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The Complete Guide to Beer Photography & Post-Production

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The Complete Guide to Beer Photography & Post-Production
https://www.photigy.com/course/the-beer-photography/

The Pixel Lab - Material Pack For Element 3D V2

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Sorry guys i delete my previous torent because Misc folder is not included. But this one is with all the complete textures and materials. Hope you enjoy.


http://www.thepixellab.net/material-pack-for-after-effects-element-3d

I’m extremely excited to introduce The Pixel Lab “Material Pack” has been converted to Videocopilot Element3D for After Effects! Over 500 C4D materials/textures to help you speed up your workflow and focus on being creative!


The textures are organized into the following categories: Alpha Overlays, Everyday Color, Fabric/Leather, Glass/Transparent/Ice, Luminance, Metal, Misc., Paper/Cardboard, Patterns/Tiles, Rubber/Plastic, Stone/Concrete/Dirt and Wood. You can load these textures into your Element 3D interface and easily access them at any time! Best of all we are only asking $50 for the pack, which should make it very accessible to everyone.

Udemy - Learn Inkscape now - create vector graphics for free!

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Course Description

UPDATE 2015 June 6: Added a lecture about creating mandalas in Inkscape! It is a fun way to learn the benefits of creating a repeating design in Inkscape!

Over 2200 students! Thank you!

Please share your works created after taking the course in the discussions!
The course is teaching everything one should know to work efficiently with the free and open source graphic design program Inkscape. As a free program, there are plenty of short tutorials about Inkscape, but not a comprehensive video tutorial like this was made before! These lessons are not for solving individual tasks (like how to create a banner, how to draw a fish etc.) but rather going through all the tools one can need to understand and use Inkscape on an amateur or even professional level! Apart from sharing the tools, I also give my tricks and tips I developed myself as a designer working with Inkscape for years.

There are 30 lectures of varying length, and .svg files are provided where needed, so students can learn and experiment. This is how the course is built up:

In the first set of lectures we go through the basic tools, and understand how Inkscape works.
Then the more complex tools follow, and we create more elaborate designs.
Then I'm sharing some illustration tips and tricks, that will make for clever and outstanding illustration.
And in the final lessons we create a Christmas card together, using all the tools and knowledge acquired during the course.

Have fun and ask when you need help! New videos will be added to the course upon request!
What are the requirements?

To start the course, download Inkscape free from www.Inkscape.org!
There is no necessary graphic design knowledge to start the course

What am I going to get from this course?

Over 40 lectures and 4 hours of content!
As Inkscape is a very versatile program, and this course is taking you through from A to Z, the knowledge can be applied in amateur or professional design work, illustration or student work as well!

What is the target audience?

Take the course if you need a detailed explanaiton of everything in Inkscape

Element3d liquid animation

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THE UPLOAD IS ARCHIVED BECAUSE OF SLOW INTERNET.

THIS IS AE PROJECT WITH ELMENT3D ANIMATION EXPORTED FROM MAX PhoenixFD WATER SIM.IT INCLUDE OBJ EXPORTER FOR YOUR OWN SIMULATION



max to e3d hints and tips:

1-you must relink element 3d to *PhoenixFD obj animation* folder

2-you must import the 2nd obj file inside element3d inorder to see the mesh properly

3-the *max to obj animation exporter.ms* can also export mass fx animation *cloth* you have to bake it first

CadJunkie - Modo - The Beast of Turin: Modeling

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In this new series, we’ll cover the groundwork of becoming a MODO Speed Demon through the process of modeling an old and somewhat-forgotten classic from scratch: the Fiat S76 automobile (AKA “The Beast of Turin”). In total, this zero-to-hero MODO modeling series packs a solid punch with 40 videos featuring over 7 hours of material. That’s right – SEVEN hours!

The Foundry Modo - Character Rigging Course

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This advanced tutorial guides you through the process of rigging bipedal characters and analyzing the mesh to gain a better understanding of its rigging requirements.
You?ll also learn how to design a layered rig capable of performing a variety of tasks, and how to keep rigs modular by saving out Assemblies that allow for better reusability.
This training includes in-depth discussion on the use of Forward Kinematics setups, as well as Inverse Kinematics, how to blend rigs, create procedural setups, make pseudo-muscle rigs, generate facial setups, and rigging props.. Once completed, you will have an advanced, fully rigged, animation-ready character.

