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Lumion 9.02

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Lumion is the world's fastest 3D rendering software for architects. In seconds, you can visualize CAD models in a video or image with real-life environments and striking artistic flair.

Import your model from Revit, 3ds Max, SketchUp, AutoCAD, Rhino or ArchiCAD, among many other modeling programs, and Lumion instantly breathes life into your designs with realistic landscapes and urban context, stylish effects, and thousands of objects and materials from the content library.

- Just copy paster all file in crack to Lumion 9 folder and done.
- Tested and woling good so far.

Phlearn Pro - How to Master Dodging & Burning

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Dodging and burning in Photoshop is a staple technique for professional photographers and retouchers. In this tutorial, you will learn how to sculpt highlights and shadows to add dimension, remove blemishes, and guide the eyes of the viewer to the most important parts of a photo.
What’s Included

14 Video Tutorials | 13 Sample Images | Custom Photoshop Brush

https://phlearn.com/tutorial/master-dodge-burn-photoshop/

Unity Asset Bundle 2 Oct 2018

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Includes:

AE2Unity After Effect To Unity Animation v2.8.unitypackage
AI Designer Pro 1.0001.unitypackage
ATV – Quad Post Apocalyptic Vehicle 1.0.unitypackage
Cartoon Terrain Textures v1.3.unitypackage
Dark Ages Dungeon I v1.15.unitypackage
Easy Main Menu.unitypackage
Magic Hit Effect Vol1 v1.1.unitypackage
Mobile Low Poly Battle Arena Tower Defense Dungeon Pack.unitypackage
Project Bookmarks Hierarchy.unitypackage
PSG6v1.0.unitypackage
Shader Control.unitypackage
SmallCars – Construction 1.0.unitypackage
TypeA Simple Toon Shader v1.0.unitypackage
uSurvival 1.25 EXP.unitypackage
WRM2.3.unitypackage

Gumroad - Real time hair tutorial

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In this tutorial we will focus on creating hair suitable for games. I consider the less time consuming approach and with the best results.


The photoshop plugin made by Cristian Buliarca that I'm using to save my textures fast can be found here:

http://buliarcatools.blog.fc2.com/blog-entry-3.html


https://gumroad.com/l/yXlMP

Layout Essentials: 100 Design Principles for Using Grids

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By BETH TONDREAU
Adhering to certain layout and grids standards and principles is important for any job from brochures, to annual reports, to posters, to websites, to publications. However, knowing how to bend the rules and make certain grids work for the job at hand takes skill.

This book outlines and demonstrates basic layout/grid guidelines and rules through 100 entries including choosing a typeface, striving for rhythm and balance with type, combining typefaces, using special characters and kerning and legibility. These essentials of grid design are critical to the success of any job.

[Tu]-Autodesk-Alias Design & StudioTools Tutorials

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Alias Studio - Video Tutorials.iso
Gnomon Workshop - Alias Studio Tools - Product Design Rendering Essentials.iso
Alias Studio - Beginners.Guide.iso
Gnomon Workshop - Alias Studio Tools - Modeling Essentials.iso
Alias Studio - Modeling Tutorial.iso

Introduction to Fairlight Audio Post with DaVinci Resolve 15 (The Blackmagic Design Learning Series) by Mary Plummer

