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Videohive 20474507 City Titles Realistic Opener After Effects

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https://videohive.net/item/city-titles-realistic-titles-opener/20474507

Videohive 20474507 City Titles Realistic Opener After Effects

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CC 2015, CC 2014, CC, CS6, CS5.5

https://videohive.net/item/city-titles-realistic-titles-opener/20474507

Xara Designer Pro X 16.0.0.55162 x64/15.1.0.53605 x86/WIN

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October 2018: We've just released a major Update Service update to Designer Pro X.

You'll find a summary of What's New in the latest release below, with more details in our V16 Release Notes. If you have an active Update Service you can download the new version now, otherwise you can renew your Update Service on magix.com.

You can find information on previous updates here. Remember under the Update Service you can access new features & content released throughout the year after your initial purchase, at no further cost.

http://www.xara.com/us/designer-pro/

CLASS-A SURFACING STANDARDS by TECHNICON DESIGN

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Modelling with Alias an Exterior
CLASS-A SURFACING STANDARDS by TECHNICON DESIGN
PDF with inbedded Videos

Adobe.Photoshop.Lightroom.Classic.CC.2019.v8.0.Multilingual.REPACK-WEBiSO

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Adobe Lightroom Classic CC (v8.0) Multilingual

www.adobe.com

SUPPLiER.......: m0nkrus RELEASE DATE....: 11/13/18
CREATiON.......: m0nkrus RELEASE TYPE....: AIO Distr
TESTER.........: m0nkrus PROTECTiON......: Cracked

... RELEASE iNFORMATiON

Adobe Lightroom Classic CC (v8.0) Multilingual contains
Chinese std, Chinese trad, Dutch, English (North America),
French, German, Italian, Japanese, Korean, Portuguese (Brazil),
Spanish and Swedish versions of Adobe Lightroom Classic СС
for 64bit(x64).

... iNSTALL iNFO

1.) Install the Adobe Lightroom Classic CC (use autoplay.exe).

2.) Enjoy!

Note: If you encounter any issues with a previous installation / crack,
please uninstall Adobe Lightroom Classic CC and delete those folders:

C:\Program Files (x86)\Common Files\Adobe\SLCache
C:\ProgramData\Adobe\SLStore

... FOR RUSSiANS

Хочу заявить, что считаю администрацию ресурса NNM-Club

на NNM-Club я прекращаю. Перенос моих сборок на этот

http://www.monkrus.ws/p/nnm-club.html

... CONTACT iNFO

Site: WWW.MONKRUS.WS
E-mail: MONKRUS@GMAIL.COM

Clip Studio Paint EX 1.8.4 Multilingual x64/WIN+Materials

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CLIP STUDIO PAINT is used by more than 4 million creators around the world.*1
This graphic software is used by illustrators and comic artists to create their work.

CLIP STUDIO PAINT, the successor to Manga Studio (Comic Studio), is an essential graphic software and app backed by creators of manga, comics and cartoons.
It offers even better specialized features for drawing comics and cartoons, and has improved features for coloring your works. You can create full color comics and cartoons using only this software or app.

https://www.clipstudio.net/en

Pluralsight - After Effects CC Puppet Tool

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As a motion graphic designer, you are great at making text or images zip around your screen in entertaining ways.

But what about when you are given a drawing of a character or creature and actually want them to, well, move like a character or creature would?

Enter the Puppet Tool.

In this course, After Effects CC Puppet Tool, you will learn how to animate static characters and turn them into bendable, dynamic creations.

First, you will discover what makes for a good puppet.

Next, you will learn when to use the various types of pins.

Finally, you will explore how to build walking animations for your puppets.

When you are finished with this course, you will have the skills and knowledge of the puppet tool needed to bring your characters to life.


