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Artstation - Making Aurora Painting Process

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Join illustrator Clint Cearley as he takes you through the creation process of the image Aurora created for Legends of the Cryptids. From reading the brief and rough sketches to lighting and color choices you'll even have a look at mistakes made and discuss how they should have been handled. Composition, character design and value schemes are also discussed.

After Effects CC - Futuristic Interface (HUD) - VFX to add production value to your film

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Skillshare – After Effects CC: VFX Techniques to add production value to your film – Futuristic Interface(HUD)

Duration: 3h22min


Welcome, you will learn visual effects techniques in After Effects to create futuristic interfaces to add to your sci fi scenes and increase the production value of your film.

Start by a map and turn it into a rotating globe, then create other futuristic elements using the same techniques.

Create variations of the same elements you have created, just by changing rotation direction, speed, width, dashes, opacity… the more variations you can create the richer your interface will look.


Course Introduction 00:10

Turning Globe 23:52

Gauge 33:53

Radar 69:48

Add visual Sound waves and elements 16:09

Text effect 15:38

World Map 19:22

Video feed of special operations 4:56

Bringing them all together 18:21


https://www.skillshare.com/classes/After-Effects-CC-Futuristic-Interface-HUD-VFX-Techniques-to-add-production-value-to-your-film/978895014/

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Skillshare - After Effects CC - Night Vision, Sniper Scope, Security Camera

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Skillshare – After Effects CC: Night Vision, Sniper scope, Security Camera


You will learn how to create the following looks in After Effects CC:

– (Military) Night Vision

– Sniper scope

– Security camera look


In After Effects CC that you may need for a scene in your film or you simply want to add these techniques to your effects arsenal.

You will learn step by step how to prepare the footage, add the effects and details for realism.

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Blacker Font

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Blacker Font - Display and Text

Blacker is a wedge serif type family designed by Cosimo Lorenzo Pancini and Andrea Tartarelli as a take on the contemporary “evil serif” genre: typefaces with high contrast, 1970s evoking proportions and sharp wedge serifs.

Design details have been fine-tuned in two subfamilies: the display variant offers tighter kerning, higher contrast and sharper corners for maximum effect at big sizes, while the text variant offers better readability and screen rendering with lower contrast. Each subfamily comes in six weights from light to heavy, with matching true italics, for a full range of editorial and advertising uses.

Blacker features an extended character set that covers over seventy languages using the latin alphabet, as well as Russian Cyrillic. Open type features include small caps, four sets of figures, fractions, superior & inferior figures, alternate forms and discretionary ligatures.

https://www.myfonts.com/fonts/zetafonts/blacker/

Nat Recorder

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NatCorder is a lightweight, easy-to-use, full-feature video recording API for iOS and Android. With NatCorder, you can record the screen, part of the screen, a specific camera, a texture, and so on. You can also record game audio from audio sources, listeners, and custom sources. NatCorder is heavily optimized for speed with a low memory footprint. Features include:

- Blazing fast. NatCorder is heavily optimized performance following from design breakthroughs we made when developing NatCam.

- Record anything! By anything, I mean anything and everything that can be rendered into a texture. Whether it’s a game view, UI, a camera, a texture, or anything else — NatCorder can record it.

- Custom resolutions. Record with resolutions as high as Full HD (1920x1080) and even higher on devices that support it.

- Control quality. Optimize the recording for file size or bandwidth by specifying the recording bitrate and keyframe interval.

- Record animated GIF's. In addition to recording MP4 videos, NatCorder can record animated GIF images on iOS, Android, macOS, and Windows.

- AR support. NatCorder's screen recording has full support for AR apps and games.

- Full access. NatCorder will record directly to the application documents directory and provide the path to the video.

- Super simple. Record videos with as little as two API calls: StartRecording and StopRecording.

- macOS support. NatCorder comes with a full native macOS backend. As a result, you can use NatCorder's full functionality in both the Unity Editor on macOS, and in standalone macOS builds.

- Windows support. NatCorder comes with a native Windows backend that works both in the Unity Editor on Windows and in standalone Windows builds.

- Experimental WebGL support. NatCorder also comes with an experimental WebGL backend that runs on most modern browsers.

