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Modo12.2v1

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https://cgpress.org/archives/modo-12-2-released.html

you can use the same crack as in 12.1v2.

Design With Adobe Creative Cloud Classroom in a Book: Basic Projects Using Photoshop, InDesign, Muse, and More

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https://www.amazon.com/Design-Adobe-Creative-Cloud-Classroom/dp/0321940512

InstantRig v1.52 for 3ds Max 2012-2017 (Win)

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InstantRig is modular auto rigging tool for 3DS Max users focused keyframe cartoon animations. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.


The intention of InstantRig is to help 3d artists, animators, riggers and generalists create great animated works in short time.



InstantRig offers tools below to make things easy and fast without compromising quality:

Auto Rigging tool
Auto Skinning tool
Auto Overlapping tool
Copy/Paste/Flip pose manager





Uploader's Note:
I've tried the script for 30 minutes, saved and loaded with animations, all is working fine.

This is my first upload so please do tell me if I did anything wrong.

And be sure to support the author if this helped you. It will improve our industry on the long run. Let's stick together!

InstantRig v1.52 for 3ds Max 2012-2017 (Win)

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InstantRig is modular auto rigging tool for 3DS Max users focused keyframe cartoon animations. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.


The intention of InstantRig is to help 3d artists, animators, riggers and generalists create great animated works in short time.



InstantRig offers tools below to make things easy and fast without compromising quality:
>Auto Rigging tool
>Auto Skinning tool
>Auto Overlapping tool
>Copy/Paste/Flip pose manager





Uploader's Note:
I've tried the script for 30 minutes, saved and loaded with animations, all is working fine.

This is my first upload so please do tell me if I did anything wrong.

And be sure to support the author if this helped you. It will improve our industry on the long run. Let's stick together!

Real Displacement Textures Collection 5 Part 2

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As promised here's the second part of collection 5, sorry for making you guys download two parts but thanks for letting me know I had just half of what I bought haha. Hope you guys like it, it's a great fun pack to play with.

Skillshare - Create & Design a Modern Interior in Blender

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https://anonym.to/?https://www.skillshare.com/classes/Create-Design-a-Modern-Interior-in-Blender/1329255069

Allegorithmic Substance Designer 2018.3.1.1869 [Win]

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Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

3D-Coat 4.8.29 [Win]

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3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.

Key Features:
– Possibility to attach Smart Materials to layers! Materials managing becomes even easier.
– Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic.
– New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to a low-poly modeling!
– Possibility to change resolution of textures, attached materials will automatically be re-sampled!
– Smart Materials usage history.
– Render scene in Renderman. Yep, you heard it right!
– Proxy Slider. Set your proxy degree with an easy slider movement.
– Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be.
– 4K monitors support. Now UI elements and font size will automatically fit your screen resolution.
– Rotation mode quick switch – around Y or free rotation. See navigation panel.

Ultimate River Tool UE4

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Link to the original Asset .. https://www.unrealengine.com/marketplace/ultimate-river-tool

MAGIX Vegas Pro 16.0 (352) [Win][x64]

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■ MAGIX Vegas Pro 16.0 (307)
■ Windows 7,8,10 x64
■ Languages: Eng
■ Activation: Automatic

Skillshare - Animate with Depth Cameras, Lights and 3D Layers in After Effects

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Skillshare - Animate with Depth: Cameras, Lights and 3D Layers in After Effects

Take your animation skills to the next level by learning all about 3D layers, cameras, and lights in Adobe After Effects. In this class, you’ll learn how to

transform your 2D artwork into the 3rd dimension inside After Effects. Your flat artwork will become alive in space, giving it depth and energy.

Besides getting into 3D with Adobe After Affects, there are a bunch of tips and tricks you’ll pick up even if you’re an After Effects and 3D pro. That being

said, this class is meant for beginner to intermediate students, who have a little bit of experience in Adobe After Effects.

Duration: 3h10min



Intro 1:48

The 2.5D Stage 0:58

Get Your Artwork into After Effects 8:29

Arranging Your Layers in 3D Space 12:41

Adding Cameras 10:38

Parenting 3D Layers 9:12

Precomping 3D Layers 9:41

Animating Cameras and 3D layers 25:30

Rendering 4:05

Project Time 17:11

And There Was Light 9:49

More Lights 9:23

Material Options 10:10

Useful Camera Techniques 7:58

Rollercoaster Cameras and Auto orientation 9:25

Multiple Camera Angles 11:53

Make Better Stuff Faster 7:00

The Flickering Layers Issue 11:42

Your Project 1:17

Conclusion 1:04

Bonus! Layer-art in After Effects 4:46

Bonus! Make a cube 5:16


https://www.skillshare.com/classes/Animate-with-Depth-Cameras-Lights-and-3D-Layers-in-After-Effects/1835860820




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Skillshare - After Effects Master Class - The 3D Camera Explained

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Skillshare – After Effects Master Class: The 3D Camera Explained


Are you pulling your hair out because you are frustrated with the 3d Camera??

