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CGAxis – Beauty Salon 3D Models Collection Volume 101

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https://cgaxis.com/product/beauty-salon-3d-models-volume-101/

Info:

Beauty Salon 3D Models Collection Volume 101 by CGAxis contains 30 models of beauty and hair salon furniture and equipment. In this set you will find many specialized mirror, tables and chair such as: pedicure chair, manicure table, makeup chair. There are also some of the tools used in many beuty salons: backwash, hair blower, nail milling machine, nail UV Lamp. Download PDF brochure for all 3D models list.

All models in this furniture collection are prepared for 3ds max 2010 or higher (V-Ray, Mental Ray, Corona, Scanline), Cinema 4D R15 or higher (V-Ray, Advanced Renderer), Unreal Engine, FBX and OBJ file formats.

Available file formats

Autodesk 3DS Max 2010 (or higher) – Scanline
Autodesk 3DS Max 2010 (or higher) – Corona
Autodesk 3DS Max 2010 (or higher) – VRay
Autodesk 3DS Max 2010 (or higher) – MentalRay
Unreal Engine
Cinema 4D R15
Cinema 4D R15 VRay
FBX
OBJ

Deep Glow v1.0 Win x64 & x86 for After Effects CC, CS6

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Deep Glow gives you the best looking glow right out of the box, even whilst working in a non-linear color space. It features intuitive compositing controls to assist in refining your glow results. Deep Glow is also GPU accelerated for speed and features handy downsampling and quality controls which can also be leveraged to achieve unique results (grainy or stylised glows).

Deep Glow v1.0 Win x64 & x86 for After Effects CC, CS6

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Deep Glow gives you the best looking glow right out of the box, even whilst working in a non-linear color space. It features intuitive compositing controls to assist in refining your glow results. Deep Glow is also GPU accelerated for speed and features handy downsampling and quality controls which can also be leveraged to achieve unique results (grainy or stylised glows).

Deep Glow v1.0 Win x64 & x86 for After Effects CC, CS6

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Deep Glow gives you the best looking glow right out of the box, even whilst working in a non-linear color space. It features intuitive compositing controls to assist in refining your glow results. Deep Glow is also GPU accelerated for speed and features handy downsampling and quality controls which can also be leveraged to achieve unique results (grainy or stylised glows).

Deep Glow v1.0 Win x64 & x86 for After Effects CC, CS6

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Deep Glow gives you the best looking glow right out of the box, even whilst working in a non-linear color space. It features intuitive compositing controls to assist in refining your glow results. Deep Glow is also GPU accelerated for speed and features handy downsampling and quality controls which can also be leveraged to achieve unique results (grainy or stylised glows).

SILKYPIX Developer Studio Pro 9.0.6 [MacOs]

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SILKYPIX Developer Studio Pro 9 adds new features that were highly desired in addition to the rich features of SILKYPIX so far. The new main functions are to “undo”, “individual adjustment Highlight / Shadow”, “Function lens profile”, etc. Expanding and improving existing features, improved operability and convenience. This product is a RAW development software for professionals.

SILKYPIX Developer Studio Pro 9 adds new features that were highly desired in addition to the rich features of SILKYPIX so far.

New Feature / list of improvements:
– Tone- Dehaze Slider
– exposure bias-Highlight / Shadow Slider
– aberration correction lens – function distortion correction lens profile
– aberration correction lens – Correction Function distortion using simultaneous recording of JPEG
– Effect – Blurry / Edgy periphery
– partial correction tool – Selection area Curve / Polygon / Select Color be corrected
– Auto adjust Button.
– Noise Reduction – Noise Reduction Level shadow
– Search thumbnail
– independent initialization button layout.
– Add color user mark
– Open in another application.
– Control palette
– Customize the toolbar
– Show / hide information box

http://silkypix.isl.co.jp/en/

SILKYPIX Developer Studio Pro v9.0.6.0 [MacOs]

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SILKYPIX Developer Studio Pro 9 adds new features that were highly desired in addition to the rich features of SILKYPIX so far. The new main functions are to “undo”, “individual adjustment Highlight / Shadow”, “Function lens profile”, etc. Expanding and improving existing features, improved operability and convenience. This product is a RAW development software for professionals.

SILKYPIX Developer Studio Pro 9 adds new features that were highly desired in addition to the rich features of SILKYPIX so far.

New Feature / list of improvements:
– Tone- Dehaze Slider
– exposure bias-Highlight / Shadow Slider
– aberration correction lens – function distortion correction lens profile
– aberration correction lens – Correction Function distortion using simultaneous recording of JPEG
– Effect – Blurry / Edgy periphery
– partial correction tool – Selection area Curve / Polygon / Select Color be corrected
– Auto adjust Button.
– Noise Reduction – Noise Reduction Level shadow
– Search thumbnail
– independent initialization button layout.
– Add color user mark
– Open in another application.
– Control palette
– Customize the toolbar
– Show / hide information box

http://silkypix.isl.co.jp/en/

365 Days Of Creativity - Month 1-12

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This course will teach you something new every single day for an entire year! The format will provide you with the ultimate creative challenge and a different kind of learning experience. This course is split into 12 months, each available as a separate course here on SkillShare. All videos are in numerical sequence, however you can watch them in any order you like!