- Lightweight package. The API is specifically designed not to add unnecessary baggage or overhead to your project.

3D Coat 4.8.25 Win x64

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- Install.
- Copy 3D-Coat-V4.8.10+.exe file into C:\Program Files\3D-Coat-V4.8.25 folder and run it.
- Press "Patch" button.
- Done.

Michele Bousquet - Physics for Animators

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Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.

Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

Official website: http://physicsforanimators.com/

vray 3.6 for c4d r20 (win)

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1-copy the file VrayBridge_R20_V3_clean_180829 in to C:\Program Files\MAXON\Cinema 4D R20\plugins
2-open cinema 4d it will ask for the key copy the cinema 4d seril num the run the keygen past the serial num and generate the key to C:\Program Files\MAXON\Cinema 4D R20 this root

Evermotion Archmodels Vol. 183 - Plants

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Archmodels vol. 183 collection includes 54 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality 3d models of garden plants with all textures and materials. All objects are ready to use in your visualizations.

Presented models and scenes were rendered in V-ray with 3ds max.
Scenes are not included.

Formats
max
c4d

Software
*.max - 2011 or higher
Cinema 4D - R17

Renderers
Mental Ray *.max - with textures and shaders
V-Ray *.max - 3.0 or higher
Advanced Render *.c4d
VRAYforC4D - 3.4

https://evermotion.org/shop/show_product/archmodels-vol-183/13915

Special thanks to @tommyfight

Adobe Illustrator CC 2019 (v23.0.1) x86 32bit

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Adobe Illustrator CC 2019 (v23.0.1) x86 Multilingual by m0nkrus

Year of release: 2018
Version: CC 2019 (23.0.1.540)
Address of. Site: ADOBE
Build author: by m0nkrus
Interface language: Russian, English, etc.
Treatment: not required (the installer has already been treated)

System requirements:
• 32-bit or 64-bit version of Microsoft Windows 7 with SP1 or Windows 10 (version 1703 or later); 32-bit or 64-bit Microsoft Windows 7 with SP1, Windows 8.1, or Windows 10
• Microsoft Internet Explorer 11 or higher
• Multi-core Intel or AMD Athlon 64 processor
• 1 GB RAM (3 GB recommended)
• 2 GB of free hard disk space for installation; additional free space required for installation; SSD recommended
• Monitor resolution 1024x768 (1280x1080 recommended)
• To view Illustrator in HiDPI mode, the monitor must support a resolution of at least 1920x1080
• OpenGL 4.x
• To use the new Touch-Enabled work environment in Illustrator, you need a tablet / monitor that supports touch input under Windows 8.1 or Windows 10 (Microsoft Surface Pro 3 is recommended)
• To use the GPU Performance feature: 1 GB VRAM (4 GB recommended) and support for OpenGL 4.0 or higher
• The following video adapter series support Windows GPU performance features in Illustrator: NVIDIA Quadro K Series, NVIDIA Quadro 6xxx, NVIDIA Quadro 5xxx, NVIDIA Quadro 4xxx,
NVIDIA Quadro 2xxx, NVIDIA Quadro 6xx, NVIDIA GeForce GTX Series (4xx, 5xx, 6xx, 7xx, 9xx, Titan), NVIDIA Quadro M Series, NVIDIA Quadro P Series, Intel HD Graphics 4600 Series, Intel HD Graphics 5000 Series,
Intel Iris Graphics 5000 Series, Intel Iris Pro Graphics 5000 Series, Intel HD Graphics 6000 Series, Intel Iris Graphics 6000 Series, AMD Radeon R9 Series Graphics,
AMD Radeon HD 7000 Series Graphics Graphics, AMD Radeon HD 7000 Series Graphics Graphics, AMD Radeon HD Series 7000 Graphics Graphics

Description:
Adobe Illustrator CC 2019 is adopted as an industry standard vector graphics software,
widely used by designers in various areas of digital graphics,
illustrations and printing, in the development of any kind of multimedia resources, such as printed materials, Internet content, interactive tools, videos, and mobile applications.