Duration: 2h13m


https://www.pluralsight.com/courses/after-effects-cc-puppet-tool

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TRABAJANDO DE FORMA EXPERIMENTAL CON CINEMA 4D / EXPERIMENTAL WORK FLOW CREHANA www.ripa.mx/free

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www.ripa.mx/free


TRABAJANDO DE FORMA EXPERIMENTAL CON CINEMA 4D / EXPERIMENTAL WORK FLOW CREHANA www.ripa.mx/free

Udemy – The Ultimate Guide to 2D Mobile Game Development with Unity

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Master intermediate C# concepts, including the Singleton Design Pattern, Abstract Classes, and Interfaces
Develop a complete 2D game from scratch using C# and Unity
Discover 2D animation workflows
Create modular systems
How to monetize your mobile game with Unity Ads
How to publish your mobile game
Curriculum For This Course
168 Lectures
12:56:23

Requirements
Students should have an understanding of fundamental C# concepts, like variables, “if” statements, methods, and script communication.
Students should come ready to complete hands-on activities in this interactive, project-based course
Students should be comfortable with the Unity Environment
Fundamental C# videos are included with this course for those who need a refresher. Completion of The Ultimate Guide to Game Development with Unity is recommended, as this will give you familiarity with the Unity workflow.
Description
Search for Dungeon Escape on the Google Play Store or Apple App Store (Dungeon Escape DL) by Defiant Lobster Games to checkout what you can make!

Do you want to create the next big Android mobile game, but aren’t sure where to start? Are you curious about ad integration with mobile games? If so, look no further! The Ultimate Guide to 2D Mobile Game Development with Unity teaches you how to create profitable and engaging mobile apps. You’ll create a dungeon escape adventure game using 2D animations, while fine-tuning your C# programming skills with intermediate concepts like class inheritance, abstract classes, and interfaces! You’ll utilize the Singleton design manager to create powerful manager classes that help delegate actions in your game. You will learn how to monetize your game by integrating Unity Ads, and you’ll set up a system to reward the player for choosing to watch an ad! Finally, you will learn how to publish your app to the Google Play Store! By the end of this course, you will have experience with the complete mobile and software development life cycle, from game development, to testing, and publishing! You will have a fully finished, downloadable game to show off to your friends and family, or to add to your portfolio if you are pursuing mobile development professionally!

In this course, you will:

Create a 2D Dungeon Adventure Game
Explore the new 2D TileMap Features
Implement Unity Ads
Synthesize Animation State Behaviors
Develop 2D Animation Hitboxes
Publish to the Google Play Store
And more!
This course explores the 2D features of Unity through creation of a dungeon escape game with Unity ad implementation to generate revenue, and by publishing the game to the Google Play Store. The course begins with an introduction to TileMap, which gives developers the ability to paint different worlds! Students will then begin setting up the player for combat and developing attack systems found within popular hack & slash type games. Students will also develop a shop system that grants players the ability to purchase items. If the player can’t afford an item, they can choose to watch a Unity Ad in exchange for 100 gems! This way, players are rewarded for watching ads, helping make the game profitable. Throughout this course, students will explore intermediate to advanced topics in C#, including class inheritance, polymorphism, abstract classes, and interfaces, which help build modular systems within games and applications. This course has over 50 challenge activities, where students will create their own unique code base and improve problem solving skills.

Why Learn Mobile Game Development with Unity?

The global gaming industry is experiencing unprecedented growth, with the mobile platform now taking the lead. NewZoo estimates that mobile games will generate over $70 billion in revenue, accounting for 51% of gaming revenue across all platforms. Mobile is the fastest growing platform, with over 10 years of double digit growth. Unity Technologies is helping foster this growth, by providing a free and user friendly environment to create elegant games in. According to Unity Technologies, in 2016, 34% of the top 1000 free mobile games were created in Unity – more than any other non-proprietary engine. Compared to other engines, Unity provides easy portability to both iOS and Android, allowing for mass dissemination of a mobile game.

Octane Render 4.0-RC7-R4 for Cinema 4D macOS

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Otoy has released OctaneRender 4.0, the long-awaited update to its GPU production renderer. The release integrates Brigade, Otoy’s real-time path tracing engine, into OctaneRender, speeds up scene updates by up to 100x, and introduces intriguing new AI-based lighting and denoising systems.

