brushes, and thick and thin pencil lines
Smart Colour Palettes: Colour you adjust on the fly
Character Rigging: Hierarchy, deform, and effects for creating sophisticated rigs
Special Effects: An array of effects including highlights and shadows, glows, blurs, and a full particle effects engine
Real 3D Camera: A camera you can reposition in a full 3D space
3D Integration: Allowing you to import 3D models, position and animate them in a full 3D space


Home: http://www.toonboom.com/products/harmony

Topaz Labs A.I. Gigapixel 2.0

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Topaz is pleased to announce the availability of A.I Gigapixel 2.0, is a new standalone software package that lets you resize images either to a specific size or up to 600%.

Current version 2.0.0 - September 27, 2018

new - We have optimized the GPU processing mode, which will result in a 50% to 80% decrease in processing time. The larger your input image, the greater the relative process time savings you'll see.
chg - We have changed the way the "Cancel" option works. Now, it is a TRUE cancel, so selecting this button will interrupt processing on the current image, clear the image list, and end the operation.


About A.I.Gigapixel. Topaz A.I. Gigapixel is a standalone application only (it does not work as a plugin or Topaz Studio adjustment) made for batch resizing your images. It uses the power of Topaz’s proprietary Artistic Intelligence engine to make sharper and clearer upscaled images than traditional upscaling tools.

A.I. GigaPixel is the first desktop application to use the power of Deep Neural Networks to realistically enlarge your images, up to 6x. Traditional up-scale methods use “interpolation” (bi-cubic, Lanczos, fractal, etc.) to create higher resolution images.

These traditional methods produce images that are blurry, unrealistically painterly, and lack the details that are present in real high-resolution images.

About Topaz Labs. We use the most advanced developments in imaging technology to create powerful software products for photographers.

Product: Topaz Labs A.I.Gigapixel
Version: 2.0.0 online installer and portable
Supported Architectures: x64
Website Home Page : https://topazlabs.com/
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
OpenGL Support Level: OpenGL 3.3
Size: 980.3 mb

BorisFX Mocha Pro 2019 v6.0.0.1882 x64-WiN-Mac - MESMERiZE

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Say hello to MOCHA PRO 2019! Mocha Pro is the Academy Award-winning planar tracking tool for visual effects and post-production. With a proven record on the world’s most notable film and television projects, Mocha is valued by effects artists and editors for its unique ability to reduce the time-consuming keyframing associated with high-end VFX and finishing.

Mocha Pro 2019 features GPU-accelerated planar tracking and object removal, advanced rotoscoping tools, stabilization, 3D camera solver, stereo 360/VR support, and more.

NEW IN MOCHA PRO 2019
New workspaces with Mocha Essentials interface
GPU-accelerated object removal delivers faster rendering
New spline tools for faster masking: Magnetic Spline with edge snapping, Freehand Spline, and Geometric Shape Tools
Retina/High DPI monitor resolution support
Award-winning 360/VR tools now included with Mocha Pro 2019

Website - https://borisfx.com/products/mocha

Udemy – Learn Arnold – Fundamentals of Shading and Lighting

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http://www.udemy.com/arnold-fundamentals/
Title: Udemy – Learn Arnold – Fundamentals of Shading and Lighting

Info:
What Will I Learn?
Fully understand the principles of shading and lighting and how to apply it to your own work.
Have better chances to land a job in the VFX industry by becoming more versatile and efficient.
Be able to create photo-realistic renderings which stand out in the community.

Requirements
Prior knowledge about shading and lighting is recommended. Even though the course is targeted for a beginner audience.
This course will feature the renderer from Solid Angle – Arnold.
To follow along any software DCC (e.g. Maya, Katana, Cinema4D, Houdini) with Arnold renderer installed is needed.

PS. This is fixed release, without "XXX-Introduction" and with bonus lectures

The Futur Logo - Design & Construction

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How can you improve your your logo design? Learn the principles, theory and fundamentals of logo design.

https://academy.thefutur.com/p/logo-design-construction

TheFutur - Logo Design & Construction

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How can you improve your your logo design? Learn the principles, theory and fundamentals of logo design.

https://academy.thefutur.com/p/logo-design-construction

Here is an old version. A few things not in here.

TheFutur - Logo Design & Construction

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How can you improve your your logo design? Learn the principles, theory and fundamentals of logo design.

https://academy.thefutur.com/p/logo-design-construction

This is previous version of course.

UX In Motion Micro-Interactions

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Micro-interactions
7 TUTORIALS | 2.5 HOURS | BEGINNER

Learn how to create jaw dropping micro-interactions from your design source files using Adobe After Effects. All tutorials are based on top trending micro-interaction animations on Dribbble. Learn parenting, working with layer styles, 3D, expressions, typing effects, timing, and more.

