Quantcast
Channel: All Torrents :: CGPeers Beta 2 Build 723423 32bit
Viewing all 42521 articles
Browse latest View live

Vectorworks 2019 SP2 build 463397

0
0
SKETCH, DRAW, AND MODEL IN A FULLY INTEGRATED BIM WORKFLOW.

thanks to antunez for the forum post.

http://forum.cgpersia.com/f13/vectorworks-2019-sp2-win-64bit-tpc-177985/

http://www.vectorworks.net

Vue v1.00.59.51 and PlantFactory Win x64

0
0
E-on software rejuvenates its entire business and product portfolio through major new releases of its flagship products VUE and PlantFactory.

Paris, France – December 3, 2018 – E-on software, a leading global developer of software for the creation, animation, rendering, and integration of natural 3D environments in the computer graphics, VFX, architecture, and gaming industries, today unveils its highly anticipated new releases, together with a major overhaul of its business model and commercial offerings.

A New Beginning – New Business Model and Product Portfolio. Together with its recently unveiled corporate re-branding, e-on software has undertaken a radical twist in the way it operates its business. Based on feedback and requests from its community, e-on has revised its entire pricing structure and replaced its former dated upgrade and support programs in favor of a more coherent, modern, understandable and – more importantly – budget friendly price grid.
The company is now offering its applications through three “solutions”, each dedicated to a specific artist profile. All three solutions bundle a version of VUE and PlantFactory, together with additional benefits depending on the chosen solution:

Materials: VUE and PlantFactory are now fully compliant with the PBR metal/roughness workflow and includes a Specular to metal/roughness converter. Together with this new material type, both products natively support Allegorithmic’s Substance material format. The solutions ship with a set of ready-made Substance materials as well – compliments of Allegorithmic. Artists will benefit from a redesigned UV mapping algorithm for vegetation models, including the ability to export baked procedural materials to UV maps and UDIMs.

Atmosphere and Clouds: praised as “one of the most creative features e-on has released in a long time” during the beta phases, the new convert to cloud technology enables Artists to convert any kind of 3D mesh to a standalone cloud – fully volumetrically textured. Users will finally be able to export 3D standalone clouds and volumetric cloud layers to other applications as industry standard OpenVDB volumes. UX/UI: one of the most noticeable change is the totally redesigned interface. All of the software icons were reworked and homogenized, in the principle that the software interface should never get in the way of the artist’s creative freedom. Many dialogs were reworked – including a major makeover for the material editor – to improve user experience. Gamma handling is vastly improved to ensure compliance with linear workflows. Finally, software licensing is now based on the industry standard RLM library.

Plant Catalog: Enterprise Solution includes a new procedural vegetation library that e-on will update regularly. These plants were designed by the company’s internal botanist – to make sure they are as physically and botanically correct. The initial collection comprises 20 totally new vegetation species that ship both in HD (high poly-count) and LD (smaller poly-count footprint) – fully textured. These are not just mere static vegetation models. Each procedural species is a plant engine that can serve to generate anything from game-ready vegetation to blockbusters Hero trees – of course each created instance will be unique. Each species come with an abundance of presets, and each preset comes with its age variations. Best of all, since all of this is procedural – artists get access to all parameters and can customize everything.

Entagma - Patreon Advanced CG Tutorials Updated Dec 2018

0
0
A collection of Houdini based training tutorials from Entagma

December Update:

AHTYA11 – Intro To DOPs The SOP Solver
Grains _ Vellum 101 – Animating Vellum Constraints
Grains _ Vellum 101 – The Different Constraint Types
Vellum 101 – Dynamic Constraints In Vellum’s SOP Solver

E-on Plant Factory 2018 with Plant Catalog

0
0
Info:
Because we understand that our tools will find their place with bigger arsenal in your pipeline, we made sure that what you do in PlantFactory does not merely stay in PlantFactory!

Plants created with PlantFactory can be exported to any 3D application using export formats such as Alembic, FBX, 3DS, OBJ, C4D, LWO, etc.

Plants are exported fully rigged, fully textured, with UV maps and displacement, and with all their LODs. Breeze or wind animated plants can be exported as a fully rigged mesh or as a cloud of animated vertices (MDD style).