Digital Tutors - Exploring Organic and Geometric Surfacing in Rhino

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In this Rhino tutorial, we’ll explore the beginning stages of organic and geometric surfacing.

We’ll learn how to tackle rail sweeps and section curves to tackle smooth, organic surfaces and their transition into geometric elements. We’ll build twisting blended surfaces that go beyond simple extrudes and lofts.

By the end of this Rhino training, you’ll have a solid understanding of how surfacing works in Rhino.

http://www.digitaltutors.com/tutorial/2285-Exploring-Organic-and-Geometric-Surfacing-in-Rhino

HeavenlyPictures PolygonCreator v2.0 For 3DS MAX

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Create splines:
With this script you can easily create smooth polygonal surfaces.

First you need four shapes. You can draw splines or NURBS curves too.
Create panel > Shapes > Splines > Line
Create panel > Shapes > NURBS Curves > Point Curve or CV Curve
The shapes must be opened. The direction of the splines doesn't matter, but the endpoints must be in the same coordinate.

Pick up the shapes:
Next, on the "utilities" panel click on the "Pick 4 splines" button, and now you can select four shapes. The order doesn't matter. In case that you have selected a wrong shape, just click on the "Pick 4 shapes" button again. After you have picked up all the shapes, the polygonal surface is created automatically with the default settings. Now the "Polygon Creator" rollout has opened, and you can see some subrollouts in it. Also you can see the "Accept" and the "Cancel" button. If you don't want to change anything, click on the "Accept" button.Change the parameters of the polygon

Open the "Segments Settings" rollout. Here you can change the width and the length segments from 2 to 100. Click the "}" checkbutton, to set the segments together. The shape selected first will be the width of the polygon.

Follow normals:
Normally the width splines follow the normals of the length splines, and the length splines follow the normals of the width splines. Sometimes it's better to switch off the "follow normal mode". You can do this separately with both sides. To understand the "follow normal mode", see the pictures below.

Don't forget: The firstly selected spline will be the width side of the surface!

vray_adv_32003_max2015_x64

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Vray 3.20.03 For 3DsMax 2015 - Win64,vray_adv_32003_max2015_x64

The Art of Mulan (Artbook)

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This art book is the learning process of creating an animated film. It's fun, fresh and delightful to read. It should appeal greatly to animators, production designers and artists.

I did not create this pdf, found it online. Though the quality is not much, thought its worth sharing :)

Digital Tutors - Texturing Sci-Fi Game Assets in Substance Designer

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In this Substance Designer tutorial, we?ll learn how to texture game assets using a spaceship as an example.

Along the way, we’ll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values.

By the end of this Substance Designer training, you?ll learn how to texture game assets using a master node graph that?ll allow us to plug-in brand new assets to give us quick, easy and consistent textures.

http://www.digitaltutors.com/tutorial/2290-Texturing-Sci-Fi-Game-Assets-In-Substance-Designer

Skillshare - Illustrate Your Day: An Intro to Symbol Design

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Symbols are incredibly powerful communication tools. They can communicate faster than words, in memorable and powerful ways, and in a universal way that transcends cultural and language barriers. They are the one language we all can understand.

During this class you will learn how to create these amazing communication tools using vector editing software, and use symbols to tell the story of a day in your life.

What You'll Learn

- Selecting Your Referents. We'll start off by bubbling ideas for icons we'd like to create and begin sketching them.
- Design Techniques to Maximize User Comprehension. We'll cover some basic elements of icon design then apply design technique to our referents to create more refined sketches.
- Drawing Symbols in Illustrator. We'll use Adobe Illustrator to create digital vectors of our icon designs.
- Polishing Your Designs. We'll finalize our icons and share them with the world.
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Author: The Noun Project
Release date: Jun, 2013
Duration: 1h 28min
Video: 854x480, MP4
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ASSIGNMENT:

You will start off the class by documenting what your daily routine is. After you think through this, you will narrow down these items to a list of the 20 essential activities or objects that define your daily life. Once you have these 20 referents you will learn how to design a symbol that visually communicates the essence of each one of these concepts. Once the designs are completed you will create a linear timeline using your symbols. This will serve as a visual representation of your life.

This class is perfect for anyone wanting to learn more about Adobe Illustrator, graphic design, iconography, illustration, and creative storytelling.
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https://www.skillshare.com/classes/design/Illustrate-Your-Day-An-Intro-to-Symbol-Design/2090276120
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Hint: Uploaded by Request.