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Introduction to Fairlight Audio Post with DaVinci Resolve 15 (The Blackmagic Design Learning Series) by Mary Plummer:
Introduction to Fairlight Audio Post with DaVinci Resolve 15 (The Blackmagic Design Learning Series) by Mary Plummer.epub
R15 audio post additional media:
Hyperlight ADR text.csv
SFX Sampler for Fairlight:
Drones and Atmosphere:
Long Backgound Drone 2.wav
Long Backgound Drone.wav
Long Background Drone 3.wav
Long Drone Beat - synth bed 6ch.wav
Long Drone Beat 2ch.wav
Long Ominous Drone.wav
Long Space Ambience Drone.wav
Longer Drone 2ch.wav
Longer Drone 6ch.wav
Low Background Drone 6ch.wav
Low Background Drone.wav
Mid Airy Background Drone 2ch.wav
Mid Background Drone 6ch.wav
Moving Synth-Bell Drone 2.wav
STINGER.wav
Suspensful Drone 2ch 2.wav
Suspensful Drone 2ch.wav
Suspensful Drone 6ch.wav
Impact:
RESONATING-HIT.wav
SOFT-HIT.wav
MedLab FX:
Heart Monitor FX1.wav
Heart Monitor FX2 Long.wav
Heart Monitor FX2.wav
Respirator FX Long.wav
Respirator FX.wav
Recorded SFX:
Breathing Into Fan.m4a
Hard Shoes On Wood.m4a
Inflating Beach Ball.m4a
Soft Shoes Hard Floor.m4a
Soft Shoes On Wood Pause Turn Run.m4a
Soft Shoes On Wood.m4a
R15 audio post pt1:
lesson 01 build soundtrack.dra:
MediaFiles:
1-94 Tornado Large Tornado Rumble, Wind AND Debris.wav
08 Ocean_ Waves Coming In With Heavy Surf Roar.wav
20-70 Wind Violent Storm, Very Strong Gusts.wav
25 Water, Ocean (Ocean Waves Coming In Heavy Surf Roar).wav
2015-11-15_16.28_QUAD_00036.mov
2016-01-15_18.07_DJI_0692.mov
2016-02-05_18.30_DJI_0825.mov
170302-T001.WAV
008902156-water-underwater.wav
021236313-maui-ocean-waves-distant.wav
057461985-spacious-sad-piano-grief-loss-.mp3
062265650-sound-design-swirling-swirlsla 2.wav
A001_C004_0101RO_001.mov
A002_C009_0324IT_001.mov
A014_C048_03283I_001.mov
A014_C070_03280Q_001_S000.mov
A014_C070_03280Q_001.mov
A027_C035_0220G8_001.mov
A027_C039_0220QL_001.mov
A027_C050_02206A_001.mov
A028_C042_0219JS_001.mov
A028_C067_0219LW_001.mov
A028_C079_0219GE_001.mov
A029_C034_0220V6_001.mov
A029_C039_02203J_001.mov
A033_C002_02249O_001.mov
B046_C043_0902KF_001.mov
B047_C016_0902PE_001.mov
B049_C004_0903CF_001.mov
B060_C025_1003NA_001.mov
B080_C025_1108ZR_001.mov
DJI_0017.mov
DuckDive.mov
EchoHouse Films Logo Sound.mov
Get With Me for GOW Trailer.wav
Girl on Wave COLORED Trailer.mov
GP010801.mov
SOFT-HIT.wav
STINGER.wav
Trailer Timeline Mix.wav
Trailer Tracks Mix.wav
project.drp
R15 audio post pt2:
Hyperlight Audio Post.dra:
MediaFiles:
Audio:
60hz powerline hum.aiff
A6-0001_1SpaceShipDisplay_Stereo259200.wav
A6-0001_SpaceShipDisplay_Stereo259200.wav
A6-0001_SpaceShipDisplay_Stereo00259200.wav
A8-0001_Ship Display Search00259200.wav
ADA Test Voice.wav
Audio from Edit Bounced.wav
Blades turn slow.m4a
Capture:
FL_5.1_2018-07-26_1450_T0012_C00003.wav
FL_5.1_2018-07-26_1450_T0013_C00004.wav
FL_5.1_2018-07-26_1450_T0014_C00005.wav
