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Allan McKay Venom Series

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All 6 videos and provided files!

VENOM Visual Effects Course in 3ds max is a free 7 hour production FX training course. It’s essentially 5 primary lessons and additional bonus lessons, that covers creating a realistic Creature FX sequence.

We cover many of the effects from the movie Venom, going through the pipeline and vfx workflow. We do a lot of procedural effects, such as creating realistic drool, transformation effects, atmospheric and environment effects and more.

Allan McKay Venom Series

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All 6 videos and provided files!

VENOM Visual Effects Course in 3ds max is a free 7 hour production FX training course. It’s essentially 5 primary lessons and additional bonus lessons, that covers creating a realistic Creature FX sequence.

We cover many of the effects from the movie Venom, going through the pipeline and vfx workflow. We do a lot of procedural effects, such as creating realistic drool, transformation effects, atmospheric and environment effects and more.

Pluralsight – Building Games with Unity Services Monetization & Analytics

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At the core of developing successful, long-lasting games is a thorough knowledge of user behavior and monetization. In this course, Building Games with Unity Services: Monetization & Analytics, you’ll discover the skills you need to leverage Unity Services to incorporate advertisements and track the behaviors of your players. First, you’ll learn how to efficiently structure multiple manager scripts within a single project. Next, you’ll dive into displaying ads in a sandbox environment, creating custom ad placements, and going live with your game services. Finally, you’ll use the Unity Analytics API to create custom trackable events, data funnels, and configure remote settings for easier testing. When you’re finished with this course, you’ll have a foundational understanding of the Unity Monetization and Analytics services that will help you as you move forward to building your own games. Software required: Unity 2018, Visual Studio.

Pluralsight – Unity Audio Fundamentals 2018

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Duration 1h 55m Project Files Included MP4

As a game developer, you tend to focus on what your players see on the screen, but half of what you give them is the audio, so it really pays to put in the effort to create compelling soundscapes for your players. In this course, Unity Audio Fundamentals, you’ll be creating a complete audio system for a game using the Unity game engine. First, you’ll discover how to play sounds in Unity and how to place sound sources in your world for 3D audio effects. Next, you’ll use Unity’s audio mixer system to create snapshots of various mixes and fade between them using C# scripting. Finally, you’ll learn how to create dynamic multitrack music tracks for your game in order to create a full soundscape that reacts to your player’s choices. By the end of this course, you’ll have a better understanding on how to create wonderful soundscapes in Unity 3D.

Unity Asset Bundle 1 Dec 2018

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Hexa Puzzle Blocks &_40
Animal Rush.7z
Bike_Star_Gold_Edition_last.7z
codecanyon-14667190-zombie-killer-attackmulti-guns.7z
Counter Commander Assault Duty.7z
Helix _ Style – Complete Unity 3D Game Project for Android & IOS.7z
Knife Hit Unity Clone.7z
Tap Tap Ball Unity Addicting Game.7z
Anime High School Girl v1.0.unitypackage
ctg01_Unity5Ready.unitypackage
Definitive Stylized Water 1.31.unitypackage
dunkFallBall.unitypackage
Hand Painted modular dock pier.unitypackage
Heroic Reaper Fantasy Boss.unitypackage
Knife HIt – Ultimate Challenge.unitypackage
Magic Arsenal.unitypackage
Scythe girl.unitypackage
Shooter IO with Battle Royale game mode 1.21.unitypackage
The Pirates.unitypackage
TopDown Engine v1.1.unitypackage

Allan McKay Venom Series

$
0
0
All 6 videos and files provided!

VENOM Visual Effects Course in 3ds max is a free 7 hour production FX training course. It’s essentially 5 primary lessons and additional bonus lessons, that covers creating a realistic Creature FX sequence.

We cover many of the effects from the movie Venom, going through the pipeline and vfx workflow. We do a lot of procedural effects, such as creating realistic drool, transformation effects, atmospheric and environment effects and more.

Skillshare – Learn How To Make A 3D Animated Scene With Unity 3D

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In this course you will learn how to make an animated scene using the worlds most powerful free 3D game engine called, Unity 3D. You will use Unity’s Timeline and Cinemachine to build an animated cutscene that can be used for an in game cutscene or a film to tell a story. The possibilities are endless which is determined by your own imagination.

