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Unreal Marketplace Procedural Landscape Ecosystem 4.21

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Only in 10 minutes you can create your own AAA game ecosystems.

This ecosystem is based on the "temperate broadleaf forest" biomes. The forest density is made up of pine trees and birch trees. Depending on your needs, you can create only pine forests, only birch forests, or mixed forests. All seasons are in the package. You can reach realistic results easily and quickly with 10 paintable plant maps. In addition, package contents include roads, railways, electricity poles, traffic signs and barriers.

Source
https://forum.cgpersia.com/f101/4-21-procedural-landscape-ecosystem-168076/

Aescripts Copy Pasta v1.0.2 Win/Mac

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The simple solution for copying and pasting images into and out of After Effects! Interested in saving time throughout your workflow? This is the tool for you.

AE CC 2015.3 - CC 2019

https://i110.fastpic.ru/big/2019/0128/4c/8aa0e931350df7db7c60200702a2794c.png

https://aescripts.com/copy-pasta/

Neat Image Pro 8.3.5 Standalone Win

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Neat Image is computer software that removes digital noise from photographic images and also performs other image quality improvements.

Neat Image effectively reduces these kinds of noise:
Luminance noise
Color (chroma) noise
Banding noise
Salt-and-pepper (impulse) noise
Electronic interference noise
Film grain
JPEG artifacts
In-camera noise reduction artifacts
Some other image imperfections

https://ni.neatvideo.com/

Domestika - Matte Painting Creando Mundos Fotorrealistas [Spanish]

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Aprende a crear paisajes increíbles con Photoshop
En este curso, Carles Marsal te enseñará a crear entornos fotorrealistas mediante su propia técnica basada en los principios del Matte Painting. A partir de un boceto inicial serás capaz de conseguir una escena real mediante el uso de fotografías y la integración de estas mediante pinceles y una correcta iluminación. ¡El resultado te dejará asombrado, jugarás a ser Dios!

El Matte Painting es una técnica digital que permite crear cualquier tipo de escenario imaginario a partir de fotografías e ilustración y la correcta mezcla de éstas para obtener resultados realistas con un nivel de detalle abrumador. Se aplica a nivel profesional en todo tipo de ámbitos, como el editorial, la publicidad, el cine y los videojuegos.

Home: https://www.domestika.org/es/courses/85-matte-painting-creando-mundos-fotorrealistas

Unity Pro 2018.3.3f1 x64 + Addons [Win]

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Fixes

2D: Fixed overlapping Tiles on the Tilemap Renderer when rendering a Hexagonal Tilemap or Grid. (1066481, 1102013)

2D: RectInt.Contains will support RectInt.size with negative size. (1079566, 1102012)

2D: Selecting a Tilemap as the Focus On target will now center and fit the Scene View to the selected Tilemap. (1102011)

2D: The Grid Brush preview is now highlighted in blue when previewing a Tile with a non-zero Z-Position. (1092473)

2D: The Grid Brush preview will now be highlighted in the correct Scene View when multiple Scene Views are open. (1102014)

Android: Fix build when project contains read-only Java source plugins. (1110471, 1113451)

Android: Fixed gradle warmup errors when project root includes gradle files. (1109183)

Editor: Fix crash when calling Prepare() on a VideoPlayer component held by a delay destroyed GameObject (1096915)

Editor: Fix issue where duplicating GameObjects could slightly alter the Transform values (typically scale) due to floating point precision issues caused by temporarily reparenting as part of the duplication code. (912111)

Editor: Fixed default shortcuts for Cut/Copy/Paste/Select All/Undo/Redo menu items not usable for other commands in the Shortcuts window. (1104929)

Editor: Updated mbedtls to version 2.7.8. (1106822)

GI: Update OpenCL.dll to better support latest AMD and Nvidia drivers. (1085235)

Graphics: Fixed deletion of external texture not clearing internal texture binding caches. (1094803)

Graphics: Shaders: made Particles StandardSurface shader support gles2 again. (1103043)

Graphics: Stabilized FrameDebugger behavior on game view repaint events. (1093178, 1113210)

iOS: Fixed Screen.safeArea does not change when Screen.width and Screen.height are changed using Screen.SetResolution. (1102732)

Linux: Fixed undocked panels can't be resized in some Desktop Environments. (942780)

Linux: Linux now has access to the scripts only build checkbox. (1097195, 1100809)

OSX: Fixed GameKit reference in the application when Game Center is not used (1065311, 1105054)

Package Manager: Fixed a permission-related issue on Windows where creating the upm.log file would fail when the process was being run with a system account. For system accounts, the log file is now created under ALLUSERSPROFILE (C:\ProgramData\Unity) instead of LOCALAPPDATA (C:\Users\AppData\Local\Unity). (1107321)