You can fine-tune the animation of rigged mesh plants directly inside your target 3D application.

PlantFactory also offers a variety of export presets, custom tailored for specific host applications. Such presets include export for 3ds Max, Maya, Cinema4D, LightWave, Modo, ZBrush, Unity, Unreal, Blender, and more…

______________________________________________

I would be very grateful for a clear step-by-step instruction. because those who did the main work obviously have some problems with expression of their thoughts.
we, of course, all are grateful to them, but wanted to know what and in what order to install, step by step: 1) 2) 3)... etc.
For example what is first: RLM or program itself? does it break installations of previous versions? does content from previous versions work in this release?

E-on Vue XStream Pro v1.00.59.51 Win RLM Fix

0
0
Info:
E-on software rejuvenates its entire business and product portfolio through major new releases of its flagship products VUE

For those having trouble with rlm, download these rar files, follow readme txt for RLM fix

Ironman

0
0
STL Files for 3D Printing

https://www.malix3design.com/2017/11/iron-man-3d-printable-model.html

Predator Diorama

0
0
STL Files for 3D printing

Adobe Zii 4.0.9

0
0
Crack adobe apps on a Mac

Clip Studio Paint EX 1.8.5 Multilingual x64/WIN

0
0
Corrections of Version 1.8.5

*Features marked with [EX] or [PRO] can only be used in EX or PRO.

Corrections

Sometimes the [Layers] palette would not be selected when the layer mask icon was clicked.
[Windows] When Clip Studio Paint was open, the computer would not go into sleep mode.
[macOS] In some environments, the [Remove JPEG noise] effect would not work.
[iPad] When Clip Studio Paint was open, sound from other apps would stop playing.

Adobe Illustrator CC Classroom in a Book (2019 Release)+ files

0
0
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2019 release) choose Adobe Illustrator CC Classroom in a Book (2019 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 15 project-based lessons show users the key techniques for realizing your creative potential with Adobe Illustrator CC. Following hands-on step-by-step projects, users create logos, illustrations, posters, and more. Explore the new streamlined Tools panel and all of the features essential for being creative in Illustrator, including working with the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to free-form painting, you’ll build a strong foundation in Illustrator as you progress through the lessons.

The online companion files include all the necessary assets for readers to complete the projects featured in each. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

http://www.adobepress.com/store/adobe-illustrator-cc-classroom-in-a-book-2019-release-9780135262160

Famous Artists Cartoon Course - OCR Version - Searchable PDF (18 volumes)

0
0
The classic course, now in OCR version - searchable PDF, to make easier to read.

Lumion 9.0.2 for win +Crack

0
0
Hi

1. installing Lumion_9_0_2_LUM9PRO version

2. Just You need to copy the All files in the Crack LU 9.02 folder
And put it in directory

C: \ Program Files \ Lumion 9.0 \

and Approved the replace

3. Enjoy

The Foundry Nuke Studio 11.3v1 x64/WIN

0
0
Nuke,NukeX and Nuke Studio offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family's unparalleled flexibility and collaborative workflows help you get the highest quality results-fast.

Compositing and much more
All the tools you need to get the job done, no matter how you're working. From advanced node-based compositing, to 3D tracking and model building, to editorial and conform, the Nuke range can scale to suit your needs.

Highest quality results
Used by many of the best VFX houses in the industry, the Nuke family's state-of-the-art tools make producing pixel perfect, film-grade results both painless and creatively satisfying.

Power and performance
Built to meet the needs of modern production work, the Nuke family offers unparalleled levels of power and performance, whether you're a team with a deadline or tackling a solo project.

Collaborative workflow
Efficient, collaborative workflows lie at the heart of the Nuke range. Easily communicate, share and work together with others, whether you're sitting side by side or across the globe.

ReleaseDate 13December 2018

What's New: https://www.foundry.com/products/nuke/new-releases#link850

Udemy – The Beginner’s Guide to Animation in Unity (v5 to v2018+)

0
0
Your ultimate guide to Unity’s Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.
The Beginner’s Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don’t need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.

In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.