FL_5.1_2018-07-26_1450_T0015_C00006.wav
FL_5.1_2018-07-26_1450_T0016_C00007.wav
FL_5.1_2018-07-26_1450_T0017_C00008.wav
FL_5.1_2018-09-07_153_T0012_C00003.wav
FL_5.1_2018-09-07_153_T0013_C00004.wav
FL_5.1_2018-09-07_153_T0014_C00005.wav
FL_5.1_2018-09-07_153_T0015_C00006.wav
FL_5.1_2018-09-07_153_T0016_C00007.wav
FL_5.1_2018-09-07_153_T0017_C00008.wav
FL_ADA VO_2018-07-12_1752_T0011_C00021.wav
FL_ADA VO_2018-07-12_1752_T0012_C00022.wav
FL_ADA VO_2018-07-12_1752_T0013_C00023.wav
FL_ADA VO_2018-07-12_1752_T0014_C00024.wav
FL_ADA VO_2018-07-12_1752_T0015_C00025.wav
FL_ADA VO_2018-07-12_1752_T0016_C00026.wav
FL_bounce_2018-06-07_1256_T0003_C00001.wav
FL_bounce_2018-06-07_1346_T0000_C00002.wav
FL_bounce_2018-06-07_1410_T0002_C00006.wav
FL_bounce_2018-06-12_1031_T0003_C00003.wav
FL_bounce_2018-08-29_1023_T0003_C00001.wav
FL_capture_2018-04-06_2133_T0002_C00002.wav
FL_capture_2018-05-18_177_T0007_C00011.wav
FL_capture_2018-05-18_177_T0007_C00012.wav
FL_capture_2018-05-18_1648_T0007_C00003.wav
FL_capture_2018-05-18_1650_T0007_C00005.wav
FL_capture_2018-05-18_1650_T0007_C00006.wav
FL_capture_2018-05-18_1732_T0007_C00019.wav
FL_capture_2018-05-18_1742_T0007_C00022.wav
FL_capture_2018-05-21_1254_T0000_C00017.wav
FL_capture_2018-05-21_1254_T0001_C00018.wav
FL_capture_2018-05-22_1154_T0000_C00001.wav
FL_capture_2018-05-22_1154_T0001_C00002.wav
FL_capture_2018-05-22_1155_T0000_C00003.wav
FL_capture_2018-05-22_1155_T0001_C00004.wav
FL_capture_2018-06-20_161_T0000_C00019.wav
FL_capture_2018-06-20_161_T0001_C00020.wav
FL_capture_2018-06-20_1538_T0000_C00001.wav
FL_capture_2018-06-20_1538_T0001_C00002.wav
FL_capture_2018-06-20_1545_T0000_C00003.wav
FL_capture_2018-06-20_1545_T0001_C00004.wav
FL_capture_2018-06-20_1552_T0000_C00005.wav
FL_capture_2018-06-20_1552_T0000_C00007.wav
FL_capture_2018-06-20_1552_T0001_C00006.wav
FL_capture_2018-06-20_1552_T0001_C00008.wav
FL_capture_2018-06-20_1553_T0000_C00009.wav
FL_capture_2018-06-20_1553_T0001_C00010.wav
FL_capture_2018-06-20_1554_T0000_C00011.wav
FL_capture_2018-06-20_1554_T0001_C00012.wav
FL_capture_2018-06-20_1556_T0000_C00013.wav
FL_capture_2018-06-20_1556_T0000_C00015.wav
FL_capture_2018-06-20_1556_T0001_C00014.wav
FL_capture_2018-06-20_1556_T0001_C00016.wav
FL_capture_2018-06-20_1557_T0000_C00017.wav
FL_capture_2018-06-20_1557_T0001_C00018.wav
FL_capture_2018-07-14_133_T0000_C00001.wav
FL_capture_2018-07-14_133_T0001_C00002.wav
FL_capture_2018-07-14_135_T0000_C00003.wav
FL_capture_2018-07-14_135_T0001_C00004.wav
FL_capture_2018-07-14_1312_T0000_C00005.wav
FL_capture_2018-07-14_1312_T0000_C00007.wav
FL_capture_2018-07-14_1312_T0001_C00006.wav
FL_capture_2018-07-14_1312_T0001_C00008.wav
FL_capture_2018-07-14_1313_T0000_C00009.wav
FL_capture_2018-07-14_1313_T0000_C00011.wav
FL_capture_2018-07-14_1313_T0000_C00013.wav
FL_capture_2018-07-14_1313_T0001_C00010.wav
FL_capture_2018-07-14_1313_T0001_C00012.wav