Not Sure how to get Depth of Field to work??

Can’t make any sense whatsoever from that popup that comes up when you create a new After Effects Camera??!!

If any of those sound like you then you are in luck!! I have designed this course to be as thorough as possible so that by the time you are finished with it, you will have all the information I have on the After Effects 3d camera.


The course is broken down into 5 main sections:

All 3d Cameras are NOT created equal
Under the Covers
How to Animate the 3d Camera
Tips & Tricks
Project


The 3d camera Creation goes over How to Create a 3d camera and the Camera Settings Window itself. This single screen is responsible for more confusion on this subject than anything else, and it is directly tied to the fact that most people just don’t understand what they are looking at. I break down the Camera Settings Window into 3 easy to digest parts: Top, Middle, & Bottom. By the time you are done with this section, you should not be confused about the Camera Settings Window any longer.


Under the Covers goes over the different ways to:

Manipulate the 3d camera
Timeline settings: We cover the Regluar settings throughout the course but spend a bit of time in the extra settings such as Iris and Highlight.
Depth of field: I explain how After Effects creates this effect, how to adjust the settings, and show you the simplest breakdown of it working. Once you go thrugh this lesson, you will never have a problem with Depth of Field again
and the different ways to view your after effects screen in order to take full advantage of space your 3d camera is operating in.


How to Animate the 3d camera looks at:

Your Camera Tools available to you to move your camera
Motions Paths: What they are and how to manipulate them
Animating Keyframes
Nulls: How to use them effectively
Rove Across Time: I explain what it is, why you need it, and how to use it



https://www.skillshare.com/classes/After-Effects-Master-Class-The-3D-Camera-Explained/1057305390
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Topaz Plug-ins Bundle for Photoshop December 2018|Win

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Topaz Adjust v5.2.0
Topaz B&W Effects v2.1.0
Topaz Clean v3.2.0
Topaz DeJPEG v4.0.1
Topaz DeNoise v6.0.1
Topaz InFocus v1.1.0
Topaz Lens Effects v1.2.0
Topaz ReMask v5.0.1
Topaz ReStyle v1.1.0
Topaz Star Effects v1.2.0
Topaz photoFXlab v1.2.11
Topaz Glow v2.0.0
Topaz Textures Effects v2.10

Labrador for Daz Dog 8

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https://www.daz3d.com/catalog/product/view/id/53425

Topaz Studio 1.11.8|Win

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Topaz Adjust v5.2.0
Topaz B&W Effects v2.1.0
Topaz Clean v3.2.0
Topaz DeJPEG v4.0.1
Topaz DeNoise v6.0.1
Topaz InFocus v1.1.0
Topaz Lens Effects v1.3.0
Topaz ReMask v5.0.1
Topaz ReStyle v1.1.0
Topaz Star Effects v1.2.0
Topaz photoFXlab v1.2.11
Topaz Glow v2.0.0
Topaz Textures Effects v2.1.0

Udemy - Learn To Make Epic Low Poly Scenes In Unity [Intermediate]

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Welcome to the Learn To Make Epic Low Poly Scenes In Unity [Intermediate] ! This course should be taken if you've already took the Learn To Make Epic Low Poly Scenes In Unity [Beginner] course. The purpose if this course is to enhance what you've already learned in the beginner course and introduce new things like Shaders, apply new modeling techniques and much more! In terms of Plants VS Zombies this is practically the second wave. This course will be semi fast pace and it should prepare you to the Learn To Make Epic Low Poly Scenes In Unity [Advanced].

In this course I will teach you how to create the Swamp Blue Scene. Keep in mind this course is targeted for intermediate users in Maya, Zbrush, Unity & Photoshop. If this course is too fast for you, I suggest taking the Beginner course first where we created the Portal Green Scene from scratch and went through all basics and fundamentals. Its best to have fundamental understanding first before shortcuting your way through everything so at least you understand the process & you don't miss out on basics.

In this course, you will learn to apply & enhance what you've learned on the beginner course which are below:

Organizing & Structured Planning

-You will learn how to plan out, structure, and manage your ideas so you can work efficiently.

-You will be exposed to different art resources and game development community so not only me but other professionals can help you.

Model Efficiently in Maya 2018 and Zbrush 4r7 & 4r8

-You will learn the basics and workflow of modeling from Maya to Zbrush.

-You will learn how to freestyle, find your own art style & most specially enjoy working on your craft.

-Maya and Zbrush interface will be as familiar as your hands.

Color Theory & Color Schemes

-You will be profoundly familiar with the fundamentals of Color Theory and Color Schemes.

-You will learn how to effectively learn, remember everything you ever study, and most importantly achieve any goals you've set for yourself.

Create Gradient Textures

-Creating palettes and making color combinations will be one of your specialties.