Package Manager: Fixed an issue where a "dest already exists" error could occur during package resolution. This is because older versions of upm using the npm Javascript library could sometimes leave empty folders inside the npm cache. When adding a package to the npm cache, if the folder already exists, it is now always overwritten. (1111212)

Physics: Fixes a Physics query performance regression present since 2018.2. (1094014)

Prefabs: Fixed crash during merge when Prefab instance object type does not match Prefab asset object type. (1109081)

Prefabs: Fixed dragging Prefab instance with missing asset to Project Browser. (1105457)

Scripting: Changing UnityEngine.Scripting.GarbageCollector.GCMode is no longer allowed in the editor. It has too many side effects and causes a lot of unexpected and hard to diagnose issues (1103095)

Scripting: Consistent target framework version across new scripting runtime. (1110736, 1110737)

Scripting: Match targetframeworkversion with mono build version. (1110736, 1110737)

Scripting Upgrade: Fixes a possible deadlock scenario due to SynchronizationContext holding a lock while invoking tasks (1084330)

Timeline: Fixed keyframing in nested timelines not playing back the animation correctly. (1111501)

UI: Fixed performance regression with RectTransform animation (1104878)

VFX: Fixed values are always set to zero in timeline. (1111437)

Windows: Fixed cursor confinement coordinates not readjusting when the window is moved, resized or switched to fullscreen mode using keyboard shortcuts. (1046253)

Windows: Fixed cursor confinement to window not matching window bounds visually. (1046253)

Windows: Fixed headless build crashing if closed via the "X" button in the console.

Windows: Fixed headless build not having console window when built from generation Visual Studio solution. (1095769)

Windows: Fixed the issue where building Windows Standalone player with "Create Visual Studio Solution" checkbox checked did not open explorer upon a successful build. (1078360)

Windows: When exiting fullscreen mode, the window will now be centered instead of put in the top left corner of the monitor. (1067817)

XR: Fix game view rendering only the left eye when using Vuforia VR.

MAGIX Movie Edit Pro 2019 Premium 18.0.2.233 x64 [Win]

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Enjoy the most advanced technology in video editing using some new tools such as : the Highlights tools: Vasco da Gama 9. In addition to that the softwares has a pretty user interface, and it will encourage you to edit and export high quality videos. The native 64-bit give you the most stabilize performance and also speed. Users has unlimited tracks to add, up to 99 track to add, from videos ,sounds and also pictures

what's new:
http://www.magix.com/int/video/movie-edit-pro/new-features/#c916456

The Gnomon Workshop - Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf

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Description

Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. Upon completing the work in substance painter, maps are exported for rendering in Keyshot. James discusses various tips and tricks for material modifications, camera set-up and using backplates, just to name a few. The second project is the Rusty Scorpion; a mean, mad max inspired, rusty and dusty rat rod. In this project, smart materials are explained in order to understand the importance of gradually building up detail. Once complete, the vehicle is rendered with Iray inside Substance Painter, while James shares his process for final renders. Overall topics and materials discussed include reference, UVs, Look Dev, Leather, Painted Metal, Chrome, Rust, Rubber, Texture Sets, Masking, Decals, HDRs and detailing. For artists that are looking to get a jump start on a new project, over 40 smart materials are shared from both projects, plus a few extras. You'll be able to see the build-up process and breakdown each smart material, then modify them and make them your own.

Duration: 591 Minutes

Format: HD 1920x1080

https://www.thegnomonworkshop.com/tutorials/vehicle-texturing-in-substance-painter-from-clean-to-mean

CrazyTalk Animator v3.31 Pipeline 3.31.3514.2 win

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CrazyTalk Animator (CTA) is the world's easiest 2D animation software that enables all levels of users to create professional animations with the least amount of effort. With CTA3, anyone can instantly bring an image, logo, or prop to life by applying bouncy Elastic Motion effects. For the character part, CTA3 is built with 2D character templates, valuable motion libraries, a powerful 2D bone rig editor, facial puppets, and audio lip-syncing tools to give users unparalleled control when animating 2D talking characters for videos, web, games, apps, and presentations.

Movie & Video Creators
A video creator's dream tool for creating cartoon animations with professional real-time features.

Artists & Illustrators
Whether you are a doodler, illustrator, or a storyboard artist, now you can bring your characters to life!

Marketers & Presenters
Create animated videos and presentations to promote your business by visualizing your ideas in seconds.

Web & Game Designers
Enliven video games and web pages with animated characters and eye-catching elements.

Educators & Students
Engage with hands-on technology that sparks classroom creativity with visual computing.