Skillshare - Perspective Drawing: Creating Illustrations with Dimension

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This class aims to teach everything you need to know about the fundamental skill of drawing perspective in order to give your art a sense of place and setting. Understanding perspective brings a grounded reality to your art and transforms the way your audience interacts with it. It is key in taking your work to the next level, and advancing your skill in illustration.

I personally look at perspective differently than other artists. Over the years of my career as a professional illustrator, I've learned how to think about perspective differently in order to better fundamentally understand how it applies to the real world around you. This class is NOT the way you've seen perspective explained a thousand times before -- you all know the typical boring example of a road going straight into the distance with a row of power lines to the side? This class forgoes those dated models in favor of teaching actual mechanics of how and why perspective exists. Some of the core concepts will still be here, such as one, two and three point perspective, of course. But it's how I teach you to think about them that will forever alter the way you draw environments.
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Author: Matt Laskowski
Release date: Feb, 2014
Duration: 0h 59min
Video: 1280x720, MP4
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ASSIGNMENT:

You will create a perspective drawing based upon your interest and subject matter. This can be an indoor/outdoor scene, urban/suburban environment, preferrably something man made. The class is set up where you will be encouraged to begin practicing perspective drawing (at least one drawing in One, Two and Three point perspective,) then once you've done a sketch that you feel strongly about, you'll be encourage to develop that drawing in a more finished full environment!
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https://www.skillshare.com/classes/design/Perspective-Drawing-Creating-Illustrations-with-Dimension/453430788
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Hint: Uploaded by Request.

DgFlick Album Xpress Pro 8.0.0

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New in version 8.0:
- Fastest Tool to design exclusive album
- Tools for perfect photo grid & split photo designs
- Change template and layout in single click
- Ready to use Standard Album Types & Sizes
- 2000 + Ready to use templates
- Huge collection of D?cor
- Advance editing tools like Lasso, Touchup etc.
- Export Designs in PSD, JPEG & PDF

Info : https://www.dgflick.com/Default.aspx

DgFlick Album Xpress Pro 8.0.0

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New in version 8.0:
- Fastest Tool to design exclusive album
- Tools for perfect photo grid & split photo designs
- Change template and layout in single click
- Ready to use Standard Album Types & Sizes
- 2000 + Ready to use templates
- Huge collection of D?cor
- Advance editing tools like Lasso, Touchup etc.
- Export Designs in PSD, JPEG & PDF

Info : https://www.dgflick.com/Default.aspx

DgFlick Album Xpress Pro 8.0.0

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New in version 8.0:
- Fastest Tool to design exclusive album
- Tools for perfect photo grid & split photo designs
- Change template and layout in single click
- Ready to use Standard Album Types & Sizes
- 2000 + Ready to use templates
- Huge collection of D?cor
- Advance editing tools like Lasso, Touchup etc.
- Export Designs in PSD, JPEG & PDF

Info : https://www.dgflick.com/Default.aspx

Udemy - Adobe Photoshop CC 2015 From Beginner to be a Professional

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Udemy - Adobe Photoshop CC 2015 From Beginner to be a Professional

5 Hours
English

https://www.udemy.com/adobe-photoshop-cc-2015-from-beginner-to-be-a-professional/

Lynda – Blender: Creating a Game Character

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Blender has a lot of complex menus, nodes, and processes. But when you combine these with a little imagination, you can create realistic game characters straight out of another world. This course shows how to build a character with Blender’s free 3D toolset, while you develop your modeling, sculpting, and texturing skills. Christian Bradley shows how to create a base mesh, sculpt the character, and bake it down into a low-poly version suitable for game play. He also shows how to UV unwrap the figure, apply normal maps, and paint in base colors and other details with Blender’s Texture Paint mode.

http://www.lynda.com/Blender-tutorials/Blender-Creating-Game-Character/397760

SmithMicro Manga Studio EX5 v5.0.6 x64

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Info:
Manga Studio is a software product that allows users to scan, create, sketch, and ink digital and softcopies of their manga and comic artwork. Whether you want to simply enhance and perfect your pen-and-paper illustrations or you want to experience a completely digital creative process, Manga Studio 5 is the ultimate software tool for comic and manga creation.

Beauty Retouching Kit - 3.0.1

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http://www.photoshop-store.com/store/beauty-retouching-kit
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