Alien Skin Exposure X4 Bundle 4.1.0.176 Win

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The Exposure X Bundle is a photo editor and organizer that integrates all of Alien Skin’s award-winning photo editing apps into a single product.. The centerpiece of the bundle is Exposure X, the editing app that streamlines your workflow and provides a rich set of creative tools.
– Exposure X3 non-destructive RAW photo editor
– Integrated Snap Art natural media
– Integrated Blow Up high-quality photo enlargement
– Exposure X3, Snap Art, and Blow Up plug-ins for Lightroom and Photoshop

Exposure X4 is a complete photo editing and organizing solution. It can also be used as a creative editing plug-in. The plug-in requirements are as follows:
– Adobe Photoshop CS6 or Adobe Photoshop CC 2015 or newer
– Adobe Lightroom 6 or Adobe Lightroom CC 2015 or newer

AMPED

Packed WinRAR5, update your archiver

Hard Surface Kitbash Library - Cables, Hoses, Tubes

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Hard Surface Kitbash Library - Cables, Hoses, Tubes

= Each file will be about 3 times the size when extracted.
= Each file contains files for each model in obj, mtl, jpg plus max files

- This is a 130+ piece set of cables, hoses and tubes ready to be used for high poly additions to your models/concepts.

- Models are in Max 2013 format as well as obj. I've included "master" Max files that contain all the objects. One file has the objects evenly spaced, and one has every object at the origin for importing ease into other scenes. All meshes are named appropriately with basic material separations. There are no UV's on the meshes.

- objs were exported with no smoothing applied so they can be imported into maya, zbrush, etc. easily. (please note that I have only tested the obj's in zbrush and maya, so some adjustments to the obj's might be needed based on what package is being used)

- Individual jpeg icons have also been included to make it easier to know what piece to import.

Hard Surface Kitbash Library - Canisters, Bolts, Knobs

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Hard Surface Kitbash Library - Canisters, Bolts, Knobs

= Each file will be about 3 times the size when extracted.
= Each file contains files for each model in obj, mtl, jpg plus main max files

This is a 230 piece set of canisters, bolts, and knobs ready to be used for high poly additions to your models/concepts. (not all objects shown in image)

- Models are in Max 2013 format as well as obj. I've included "master" Max files that contain all the objects. One file has the objects evenly spaced, and one has every object at the origin for importing ease into other scenes. All meshes are named appropriately with basic material separations. There are no UV's on the meshes.

- objs were exported with no smoothing applied so they can be imported into maya, zbrush, etc. easily. (please note that I have only tested the obj's in zbrush and maya, so some adjustments to the obj's might be needed based on what package is being used)

- Individual jpeg icons have also been included to make it easier to know what piece to import.


Feel free to use these models for any purpose you can imagine.

RapidRig Modular V02_03_07 for Maya

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"Rapid Rig: Modular" takes all the functionality of "Rapid Rig: Advanced" and breaks it down to its core, then was built back up into something with incredible flexibility. If you want a character with 4 arms, two heads, 20 eyes, 14 fingers, 8 legs, etc. you can now achieve this with this very powerful and robust tool while having very similar functionality to Rapid Rig: Advanced.

You can build a rig from scratch, starting only with a ROOT and adding:

•Splines (splines, necks, tails)

•Arms

•Legs

•FK Chains (fingers, tails, spines, wings)

•Heads

•Look-Ats (eyes)

You can attach any of these to each other in any order you like. You can make assymetrical characters, humans, dogs, spiders, birds, centaurs, dragons. Almost any creature you can imagine, you can rig with these tools.

The script comes with some powerful presets to get you started on with rig to save you time.

•Biped (Human)

•Quadruped

•Arachnide

•Bird

All modules can be modified after creation. You can also clone, mirror, reattach, pin and re-color your modules.

If you are happy with your proxies, you can save them out to a text file which can be loaded into any scene.

You can also save the transform information of your proxies to load onto a different proxy rig that is not identical.

Installation:

Setting Up Proxy Rig: https://www.youtube.com/watch?feature=player_embedded&v=tDqlcZUiWq4

Modifying Proxy Rig: https://www.youtube.com/watch?feature=player_embedded&v=l-SmSxDHVHM

Generating Rig: https://www.youtube.com/watch?feature=player_embedded&v=4oAU2z9PiHM

Using the Selector UI: https://www.youtube.com/watch?feature=player_embedded&v=iURfNW5-mpA

Exporting to a Game Engine: https://www.youtube.com/watch?feature=player_embedded&v=3XM2jZ4yTMc

Version 1.5.0 Updates: https://www.youtube.com/watch?feature=player_embedded&v=cW-7k5gFTiI

Version 2.0.0 Updates: https://www.youtube.com/watch?v=QRSmg_lR1hs

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