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3DMotive - SciFi Ship Series in Maya Volume 5

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3DMotive - SciFi Ship Series in Maya Volume 5

In the Scifi Ship Series, we'll start by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner bevelling when the mesh smoothes as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristically refined.

3DMotive - SciFi Ship Series in Maya Volume 5
Chapter 1 - Intro 01:15
Chapter 2 - Booleans and Nacelles 15:54
Chapter 3 - Wing Arms Booleans 15:52
Chapter 4 - Hull Panel Loops 14:53
Chapter 5 - Extra Hull Booleans 14:51
Chapter 6 - Beginning of the End 11:30
Chapter 7 - Final Touches 09:53
http://3dmotive.com/series/scifi-ship-series-in-maya.html

3DMotive - SciFi Ship Series in Maya Volume 5

$
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3DMotive - SciFi Ship Series in Maya Volume 5

In the Scifi Ship Series, we'll start by creating simple shapes via edge extrusion in Maya as it's one of the easiest methods to create viable meshes. When creating meshes in Maya, the fewer tools you use, generally, is the better your end result because you end up focusing on the best aspects of the tools to create what you need. Edgeloops for better subdivisions are paramount when working with models that are going to be more than just 'game ready' (low poly) and will help create cleaner beveling when the mesh smooths as opposed to subdividing without edgeloops. Once the mesh has been imported into Zbrush, proper usage of polygroups will assist in mirrored details and overall cleanliness. IMM (InsertMultiMesh) Brushes are vital to helping to add the 'greebles' and accessories to hard surfaces to add interest. LiveBoolean is a new tool that's paramount in creating inset cuts and booleaned shapes within the Zbrush subtools to add more futuristic details to parts of the sci-fi spaceship. When combining tools in Zbrush, like IMM brushes with LiveBooleans, the speed at which the model is populated with details is greatly decreased, which helps with tight deadlines in production. Add in using SliceCurves to add polygroups to a mesh with Curve Functions to create frame meshes that follow the seam of the polygroups precisely, and the end results are a model that looks thoroughly populated yet futuristic ally refined.

http://3dmotive.com/series/scifi-ship-series-in-maya.html

3DMotive - SciFi Ship Series in Maya Volume 5
Chapter 1 - Intro0 1:15
Chapter 2 - Booleans and Nacelles 15:54
Chapter 3 - Wing Arms Booleans 15:52
Chapter 4 - Hull Panel Loops 14:53
Chapter 5 - Extra Hull Booleans 14:51
Chapter 6 - Beginning of the End 11:30
Chapter 7 - Final Touches 09:53

aescripts - Datamosh 1.1.5

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Datamosh for After Effects

Real Video Glitching

Datamosh is the real deal. Feed our plugin your composition and we'll rip it to shreds by dropping just the right frames to get that sweet juicy, moshy mosh. Type in some random numbers, hit that DATAMOSH button, and you've got a music video.

https://aescripts.com/datamosh/

Hard Surface Gun Modeling in Blender

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This course features over 10 hours of training on hard surface modeling techniques applied to the creation of a production quality bolt-action rifle.

I'll walk you through creating every part of the rifle piece by piece. From setting up the blueprints to adding in the final touches on your completed model you'll learn every step involved in the creation process.

Once you have completed this course you'll walk away with a new set of skills and knowledge that can be used to create practically any gun or hard surface model!

MASTERCLASS - Will Wright Teaches Game Design and Theory

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Learn the art and science of game design with Will Wright, the mind behind some of the most popular simulation games of all time—SimCity and The Sims. Will teaches you how to design games that empower players and unleash their creativity. You’ll develop a toolset for understanding player psychology, as well as learn Will's approach to generating and pitching ideas, prototyping, playtesting, and building a community.

Lynda - Rendering Engines for Product and Industrial Visualization

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Choose the best rendering engine for your product and industrial visualization jobs. This course is focused on introducing and comparing the most popular rendering engines—Unreal, Unity, V-Ray, Arnold, and Redshift—and quick renderers such as KeyShot and Marmoset Toolbag. Instructor Zaheer Mukhtar explains the difference between real-time and offline renderers, and the advantages and ideal uses of each rendering engine. Discover how to leverage each application's unique tools and workflow for lighting, texturing with materials, camera animation, and post-processing effects. Plus, learn why you might use KeyShot and Marmoset Toolbag for quick clean renders, such as previewing your project or presenting a low-poly 3D model to a client.