Import/Export

-Having unclean import/export with a lot of errors will be a thing in the past.

Set Up Scene In Unity

-You will learn how to design and set up a scene in Unity.

Lighting Scenes In Unity

-With all the knowledge you've accumulated in Color Theory, lighting using different Color Schemes will make all your creations stunning and beautiful.

Unity Particle Effects

-You will learn how to create a mass variety of VFX (particle effects) in Unity that will elevate your scenes or game to the degree of a pro.

Keep in mind I am not going into details of what we've already learned on the Beginner Class. If you want an extensive explanation of things especially Color Theory I suggest you take the Beginner's Class first before jumping into this because the Beginner course will set up the foundation of why we do what we do. But if you can follow along without taking the Beginner course, please, I welcome thee.

So what's new on the Intermediate course?

New modeling techniques (Let's up the complexity!)

We will add a Shader into the scene

We will apply and try out different Color Schemes in Unity

New VFXs

Baking Lights in Unity

Rendering in Cinemachine

BONUS: Animations

For More Inforamtion:
https://www.udemy.com/lowpolyscenes2/

Note:
i will seed as passable that i can
if this upload deleted by the system
i re-upload.

ENSCAPE 2.3 for Sketchup, Revit, Archicad, Rhino

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Enscape™ is a virtual reality and real-time rendering plugin. With just one click, you can start Enscape and within seconds walk through your fully rendered project - no uploading to the cloud or exporting to other programs required! All changes are immediately available to evaluate in Enscape. You are able to quickly explore different design options and present projects to clients. If the client wants to see something different in the design, Enscape will immediately show the changes you make to the project, even in VR. With the option to create a standalone file of your architectural project, you can send an Enscape file to your clients or colleagues for quick demonstrations. Enscape has become a standard application in projects worldwide at companies like Foster + Partners or Kohn Pedersen Fox (KPF).

The Complete Guide to Anatomy for Artists & Illustrators: Drawing the Human Form [2017] [ENG]

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1st of all, special thanx for the Anon from /ic/ who scanned this masterpiece as a Christmas gift for all of us; and since i requested this book and finally found it, i felt obligated to upload it on this beloved tracker.
♥♥♥

•Book title: The Complete Guide to Anatomy for Artists & Illustrators Hardcover – February 6, 2017.

•Author: Gottfried Bammes.

•Book description:

Originally published in German in 1964, Professor Gottfried Bammes Die Gestalt des Menschen is still considered the definitive guide to drawing the human form. Having undergone numerous editions since it was first published and still much in demand today, this, the first ever English translation of the complete work, has been long awaited. Based on the most recent German edition and faithful to the original, it contains over 1200 photographs, diagrams and drawings, including work by the author himself, and spans over 500 pages. Now, both new and experienced English-speaking artists and illustrators can benefit from the vast body of knowledge accumulated and lovingly presented by Professor Bammes in his acclaimed work.

This comprehensive guide begins with the history of human anatomy for artists, and its influence on the development of the artistic visualisation of the body. Bammes goes on to explore in depth the human skeleton and musculature; the proportions of the body; the static and dynamic laws of posture and movement; body language; and the interrelationships of the various elements of the body. Through his systematic and practical approach to teaching, the reader will acquire an in-depth knowledge of anatomy and the ways in which it can be used to express the human form in art.

The Complete Guide to Anatomy for Artists & Illustrators: Drawing the Human Form

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1st of all, special thanx for the Anon from /ic/ who scanned this masterpiece as a Christmas gift for all of us; and since i requested this book and finally found it, i felt obligated to upload it on this beloved tracker.
♥♥♥

•Book title: The Complete Guide to Anatomy for Artists & Illustrators Hardcover – February 6, 2017.

•Author: Gottfried Bammes.

•Book description:

Originally published in German in 1964, Professor Gottfried Bammes Die Gestalt des Menschen is still considered the definitive guide to drawing the human form. Having undergone numerous editions since it was first published and still much in demand today, this, the first ever English translation of the complete work, has been long awaited. Based on the most recent German edition and faithful to the original, it contains over 1200 photographs, diagrams and drawings, including work by the author himself, and spans over 500 pages. Now, both new and experienced English-speaking artists and illustrators can benefit from the vast body of knowledge accumulated and lovingly presented by Professor Bammes in his acclaimed work.

This comprehensive guide begins with the history of human anatomy for artists, and its influence on the development of the artistic visualisation of the body. Bammes goes on to explore in depth the human skeleton and musculature; the proportions of the body; the static and dynamic laws of posture and movement; body language; and the interrelationships of the various elements of the body. Through his systematic and practical approach to teaching, the reader will acquire an in-depth knowledge of anatomy and the ways in which it can be used to express the human form in art.

Twixtor Pro 7.0.3

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Setup and use.(Unlocked)
After effects, Premiere Pro 2017...
Official
https://revisionfx.com/products/twixtor/
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