Otoy has also announced that the software will be free to use on two GPUs, including access to 12 of the company’s integration plugins for DCC applications

New Features of V4:
AI Light
With the introduction of AI Light in Octane, you will see a great improvement in light sampling, especially in scenes that have many lights with localised distributions. As a learning system, AI Light improves as you render more samples. When used with Adaptive Sampling, AI Light gets even better, since it will learn that other lights become more important, as some pixels are no longer sampled.

AI Scene
AI Scene in Octane brings you much faster scene loading times, and a dramatic improvement in viewport interactivity. You are able to position and modify geometry in real time, even in scenes with several millions of triangles. Vertex animation with constant topology is updated in real time in complex scenes, as you move the time slider. Using the gizmos in the viewport on massive scenes is also in real time.

AI Denoiser
The much anticipated Spectral AI Denoiser allows you to render noise-free in a fraction of the time. You will find the settings to enable it in the Camera Imager settings.

Out of core geometry
Octane now supports out of core geometry, allowing you to use a significant portion of your system memory for geometry data. Multiple GPUs are also supported with out of core geometry. In your preferences, you will see four sliders under Out-of-core. System RAM usage limit allows you to limit how much system memory Octane will use for out of core geometry and textures. Geometry data GPU RAM usage limit allows you to specify a limit on how much GPU VRAM you want to use for geometry, and underneath, you can set the same for textures. This allows you to balance the level to which textures relative to geometry are evicted from VRAM.

Compatibility: OS X 10.5 or later

Web Site: https://home.otoy.com/render/octane-render/features/

TexturingXYZ 30s Male

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texture set of a 30s male from the xyz website
enjoy

Artlantis 2019.2.16195 [WIN]

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Credits to: The skyjacker

https://forum.cgpersia.com/f13/artlantis-2019-up7k-pc-178113/

A flagship software in VR imagery, Artlantis has conquered nearly 100,000 architects, interior designers, landscapers, urban planners, space planners … in more than 110 countries. Using its own rendering engine, without relying on graphic cards, Artlantis is used by experts, advanced users and beginners, for simulation, presentations and communication, by producing renderings of a striking photo-realism.

Artlantis 2019 unifies in one powerfull application the previous Render and Studio versions, including all their features, offering useful display modes such as perspectives and parallel views and producing images, panoramas, VR objects and animations in very high quality and record time!

https://artlantis.com/en/

3DF Zephyr Aerial 4.300 x64/WIN

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https://www.3dflow.net/3df-zephyr-pro-3d-models-from-photos/

ImagineFX Sketchbooks 6th Edition

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Published 6th September

The sketching stage is integral to any piece of art – it forms the foundations that everything else balances on. Sketches can often provide interesting insights into the processes and thinking behind the finished piece, as well as show off technique and skill. An artist’s sketchbook is sacred and personal – often thought of like a diary – filled with uncensored thoughts, emotions and unique flourishes that are special to them. The freewheeling excitement in sketches – where artists don’t hold back, don’t over-think, don’t censor – is hard to beat. This book is about such captured moments bursting with creativity, straight from the minds of the finest illustrators around the world. Whether made by pencil or stylus, sketches may be loose and generous or precise and economic, but all reveal something about the pure fun of creation.


Link : https://www.myfavouritemagazines.co.uk/design-guides-and-specials/sketchbooks-6th-edition/

ImagineFX Annual Volume 2 2018

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Published 20th September 2018

A compilation of the very best content from ImagineFX magazine over the past year, this bookazine is packed with fantastic tutorials to help you master traditional and digital art. Divided into clear sections covering artist portfolios, workshops, sketchbooks and traditional art, we’ll show you how professional artists collaborate on projects and reveal what’s in their sketchbooks, how to paint bright and dynamic figures, create striking paintings and illustrations, and much more. Our extensive Q&A includes expert advice and tips on how to get the most out of your projects.