No Experience required and it is a good starting point if you would like to try out animation as a beginner, before trying out 3D animation software like Maya, Blender, Cinema 4D, and others.

You will also get a brief look at what you can do with a game engine besides just making games.

Unity Asset Bundle 2 Dec 2018

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2D Mountain Bicycle Template 1.1.unitypackage
Action Game Music 2.0.unitypackage
AnyPortrait 1-1-3.unitypackage
BallX – Infinite Brick Breaker – Complete Game Template 1.0.1.unitypackage
Collider View 1.17.unitypackage
Easy Collider Editor v3.0.1.unitypackage
Magic Skills Set 1ver 1.1.unitypackage
PBR Plant Pack Volume 2 v4.0.unitypackage
Racing Game Template 1.7.3a.unitypackage
Rain Storm Effects 1.2.unitypackage
Rolly Vortex Templete 1.0.2.unitypackage
Simple Physics Toolkit – Magnet Water Wind – VR Ready 1.4.unitypackage
uFile Browser v1.7.unitypackage
UMP Android iOS 1.7.2.1.unitypackage

Pluralsight – Rigging a 2D Character in Unity Using IK

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Unity have enhanced their 2D components with bone animation for sprites, including the use of inverse kinematics rigs. To get your characters to have some traction within their environment, you need to know how to set up characters so they can be controlled by objects outside their hierarchy. In this course, Rigging a 2D Character in Unity Using IK, you will gain the ability to set up a character so that it’s feet never miss the ground when being controlled by a player. First, you will learn how to assemble a 2D character from sprites, and set up those sprites to be controlled by bones. Next, you will discover how to integrate particle systems with sprites. Finally, you will explore how to create a handful of small rigging components of your own to drive objects outside the character’s hierarchy, and keyframe a 2d character walk cycle that dynamically adapts its footsteps to undulating terrain. When you’re finished with this course, you will have the skills and knowledge needed to adapt these concepts to creating a 2D Inverse kinematics rig of your own. Software required: Unity.

Pluralsight – Extending the Unity Editor with Custom Windows

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Duration 1h 6m Project Files Included MP4

https://www-stage.pluralsight.com/courses/unity-editor-extending-custom-windows

Unity scripter will open the world of Editor Scripting, a discipline in programming that helps programmers organize and make the Unity editor cleaner for others to look at, with just a glance. In this course, Extending the Unity Editor with Custom Windows, you will learn foundational knowledge and gain the ability to create custom editor windows in Unity. First, you will learn how to organize variables. Next, you will discover how to create new windows for functions and tools. Finally, you will explore how to make scripts readable in editor mode. When you’re finished with this course, you will know the basics of editor scripting and tools programming in unity. Software required: Unity

Pluralsight – AR Interactions and Worldspace UI in Unity

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Duration 2h 25m Project Files Included MP4

https://www.pluralsight.com/courses/unity-ar-interactions-world-space-ui

When creating Augmented Reality applications, properly utilized interactivity can engage users in new and interesting ways. In this course, AR Interactions and Worldspace UI in Unity, you will learn foundational knowledge of, as well as gain the ability to create an AR app that utilizes a full suite of interactive elements. First, you will learn how to draw in users with a World Space UI. Next, you will discover the variety of options for World Space UI interactivity. Finally, you will explore how to tailor interactive experiences to an AR application. When you’re finished with this course, you will have the skills and knowledge of AR interactivity needed to create AR promotional materials, games, and more! Software required: Unity

Udacity - VR Mobile 360 - Nanodegree Program

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Udacity - VR Mobile 360 - Nanodegree Program

Author : Udacity and Unity
Duration : 11:45:17
Release year : 2018
Video : AVC 1280x720 16: 9 30fps 316kbps
Audio : AAC 44100 Hz Stereo 125kpbs

In this program, you’ll start shooting your own 360 immersive films, master 360 video stitching, and learn audio capture options as you advance towards your capstone project, in which you create your very own VR project using all your Unity Game Engine and C# skills. It’s the ideal program for anyone eager to combine creativity and technical skill to produce cutting-edge 360 VR content for mobile.