Each day you will take part in graphic design and illustration projects mainly using Adobe Photoshop, Illustrator and InDesign. We will also teach you drawing, mixed media techniques, design theory and mobile apps such as Procreate!

Each video is divided into two sections, starting with a one minute tutorial, that explains the techniques needed, which seamlessly leads into a commentary style video providing further insight into the topic.

Many of these tutorials are accompanied by a downloadable working file. Feel free to download these and practice the techniques you learnt.

[Unity Asset] Odin - Inspector and Serializer 2.0.5

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Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!

Update 2.0.0 introduces significant performance improvements, a new static inspector utility - great for testing and debugging, a few new attributes, the ability to add attributes programmatically through Attribute Processors, the ability to add, remove and control properties programmatically through Property Processors, the ability to show hashsets, stacks, linked-lists etc. in the inspector, and a lot more!

Unity store link: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041

Houdini - Flames and Fire

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In this tutorial we will talk deeply about fire and flames inside of Houdini.
We’re going to start by creating the shape and source to our pyro solver. We’re going to discuss techniques for using and animating our source. After creating our source, we’re going to create clusters into our simulation so our simulation will be much faster than just creating one big grid.
After creating our clusters, we’re going to switch into the pyro and we’re going to create the pyro from scratch and play with settings to get some nice, cool looking effects. After simulating a high-res simulation, we’re going to play with the shaders to get a nice fire effect. Then we’re going to go back and see what changes need to be done in order to make our final rendering.
Then, I’m going to show you how to submit your render to Fox Renderfarm, which is a really fast rendering and simulation farm.
After that, I’m going to show you some quick compositing and color correction that can be done inside of Houdini, but I’m also going to tell you how you can take it further from there and make your effect look even better.
I hope this tutorial will help you understand flames and fire inside of Houdini. Let’s get started!

VIDEOHIVE | World Journeys | AFTER EFFECTS

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1920×1080 res. CS4 – CS5 Project. Any part of the project can be used as a separate element to be used independently. Connect any two points on the map with the plane track, vessel or car track! A video tutorial is included! Plane, vessel, car, and compass pre-rendered as footages. No extra plugin required. All the text items overlaying video are fully customizable. Optical flares pre-rendered as images. The Clouds layer is not a pre-rendered footage but is rather multilayer 3D composition including the Camera.

MORE INFO AND PREVIEW: https://videohive.net/item/world-journeys/6425727

3DMotive - SciFi Ship Series in Maya Volume 1

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In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined.

http://3dmotive.com/series/scifi-ship-series-in-maya.html

SILKYPIX Developer Studio Pro v9.0.6.0 [MacOs]

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SILKYPIX Developer Studio Pro 9 adds new features that were highly desired in addition to the rich features of SILKYPIX so far. The new main functions are to “undo”, “individual adjustment Highlight / Shadow”, “Function lens profile”, etc. Expanding and improving existing features, improved operability and convenience. This product is a RAW development software for professionals.

SILKYPIX Developer Studio Pro 9 adds new features that were highly desired in addition to the rich features of SILKYPIX so far.

New Feature / list of improvements:
– Tone- Dehaze Slider
– exposure bias-Highlight / Shadow Slider
– aberration correction lens – function distortion correction lens profile
– aberration correction lens – Correction Function distortion using simultaneous recording of JPEG
– Effect – Blurry / Edgy periphery
– partial correction tool – Selection area Curve / Polygon / Select Color be corrected
– Auto adjust Button.
– Noise Reduction – Noise Reduction Level shadow
– Search thumbnail
– independent initialization button layout.
– Add color user mark
– Open in another application.
– Control palette
– Customize the toolbar
– Show / hide information box

http://silkypix.isl.co.jp/en/

SILKYPIX Developer Studio Pro v9.0.6 [MacOs]

$
0
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SILKYPIX Developer Studio Pro 9 adds new features that were highly desired in addition to the rich features of SILKYPIX so far. The new main functions are to “undo”, “individual adjustment Highlight / Shadow”, “Function lens profile”, etc. Expanding and improving existing features, improved operability and convenience. This product is a RAW development software for professionals.

SILKYPIX Developer Studio Pro 9 adds new features that were highly desired in addition to the rich features of SILKYPIX so far.