Topics include:
Exporting and importing in Unreal Engine
Adding lights and post-processing effects in Unreal
Creating fog and PBR materials
Exporting and importing in Unity 3D
Lightings, cameras, and post-processing in Unity
Lighting and materials in V-Ray
Working with the Arnold renderer
Lighting and materials in Redshift
Quick rendering with KeyShot and Marmoset Toolbag

https://www.lynda.com/course-tutorials/Rendering-Engines-Product-Industrial-Visualization/759093-2.html

Lynda - Sapphire for Video Editors

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Lynda - Sapphire for Video Editors

Updated : 1/24/2019 Released : 1/3/2018

There are a lot of plugin packages available for video editors. The Sapphire suite is an all-in-one solution containing hundreds of effects, presets, and workflows that are aimed at taking professional video work to the next level. Join Nick Harauz as he takes you through the basics of working with effects, presets, transitions, lighting, backgrounds, textures, and more. Find out how to create unique and useful content to impress clients.

Topics include:
Getting started with Sapphire
Essential parameters
Working with presets
Adding transitions
Creating photo-realistic lens flares
Adding backgrounds and textures
Building custom effects
Working with Mocha

https://www.lynda.com/Sapphire-tutorials/Sapphire-Video-Editors/645060-2.html

Lynda - SOLIDWORKS - Design for Mechatronics

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Lynda - SOLIDWORKS - Design for Mechatronics

SOLIDWORKS is the leading software for mechanical design and engineering. However, it also offers a powerful toolset for generating mechatronic designs, or designs that combine mechanical and electrical components. In this course, Justin Flett teaches the basics of mechatronic design in SOLIDWORKS, walking through a complete, simplified project for a robotic arm. As the project progresses, he examines advanced tools for plastics and casing design, including drafts, shells, ribs, and mounting bosses, which are common elements in mechatronic enclosures and housing. Then Justin shows how to complete assemblies, including integrating imported motors and printed circuit board (PCB) components. Plus, learn how to route cables and wires in your project and generate final output, such as drawing, STEP, and PDF files.

Topics include:
Designing base components
Extruding with the Draft command
Using the Draft Analysis tools
Adding a shell and ribs
Creating an assembly
Routing wire
Creating drawings and a bill of materials
Exporting final output

https://www.lynda.com/SOLIDWORKS-tutorials/SOLIDWORKS-Design-Mechatronics/765317-2.html

Aescripts Cloners+Effectors v1.2.2 Win/Mac

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Cloners + Effectors is a procedural animation system for After Effects. Especially useful when animating multiple layers at the same time. It allows you to animate using effectors instead of key framing every layer.

Video tutorials included

AE CS6 - CC 2019

In version 1.2.2 there is nothing new, just a floating license is added there.

https://aescripts.com/cloners-plus-effectors/

Ultimate Retouch Panel 3.7.37 for Adobe Photoshop

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Ultimate Retouch Panel -
Powerful panel for photographers and retouchers. Contains more than 15 different types of fast and manual retouching and other 200 functions for Photoshop CC - CC 2019.

ULTIMATE RETOUCH PANEL FEATURES:
• Photoshop CC - CC2019 support
• 200 functions in one panel
• 7 unique blocks for retouching
• 20 custom buttons for your personal actions
• 8 and 16 bits Frequency Separation
• Immediate visual texture boost switching
• Fast retouch by 4 methods
• Color Correction block with 65 presets
• 4 methods of Dodge & Burn
• 3 help layers to capture the flaws and irregularities
• Dual Vision for easy managing of Dodge & Burn
• Work with RGB channels and masks
• Local and global High Pass Sharpness
• Dynamic opacity and vignette
• Multi tint effect

COLOR CORRECTION:
• Fashion
• Vintage
• Candy
• Matte
• HDR
• Black and White
• A possibility to mix the styles

