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Lens Distortions - Video (Fog)

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https://lensdistortions.com/video/fog/

3DMotive - Stylized Creature Texturing Volume 2

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In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess!

3D Artist - Issue 86 2015 PDF

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3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers.

English - PDF - Pages 100

Octane.Render.-.2.06.Full.Setup.Files

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icon All files are untouched and virus free.txt 0 B
icon Full non Demo Setup Files Windows 86-64, Linux & Mac 86-64.txt 0 B
icon OctaneRender_2_06_linux.zip 25.2 MB
icon OctaneRender_2_06_macos.dmg 29.8 MB
icon OctaneRender_2_06_win32.exe 17.8 MB
icon OctaneRender_2_06_win64.exe 20.8 MB

CGcookie Blender Green screen composition

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GREEN-SCREEN COMPOSITING
Blockbuster movies, videogames and news reports wouldn’t be the same today without the use of greenscreen. Also known as Chroma key compositing or Chroma keying, this technique allows people and objects to be placed in any setting by replacing their real background.

https://cgcookie.com/course/green-screen-compositing/

Digital Tutors - Simulating a Ground Dust Explosion in Maya

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In this Maya tutorial, we'll simulate a ground dust explosion using fluids and particles.

This course is divided in two sections. In the first section, we’ll delve into all of the essential steps and procedures to create a large scale explosion as our primarily a dust explosion. We’ll use the particles to drive the motion of fluids and add lots of bursts to the overall reaction.

Then we’ll move onto the second section, where we’ll study the impact generated by our explosion in the form of dust and shock waves. We’ll also cover the various attributes of fluid containers and emitters to sustain a realistic dust explosion.

Substance Designer 5.2.0 Mac OSX Build 16375

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This is Allegorithmic Substance Designer 5.2.0 for Mac OSX. Installation instructions added by me. Noticed that there were only Windows versions on here and decided that CGPersia has been good to me so it was time to give something back. Enjoy, but please purchase if you find it useful.

Allegorithmic Substance Designer 5.2.0 for Mac OSX

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This is Allegorithmic Substance Designer 5.2.0 for Mac OSX. Installation instructions added by me. Noticed that there were only Windows versions on here and decided that CGPersia has been good to me so it was time to give something back. Enjoy, but please purchase if you find it useful.

Allegorithmic Substance Designer 5.3.0 build 16662

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Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Allegorithmic Substance Designer 5.3.0 build 16662

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Retry on torrent first one did not register!

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

GenArts Sapphire Plugins v9.0 (AE-OFX-AVID)

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GenArts Plugin for AE, OFX, and AVID in one torrent. Hope you had fun with it

FXGear Qualoth 4.1.8 Maya 2011-2016 WIN64

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Qualoth is a production-proven cloth simulator adopted by some of the biggest studios worldwide. Qualoth is based on a sophisticated physical model and numerical algorithms that produce realistic wrinkles and cloth animation and delivering unmatched computational speed with fully multi-threaded solver. The reliable collision handling and rich set of controls allow users to spend more efforts on creative work rather than tedious trouble-shootings.

Lazy Nezumi Pro v15.7.3.1740

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Take control of your lines!

Lazy Nezumi Pro is a Windows app that helps you draw smooth, beautiful lines, with your mouse or pen tablet.

It works with many of your favorite art programs, including Photoshop, Illustrator, and Flash.

(Tested this one and it worked for me)

Divergentmedia Editready 1.3.4

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! Use Little Snitch or Hands off! BEFORE first run !
Will write that is trial version, but in fact all the restrictions lifted.

Official site: https://linkonym.appspot.com/?http://www.divergentmedia.com/editready

* Quickly transcode any MXF, MTS (AVCHD), M2T (HDV), or QuickTime file to an edit-ready format like Apple ProRes or Avid DNxHD
* Simple settings - EditReady does the hard work for you
* Apply LUTs for color correction
* View and Edit Metadata
* Support for all the popular editing formats (ProRes, DNxHD, etc) and non-linear editors (Final Cut Pro, FCPX, Avid Media Composer, Adobe Premiere Pro, Apple iMovie)

Unreal Engine 4 Marketplace - AutoLandscapeAlpine

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Title: Unreal Engine 4 Marketplace – AutoLandscapeAlpine

Info:
Procedural dynamic Automatic Landscape Material Set 1 Alpine edition This package offers you an all in one solution that requires no painting of material layers. All you have to do is edit your landscape in the editor and the Automatic Landscape Material is doing all the work of making everything you just edited look properly textured. This offers you a huge speed advantage when working on landscapes and looks also rather believable since the texture is driven by the real landscapes structure and features. The Alpine edition of the Automatic landscape texture material includes the master material and a set of instances for different uses and times of year. The package contains also 66 height maps with a resolution of 4096×4096 and 7 with 8192×8192 to get you started on building your levels and maps. All bitmaps used in the Automatic landscape texture material have a resolution of 2048 x 2048. Everything is fully adjustable in regards to coloring shading and distribution of the landscape on a material instance level. The final material looks detailed from an FPS perspective and even works when looking at it from a satellite image view.

Head and female torso - unknown author !!!???

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The guy ended the youtube account but I had downloaded this that are quite useful.

Pixelberg v1.77

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updated Pixelberg to 1.77

Pluralsignt - Creating Procedural Animation for an Insect in Maya

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In this Maya tutorial, we'll explore a method of creating MEL scripts that automatically generate motion of a walking ant.

Unreal Engine 4 - Advanced Aim Component

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Advanced Aim Component allows you to achieve nice and smooth aiming effect by simply adding this to your character as a component. It also give you fast-setup targeting system as well as free aiming and sniper scope support. Everything is ready to use and all you have to do, is setup some variables and character controls. Moreover, most features can work together, so you can combine them and make really awesome feel of your game. Component works similar way to CharacterMovement Component. That means, that whole logic implements into your character automatically, all you have to do is pass inputs values and some references into component.

Everything is written with blueprints and there is no C++ code. Graphs, functions, macros and variables are commented, so you can easily add or edit functionality of the component.

This will be very useful for First Person games, where you want to have nice feeling camera turning or targeting systems (Targeting will work great with gamepad).

Digital Tutors – Particle Systems and Foundations in MODO

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In this MODO tutorial, we’ll get familiar with the particle and rigid body dynamic systems.

We’ll start by exploring the ins and outs of MODO’s simulation tools, including how to preview a simulation and caching the simulation to disk. We’ll also learn about the ways a particle system links up with a dynamics system and how we can use the shader tree to create complex behaviors within our simulations.

By the end of this MODO training, you’ll have a solid understanding of particles in MODO as well as having learned how to build a handful of visual effects.

http://www.digitaltutors.com/tutorial/2292-Particle-System-and-Foundations-in-Modo
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