Adobe Illustrator CC 2019 is part of Creative Cloud.
Therefore, all the latest updates are available to its users, and access to new versions is available from the moment of their release.
Improve your skills and master new tools with a large and constantly updated collection of training videos.
Thanks to the integration with Behance, you can share your projects with other users and instantly receive feedback on your work from designers from around the world.

https://www.adobe.com/in/products/illustrator.html

Mixing Light [INSIGHT]

Christmas Badges| VideoHive | After Effects

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Project features:

Very easy to use
Awesome Christmas atmosphere
multi-purpose
After Effects CS5.5 and above
no plugins required
100% After Effects
Full HD
Help file included



After Effects Version CC 2015, CC 2014, CC, CS6, CS5.5

Files Included: After Effects Project Files
Resolution: 1920x1080
File Size: 163mb
Text Placeholders: 16


FOR MORE INFO AND PREVIEW. VISIT HERE: https://videohive.net/item/christmas-badges/13658746

Corporate Video Package| VideoHive| After Effects

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Project features:

100% After Effects
no plugins required
easy to edit
fast render
color control
Full HD resolution (1920×1080)
PDF tutorial included
After Effects CS5 and above


12 MAIN PARTS
01. Start Logo
02. Corporate Introduction
03. About Us
04. The Key People/Team
05. Corporate History
06. Our Process
07. Products and Services
08. Our Crowth
09. Our Awards
10. Our Clients
11. Location and Contacts
12. End Logo


After Effects Version: CS5
Files Included: After Effects Project Files
File Size: 15mb



FOR MORE INFO AND PREVIEW: https://videohive.net/item/corporate-video-package/7306015

Vintage Titles Pack | VideoHive | After Effects

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Project features:

Background footage not included in the project, you can download them HERE
100% After Effects
12 animated badges
Full HD resolution
easy to edit
no plugins required
After Effects CS5 and above


After Effects Version CS5, CS5.5, CS6, CC, CC 2014
Files Included After Effects Project Files

Universal Expressions: No
Resolution: 1920x1080
File Size: 1mb
Text Placeholders: 12



FOR MORE INFO AND PREVIEW. VISIT HERE: https://videohive.net/item/vintage-titles-pack/10691019

Viz People cut out - Service V1

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Service v1
We are proud to present the Service v1. This collection brings 454 photos of people at work. Different people, different professions. This set will cover many life situations in your scenes. You can find everyone, from exhibition hostess to messengers and many many more.

https://www.viz-people.com/shop/service-v1/

SideFX Houdini FX 17.0.352 x64

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This release is nothing to do with any previous xforce release, no hacked keygen copycat crack etc.

Houdini 17 includes a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more.
New Vellum multi-solver brings fast cloth to Houdini along with other integrated effects such as hair, soft bodies and grains. The Vellum solver is GPU-accelerated and very easy to set up and iterate.

The White Water solver has been rewritten to achieve a more organic, foamy, look with realistic cellular patterns and repellant forces and a more accurate relationship to the source FLIP sim.

Material-based destruction tools make it easier to set up and art direct destruction shots by providing tools for pre-fracturing materials such as concrete, glass and wood while automatically building constraint networks that tie the whole system together.

Terrain now includes advanced erosion tools with more control over details such as fluvial lines, river banks and debris and new hierarchical scattering for more efficient placement of elements into landscapes.

New UV tools define a fully procedural workflow that starts with automated seaming then moves on to accurate flattening and super efficient layout of the resulting UVs.

The new Retime SOP node is a powerful tool for stretching out or slowing down simulated data such as fluid sims, RBD sims and even volumes with effective interpolation and blend options for creating clean and entirely realistic results.

Interactive modeling includes a new PolyDraw shelf tool which lets you use our interactive “Topo Build” tools anywhere in your scene, without reference geometry. Improvements to snapping and alignment including fast construction plane alignment and positioning; rotation snapping; view and construction plane memories; and new geometry alignment tools.

Character animation and rigging have been improved with a newly designed timeline that supports a more animator-friendly keyframe workflow and a facial auto-rig for a complete top-to-bottom auto-rigging solution.

Houdini Engine is now more versatile with a brand new 3DS Max plug-in, a 2.0 Unity plug-in and important enhancements to the Maya and UE4 plug-ins.