Udemy – Unity Tech Art Realistic Lighting For Game Development

0
0
Duration 10h Project Files Included MP4

https://www.udemy.com/lighting-in-unity/

What you’ll learn
Complete A to Z of lighting in Unity
How to enhance your 3D game worlds with clever lighting strategies
Build fast and efficient lighting setups for early prototyping of games
Build complex lighting setups with direct lighting and global illumination
Customize stock or Asset Store assets through lighting
Create dramatic cinematic atmosphere using lighting
Creating shader effects using the visual ShaderGraph editor

Requirements
Unity 2018.1 and later (free edition)
Basic working knowledge of the Unity Editor

Description
November 2018 Update: Check out our new Section on the ShaderGraph! Creating shaders can now be done without writing a single line of code!

Making your Unity games look amazing is easier than you think. You don’t need to be great at programming and don’t need incredible 3D art skills.

Creating immersive games starts with understanding the secrets of lighting and being able to squeeze maximum value from your technical art pipeline.

This course assumes that you’re a little bit familiar with Unity but doesn’t require you to have any programming or art experience. We will take you through Unity’s lighting toolset and discuss everything from colour theory to shadows to materials that emit light.

More specifically, the course will start off with basic light set ups such as a single point light and build up to complex lighting setups. Among other things, the course covers:

Direct realtime lighting including directional lights, point lights and spotlights.

Global illumination theory and principles, both realtime and baked (pre-rendered).

Emissive materials and how they can be used to make specific items in your scene stand out.

Three- and four-point lighting set ups – how to create them, how to vary them and how to use them for different effects in your games.

ShaderGraph: get started using Unity’s visual editor for creating shaders!

Want to get started with Unity 3D from scratch? Check-out our Complete Unity Developer 3D course. Want to create great environments in Blender instead of Unity? Check out our Blender Environment Artist course.

We follow a project-and-challenge approach which means you don’t just sit there and watch us, you follow along and flex your own creative muscles to create interesting game moments. We all learn best by doing (rather than just watching)!

You will also be asked to take on a bigger challenge and light your own scene. This serves as a great portfolio piece, or just something to show yourself what you’re capable of once you’ve finished the course.

Unity is a fantastic engine which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!

This course is perfect for programmers who want to make their game more interesting, for 3D artists who want to triple how amazing their artwork looks, designers who dream of creating cinematic moments worthy of AAA games, and anyone else who is interested in leveling up their tech art skills.

Come and join us in this course now – you’ll be amazed at what you’re capable of creating!

Who is the target audience?
Unity developers (or anyone) interested in 3d art
Beginning 3d technical artists interested in Unity3d
No programming or scripting is required for this course!

Udemy – Course Develop Professional Videogames with Unity® 2018 & C#

0
0
Duration 14h 30m Project Files Included MP4

https://www.udemy.com/develop-professional-videogames-with-unity-2018-and-c/

What you’ll learn
Learn the work with Unity and C# from zero in a practical way
Learn the programming methodology
Create and programming a 3D platformer videogame with all the professional aspects
Programming the main character
Programming diferent kinds of enemies with artificial intelligence
Advanced systems of the game such as: items, life systems, obstacles, UI elements, checkpoints, scene navigation, etc…

Requirements

Basic skills in computer
Managing digital files
Self interest in game develop and programming
Clear and logic thinking
Unity3D software (personal edition)

Description

This course was designed so the students can master the elements of a professional 3D platformer videogame in Unity and with the C# language.

In this course you will see the complete functionality of Unity, the programming methodology and the C# language from zero.

Complete characters functionality, attack systems, graphic user interfase, life systems, navigation, final boss battle and virtual controls for mobile device and monetization.

RGGEDU - Master Collection All 10 Photoshop Actions for Color By Kate Woodman

0
0
With this Master Collection we've combined all 10 Photoshop Actions for Color created by Kate Woodman. Compatible with Photoshop, the collection includes Rainforest, Rust, Carnivale, Midnight, Spring Court, Mona Lisa, Golden Rose, Copper, Frontier, and Gloaming. Created and used by Kate, these actions were designed for specific images while maintaining versatility to work on a wide variety of images and styles.