https://mena.udacity.com/course/vr-mobile-360-nanodegree--nd106

Udemy – AR Remote Car creation with Unity and ARKit – iOS

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Duration 2h MP4

Create a remote car simulation easily with the help of Unity and ARKit

Udemy - After Effects - Learn VFX Visual Effects for beginners

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Udemy – After Effect: Learn VFX Visual Effects for beginners


Are you one of those who want to impress your world by creating amazing and exciting videos with wonderful visual effects?
Or are you going to start your career as a visual effects artiste…
Or are you interested to learn more about after effect.
If your answer is yes, Then you are at right place. I am here to help you.


Though this course doesn’t require any previous experience about after effect.
But it is good if you have some basic knowledge of after effect interface.
But if you don’t have, that’s okay, I have added a section for quick learning, so you are not going to be in trouble anymore.
In that essential section, you will be familiar to all necessary things about after effect interface and workflow.


By learning all basic of visual effects, you will be able to move in your next level.


What you will learn?

· Essential quick training about after effect interface/workflow

· Cloning, rotoscoping, morphing, motion tracking, disintegration etc..

· More tutorial and projects every month


This course is divided in different section. And every month, new content (tutorial) will be added.


What you’ll learn?
Use after effect in practical perspective
Create cool VFX visual effects for videos

Are there any course requirements or prerequisites?
Basic knowledge of After Effect cc Interface
Adobe after effect cc (trial)

Who this course is for:
Beginners who want to create cool VFX visual effects in after effect for their videos
Beginners who want to learn after effect cc
Who want to start their career as a visual effects artist.



Cloning, Rotoscoping, Tracking, Morphing, Disintegration:

https://www.udemy.com/after-effect-learn-vfx-visual-effects-for-beginners/


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Autodesk Product Design Suite Ultimate 2019 Winx64

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Autodesk Product Design Suite Ultimate 2019 Winx64


Description:

Autodesk Product Design Suite is a comprehensive solution that provides design, simulation, sharing and viewing of 3D products, able to manage the entire design process.
The capabilities of Digital Prototyping suite help design better products, reduce development costs and speed up commercialization.
Innovation and creation of eye-catching designs using this complete software package for 3D design, design and documentation.
Premium: all design features and development of 2D and 3D products, plus other Digital Prototyping capabilities, with data management tools, integrated processing and visualization.
The Ultimate in addition to all the features of the premium version, are provided specialized tools for project management, integration of control and simulation of 3D design systems.

A comprehensive software package for 3D design, design and documentation enabling you to innovate and create more compelling product designs.
Realize, explores and presents more efficiently 3D product designs using a range of powerful design tools, documentation and visualization included in one complete package.


Reuse of technical data
• Use 2D AutoCAD drawings as the basis for the Inventor layout
• Use of standard components libraries for popular assemblies
• Integrate data from multiple sources into a single project

Make changes to product designs quickly and easily
• Capturing design intent and parametric tools
• Geometric changes with direct modeling capabilities
• Update projects after every change

Integration of electrical and mechanical design
• Create 3D layout of cables through the import of circuit diagrams
• Automate the cable design and wiring in the 3D environment
• Create models of 3D design products from a scheme

Included Software:
-Autodesk 3DS MAX 2019
-Autodesk Inventor 2019
-AutoCAD Mechanical 2019
-AutoCAD Electrical 2019
-AutoCAD 2019
-Navisworks Simulate 2019
-AutoCAD Raster Design 2019
-Autodesk Recap 2019
-Autodesk Vault Basic 2019
-Autodesk Fusion 360 2019
-Autodesk Inventor Professional 2019
-Navisworks Manage 2019


System Requirements:

OS:
-64-bit Microsoft® Windows® 10 Anniversary Update (version 1607 or higher)
-64-bit Microsoft Windows 8.1
-64-bit Microsoft Windows 7 SP1 with Update KB4019990

CPU:
-Recommended:3.0 GHz or greater, 4 or more cores
-Minimum:2.5 GHz or greater

RAM:
-Recommended:20 GB RAM or more
-Minimum:8 GB RAM for less than 500 part assemblies