GLTF Import and Export brings the “JPEG of 3D” to Houdini to provide an efficient, interoperable asset delivery format that compresses the size of 3D scenes and minimizes runtime processing.

SideFX Houdini FX 17.0.352 x64

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Houdini 17 includes a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more.
New Vellum multi-solver brings fast cloth to Houdini along with other integrated effects such as hair, soft bodies and grains. The Vellum solver is GPU-accelerated and very easy to set up and iterate.

The White Water solver has been rewritten to achieve a more organic, foamy, look with realistic cellular patterns and repellant forces and a more accurate relationship to the source FLIP sim.

Material-based destruction tools make it easier to set up and art direct destruction shots by providing tools for pre-fracturing materials such as concrete, glass and wood while automatically building constraint networks that tie the whole system together.

Terrain now includes advanced erosion tools with more control over details such as fluvial lines, river banks and debris and new hierarchical scattering for more efficient placement of elements into landscapes.

New UV tools define a fully procedural workflow that starts with automated seaming then moves on to accurate flattening and super efficient layout of the resulting UVs.

The new Retime SOP node is a powerful tool for stretching out or slowing down simulated data such as fluid sims, RBD sims and even volumes with effective interpolation and blend options for creating clean and entirely realistic results.

Interactive modeling includes a new PolyDraw shelf tool which lets you use our interactive “Topo Build” tools anywhere in your scene, without reference geometry. Improvements to snapping and alignment including fast construction plane alignment and positioning; rotation snapping; view and construction plane memories; and new geometry alignment tools.

Character animation and rigging have been improved with a newly designed timeline that supports a more animator-friendly keyframe workflow and a facial auto-rig for a complete top-to-bottom auto-rigging solution.

Houdini Engine is now more versatile with a brand new 3DS Max plug-in, a 2.0 Unity plug-in and important enhancements to the Maya and UE4 plug-ins.

GLTF Import and Export brings the “JPEG of 3D” to Houdini to provide an efficient, interoperable asset delivery format that compresses the size of 3D scenes and minimizes runtime processing.

SideFX Houdini FX 17.0.352 x64

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0
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Houdini 17 includes a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more.
New Vellum multi-solver brings fast cloth to Houdini along with other integrated effects such as hair, soft bodies and grains. The Vellum solver is GPU-accelerated and very easy to set up and iterate.

The White Water solver has been rewritten to achieve a more organic, foamy, look with realistic cellular patterns and repellant forces and a more accurate relationship to the source FLIP sim.

Material-based destruction tools make it easier to set up and art direct destruction shots by providing tools for pre-fracturing materials such as concrete, glass and wood while automatically building constraint networks that tie the whole system together.

Terrain now includes advanced erosion tools with more control over details such as fluvial lines, river banks and debris and new hierarchical scattering for more efficient placement of elements into landscapes.

New UV tools define a fully procedural workflow that starts with automated seaming then moves on to accurate flattening and super efficient layout of the resulting UVs.

The new Retime SOP node is a powerful tool for stretching out or slowing down simulated data such as fluid sims, RBD sims and even volumes with effective interpolation and blend options for creating clean and entirely realistic results.

Interactive modeling includes a new PolyDraw shelf tool which lets you use our interactive “Topo Build” tools anywhere in your scene, without reference geometry. Improvements to snapping and alignment including fast construction plane alignment and positioning; rotation snapping; view and construction plane memories; and new geometry alignment tools.

Character animation and rigging have been improved with a newly designed timeline that supports a more animator-friendly keyframe workflow and a facial auto-rig for a complete top-to-bottom auto-rigging solution.

Houdini Engine is now more versatile with a brand new 3DS Max plug-in, a 2.0 Unity plug-in and important enhancements to the Maya and UE4 plug-ins.

GLTF Import and Export brings the “JPEG of 3D” to Houdini to provide an efficient, interoperable asset delivery format that compresses the size of 3D scenes and minimizes runtime processing.

polygon cruncher 11.51

Cubebrush - Unimodels Sofas Vol. 1 Scandinavian design for UE4

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A set of 32 Unreal Engine format chairs and sofa model packs
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