These 10 Photoshop Actions allow photographers and retouchers to quickly achieve creative color grades on their images to create mood, enhance narrative, and evoke emotion. Layers within each action are organized and labeled, allowing for customization and adjustments to fit your unique image. Accessing the layers also allows users to explore Kate's color workflow and layering process in order to then create your own unique looks or actions.

https://rggedu.com/collections/available-tutorials/products/signature-collection-all-10-photoshop-actions-for-color-grading-rgg-edu-tutorial-kate-woodman

MooTools PolygonCruncher 12.5/Win

0
0
Automated optimization ...

The command line version is the easiest way to include an optimization process in your 3D pipeline.

Polygon Cruncher exposes all its features though the command line in order to batch your 3D assets from external processes. Using Polygon Cruncher Command Line allows to integrate 3D data simplification in your pipeline and to generate automatically LODs from your meshes or lighten your CAD or architectural scenes for easier sharing or real-time visualization.

The MagicCruncher option automatically determines the level of optimization offering the best compromise between visual quality and simplification.

Polygon Cruncher Command Line increases your productivity helping you to visualize complex projects or facilitating the publication of your assets on different media. Polygon Cruncher Command Line can be called on a local computer from the Windows Shell using a bat file or from a server.

All the switches are fully documented, and visual or textual log could be generated for validating the success of the process.

Polygon Cruncher Standalone

Polygon Cruncher Standalone is provided by default with any other Polygon Cruncher license (3ds Max, Maya, Lightwave, 3DBrowser, Command Line).

Polygon Cruncher Standalone is an independent software dedicated to 3D optimization that includes:

An interactive optimization through a built-in OpenGL window which offers a global optimization over the whole scene or provides a finest per-object control. MagicCruncher adjusts automatically the decimation rate depending on your needs.

A batch processing module for simplifying in few clicks the content of one or several folders. You generate different LODs from your 3D assets. MagicCruncher feature provides ready-to-use results without your intervention.

Polygon Cruncher Standalone for optimizing your 3D assets that come from various file formats (sketchup, wavefront, stl, modo, cinema4D...). This independent software also includes batch processing and MagicCruncher feature.

http://www.mootools.com/en/software/polygon-cruncher#commandline
... Adaptable to your needs

The usual 3D formats are supported for importing and exporting your data, such as Maya, FBX, Cinema4D, Modo, Collada, Sketchup, Wavefront, STL, Lightwave, 3ds, etc ...

Rhinoceros SR11 6.12.18345.14291 x64/Win

0
0
Rhino 6 can create, edit, analyze, document, render, animate, and translate NURBS* curves, surfaces, and solids, point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware.

Special features include:

Uninhibited free-form 3D modeling tools like those found only in products costing 20 to 50 times more. Model any shape you can imagine.

Accuracy needed to design, prototype, engineer, analyze, and manufacture anything from an airplane to jewelry.

Compatibility with all your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software.

Read and repair meshes and extremely challenging IGES files.

Accessible. So easy to learn and use that you can focus on design and visualization without being distracted by the software.

Fast, even on an ordinary laptop computer. No special hardware is needed.

Development platform for hundreds of specialty 3D products.

Affordable. Ordinary hardware. Short learning curve. Affordable purchase price. No maintenance fees.

http://www.rhino3d.com/6/new

Rhinoceros SR11 6.12.18345.14291 x64/Win

0
0
Rhino 6 can create, edit, analyze, document, render, animate, and translate NURBS* curves, surfaces, and solids, point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware.

Special features include:

Uninhibited free-form 3D modeling tools like those found only in products costing 20 to 50 times more. Model any shape you can imagine.

Accuracy needed to design, prototype, engineer, analyze, and manufacture anything from an airplane to jewelry.

Compatibility with all your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software.

Read and repair meshes and extremely challenging IGES files.

Accessible. So easy to learn and use that you can focus on design and visualization without being distracted by the software.

Fast, even on an ordinary laptop computer. No special hardware is needed.

Development platform for hundreds of specialty 3D products.

Affordable. Ordinary hardware. Short learning curve. Affordable purchase price. No maintenance fees.

http://www.rhino3d.com/6/new
Viewing all 42521 articles
Browse latest View live




Latest Images