Graphics:
-Recommended:4 GB GPU with 106 GB/S Bandwidth and DirectX 11 compliant
-Minimum:1 GB GPU with 29 GB/S Bandwidth and DirectX 11 compliant

Display Resolution:
-Recommended:3840 x 2160 (4K); Preferred scaling: 100%, 125%, 150%, or 200%
-Minimum:1280 x 1024 (1080p)

Space: alteast 50GB

Pointing Device:MS-Mouse compliant (3DConnexion 3D Mouse optional)

Browser:Google Chrome™ or equivalent

NET Framework:.NET Framework Version 4.7 or later. Windows Updates enabled for installation.

Virtualization:Citrix® XenApp™ 7.6; Citrix® XenDesktop™ 7.6 (requires Inventor Network Licensing)


Virus Total
20/67
SHA-256 52f756a73c0db036b07d590708cc72d0d1ad5d4827b6f38345afa17564ac85f8
File name xf-adesk19_x64.exe
File size 607.5 KB
Last analysis 2018-11-27 03:14:59 UTC
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Adobe Zii 2019 4.0.7

FXPHD - SPT201 SpeedTree Techniques for VFX

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In the past few years, SpeedTree has become an integral part of the pipeline of most major VFX studios, and mastering it has become an vital skill for environment artists, matte painters and CG generalists. The release of version 8 marks the complete evolution of SpeedTree Cinema as a plant creation software that’s specifically geared toward the VFX industry.

This comprehensive course offers all the knowledge and skills required to model and animate detailed, high quality trees and plants for visual effects. By creating several different tree types, students will become familiar with essential areas like generation modes, curves, variance and leaf meshes, as well as wind and growth animation. Special focus will be given to new features in version 8, like seasonal variations, shape control, lighting, multi-pass rendering, and PBR materials.

Eran Dinur is an Emmy and VES award winning VFX supervisor, and the author of the popular book The Filmmaker’s Guide to Visual Effects. He has lead Brainstorm Digital’s team on over 35 films and TV series, including The Wolf of Wall Street, Boardwalk Empire, The Greatest Showman, Wonder Wheel, The Lost City of Z, Papillon, Hostiles, Triple Nine Limitless, Café Society, The Men Who Built America and more. Before joining Brainstorm Digital, Eran was senior compositor at Framestore NY and ILM Singapore, where he worked on films such as: Transformers: Revenge of the Fallen, Surrogates, Terminator Salvation, Star Trek, Iron Man and Indiana Jones and the Kingdom of the

Reallusion Character Creator 3.02.1031.1 Pipeline X64

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Feature Update
- Animation-ready Character
Quad based characters with complete body rigs and facial morphs ready for lipsync and motion capture.
Morph & Outfit
-Design unlimited character shapes, apply and conform clothing with the multi-layered outfit system to any body shape.
Custom Asset Design
-Expand the unique character morphs, outfits, hair, accessories, dynamic materials by importing models and characters from other libraries.
- Real-time PBR Shader
Real-time display with Industry standard PBR (Physical Based Render) visuals fully compatible with major real-time engines.
-Daz & Poser Character Import
Transform, morph, mix and blend Daz characters into Character Creator. Enable Daz characters, clothing, accessories and props into animation-ready assets.
-3D Scan Workflow
Turn static 3D scanned models into talking and moving characters for animation and game. Learning materials and library of fully-rigged scanned models are available.
- Pose & Expression
Access libraries of natural poses and expressions or freely edit custom poses and expressions using the Motion Layer and Face Key Editor.
- Photorealistic Iray Rendering
AI accelerated GPU rendering gives high interactivity and fast image output. Automatic PBR to Iray shader conversion and SSS skin realism.
- Optimization for Game
Integration with InstaLOD technology supports Polygon Reduction, Merge UV Maps, Texture Baking, and Remesher for LOD generation.
- Pipeline & Export
Works with Maya and major 3D tools, export settings for optimal compatibility with Unity, Unreal, and Sketchfab.