FL_capture_2018-07-14_1313_T0001_C00014.wav
FL_capture_2018-07-14_1314_T0000_C00015.wav
FL_capture_2018-07-14_1314_T0000_C00017.wav
FL_capture_2018-07-14_1314_T0000_C00019.wav
FL_capture_2018-07-14_1314_T0000_C00021.wav
FL_capture_2018-07-14_1314_T0001_C00016.wav
FL_capture_2018-07-14_1314_T0001_C00018.wav
FL_capture_2018-07-14_1314_T0001_C00020.wav
FL_capture_2018-07-14_1314_T0001_C00022.wav
FL_capture_2018-07-20_1142_T0016_C00001.wav
FL_capture_2018-07-20_1142_T0017_C00002.wav
FL_capture_2018-08-17_1238_T0000_C00009.wav
FL_capture_2018-08-17_1238_T0001_C00010.wav
FL_DIAL_2018-07-26_169_T0000_C00010.wav
FL_DIAL_2018-07-26_1525_T0000_C00009.wav
FL_DIAL_2018-09-07_1521_T0000_C00009.wav
FL_DIAL_2018-10-31_168_T0000_C00005.wav
FL_EMILIANA 0001-001 Identify the person_2018-08-17_1115_T0000_C00006.wav
FL_EMILIANA 0001-002 Identify the person_2018-08-17_1115_T0000_C00007.wav
FL_EMILIANA 0001-003 Identify the person_2018-08-17_1116_T0000_C00008.wav
FL_EMILIANA 0001-007 Identify the person_2018-05-20_2310_T0000_C00007.wav
FL_EMILIANA 0001-008 Identify the person_2018-05-21_1022_T0000_C00001.wav
FL_EMILIANA 0001-009 Identify the person_2018-05-21_1022_T0000_C00002.wav
FL_EMILIANA 0001-015 Identify the person_2018-05-21_1024_T0000_C00008.wav
FL_Main 1_2018-05-16_206_T0012_C00005.wav
FL_Main 1_2018-05-16_206_T0013_C00006.wav
FL_Main 1_2018-05-16_1954_T0008_C00001.wav
FL_Main 1_2018-05-16_1954_T0009_C00002.wav
FL_Main 1_2018-05-16_1955_T0010_C00003.wav
FL_Main 1_2018-05-16_1955_T0011_C00004.wav
FL_Main 1_2018-06-07_1347_T0003_C00004.wav
FL_Main 1_2018-06-07_1347_T0004_C00005.wav
FL_Main 1_2018-06-07_1412_T0003_C00007.wav
FL_Main 1_2018-06-07_1412_T0004_C00008.wav
FL_Main 1_2018-06-21_119_T0008_C00001.wav
FL_Main 1_2018-06-21_119_T0009_C00002.wav
FL_Main 1_2018-06-21_1114_T0011_C00003.wav
FL_Main 1_2018-06-21_1114_T0012_C00004.wav
FL_Main 1_2018-06-21_1126_T0009_C00005.wav
FL_Main 1_2018-06-21_1126_T0010_C00006.wav
FL_Main 1_2018-06-21_1158_T0009_C00007.wav
FL_Main 1_2018-06-21_1158_T0010_C00008.wav
FL_Main 1_2018-06-21_1220_T0011_C00009.wav
FL_Main 1_2018-06-21_1220_T0012_C00010.wav
FL_Main 1_2018-07-09_163_T0004_C00003.wav
FL_Main 1_2018-07-09_163_T0005_C00004.wav
FL_Main 1_2018-07-09_1532_T0004_C00001.wav
FL_Main 1_2018-07-09_1532_T0005_C00002.wav
FL_Main 1_2018-07-09_1622_T0006_C00005.wav
FL_Main 1_2018-07-09_1622_T0007_C00006.wav
FL_Main 1_2018-07-10_2352_T0002_C00001.wav
FL_Main 1_2018-07-10_2352_T0003_C00002.wav
FL_Main 1_2018-07-11_1059_T0002_C00003.wav
FL_Main 1_2018-07-11_1059_T0003_C00004.wav
FL_Main 1_2018-07-11_1257_T0004_C00005.wav
FL_Main 1_2018-07-11_1257_T0005_C00006.wav
FL_Main 1_2018-07-12_176_T0011_C00009.wav
FL_Main 1_2018-07-12_176_T0012_C00010.wav
FL_Main 1_2018-07-12_189_T0010_C00045.wav
FL_Main 1_2018-07-12_189_T0011_C00046.wav
FL_Main 1_2018-07-12_1438_T0002_C00001.wav
FL_Main 1_2018-07-12_1438_T0003_C00002.wav
FL_Main 1_2018-07-12_1438_T0004_C00003.wav