30 TOOLS FOR LOCAL RETOUCHING:
• HDR Kit for simulating an HDR effect
• Highlights and shadow restore
• Auto HRLA
• Manual HRLA
• Tan Skin
• Remove Pores
• Skintone Gradient map
• Skin Pigment
• Noise texture
• Manual noise texture
• White Teeth
• 10 in 1 multifunctional tool: Eyes Tool
• 5 in 1 multifunctional tool: Face Lips

4 TYPES OF CURVES:
• Contrast
• Matte
• 3 points
• 4 points

3 TYPES OF VIGNETTES:
• black
• white
• colored

5 TYPES OF SHARPNESS:
• Unsharp Mask
• High Pass Sharpness
• Local High Pass Sharpness
• Multi Sharpness
• Unique method to sharpen skin edges without touching the skin itself

Practical workshop with CINEMA 4D: Matte painting

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In this training by Stéphane Lallet, much more than an overview, it is a real inventory of the tools and processes offered by CINEMA 4D R14 which is proposed to you!

You will approach all the concepts of Compositing, Matte Painting, Camera Mapping or Camera Extraction.

Through an approach combining production and theory, and navigating between CINEMA 4D, Photoshop and After Effects, you will take the necessary tools to approach the final workshop, which consists of the creation of a complete scene.

You will be in a production situation and you will be able to apply all your knowledge!


https://www.linkedin.com/learning/cinema-4d-r14-le-matte-painting


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Practical workshop with CINEMA 4D: Matte painting (in French)

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In this training by Stéphane Lallet, much more than an overview, it is a real inventory of the tools and processes offered by CINEMA 4D R14 which is proposed to you!

You will approach all the concepts of Compositing, Matte Painting, Camera Mapping or Camera Extraction.

Through an approach combining production and theory, and navigating between CINEMA 4D, Photoshop and After Effects, you will take the necessary tools to approach the final workshop, which consists of the creation of a complete scene.

You will be in a production situation and you will be able to apply all your knowledge!


http://www.linkedin.com/learning/cinema-4d-r14-le-matte-painting


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Marmoset Toolbag 3.06 Win x64

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The highly anticipated third version of Marmoset Toolbag is now available for Mac and Windows! We’ve been working diligently to make sure that Toolbag 3 exceeds expectations. Check out some of the key features in the video below.

Long Live the King: The third release of Toolbag, our real-time rendering suite, ushers forth a new standard in image quality. A slew of exciting new features ensure that you’re able to tackle any challenge, while our modular shaders and responsive scene editor empower you to work at the speed of light.
IN MOTION: From previewing run and jump cycles to staging an epic short film, our new animation tools will bring your cinematic vision to life. Enjoy entirely new systems for importing and keyframing meshes, lights, cameras, post effects, and more.

LIGHT IT UP: Global illumination teams up with exceptional image-based lighting to provide awesome occlusion, beautifully bounced light, and spectacular reflections. Toolbag’s lighting tools are now better than ever.

BAKED GOODS: Our artist-friendly baking tools provide the instant feedback needed to revolutionize your texturing workflow. Real-time updates, bake groups and interactive 3D painting makes baking a piece of cake. Check out the Toolbag Baking Tutorial to learn more.

PRINCE OF PORTFOLIOS: Create impressive images with our refreshed renderer, vibrant videos with our new animation tools, and tantalizing WebGL presentations with Marmoset Viewer.

TAKE A SHOT: From look-dev to final presentation, our physically accurate renderer makes it easy to create gob-smacking promotional material for your game, film, or product launch.

PRODUCTION WIZARD: Toolbag makes getting to work easier than ever with Unity and Unreal Engine export. Share your art with the world by blasting off renders and Marmoset Viewer scenes directly to ArtStation.

CUSTOM FIT: Tailor Toolbag to your pipeline with Python plugin and custom shader support. Extend Toolbag’s functionality with scripts that automate common tasks and add new features. Bespoke shaders enable you to match the look of your project or create new effects. Not the technical type? Download shaders and plugins from our Add-on Library.

Individuals: Designed with the artist in mind, our ease of use and superb image quality ensure your work is shown in the best light.
Studios: Instant iteration, standardized shaders, and incredible customization make Toolbag an essential part of your pipeline.
Schools: Toolbag’s straightforward, physically- based workflow will get your students up to speed in no time.