Inside you'll find:

- Tobias Kwan
Disturbing intertwining elements share a page with delicate portraits

- Elijah McNeal
Industrial sci-fi floats this concept artist’s boat, he makes character studies too

- Anna Dittmann
A portrait illustrator that stays on top of her game with sketchbooks full of life studies

- Giorgio Baroni
This artist likes nothing more than mixing past and futuristic concepts

- FXPosé Traditional
Showcasing a selection of the finest traditional fantasy artists

- Character design in Copic markers
Discover how Asia Ladowska blends pencils and markers expertly

- Warming up to watercolour
Join artist and teacher Kelly McKernan in discovering how to work with watercolour

- Armand Serrano
Learn how he went from failed civil engineer to successful Disney animator

- Romain Van Den Bogaert
Find out more about this artist’s highly unusual career change

- Valentina Remenar
Discover why great art is about more than putting technical skills into practice

- Pablo Carpio
From having no job to working for Disney and Marvel

- Plan and paint a striking figure
Learn how Even Mehl Amundsen solves lighting and anatomy problems as he paints

- Use greyscale to render figures
Discover how David Ardinaryas Lojaya is able to create a dynamic character illustration

- Create a landscape in Quill and Oculus
Martin Nebelong shows how he sketches and develops immersive landscapes

- Create intrigue in your work
Ann Maulina draws and colours promotional art for her own webcomic

- Capture the feel of The Road
Dave Kendall steps onto Cormac McCarthy’s Road to illustrate a moment of trepidation

- Drawing & Inking with confidence
Andrew Marr takes you through his creative process

- Rapid posing skills in Maya
Bader Badruddin encourages you to stop over-analysing your character

- Be inspired by a manga classic
Toni Infante taps into the influence of Akira and uses colour and contrast’

- 15 ways to be a better artist
Learn the tricks of the trade from a concept artist

- FXPosé
Discover some incredible digital art from artists around the world’

- Artist Q&A
Struggling with a painting technique or topic? The answer may be in these pages



Link : https://www.myfavouritemagazines.co.uk/design-guides-and-specials/imaginefx-annual-2019/?listtype=list&searchparam=imaginefx%20annual

ImagineFX January 2019 Issue 169

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Published 30th November

Create dynamic video game art! The makers of the upcoming indie game Sable share how they create Moebuis-inspired art, Lucas Staniec shares his process for creating unique concepts, and Roberto Padula tells us his step-by-step methods for painting a creature.

If you want a job in video games, you need to know what video games companies are looking for. We spoke to recruiters from leading games studios to find out what they’re looking for in an artist. It’s a must read for any aspiring artist.

In our traditional art section, Howard Lyon creates a portrait in oils, Mark Zug delivers a workshop on his series of paintings about chemical elements and we speak to Socar Myles in First Impressions.

We also interview Halo Infinity’s Darren Bacon about life as an art director, delve into the sketchbook of Thiago Almeida and peek inside the studio of CD Projekt Red, the makers of The Witcher and Cyberpunk 2077. There’s also over three hours of exclusive video training including from Patrick J Jones continuing figure drawing series, and so much more!



Link : https://www.myfavouritemagazines.co.uk/design/imaginefx-magazine-back-issues/imaginefx-january-2019-issue-169/

CreativeBloq Link : https://www.creativebloq.com/news/create-dynamic-game-art-with-imaginefx

Allegorithmic Substance Designer 2018.3.0.1826 x64/WIN

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2018.3.0

Added:

[Graph] Add a Breadcrumb when editing sub-graphs / functions
[Graph] Add TAB as a shortcut to spawn the "node menu"
[Graph] Node highlighter for parent nodes of selection
[Graph] Add Ctrl+E as shortcut to open Pixel Processor function and subgraphs
[Graph] Connect new node to first visible output of selected node
[Graph] Add node 'Badges'
[Graph] Add warning on compositing nodes through badges
[Graph] Add the possibility to search a node by its name, attributes or UID
[API] Allow to create and modify data
[API] Allow to export SDPackage and SDMDLGraph to MDL Modules (see SDMDLExporter)
[API] Allow to retrieve all nodes, enums and struct definitions (see SDModuleMgr)
[3D View] Switch to cubemaps for the OpenGL renderer
[3D View] Export linear hdr image when saving to .exr or .hdr
[Bakers] Integrate DXR raytracing technology
[IRay] Integrate IRay SDK 2018.1
[Engine] SSE (CPU) Engine support for hdr floating point image processing
[Engine] Add a command line option (--gpu x) to specify the GPU device dedicated to the Substance engine
[Content] New PBR render node
[UI] Rework tabs and title bar
[Dependency Manager] Prevent updating the dependency list when user actions don't affect dependencies



Fixed:

[Graph] Crash when instantiating a graph into itself
[Graph] Duplicated node is not selected
[Graph] computing problem when using a same node instance in 2 different MDL graph
[Graph] the Z key should center the view at the scene bbox center
[Graph] Ignore colorspace in the connection rules when using material link
[Graph] Avoid opening outputs in 3D view when opening a graph in conli
[Graph] Paste nodes is slow when "Open newly created node" is enabled
[3D view] Assert when drag and dropping a specific mesh
[3D view] UV scale enabled option doesn't work on height map
[Content] Tri-Planar: Various Issues regarding axis and transforms
[Content] Slope Blur Grayscale: one of the samples does not have the right blending mode when using min or max
[Content] Gradient linear 2 wrong result at low resolution
[API] SDPackage.findResourceFromUrl() could also retrieve resources located in another SDPackage
[API] SDPackage.getChildrenResources() always returns the first element in non recursive mode
[API] [Documentation] Enums, structs located in 'generated' folder are not reflected in the documentation
[UI] 2D view width should not be constrained
[Gradient] Crash when picking on Mac
[Explorer] Crash when closing and re opening a graph
[Mac] Color picker does not work on multiple screen
[Parameters] Spin box on integer parameters doesn't work
[Cooker] Crash when creating certain nodes on OSX 10.13
[Curve Filter] Keys and control points can end up with a -0.0 or a weird "almost zero" value in the Curve editor
[2D View] Position widget are not available for graphs coming from sbsar
[PSD] Layer issue after exporting with dependencies

Gnomon Workshop - Creature Concepts - The Fly

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i don´t have the original torrent so...

Eric takes you through the entire design process of creating a character, from the conception of an idea and how to make it original, to the fully-realized, final color image. Starting with a series of clean thumbnail sketches, he shows how to create coherent designs while thoughtfully infusing story elements from the character's background. The topics addressed cover many aspects of character design, including digital painting techniques, color theory, storytelling, character hybridization and tips for portfolio preparation.

https://www.thegnomonworkshop.com/tutorials/creature-concepts

Skillshare – Unity 2018 – Zenject Dependency Injection and Unit / PlayMode Testing

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Mini series on using Zenject for Dependency Injection and how to Unit / Integration / PlayMode (Scene) Test your code inside of Unity 2018. Teaches basics on how to use Zenject in your project and how to create automated tests with or without Zenject (but Zenject DI works really well for that sort of thing)

Scripts & Assets provided.

Shooter IO with Battle Royale game mode 1.21

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Shooter IO is multiplayer shooting arena game template which integrated UNET for networking.

Features
- UNET Networking integrated
- Create game and join via LAN
- Host global server and play with players around the world
- Character selection
- Weapon selection
- Gun, melee weapon
- Exp and Level up
- Hp, Armor, Move speed, Weapon damage rate, Armor reduce damage rate, Exp rate, Score rate, Hp recovery, Hp leech attributes
- Character movement & attack
- Gun reload
- Bot Character
- In-App Purchase
- Advertisement Monetization
- Collectibles powerups
- Mobile and Keyboard input
- Chat and emoticon
- IO/Death Match/Battle Royale game modes

https://assetstore.unity.com/packages/templates/systems/shooter-io-with-battle-royale-game-mode-104584
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