FL_Main 1_2018-07-12_1438_T0005_C00004.wav
FL_Main 1_2018-07-12_1658_T0009_C00005.wav
FL_Main 1_2018-07-12_1658_T0010_C00006.wav
FL_Main 1_2018-07-12_1721_T0009_C00011.wav
FL_Main 1_2018-07-12_1721_T0010_C00012.wav
FL_Main 1_2018-07-12_1723_T0009_C00013.wav
FL_Main 1_2018-07-12_1723_T0010_C00014.wav
FL_Main 1_2018-07-12_1726_T0009_C00015.wav
FL_Main 1_2018-07-12_1726_T0010_C00016.wav
FL_Main 1_2018-07-12_1730_T0009_C00017.wav
FL_Main 1_2018-07-12_1730_T0010_C00018.wav
FL_Main 1_2018-07-12_1734_T0009_C00019.wav
FL_Main 1_2018-07-12_1734_T0010_C00020.wav
FL_Main 1_2018-07-12_1753_T0011_C00027.wav
FL_Main 1_2018-07-12_1753_T0012_C00028.wav
FL_Main 1_2018-07-12_1753_T0013_C00029.wav
FL_Main 1_2018-07-12_1753_T0014_C00030.wav
FL_Main 1_2018-07-12_1753_T0015_C00031.wav
FL_Main 1_2018-07-12_1753_T0016_C00032.wav
FL_Main 1_2018-07-12_1754_T0011_C00033.wav
FL_Main 1_2018-07-12_1754_T0012_C00034.wav
FL_Main 1_2018-07-12_1754_T0013_C00035.wav
FL_Main 1_2018-07-12_1754_T0014_C00036.wav
FL_Main 1_2018-07-12_1754_T0015_C00037.wav
FL_Main 1_2018-07-12_1754_T0016_C00038.wav
FL_Main 1_2018-07-12_1757_T0011_C00039.wav
FL_Main 1_2018-07-12_1757_T0012_C00040.wav
FL_Main 1_2018-07-12_1757_T0013_C00041.wav
FL_Main 1_2018-07-12_1757_T0014_C00042.wav
FL_Main 1_2018-07-12_1757_T0015_C00043.wav
FL_Main 1_2018-07-12_1757_T0016_C00044.wav
FL_Main 1_2018-07-12_1814_T0018_C00047.wav
FL_Main 1_2018-07-12_1814_T0019_C00048.wav
FL_Main 1_2018-07-12_1814_T0020_C00049.wav
FL_Main 1_2018-07-12_1814_T0021_C00050.wav
FL_Main 1_2018-07-12_1814_T0022_C00051.wav
FL_Main 1_2018-07-12_1814_T0023_C00052.wav
FL_Main 1_2018-07-12_1818_T0017_C00053.wav
FL_Main 1_2018-07-12_1818_T0018_C00054.wav
FL_Main 1_2018-07-25_1816_T0010_C00003.wav
FL_Main 1_2018-07-25_1816_T0011_C00004.wav
FL_Main 1_2018-07-26_1354_T0010_C00001.wav
FL_Main 1_2018-07-26_1354_T0011_C00002.wav
FL_Main 1_2018-09-04_1022_T0004_C00001.wav
FL_Main 1_2018-09-04_1022_T0005_C00002.wav
FL_Main 1_2018-09-04_1027_T0006_C00003.wav
FL_Main 1_2018-09-04_1027_T0007_C00004.wav
FL_Main 1_2018-09-04_1118_T0002_C00005.wav
FL_Main 1_2018-09-04_1118_T0003_C00006.wav
FL_Main 1_2018-09-04_1121_T0002_C00007.wav
FL_Main 1_2018-09-04_1121_T0003_C00008.wav
FL_Main 1_2018-09-04_1150_T0004_C00009.wav
FL_Main 1_2018-09-04_1150_T0005_C00010.wav
FL_Main 1_2018-09-07_1456_T0010_C00001.wav
FL_Main 1_2018-09-07_1456_T0011_C00002.wav
FL_PHILIP 0002-001 ADA how is that possible_2018-05-20_2312_T0000_C00008.wav
FL_PHILIP 0002-002 ADA how is that possible_2018-05-20_2312_T0000_C00009.wav
FL_PHILIP 0002-003 ADA how is that possible_2018-05-20_2312_T0000_C00010.wav
Cult-Nation_Hyperlight_5.1_20180301.C.wav
Cult-Nation_Hyperlight_5.1_20180301.L.wav
Cult-Nation_Hyperlight_5.1_20180301.LFE.wav
Cult-Nation_Hyperlight_5.1_20180301.Ls.wav
Cult-Nation_Hyperlight_5.1_20180301.R.wav
Cult-Nation_Hyperlight_5.1_20180301.Rs.wav
Cult-Nation_Hyperlight_STEREO_20180301.wav