OrionH Plus Panel 1.2.1 for PS Win/Mac

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OrionH Plus stems from the photographer to save time in post-production. Orionh Plus is the result of a long study and research in order to give the maximum in any context, any time and to make the work even beginners would last hours in seconds / minuti.E 'a combination of technology and innovation processes with fully automated and knows cope in any situation: lights overexposed, underexposed shadows, colors, and desaturates altro.Orionh Plus will also appeal to the digital-art lovers, for which we have created the completely automated processes can distort the scene so the completely realistic taking care of the shadows and highlights.

Photoshop CC 2014 - CC 2019

https://www.milkywayhunters.com/products/orionhplus

Aescripts Advanced Mask Editor 2.1 Win/Mac

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Advanced mask editing toolkit for After Effects.

AE CS5 - CC 2019

https://i110.fastpic.ru/big/2019/0128/ba/9bb4a2832a3479bf4e801e60563d65ba.png

https://aescripts.com/advanced-mask-editor/

MIRA NAIR TEACHES INDEPENDENT FILMMAKING

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Oscar-nominated filmmaker Mira Nair approaches directing with the “heart of a poet and the skin of an elephant”—spurred on by rejection and fighting to bring uncompromising stories to film. In the Golden Lion-winning director’s MasterClass, learn to make a big impact on a small budget, evoke the best from actors and non-actors, and protect your creative vision so you tell the story that can only come from you.

Aescripts MochaImport+ v6.0.009 Win/Mac

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MochaImport simplifies your workflow between mocha and After Effects. Create stabilized precomps, move masks, effect points and layers, and distort them in perspective.

AE CS4 - CC 2019

https://aescripts.com/mochaimport/

SiNi Plugins v1.11.2 for 3ds Max 2016-2019

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SiNi Plugins v1.11.2 for 3ds Max 2016-2019

Official site https://www.sinisoftware.net/

The IgNite toolset includes;
Springboard – daily workflow tools located in one UI, including camera and display settings, MAXScript loader, SiNi configuration settings and much more…
Forensic – inspects your scene for issues and fix them before working on a scene. 5* rated by 3DWorld Magazine. Forensic is also available as a FREE version.
Scribe – spline tools, repair, cleanup, optimise any CAD imported drawing.
Sculpt – mesh tools, repair, cleanup, optimise any 3D, BIM model (Revit, Rhino, Sketchup etc).
Unite – relink and archive projects, including over 45 3rd party file types you may use in your work.
Jumble – random object transforms.
Illumi – HDRI setup wizard (includes professional HDRI files from HDRI-Skies).
AMI – Asset management interface that is being developed to future proof your library, including versioning, LOD, multi-formats and more.
SiNiScript – Build your own MAXScripts adding SiNi tools and functions.
PREFLIGHT – Utility checklist tool to run-through and check-off before exporting to Unreal Studio.
The object plugins include;
SiClone – Parametric modeller that allows you to build simple repetitive assets or complex models, with an easy to use UI.
Disperse – 3D paint and object replace tool.
ProxSi – Universal proxy with round-trip editing and asset lock.
Scatter – Random scattering of objects. (Beta).


Instructions:
- install
- replace the files with the cracked one
- run 3ds
- close the DeSipher window (check the Auto Close on Startup)
- have fun, and of course support the developer he needs it

Also BIG thanks bazuka for his hard works.

Aescripts Magnum v3.1 Win/Mac

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Automagically detects edits in footage. Now with an all new detection engine that is easier to use and gives better results.
Features:
Brand new detection engine that works with all footage types
Easier to set visual change threshold setting
Search range feature to compensate for dissolves
Thumbnail export with optional spreadsheet data
Highly customizable naming options
NEW: Average scene color detection

AE CS6 - CC 2019

https://aescripts.com/magnum/

Aescripts FXGradient v1.0 Win/Mac

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The most user-friendly way to create advanced gradient ramps in After Effects! Easily create and edit linear, radial, angular and reflected ramps with the click of a button, and colorize them with one of the 30 trendy and useful color presets. Even add some special FX options like tiling, grain and turbulence

AE CS6 - CC 2019

https://aescripts.com/fx-gradient/
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