What's New in CrazyTalk Animator 3:

Production Environment
-3D camera system.
-Motion path and timeline editing.
-Motion Curve and Render Style.

Create 2D Characters
-2D character rigging and bone tools.
-Character templates for humans, animals, and more.
-Create multi-angled 2D characters.

Animate 2D Characters
-Animate 2D characters with 3D motions.
-Elastic and bouncy curve editing.
-Facial puppet and audio lip-syncing.
-2D facial Free Form Deformation.

Create 2D Talking Heads
-Sprite-based Facial System.
-Morph animation from facial images.
-Employ talking heads on any character.

Prop Dynamics & SFX
-Give life to props - Elastic Motion.
-Create Interactive Compound Animations.
-Combine props & link SFX.
-Light and shades - Effect Layers

Import & Export
-Immerse your video actor into a 2D animation.
-Supports popular image and video formats.
-Image sequence export for video compositing.

Pipeline Features
-Import 3D motions for 2D character animations.
-Custom create new character bases.
-Import Photoshop PSD layers for character creations.
-Create unique Elastic Motion libraries.
-Design vector-based content with Multiple Render Styles.

CrazyTalk Animator v3.31.3514.2 Pipeline Win

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CrazyTalk Animator (CTA) is the world's easiest 2D animation software that enables all levels of users to create professional animations with the least amount of effort. With CTA3, anyone can instantly bring an image, logo, or prop to life by applying bouncy Elastic Motion effects. For the character part, CTA3 is built with 2D character templates, valuable motion libraries, a powerful 2D bone rig editor, facial puppets, and audio lip-syncing tools to give users unparalleled control when animating 2D talking characters for videos, web, games, apps, and presentations.

Movie & Video Creators
A video creator's dream tool for creating cartoon animations with professional real-time features.

Artists & Illustrators
Whether you are a doodler, illustrator, or a storyboard artist, now you can bring your characters to life!

Marketers & Presenters
Create animated videos and presentations to promote your business by visualizing your ideas in seconds.

Web & Game Designers
Enliven video games and web pages with animated characters and eye-catching elements.

Educators & Students
Engage with hands-on technology that sparks classroom creativity with visual computing.

What's New in CrazyTalk Animator 3:

Production Environment
-3D camera system.
-Motion path and timeline editing.
-Motion Curve and Render Style.

Create 2D Characters
-2D character rigging and bone tools.
-Character templates for humans, animals, and more.
-Create multi-angled 2D characters.

Animate 2D Characters
-Animate 2D characters with 3D motions.
-Elastic and bouncy curve editing.
-Facial puppet and audio lip-syncing.
-2D facial Free Form Deformation.

Create 2D Talking Heads
-Sprite-based Facial System.
-Morph animation from facial images.
-Employ talking heads on any character.

Prop Dynamics & SFX
-Give life to props - Elastic Motion.
-Create Interactive Compound Animations.
-Combine props & link SFX.
-Light and shades - Effect Layers

Import & Export
-Immerse your video actor into a 2D animation.
-Supports popular image and video formats.
-Image sequence export for video compositing.

Pipeline Features
-Import 3D motions for 2D character animations.
-Custom create new character bases.
-Import Photoshop PSD layers for character creations.
-Create unique Elastic Motion libraries.
-Design vector-based content with Multiple Render Styles.

The Gnomon Workshop - Vehicle Texturing in Substance Painter: From Clean to Mean with James Schauf

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Description

Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. Upon completing the work in substance painter, maps are exported for rendering in Keyshot. James discusses various tips and tricks for material modifications, camera set-up and using backplates, just to name a few. The second project is the Rusty Scorpion; a mean, mad max inspired, rusty and dusty rat rod. In this project, smart materials are explained in order to understand the importance of gradually building up detail. Once complete, the vehicle is rendered with Iray inside Substance Painter, while James shares his process for final renders. Overall topics and materials discussed include reference, UVs, Look Dev, Leather, Painted Metal, Chrome, Rust, Rubber, Texture Sets, Masking, Decals, HDRs and detailing. For artists that are looking to get a jump start on a new project, over 40 smart materials are shared from both projects, plus a few extras. You'll be able to see the build-up process and breakdown each smart material, then modify them and make them your own.

Duration: 591 Minutes

Format: HD 1920x1080

https://www.thegnomonworkshop.com/tutorials/vehicle-texturing-in-substance-painter-from-clean-to-mean

The Ultimate 2D Game Character Design & Animation Course

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https://www.udemy.com/the-ultimate-2d-game-character-design-animation-course/

The Ultimate Character Design and Animation for 2D Games course will show you how to create high quality stylized characters and animations for games that will stand up as professional work. The techniques taught in this course can be translated into just about any asset creation for games.