Cult-Nation_Hyperlight_STEREO_STEM_MUS.wav
Cult-Nation_Hyperlight_STEREO_STEM_SFX.wav
Cult-Nation_Hyperlight_STEREO_STEM_VO.wav
Dialogue with 60Hz hum A004_C003.wav
Hyperlight_20171204_FULL_MIX.wav
MartianCityscape_v2_1.wav
Pod Alarm 01.wav
Sound Design Layers Twilight Splendor.wav
Tech-Respirator FX.wav
Video:
2-11_Shot-120_vr1_0000_S000.mov
8-3_Shot490_vr1_00000.mov
0014_HYPERLIGHT_SHOT_0030_v04.929082.mov
0014_HYPERLIGHT_SHOT_0050_v5.930300.mov
0014_HYPERLIGHT_SHOT_0050_v8.930488.mov
0014_HYPERLIGHT_SHOT_0070_v11.88191.mov
0014_HYPERLIGHT_SHOT_0080_v03.982038.mov
0014_HYPERLIGHT_SHOT_0530_v05.0000.mov
A001_01011840_C010.mov
A002_01012049_C011.mov
A002_01012116_C013.mov
A003_01020010_C005.mov
A003_01020143_C006.mov
A003_01020155_C007_S000.mov
A003_01020155_C007_S001.mov
A003_01020155_C007_V1-0001.mov
A003_01020155_C007.mov
A004_01020213_C001_S000.mov
A004_01020213_C001.mov
A004_01020225_C003.mov
A004_01020233_C004.mov
A004_01020259_C005.mov
A005_01020333_C004.mov
A007_01021810_C002_S000.mov
A007_01021810_C002.mov
A007_01021818_C004.mov
A008_01021830_C001.mov
A008_01021841_C002_S000.mov
A008_01021841_C002.mov
A008_01021852_C003.mov
A008_01021950_C009_S000.mov
A008_01021950_C009.mov
A008_01022011_C012.mov
A009_01022027_C001.mov
A009_01022033_C003.mov
A009_01022034_C006.mov
A019_01051857_C003_S000_S000.mov
A019_01051857_C003_S000.mov
A019_01051857_C003.mov
A020_01051924_C003_S000.mov
A020_01051924_C003.mov
A020_01051933_C004.mov
A025_01060017_C002_S000.mov
Ada voice test:
ADA NEW VO 20170607.m4a
ADA Voiceovers.m4a
C4_01.mov
C4_02.mov
Credits_ROLLUP_v6_18028.mov
Cult-Nation_Hyperlight_STEREO_20180301_ref_S000_S000.mov
Cult-Nation_Hyperlight_STEREO_20180301_ref_S001.mov
Cult-Nation_Hyperlight_STEREO_20180301_ref.mov
HL_001_0470_comp_v004.1379936.mov
Hyperlight_Reference.mov
Hyperlight_VFXREF_20170608_S000.mov
Hyperlight_VFXREF_20170608.mov
MedLab FX:
Heart Monitor FX1.wav
Heart Monitor FX2 Long.wav
Heart Monitor FX2.wav
Respirator FX Long.wav
Respirator FX.wav
Planet Background.mov
POD_GUI_ANIMATION_v04.mov
Recorded SFX:
Breathing Into Fan.m4a
Hard Shoes On Wood.m4a
Inflating Beach Ball.m4a
Soft Shoes Hard Floor.m4a
Soft Shoes On Wood Pause Turn Run.m4a
Soft Shoes On Wood.m4a
SFX for Audio Post:
Long Backgound Drone 2.wav
Long Backgound Drone.wav
Long Background Drone 3.wav
Long Drone Beat - synth bed 6ch.wav
Long Drone Beat 2ch.wav
Long Ominous Drone.wav
Long Space Ambience Drone.wav
Longer Drone 2ch.wav
Longer Drone 6ch.wav
Low Background Drone 6ch.wav
Low Background Drone.wav
Mid Airy Background Drone 2ch.wav
Mid Background Drone 6ch.wav
Moving Synth-Bell Drone 2.wav
RESONATING-HIT.wav
SOFT-HIT.wav
STINGER.wav
Suspensful Drone 2ch 2.wav
Suspensful Drone 2ch.wav
Suspensful Drone 6ch.wav
SHOT_020_20170831_vr1_000.mov
SHOT_060_20170901_vr1_000.mov
SHOT_090_20171205_vr005.0000.mov
SHOT_091_20170901_vr1_00.mov
Sound Design FX:
Sound Design Layers Pile Driver.wav
project.drp