Install

1. Remove the previous version of the program
2. Install the program content
3. Copy files from the Patch.zip replacement in the folder with the installed program

4. Run Character Creator 3

**Important Block inbound and outbound to .exe file See

Install_suite.mp4

Serial fix for Compatible this suite Iclone 7.3,XChange 7.3
Run..

Character Creator 3 Serial.reg
iClone 3DXchange 7 Serial.reg
iClone 7.3 Serial.reg

Reallusion Character Creator 3.02.1031.1 Pipeline X64

$
0
0
Feature Update
- Animation-ready Character
Quad based characters with complete body rigs and facial morphs ready for lipsync and motion capture.
Morph & Outfit
-Design unlimited character shapes, apply and conform clothing with the multi-layered outfit system to any body shape.
Custom Asset Design
-Expand the unique character morphs, outfits, hair, accessories, dynamic materials by importing models and characters from other libraries.
- Real-time PBR Shader
Real-time display with Industry standard PBR (Physical Based Render) visuals fully compatible with major real-time engines.
-Daz & Poser Character Import
Transform, morph, mix and blend Daz characters into Character Creator. Enable Daz characters, clothing, accessories and props into animation-ready assets.
-3D Scan Workflow
Turn static 3D scanned models into talking and moving characters for animation and game. Learning materials and library of fully-rigged scanned models are available.
- Pose & Expression
Access libraries of natural poses and expressions or freely edit custom poses and expressions using the Motion Layer and Face Key Editor.
- Photorealistic Iray Rendering
AI accelerated GPU rendering gives high interactivity and fast image output. Automatic PBR to Iray shader conversion and SSS skin realism.
- Optimization for Game
Integration with InstaLOD technology supports Polygon Reduction, Merge UV Maps, Texture Baking, and Remesher for LOD generation.
- Pipeline & Export
Works with Maya and major 3D tools, export settings for optimal compatibility with Unity, Unreal, and Sketchfab.

Install

1. Remove the previous version of the program
2. Install the program content
3. Copy files from the Patch.zip replacement in the folder with the installed program

4. Run Character Creator 3

**Important Block inbound and outbound to .exe file See

Install_suite.mp4

Serial fix for Compatible this suite Iclone 7.3,XChange 7.3
Run..

Character Creator 3 Serial.reg
iClone 3DXchange 7 Serial.reg
iClone 7.3 Serial.reg

SideFX Houdini 17 (Banshee) 17.0.352 for MacOS

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New features highlights:
New Vellum multi-solver brings fast cloth to Houdini along with other integrated effects such as hair, soft bodies and grains. The Vellum solver is GPU-accelerated and very easy to set up and iterate.
The White Water solver has been rewritten to achieve a more organic, foamy, look with realistic cellular patterns and repellant forces and a more accurate relationship to the source FLIP sim.
Material-based destruction tools make it easier to set up and art direct destruction shots by providing tools for pre-fracturing materials such as concrete, glass and wood while automatically building constraint networks that tie the whole system together.
Terrain now includes advanced erosion tools with more control over details such as fluvial lines, river banks and debris and new hierarchical scattering for more efficient placement of elements into landscapes.
New UV tools define a fully procedural workflow that starts with automated seaming then moves on to accurate flattening and super efficient layout of the resulting UVs.
The new Retime SOP node is a powerful tool for stretching out or slowing down simulated data such as fluid sims, RBD sims and even volumes with effective interpolation and blend options for creating clean and entirely realistic results.
Interactive modeling includes a new PolyDraw shelf tool which lets you use our interactive “Topo Build” tools anywhere in your scene, without reference geometry. Improvements to snapping and alignment including fast construction plane alignment and positioning; rotation snapping; view and construction plane memories; and new geometry alignment tools.
Character animation and rigging have been improved with a newly designed timeline that supports a more animator-friendly keyframe workflow and a facial auto-rig for a complete top-to-bottom auto-rigging solution.
Houdini Engine is now more versatile with a brand new 3DS Max plug-in, a 2.0 Unity plug-in and important enhancements to the Maya and UE4 plug-ins.
GLTF Import and Export brings the “JPEG of 3D” to Houdini to provide an efficient, interoperable asset delivery format that compresses the size of 3D scenes and minimizes runtime processing.
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