New Feature / list of improvements:
– Tone- Dehaze Slider
– exposure bias-Highlight / Shadow Slider
– aberration correction lens – function distortion correction lens profile
– aberration correction lens – Correction Function distortion using simultaneous recording of JPEG
– Effect – Blurry / Edgy periphery
– partial correction tool – Selection area Curve / Polygon / Select Color be corrected
– Auto adjust Button.
– Noise Reduction – Noise Reduction Level shadow
– Search thumbnail
– independent initialization button layout.
– Add color user mark
– Open in another application.
– Control palette
– Customize the toolbar
– Show / hide information box

http://silkypix.isl.co.jp/en/

Dead Earth Update - Part 59 to 64

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Dead Earth Part 59 to 64 and resources update.



The other parts for this torrent are listed below.

Dead Earth Update Part 1 - 29 and Resources as of June 2, 2017 - torrents.php?id=52863&torrentid=52807#torrent52807

Dead Earth Update Part 30 - 37 - torrents.php?id=52858&torrentid=52802#torrent52802

Dead Earth Level Design - torrents.php?id=51633&torrentid=51577#torrent51577

Correct 15 - Dead Earth - Game Institute - Zombie AI System II File - torrents.php?id=52954&torrentid=52898#torrent52898

Resource update. Lesson 33 - 37 - torrents.php?id=53583&torrentid=53525

Dead Earth Part 38 - torrents.php?id=53729&torrentid=53671#torrent53671

Dead Earth Part 39 - torrents.php?id=54019&torrentid=53961#torrent53961

Lesson 40 - In this new lesson we discuss how to quickly add multiple zombies to our scene using different bone hierarchies and meshes without having to setup everything from scratch. We also demonstrate how (using the exact same A.I. setup) we can swap out motion fields and tweak A.I. State Machine settings to create zombies that react and animate uniquely from one another. torrents.php?id=54396&torrentid=54338#torrent54338

Lesson 41 - This lesson dives into the role that screaming functionality plays in terms of alerting enemies and making the game more interesting. We've also upgraded the project to the latest version of Unity 2017, so be sure to grab that from the Resources area. torrents.php?id=54396&torrentid=54338#torrent54338

Dead Earth Update Part 42 to 45 and resources updates.
torrents.php?id=55099&torrentid=55039#torrent55039

Dead Earth Update Part 46 to 48 and resources updates.
torrents.php?id=55729&torrentid=55669#torrent55669

Dead Earth Part 49 to 58 and resources update.
torrents.php?id=57066&torrentid=57006#torrent57006

3DMotive - SciFi Ship Series in Maya Volume 2

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In the Scifi Ship Series, we'll sart by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined.

http://3dmotive.com/series/scifi-ship-series-in-maya.html

Athentech Perfectly Clear Complete 3.6.3.1426 Mac TNT

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Built for accuracy. Made for beauty. Above all, you want better photos. But what if you could have better pictures faster? Perfectly Clear has mastered the science of intelligent image correction, creating high – quality photos in record time, so you can get back to doing what you really love … in no time.

You have better ways to spend the day working with manual edits
You became photographer to go out and capture the beauty of the world, not to sit at a desk editing. We invent our automatic image corrections to remove the tedium and restore their freedom. Perfectly Clear handle allow editing tasks while devoting their day to do what it does best: create amazing images.

https://www.athentech.com/

Aescripts Staircase 1.02 Win/Mac

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Quickly stagger, sequence and randomise blocks of layers.
Staircase is a tool for After Effects that allows you to quickly stagger, sequence and randomise blocks of layers.
Divide your layers into separate blocks via block size or via label colour. Hovering over the UI will highlight what labels are selected.
Offset layers individually, or control inside and outside the blocks.
Staircase comes with some great additional features like staggering based on position, adding easing to each block and fading between blocks.

AE CC 2014 - CC 2019

https://aescripts.com/staircase/

Aescripts Quick Delete And Reset v1.1.0 Win/Mac

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Quickly delete, disable, enable or reset different aspects of a layer with just a single click.

Features:
Delete all Keyframes
Delete all Effects
Delete all Masks
Delete all Layer Markers
Delete all Expressions
Disable all Expressions
Enable all Expressions
Reset Transformations
Reset All Settings

AE CC - CC 2019

https://aescripts.com/quick-delete-and-reset/

RGGEDU - Long Exposure Portraits With Jake Hicks

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Every day new and exciting images are competing for our attention. Famed UK photographer, Jake Hicks returns to RGG EDU teaching a fundamentally simple yet powerful technique to create long exposure portraits impossible to ignore. Combining ambient light with studio strobes, Jake introduces four unique methods of creating portraits while capturing unbelievable practical effects in-camera. This tutorial was designed to teach you not just the technical aspects of long exposure photography but how to be truly creative in the studio and experiment in ways that will set your work apart from the rest.

https://rggedu.com/collections/available-tutorials/products/long-exposure-portraits-with-jake-hicks-rgg-edu-photography-tutorial-color-gel#ci
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