Introduction to Fairlight Audio Post with DaVinci Resolve 15 by Mary Plummer

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Introduction to Fairlight Audio Post with DaVinci Resolve 15 (The Blackmagic Design Learning Series) by Mary Plummer.epub

Athentech Perfectly Clear Complete 3.6.3.1345 Preactivated x64/WIN

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Photos so real,
they take you places.

Go beyond artificial in photo editing and get real intelligence that breathes life into all your images at one time and in just one step. We’ve spent the last 15 years pioneering automatic batch corrections that mimic the human eye, so you can spend less time on manual edits and more time doing what you love.

Athentech Perfectly Clear Complete 3.6.3.1345/MAC

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Photos so real,
they take you places.

Go beyond artificial in photo editing and get real intelligence that breathes life into all your images at one time and in just one step. We’ve spent the last 15 years pioneering automatic batch corrections that mimic the human eye, so you can spend less time on manual edits and more time doing what you love.

OpenCanvas 7.0.18 64&32/WIN

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openCanvas is a painting software dedicated to Windows Operating System, that is suitable to beginners to advanced users.

Equipped with analog-like brush strokes and functional yet user-friendly interface, openCanvas has the higher basic performance and the unique "Event" function that enables to record and replay the drawing procedure.

Various functions and excellent performance of openCanvas strongly support visualizing your creativity. Enjoy creating an illustration with openCanvas!

Why don't you open a new "Canvas" on your desktop?

http://www.portalgraphics.net/en/oc/

Technics Publications – The Unity Interface

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Video Description

This short video will explain how to start Unity and about the four important windows within the Unity interface.

Udemy – Create a Fun Pirate Trading Game in PlayMaker & Unity

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Who doesn’t like a fun pirate trading game in which you purchase goods, upgrade your ship, and fight pirate and you trade between cities on the high seas? In this course you will learn how to build a fun Pirate Trading Game using Unity & playMaker. Using playMaker’s Finite State Machines you will see how to build this game from the ground up, step by step.

The Fun Way To Learn Game Design

Like our other highly rated courses we start at the very beginning. Even someone new to playMaker and Unity can follow along. We begin by walking you through how to setup the project and install playmaker. We layout a basic interface for our game and then we create some simple FSM states to begin implementing the turn system of our game. But we don’t just keep it simple and basic for long. This course is designed for ambitious developers who want to learn important game design techniques and are not afraid to jump in feet first. We waste no time in delving into more advanced design patterns that will teach you how to build virtually any game in playMaker and Unity.

Intermediate and Advanced Level playMaker

The goal of this course is to take you from a beginning game designer to someone who is very capable of putting together increasingly complex games and applications. While this course uses Unity & playMaker, the game design techniques and patterns you will be learning will apply to virtually any language. As you progress through the course you will learn how to smartly structure your game objects and FSMs. You will learn how to use loops, nested loops, and dependency injection to create game objects on the fly. You will learn how to create reusable FSM’s and will gain confidence in adding new features to the game.

What are the requirements?

Have basic level computer skills
Unity 5 or later should installed and PlayMaker purchased & downloaded from the Unity Asset Store

What am I going to get from this course?

Create a Fun Pirate Trading Game in Unity & playMaker
Implement increasingly complex game designs
How to break down problems into finite state machines and develop visual solutions

What is the target audience?

Anyone interested in building games in playMaker
Playmaker developers looking to learn more advanced design patterns
Experienced programmers and developers who wish to approach game development from a different perspective
Beginning programmers who wish to experiment with visual programming
Game Developers who learn better visually or who have struggled learning how to code

ZTree plugin for Zbrush

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ZTree is a plugin for modelling 3D trees using ZSpheres. You will be able to add dozens of branches with a simple click. Copy and Paste, Trim, change the branch angles, variations, length or use L-System to easily create interesting and intricate ZSphere structures that wouldn't be possible to achieve adding ZSpheres one by one.

https://www.youtube.com/watch?v=iyztOdl9n1I
https://gumroad.com/l/juCmV

Artlantis 2019.2.16195 [WIN]

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Credits to: The skyjacker

https://forum.cgpersia.com/f13/artlantis-2019-up7k-pc-178113/

A flagship software in VR imagery, Artlantis has conquered nearly 100,000 architects, interior designers, landscapers, urban planners, space planners … in more than 110 countries. Using its own rendering engine, without relying on graphic cards, Artlantis is used by experts, advanced users and beginners, for simulation, presentations and communication, by producing renderings of a striking photo-realism.