The Gnomon Workshop - Introduction to Modo - Interface and Workflow with Gennaro Esposito

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Description

Modo is a powerful 3D tool used in the film, game and design industries. Known for its intuitive interface and artist friendly approach, this title provides a jump start for users new to the software. In this lecture, 3D Artist Gennaro Esposito provides a thorough introduction to Modo 12 while demonstrating the core toolset for navigation, selection, modeling, unwrapping, texturing, lighting, shading and rendering. Through the creation of a professional asset designed by Oscar Cafaro, he delves into the user interface and viewport, then demonstrates the main modeling tools, the procedural modeling approach, Mesh Fusion and the topology tools. He explains how to create UVs, how to utilize 3D paint and how to manage lighting, shaders and rendering, as well as multi-pass compositing. While an introductory title, students will learn how Modo’s efficient workflow fits into production as a powerful complement to any pipeline.

Duration: 325 Minutes

Format: HD 1920x1080

https://www.thegnomonworkshop.com/tutorials/introduction-to-modo

Lynda – Adobe Illustrator for Video and 3D

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Video сourse: Lynda – Adobe Illustrator for Video and 3D

Learn how to use Illustrator artwork to build amazing videos, animations, and 3D motion graphics. Discover how to share artboards, layers, type, colors, and paths between Illustrator, Premiere Pro, After Effects, and Cinema 4D in the most efficient way possible. Instructor Eran Stern explains how to prep Illustrator artwork for use in other applications, how to animate Illustrator layers in Premiere Pro, and how to reuse text and shapes from Illustrator to build 3D motion graphics in After Effects. Plus, learn how to open Illustrator files in Cinema 4D and use a variety of free and paid plugins that make sharing assets between apps even easier.

MP4 1280x720 | 1h 50m | ENG

http://rlu.ru/2BApW

Creating Gameplay Mechanics With Blueprints in Unreal Engine

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Learn Unreal blueprints by developing 2D & 3D games with this comprehensive guide from begin to finish
Implement sound effects, background music, and particle effects
Collect and destroy game objects
Master beginner blueprint concepts, like variables, "if" statements, and arrays
Navigate the Unreal Engine and discover unique features like the Marketplace
Detect collisions, receive user input, and create game mechanics
Creating the basic elevator game mechanics
Creating the sliding door game mechanics
Creating a day and night cycle in game
Creating a basic sprint system
Creating the level changing checkpoint
Create a pickup object with scoring
Create a grenade effect and game mechanics
Creating exploding enemy AI
Creating a UI minimap for game
Creating the player health pickup

ArtStation – Traditional Brush by Quentin Gabriel

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BRUSH PACK TRADITIONAL STYLE DRAWING

I created this pack of brush when I was studying at FZD, I wanted to have fun with brush strokes and get the feeling I had on paper with my traditional tools.

The brush pack contain:
- Pencil style brush
- Charcoal style brush
- Ink style brush
- Pen style brush

I hope it can help some other artist that enjoy traditional strokes =)

https://www.artstation.com/quentin/store/oVkD/traditional-brush

Entagma - Patreon Advanced CG Tutorials Updated Jan 2019

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A collection of Houdini based training tutorials from Entagma

January 2019 update

CGCircuit - Applied Houdini Dynamics Rigids Volumes 5 update Oct 2018

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Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.

videohive - After Effects Project Files - Bold Typo Opener

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Explore this typography animation for After Effects. Create your videos for social media by using the Bold Typo Opener template. It’s good for video advertising, commercial promo, special event promo, fashion intro, fast and minimal promo, video presentations, Instagram and Facebook campaigns, Youtube intro or for your own website. The template is available for After Effects CS5,5 and higher versions.

You might also be interested in:

Full HD (1920×1080)
After Effects CS5,5 or higher
17 Ready For Use Scenes
26 placeholders for your texts
2 places for Logo
It is easy to move and use any scene
Help PDF file
No Plugins required
Audio, Photos and Videos NOT included, for preview purposes only

Videohive-22513695-Bold-Typo-Opener.zip

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https://videohive.net/item/bold-typo-opener/22513695

Topaz A.I. Gigapixel v3.0.4 Win x64

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Breathtakingly sharp prints. High-resolution cropping in post-production. iPhone photos that look like they came out of a DSLR.
No matter why you're enlarging your photos, you always want the best possible quality for your results. AI Gigapixel is currently the only photo enlargement product available that can actually add detail back to your upscaled photo.

A.I. Gigapixel Minimum Requirements and Recommended Hardware:
https://help.topazlabs.com/hc/en-us/articles/360012811791-A-I-Gigapixel-Minimum-Requirements-and-Recommended-Hardware

https://topazlabs.com/ai-gigapixel/
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