Artlantis 2019 unifies in one powerfull application the previous Render and Studio versions, including all their features, offering useful display modes such as perspectives and parallel views and producing images, panoramas, VR objects and animations in very high quality and record time!

https://artlantis.com/en/

Cubebrush – Greek – Roman Sculptures for Unity 3D

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Greek – Roman Sculptures is an asset pack featuring 20 sculptures of the ancient world of Greek and Roman rule.

All textures are 4K, PBR with variations. White marble, Cracked marble, Corroded Bronze, Bronze, Marble Moss are combinations of textures used.

The list of the models and their poly count :

-Plato: 20,112 -Socrates & Seneca: 16,075 -Thucydides & Herodotus: 21,378 -Epicurus & Metrodorus: 20,934 -Aphrodite: 9,423 -Venus & Cupid: 19,542 -Hermes: 15,844 -Mars: 10,158 -Ephebe: 14,199 -Power & Pathos statue: 20,888 -Mercury: 14,432 -General Lucius Quintus: 12,191 -The Youth: 15,210

Seven sculpted Columns are also included with 3 texture variations including Rock moss, cracked marble, and classic marble. Their poly count is 10k to 15k.

Requires Unity 2018.1

Udemy - Ask Me Anything About Unity

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Requirements
+ Be familiar with the Unity Game Engine (V. 2018+)
+ Have an intermediate understanding of C#

Description

What do YOU want to know about Unity but have been afraid to ask? Do you think your questions too trivial to become an entire course? Every day Dr Penny de Byl receives messages from her students asking for assistance on a wide variety of topics that would benefit from a short tutorial. In this course, Penny puts her 25 years of game development, research and teaching into practice to answer your questions in a variety of popular short workshop based tutorials. Each month the next most popular tutorial request will be added to the course, here in Udemy, until a total of 20 topics have been covered.

Topics covered so far include:
+ The Unity Entity Component and Job System
+ Targeting Missiles
+ In-game Quest Systems
+ Reading and Writing to a Database
+ Animating Facial Expressions

Contents and Overview

Section 1:
The course begins with a section examining the new Unity Entity Component and Job System where you will build a planet simulation with 50,000 planets that orbit and are under the gravitational influence of four suns.

Section 2:
Following this a section examining the creation of target seeking missiles will cover basic line of sight missiles that remain locked onto a target after being fired as well as the addition of a waypoint system that gives missiles interesting curved and funky trajectories.

Section 3:
The next section steps through the ground up creation of an in-game quest system. Starting with a simple third person game environment you will build a quest system which monitors player progress as well as cover the Unity fundamentals of the UI system to support its presentation.

Section 4:
In this section you will learn how to accessing an online database from inside Unity to store game data. Through the use of a free online database service you will follow along as we create a database and write simple PHP, mySQL and C# to link a Unity application with player details stored on an external server.

Section 5:
If you've ever wanted to add real-time facial animations to your own characters to bring them alive, this section is for you. In it you will add emotional expressions to a character and learn how to blend between them with code. We will also add extra believability to the character by adding blinking and eye gaze dynamics.

Section 6: (Next Up)
Augmented Reality

Who is the target audience?
+ Unity beginner, intermediate and advanced students who'd like to join a community of inquisitive students keen to learn about a variety of game development topics.

Clint Cearley - Making of Nissa

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Hi,
here's the making of Nissa by Clint Cearley. Really nice tutorial showing the overall process of a MTG illustration.

The file contains :
-Video Making of Nissa
-PSD file
-PSD file and Wallpaper of the progression of the illustration.
-Video Paintovers of his patreons

Please consider buying it to help the guy.

https://gumroad.com/swatches

[PhlearnMethod] - Complete Actions Bundle

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[PhlearnMethod] - Complete Actions Bundle

LUMION 9.02 + CRACK

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Lumion 9 + crack

tutorial: https://www.youtube.com/watch?v=z9JPL0WQlJw

Enjoy
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